Commit graph

9917 commits

Author SHA1 Message Date
FossFanatic
8b0d195906 Fix broken setting
This commit adds some lines of code which make sure that nothing gets destroyed when TNT griefing is disabled.
2023-03-09 12:52:22 -06:00
ancientmarinerdev
e15d0cd5a0 Merge pull request 'Make enderman hostile towards endermites and fix it's behavior on other dimensions' (#3501) from anarquimico/MineClone2:enderman_hostile_endermite into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3501
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-03-08 21:47:40 +00:00
ancientmarinerdev
4c5b057038 Removed duplicate track 2023-03-07 15:56:24 +00:00
ancientmarinerdev
1dcdbbef79 Adding Exhale & Tim Unwin tracks into the playlists 2023-03-07 15:56:24 +00:00
ancientmarinerdev
37b42a1033 Shrink audio files with added metadata 2023-03-07 15:56:24 +00:00
ancientmarinerdev
d32e968682 Add original Exhale & Tim Unwin first two tracks 2023-03-07 15:56:24 +00:00
ancientmarinerdev
67ddad987d Fix grass not growing issue 2023-03-06 17:45:38 +00:00
FossFanatic
261b5dda98 Remove excessive code
This removes a piece of excessive code, which I accidentally left behind.
2023-03-05 12:45:45 +00:00
FossFanatic
b80dd0294c Change the grass LBM & generator
This commit makes the grass LBM & generator look for nodes in the `grass_palette` group, instead of looking at a local list.
2023-03-05 12:45:44 +00:00
FossFanatic
260a76e5ee Add grass palette nodes in a special group & more
This commit adds any nodes which make use of a grass palette to a `grass_palette` group, to avoid having to create a list of said nodes every time.

I also added one line of code to potted ferns, in preparation for when I get to adding biome coloured potted ferns, which currently use a fixed colour instead of the biome's colour.
2023-03-05 12:45:44 +00:00
FossFanatic
b4d41d1284 Prepare some things for future additions
Adds a couple of lines of code in preparation for when I try to add biome coloured potted ferns, which currently use a fixed colour instead of the biome's colour.
2023-03-05 12:45:44 +00:00
FossFanatic
e82ff4781a Add grass palette nodes in a special group
This commit adds any nodes which make use of a grass palette to a `grass_palette` group, to avoid having to create a list of said nodes every time.
2023-03-05 12:45:44 +00:00
ancientmarinerdev
a116c67dcd Reduce size of Jester tracks 2023-03-04 20:22:04 +00:00
ancientmarinerdev
1937241a71 Fix logging 2023-03-04 20:22:04 +00:00
ancientmarinerdev
10fa91cc42 Adding the first 4 Jester trackers made for MineClone2 2023-03-04 20:22:04 +00:00
ancientmarinerdev
83ff2f1754 Enable expansion of music choices 2023-03-04 20:22:04 +00:00
SmokeyDope
551b0c31bb Change glowing item frame inventory image to "mcl_itemframes_glow_item_frame.png"
"mcl_itemframes_glow_item_frame_border.png" "mcl_itemframes_glow_item_frame_item.png" and "mcl_itemframes_glow_item_frame" are all the same image, can save a few kilobytes by editing the glowing item frame code to just use one and removing the other two of them.
2023-03-04 18:13:24 +00:00
FossFanatic
dbbac7962d Fix the seagrass param2 and more 2023-03-04 15:42:37 +00:00
FossFanatic
c0f52ad344 Fix maps to display coloured foliage and water 2023-03-04 13:47:51 +00:00
FossFanatic
8a408a5c7f Remove old .json file 2023-03-04 13:47:51 +00:00
ancientmarinerdev
a25cced40e Remove comment now resolved 2023-03-04 02:18:36 +00:00
ancientmarinerdev
86a85bb487 Fix spawn egg crashes in different dimensions 2023-03-04 01:38:51 +00:00
anarquimico
8c4f2fdd7b TP to dark spots only on the overworld 2023-03-03 21:55:56 -03:00
ancientmarinerdev
48fa2608ed Merge pull request 'spawn-egg-crash-fix' (#3492) from GuyLiner/MineClone2:spawn-egg-crash-fix into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3492
2023-03-04 00:34:45 +00:00
PrairieWind
2f10a8767b Beehives only go into inventory in creative when no beehive exists in the inventory 2023-03-03 23:05:18 +00:00
PrairieWind
c71aec6f9d Add beehives and bee nests to inventory in creative 2023-03-03 23:05:18 +00:00
PrairieWind
493839cf11 Disable beehive/nest drops in creative 2023-03-03 23:05:18 +00:00
anarquimico
c37aad26c3 Make hoppers push items to minecarts 2023-03-03 16:13:49 -06:00
anarquimico
a3ab67cb55 Better fix for enderman behavior 2023-03-03 10:03:26 -03:00
anarquimico
7cbeae00cc Fix enderman behaviour for other dimesions 2023-03-02 10:22:08 -03:00
anarquimico
16a4448c5f Performance improvement 2 2023-03-02 09:57:33 -03:00
anarquimico
5093f31f28 Performance improvement 2023-03-02 09:20:00 -03:00
anarquimico
8825fb9860 Removes unnecessary commentary 2023-03-02 08:32:52 -03:00
anarquimico
d0022db2a5 Make enderman hostile towards endermites 2023-03-02 08:28:06 -03:00
anarquimico
6bdc0f032f Fixed for river_water_logged_roots 2023-03-01 19:22:27 -07:00
anarquimico
0aa3c52263 Make it work with river water 2023-03-01 19:22:27 -07:00
anarquimico
f4c26fb578 Change the mangrove roots to a water logged roots after using a bucket with water on it 2023-03-01 19:22:27 -07:00
epCode
dc9407701e fix crash skeleton jockey code 2023-02-28 17:46:21 +00:00
epCode
e48dabc8be Create the Jockey api and use it on Skel/Spid 2023-02-28 17:46:21 +00:00
FossFanatic
a457853938 Improve code relating to vines
This commit makes the LBM and `register_on_generated` for foliage now use the better calculation for the vines.
2023-02-27 20:25:36 +00:00
FossFanatic
4659d1a0f1 Add function for colorwallmounted node rotation
This commit adds a new utility function which helps find the rotation of `colorwallmounted` nodes.
2023-02-27 20:25:36 +00:00
FossFanatic
fedae4fdd0 Fixed warped wart using stripped stem side texture 2023-02-27 17:51:14 +00:00
GuyLiner
cafc16c41c Fix #3484
If a mob was not found in the spawn_dictionary or the non_spawn
dictionary and you tried to use a spawn egg to spawn that mob, the game
would crash. This commit prevents that from happening by adding a check
for mobs that don't exist, and minetest.log throws an error.
2023-02-26 11:22:21 -05:00
GuyLiner
14039290a9 Added mobs that were missing from non_spawn_specific() 2023-02-26 11:06:38 -05:00
SmokeyDope
f174b733ce Add sounds to cartography table 2023-02-25 11:46:33 +00:00
SmokeyDope
b4f747bd84 Add dependencies for cartography table 2023-02-25 11:44:56 +00:00
SmokeyDope
0351556a2e Add sounds to loom 2023-02-25 11:40:45 +00:00
SmokeyDope
182f9b5dc2 Add dependencies for loom 2023-02-25 11:39:38 +00:00
SmokeyDope
bd4eb01a46 Add sounds to fletching table 2023-02-25 11:31:14 +00:00
SmokeyDope
5c25901433 Add dependencies for fletching table
required to get sound working
2023-02-25 11:29:55 +00:00
SmokeyDope
2d6e1c61a2 Add placement sound to lectern 2023-02-25 10:59:05 +00:00
FossFanatic
d83c6fe906 Merge pull request 'Dry Biome Rain Fixes' (#3472) from dry_biome_rain_fixes into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3472
Reviewed-by: Nicu <kneekoo@noreply.git.minetest.land>
2023-02-25 08:27:38 +00:00
FossFanatic
65b1fd163b Fix fatal typo
This typo caused the game to crash, instead of spitting out an error message as it was supposed to.
2023-02-22 13:05:18 +00:00
FossFanatic
61ee14b1a6 Fix rain issues in dry biomes
This commit adds an extra check at the ABMs which prevent the rain from affecting dry biomes, even though there isn't supposed to any rain there.
2023-02-21 10:12:29 +00:00
FossFanatic
8060b02cbd Add extra check to guarantee no nil values 2023-02-19 07:49:09 +00:00
FossFanatic
693d40b6c4 Fix villages generating with incorrect water
This commit fixes an issue where villages would generate with water which wasn't of the correct biome.

The new function simply looks for water source nodes around the entire village and replaces any it finds with the same node, except with blank params so that the `on_construct` of the newly placed water source node gets called.
2023-02-18 13:51:31 +00:00
FossFanatic
ecfbb1ae07 Fix waterlogged mangrove roots textures 2023-02-18 08:54:57 +00:00
FossFanatic
14e630a1e2 Fix cauldron water textures 2023-02-18 08:53:36 +00:00
FossFanatic
62afbb4509 Remove reference to removed texture 2023-02-18 08:42:21 +00:00
FossFanatic
33bbeb1a4d Improve river water 2023-02-18 08:27:22 +00:00
FossFanatic
d3253ecf4f Change small part of buckets code 2023-02-18 08:25:47 +00:00
FossFanatic
0abda8ff20 Add new function for water nodes 2023-02-18 08:25:08 +00:00
FossFanatic
9bb3d8311b Append stuff to the new function 2023-02-18 08:24:12 +00:00
FossFanatic
686bb38546 Add lbm and register_on_generated for water 2023-02-18 08:23:40 +00:00
FossFanatic
c4f6944a03 Add water palette indexes and waterfog to the code 2023-02-18 08:22:56 +00:00
FossFanatic
c1647a5cce Improve underwater sky colour code 2023-02-18 08:22:04 +00:00
FossFanatic
624c853cb3 Improve water 2023-02-18 08:21:24 +00:00
GuyLiner
f39cec2442 Added slime_big to non_spawn_specific instead of creating an exception for them in spawning.lua 2023-02-16 20:48:30 -05:00
GuyLiner
e99a46b52d Removed comment 2023-02-16 20:48:30 -05:00
GuyLiner
cd1c8bd92e Refactored logic for getting light levels for mobs
Removed mob_light_table, simplied loop, changed return values and
fixed dimension priority error in loop. Slimes also don't have a
hardcoded exception for their light levels anymore, and instead
are apart of spawn specific.
2023-02-16 20:48:28 -05:00
GuyLiner
3830171347 Adjusted mob_light_lvl for changed return value 2023-02-16 19:43:50 -05:00
GuyLiner
48b16a23b6 If player in creative mode, don't drop experience from destroyed spawners 2023-02-16 19:43:50 -05:00
GuyLiner
0a9be4b79c Added light level parameters to the mobs_mcl.setup_spawner() function, fixing #221
There is now a call to mcl_mobs:mob_light_lvl that returns a table for the name of the mob that you pass to it that contains
the light levels for that mob.
2023-02-16 19:43:50 -05:00
GuyLiner
540319d948 Added non_spawn_dictionary and function for getting mob light levels
The non_spawn_dictionary will cover all mobs that don't spawn naturally, and holds the the minimum and maximum light values for each of them.
A function has also been created that will go through both the spawn_dictionary and the non_spawn_dictionary and determine which one
a mob exists in, with the execption of slimes which cannot spawn from a custom spawner at the moment.

Mobs who don't have light levels for the world that you are currently trying to set your custom spawner in will default to their overworld values
2023-02-16 19:43:50 -05:00
GuyLiner
fbb2923a0b Added mcl_mobs:non_spawn_specific function for mobs that don't naturally spawn and for mobs that don't spawn in the overworld 2023-02-16 19:43:50 -05:00
ancientmarinerdev
4d61e32021 Clean up error handling 2023-02-16 23:15:55 +00:00
ancientmarinerdev
7c602ce82c Tidy up error handling. 2023-02-16 23:15:55 +00:00
ancientmarinerdev
ae92c51155 Adding error handling to the mob step function 2023-02-16 23:15:55 +00:00
ancientmarinerdev
b23fc6d23d Merge branch 'master' into biome_colored_foliage 2023-02-16 22:14:40 +00:00
FossFanatic
68e6965dd0 Remove excessive functions and change the appropriate stuff 2023-02-16 18:09:39 +00:00
FossFanatic
7d642c9929 Remove the tab before the curly bracket 2023-02-16 17:25:21 +00:00
FossFanatic
406b27852b Improve the new function somewhat 2023-02-16 07:54:00 +00:00
emptyshore
b121d0f804 Prevent placement of fire into nodes above water
This addresses the edge case where fire is set to the top of a non-water
block that represents water (such as kelp).

Note this is forbidding theoretically legitimate setups for fire over
water where fire is set to the side of a block diagonally from the
water.

Fire is still permitted next to water (so it can be set to the face of a
block diagonally from a water column).
2023-02-16 08:56:17 +13:00
FossFanatic
8f8385e4a1 Use metadata method to make player mangrove leaves 2023-02-15 18:29:56 +00:00
FossFanatic
17fc7a3256 Use metadata method to make player leaves 2023-02-15 18:29:18 +00:00
ancientmarinerdev
ba708010a2 Fix incorrect crimson texture issue 2023-02-15 16:23:08 +00:00
Michieal
6601ecf788 Basic signs texture replacement. 2023-02-15 14:52:00 +00:00
Michieal
660c85dddc Changed mcl_buckets' image use to be named properly. This fixes issue #3455 2023-02-15 14:52:00 +00:00
Michieal
2d0b4dd8f7 Finished mcl_crimson. 2023-02-15 14:52:00 +00:00
FossFanatic
10d9eb2980 Upload files to 'mods/MAPGEN/mcl_mapgen_core' 2023-02-15 12:23:58 +00:00
FossFanatic
3d9df5c797 Fix issue with vines in certain biomes
This commit removes some excessive checks which caused vines to not get a biome colour in certain biomes at certain rotations.
2023-02-15 12:20:15 +00:00
FossFanatic
f919f73c24 Improve some code 2023-02-14 18:14:10 +00:00
FossFanatic
319beb91ce Improve vines code 2023-02-14 18:11:43 +00:00
FossFanatic
bea9bbe212 Improve certain functions 2023-02-14 18:10:49 +00:00
FossFanatic
8fd40eaf46 Replace get_registered_biome_from_pos with get_palette_indexes_from_pos 2023-02-14 18:08:59 +00:00
FossFanatic
fcaa2c4ce1 revert 55478f6953
revert Fix crash with mapgen v6
2023-02-14 14:22:03 +00:00
FossFanatic
55478f6953 Fix crash with mapgen v6 2023-02-14 14:01:14 +00:00
FossFanatic
57882ae56a Merge branch 'master' into biome_colored_foliage 2023-02-14 13:27:37 +00:00
FossFanatic
fee4ccf096 Convert old player leaves into new system
This commit adds a couple of lines to the `mcl_mapgen_core:fix_foliage_palette_indexes"` LBM, which ensures that player leaves which were placed before this update get converted into the new player leaves.

I would have included mangrove leaves, but decided against it because of an issue where the `param2` of mangrove leaves was accidentally set to 1 (in the schematics?). This meant that if I included mangrove leaves, the LBM would have converted the natural leaves as well.

This would have made it very tedious to clean up the leaves after chopping down a mangrove tree, since these would not rot by themselves.
2023-02-14 11:20:00 +00:00
FossFanatic
f653f47f26 Improve the new code somewhat 2023-02-14 08:36:49 +00:00
FossFanatic
7b7e213925 Fix mcl_util.get_registered_biome_from_pos(pos)
Adds something which was missing from the function.
2023-02-14 08:12:55 +00:00
PrairieWind
f62546a54f Comment out crafting white and blue dye from lily of the valley and cornflowers respectively 2023-02-13 19:37:04 -07:00
PrairieWind
e3f14a3a99 Campfire API 2023-02-14 02:25:50 +00:00
ancientmarinerdev
6f98ba5118 Fix crimson mushroom naming issue 2023-02-14 02:00:19 +00:00
ancientmarinerdev
f6f812257e Fix crimson name mismatch 2023-02-14 01:50:06 +00:00
Michieal
f05e976d18 changed comment. 2023-02-14 01:50:05 +00:00
Michieal
5533ec7bac fix mobs losing their textures. 2023-02-14 01:50:05 +00:00
Michieal
b66e2a117f fix json reading error. 2023-02-14 01:50:05 +00:00
Michieal
1e61fc3069 Fixed "mcl_crimson_mcl_crimson" issue.
Fixed colors.json stupidity.
2023-02-14 01:50:05 +00:00
Michieal
ef30646788 Changed mcl_crimson - finished. 2023-02-14 01:50:02 +00:00
Michieal
70e4aaa3a7 Changed mcl_crimson part 1. 2023-02-14 01:48:11 +00:00
Michieal
8bfa55fa7a Changed Salmon, Glow Squid, Cod, Cartography Table, Awards_Axolotl, Armor_Stand_Item. Glow-Ink_sac. 2023-02-14 01:43:16 +00:00
FossFanatic
aeddb7675f Don't run LBMs at every load
This commit makes it so the LBMs don't run at every load.

This commit also adds some new `minetest.register_on_generated()` code, which should ensure that any newly generated mapblocks have the correct foliage colours.
2023-02-13 18:50:26 +00:00
FossFanatic
2ccfd89379 Add nil checks 2023-02-13 15:49:19 +00:00
FossFanatic
3a24903a01 Add nil check 2023-02-13 15:46:45 +00:00
FossFanatic
abdd5e11c0 Shorten code slightly 2023-02-13 15:46:08 +00:00
FossFanatic
e17fab385b Add nil checks 2023-02-13 15:44:23 +00:00
FossFanatic
17cae6896e Add back the logical code?
My gut feeling tells me that it is somehow a bad idea to have removed this.
2023-02-13 11:17:51 +00:00
FossFanatic
1c84bc6572 Put all affected grass blocks in a local
This commit puts all nodes which make use of the grass palette in a local, to make for less messy code.
2023-02-13 10:33:47 +00:00
FossFanatic
4d29fab932 Improve some trees code 2023-02-13 10:22:28 +00:00
FossFanatic
a2087b19a5 Delete rogue file 2023-02-13 10:20:48 +00:00
PrairieWind
5da6c25ccf Fix cornflower biomes and change seed values for cornflowers and lilies of the valley 2023-02-12 23:29:02 +00:00
PrairieWind
b79f74c390 Update Translation Template for flowers 2023-02-12 23:29:02 +00:00
PrairieWind
06f47a0756 Add Cornflowers
Evidently I didn't include the lily texture in the lily of the valley commit, so it is in this one. Again, lily of the valley texture by Nicu
2023-02-12 23:29:02 +00:00
PrairieWind
ff79af26e4 Add Lily of the Valley Flower
Awesome Lily Texture by Nicu
2023-02-12 23:29:02 +00:00
ancientmarinerdev
e3c8d995b5 Finish clean up# 2023-02-12 22:48:20 +00:00
ancientmarinerdev
b8b45210e9 Clean up and remove old code 2023-02-12 22:48:20 +00:00
ancientmarinerdev
a1f10205f6 Init age on plant so not all kelp grow to top of ocean 2023-02-12 22:48:20 +00:00
ancientmarinerdev
6f7505b6c6 Change kelp to use ABMs to solve performance issues 2023-02-12 22:48:20 +00:00
FossFanatic
c88f0047c1 Merge branch 'master' into biome_colored_foliage 2023-02-12 08:44:29 +00:00
FossFanatic
0400d9a2a5 Even further improvements to some foliage code 2023-02-12 08:28:21 +00:00
FossFanatic
3590ff6dfb Improve some LBM code 2023-02-12 08:23:19 +00:00
FossFanatic
d1ceacf7ba Improve some vines code 2023-02-12 08:22:07 +00:00
FossFanatic
a70a6ef13d Improve some foliage code 2023-02-12 08:21:14 +00:00
FossFanatic
b4e84dadb0 Add new function
Adds the `get_registered_biome_from_pos` function, which does what the name says.
2023-02-12 07:57:04 +00:00
PrairieWind
194ff53400 Make sea pickles smelt into lime dye 2023-02-12 01:09:25 +00:00
ancientmarinerdev
9445e10834 Pathfinding optimisations and villager has earlier bed time 2023-02-11 10:36:56 +00:00
FossFanatic
81dbdaab94 Adjust palette foliage check
The excessive 128 blocks high check has been changed to now check only up to 30 blocks, since the tallest 2x2 jungle tree I seemed to get was only 29 blocks tall.

I also discovered that the search area wasn't wide enough, so sometimes the most outer leaves avoided the check. I also adjusted that.
2023-02-11 07:53:12 +00:00
ancientmarinerdev
2fd7f8c69f Fix hungry sheep and hyrdophobic passive mobs 2023-02-11 00:37:16 +00:00
ancientmarinerdev
d4c2802afb Implement review/testing feedback 2023-02-10 19:01:29 +00:00
ancientmarinerdev
bf50a17f2e Limit spawning of mobs outside y axis as well 2023-02-10 19:01:29 +00:00
ancientmarinerdev
b817c079ba Improve balancing for early game 2023-02-10 19:01:29 +00:00
ancientmarinerdev
cfa276f722 Add settings for percentage of hostile and peaceful groups spawned 2023-02-10 19:01:29 +00:00
ancientmarinerdev
86b1d8bc3e Add world gen limits to spawning to avoid things spawning past the world gen limits 2023-02-10 19:01:29 +00:00
ancientmarinerdev
9c2f43a242 Limit peaceful spawning and add configurable option 2023-02-10 19:01:29 +00:00
ancientmarinerdev
044a91e831 Change spawn cap groups to spawn_type to give water it's own spawn cap. 2023-02-10 19:01:29 +00:00
ancientmarinerdev
106979e64a Clean up 2023-02-10 19:01:29 +00:00
ancientmarinerdev
4482068211 Nerf group spawning until group spawn is based on pack size, not per spawn attempt 2023-02-10 19:01:29 +00:00
ancientmarinerdev
1dc7cab6be Add logging 2023-02-10 19:01:29 +00:00
ancientmarinerdev
634379dfe9 Retry if failing to find spawn position 2023-02-10 19:01:29 +00:00
ancientmarinerdev
c2ac33ac61 Mobs now can spawn in multiple positions around you per spawning cycle 2023-02-10 19:01:29 +00:00
ancientmarinerdev
b5c0830060 Restructure code and tidy 2023-02-10 19:01:29 +00:00
ancientmarinerdev
c43c723e08 Clean logging etc. 2023-02-10 19:01:29 +00:00
ancientmarinerdev
bd3a4ff0df Clean up 2023-02-10 19:01:28 +00:00
ancientmarinerdev
0267ad2f31 Decrease change of groups spawning for peacefuls. Refresh total mobs check on spawn. 2023-02-10 19:01:28 +00:00
ancientmarinerdev
a2f9ea81cc Fix mobs debug crash 2023-02-10 19:01:28 +00:00
ancientmarinerdev
7c7f4b930c Move cap check out of spawn checks and reimplement close cap check 2023-02-10 19:01:28 +00:00
ancientmarinerdev
60529d3d5d Add in constants for spawn zones 2023-02-10 19:01:28 +00:00
ancientmarinerdev
6ea4b43249 Limit group spawn to available cap space. Total mobs check once per spawn cycle. 2023-02-10 19:01:28 +00:00
FossFanatic
1fb300ef18 Fix leaves not dropping
Due to some renaming, leaves no longer dropped from any of the `mcl_core` trees.

This has now been fixed.
2023-02-10 18:40:35 +00:00
FossFanatic
b789845f62 Indentation improvements 2023-02-10 15:19:02 +00:00
FossFanatic
f368fb3e43 Indentation improvements 2023-02-10 15:17:46 +00:00
FossFanatic
d63ecac7cb Indentation improvements 2023-02-10 15:14:53 +00:00
FossFanatic
7fbc84971e Remove useless function
This commit removes an useless function which wasn't really needed.
2023-02-10 15:12:37 +00:00
FossFanatic
953044cc4b Mangrove propagules also grab biome colour on growth 2023-02-10 11:33:58 +00:00
FossFanatic
6744967d02 Make placed mangrove leaves always become player leaves
The same thing as with the `mcl_core` leaves.
2023-02-10 10:41:43 +00:00
FossFanatic
fdb2333493 Make placed leaves always become player leaves
Any players which still have leaves in their inventory from before this update would have had those leaves rot if someone were to break any log withing 6 nodes of the leaves if they were placed. This commit adds an `after_place_node` callback which makes sure that any leaves placed by the player, become non-rotting player leaves.
2023-02-10 10:39:43 +00:00
FossFanatic
1defd03408 Make the function work self grown saplings
Saplings now also get the biome's foliage colour when grown by themselves.
2023-02-10 10:06:55 +00:00
FossFanatic
d163faeb42 Use more fitting names for the newly added function
Basically renaming anything related to leaves in the new function to something more broad such as foliage, so vines aren't indirectly considered leaves. An aesthetic change, basically.
2023-02-10 08:08:28 +00:00
FossFanatic
197d3ae00b Make sapling foliage grab biome colour 2023-02-10 08:04:13 +00:00
Michieal
f6b77aa458 reformated code. 2023-02-10 03:42:34 +00:00
Michieal
1558c852d8 Undo mesecon.register_mvps_dropper() and use abms until more research can be done. 2023-02-10 03:42:34 +00:00
Michieal
6c0525f00e Fix merge / rebase crossing massacre.
[Michieal] 83bc60722d Begin: make bamboo dig-able by Pistons for Farm Creation.

[Michieal] 449cbdb330 Make Bamboo & Bamboo items not sticky for pistons.

[Michieal] a44566f863 hijack the ABM to check for orphaned bamboo nodes.

[Michieal] 5dff9e1994 Fixed the ABM situation so that now bamboo "breaks" when pushed by pistons.
Probably not the most elegant, but hey. It works.

[Michieal] 76507025d9 Cleaned up the global function to match the current ABM.

[Michieal] dfa849e19a Merge branch 'master' into Bamboo-Piston-Dig

[Michieal] a5bdc8a166 fix bamboo mosaic recipe.

[Michieal] 14383d6c6f update mod.conf to use optional depends mesecons_mvps

[Michieal] f81d530912 Update init.lua to register dropper callback.
2023-02-10 03:42:34 +00:00
ancientmarinerdev
3c13ce1d6b Merge pull request 'Fix "mcl_core:dirt_with_dry_grass" to be "mcl_core:dirt_with_grass" with the savanna color index.' (#3408) from fix_dirt_dry_grass into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3408
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-10 02:50:27 +00:00
PrairieWind
70fb4f8a0d Fixed weather not clearing after sleep
Isnt as clean as it should be because making it clean made some very funky results
2023-02-10 01:51:28 +00:00
ancientmarinerdev
620a0af483 Merge pull request 'Fix damage desyncing entity from chest node, making it invisible' (#3385) from emptyshore/MineClone2:fix-lightning-chests into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3385
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-10 00:38:55 +00:00
FossFanatic
4ddab8bdf1 Remove the ABMs
There are likely better ways to fix any palettes that the LBMs missed.
2023-02-09 16:16:13 +00:00
FossFanatic
bfe4b2fd31 Merge branch 'master' into biome_colored_foliage 2023-02-09 15:24:20 +00:00
FossFanatic
169019096e Change the waterlily code
Waterlilies now use a brownish grey texture with a coded hex colour.
2023-02-09 09:46:18 +00:00
SmokeyDope
dfbee5cb93 Add "mushroom" to the warped fungus and crimson fungus item descriptions for creative search 2023-02-09 03:22:17 +00:00
SmokeyDope
378af531a9 remove "mushroom" from the names of crimson fungus and warped fungus 2023-02-09 03:22:17 +00:00
SmokeyDope
71671f8b5f Make minecart rails unable to be broken with lava 2023-02-09 01:53:52 +00:00
SmokeyDope
c4d60e50cc Make minecart rails unable to be broken with water 2023-02-09 01:53:52 +00:00
ancientmarinerdev
b834e790a7 Fix game crashes 2023-02-08 19:34:04 +00:00
ancientmarinerdev
39d4434df1 Reorder on_step calls 2023-02-08 19:34:04 +00:00
ancientmarinerdev
4b9482cb09 Mobs should not drop XP when dying by fire from sunlight 2023-02-08 19:34:04 +00:00
FossFanatic
b95ebb3fca Add LBMs, ABMs, and more
This commit adds 1 new LBM (for foliage) and 2 new ABMs (one for foliage, and one for grass).

This also adds a new generator so any new maps created will have biome coloured leaves with a faster method. (Vines are excluded from this generator since I don't know yet how to get those to work with this.)
2023-02-08 16:17:33 +00:00
FossFanatic
07f332f0cd Add foliage palette indexes
This commit adds foliage palette indexes to every biome, this makes it possible for foliage to use biome colouring.
2023-02-08 16:15:04 +00:00
FossFanatic
f4e8088e60 Improve mangrove leaves
This commit makes it so mangrove leaves also no longer use `param2` to see if they rot or not. The leaves also use the biome colours now.
2023-02-08 16:13:13 +00:00
FossFanatic
198375a18e Change stuff in mcl_core
Simply put, this commit changes some code so that leaves don't use `param2` to see if they rot or not, and will now use the biome colours.

This commit also makes it so vines do the same (use biome colours).
2023-02-08 16:11:38 +00:00
emptyshore
bdc82b76b5 Respect immortal armor group, ensuring objects are not dealt damage
Context: some objects such as chest, frame or sign entities are set to
be immortal, because they are tied to a node and should not be removed
on their own.

However since immortality wasn't respected, it would lead to odd desync
issues between nodes and accompanying entities. An example is a chest
that becomes invisible when struck by lightning or anvil.
2023-02-08 15:59:36 +13:00
anarquimico
e2de5908c7 5th ITEMS batch 2023-02-07 16:39:24 +00:00
anarquimico
439c879508 4th batch of ITEMs translation 2023-02-07 16:39:23 +00:00
anarquimico
67977b0d26 Third batch of ITEMS translation 2023-02-07 16:39:23 +00:00
anarquimico
ed8c3e7d26 Second batch of ITEMS translated 2023-02-07 16:39:22 +00:00
anarquimico
7add59992f First batch of ITEMS translation 2023-02-07 16:39:22 +00:00
Michieal
ef4e4b1b7b Merge branch 'master' into fix_copper_blocks 2023-02-06 16:58:38 -05:00
Michieal
0e000e6491 Merge branch 'master' into fix_dirt_dry_grass 2023-02-06 16:55:14 -05:00
Michieal
ec7a97ba3e Made LBM run at every load, so that it catches anything missed from previous passes. 2023-02-06 16:54:23 -05:00
SmokeyDope
48eb934d64 Add compostability to warped wart blocks and shroomlight 2023-02-06 13:08:28 -07:00
SmokeyDope
88cf3a5900 Add compostability to nether sprouts 2023-02-06 13:08:27 -07:00
SmokeyDope
1401652015 Add compostability to warped roots and crimson roots 2023-02-06 13:08:26 -07:00
SmokeyDope
cac6e15736 Add compostability to twisting vines and weeping vines 2023-02-06 13:08:24 -07:00
SmokeyDope
156d096a78 Add compostability to warped fungus and crimson fungus 2023-02-06 13:08:23 -07:00
ancientmarinerdev
ace6f8db43 Ensure index for heightmap entry is within bounds 2023-02-06 13:16:15 -06:00
ancientmarinerdev
9aeafe6053 Fix mapgen issue for mcl5 to mcl2 conversion 2023-02-06 13:16:15 -06:00
Michieal
de00b7228e Fix "mcl_core:dirt_with_dry_grass" to be "mcl_core:dirt_with_grass" with the savanna color index. 2023-02-05 21:17:53 -05:00
FossFanatic
ccef2d1147 More sky improvements 2023-02-06 01:40:25 +00:00
GuyLiner
4d922d9edf Added conditional based on existing fire damage conditional that will apply fire damage to a
mob standing on top of a magma node that belongs to the "fire" group. The magma node
has also been added to the fire group, making it so that standing on the node will
do damage to the mob.

In official Minecraft, magma blocks just do fire damage without the fire animation.
Source: https://minecraft.fandom.com/wiki/Magma_Block
2023-02-06 00:10:52 +00:00
Michieal
46ca650ea4 further optimize and reformat mcl_honey's init.lua 2023-02-04 16:31:18 -05:00
Michieal
c4e4a8e4d2 Move Waxing function to MCL_Honey. Remove commented code. 2023-02-04 03:31:11 -05:00
Michieal
08610296fc Merge branch 'master' into fix_copper_blocks 2023-02-04 03:30:20 -05:00
ancientmarinerdev
7d46fa3362 Merge pull request 'texture-consolidation' (#3380) from texture-consolidation into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3380
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-04 03:23:13 +00:00
ancientmarinerdev
58a08ea697 Merge pull request 'fix incorrect digtypes and missing sounds for some nether blocks' (#3351) from SmokeyDope/MineClone2:master into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3351
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-04 00:27:48 +00:00
Michieal
50effaa807 Made Requested changes from Pull Request. 2023-02-03 14:09:16 -05:00
SmokeyDope
08df1fe02f Update overworld vine breaking logic with vector.offset 2023-02-03 00:50:25 +00:00
SmokeyDope
bc4d9211cb Update nether vine breaking logic with vector.offset 2023-02-03 00:43:17 +00:00
SmokeyDope
cf05771e30 remove unnecessary blank line 2023-02-02 23:12:09 +00:00
SmokeyDope
16a6dcb66c Completely remove selection box for warped fungus
Recommended by Michael
2023-02-02 22:45:06 +00:00
SmokeyDope
89eb458df7 Fix up indentation for warped and crimson wart block sounds part 2 2023-02-02 22:42:44 +00:00
SmokeyDope
eae1ee7cee Fix indentation for shapeless type @ netherite ingot 2023-02-02 22:39:37 +00:00
SmokeyDope
27f5a94c6a Fix up indentation for warped and crimson wart block sounds 2023-02-02 22:36:33 +00:00
SmokeyDope
b4719599b5 Fix up indentation 2023-02-02 22:30:15 +00:00
SmokeyDope
659f11bf6f Fixed up indentation and removed excess blank lines 2023-02-02 22:08:37 +00:00
SmokeyDope
88a7a8afab Removed handy, axey, swordy, from nether vines & removed useless comments 2023-02-02 21:37:23 +00:00
ancientmarinerdev
cdc922d4ac Merge pull request 'Make fletcher buy sticks' (#3383) from mrminer/MineClone2-Fletcher-Fix:master into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3383
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-02 15:37:35 +00:00
Michieal
ad43fbd237 Adjust amethyst bud growth speed. 2023-02-02 15:25:33 +00:00
Michieal
618313f0af Merge branch 'master' into fix_copper_blocks 2023-02-01 23:51:29 -05:00
ancientmarinerdev
31fb7faf16 Merge pull request 'feat: Rain particles move straight down, increase acceleration slightly' (#3369) from atomdmac/MineClone2:adjust-rain-velocity into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3369
Reviewed-by: FossFanatic <fossfanatic@noreply.git.minetest.land>
Reviewed-by: epCode <epcode@noreply.git.minetest.land>
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-02 04:50:00 +00:00
Michieal
a3bc3fd9b9 Removed old commented code to prevent accidental re-enabling, and put the todo into the correct spot. 2023-02-01 23:49:04 -05:00
Michieal
c370f1884b Fixed the unwax copper blocks variants to be able to properly remove oxidization levels properly.
MCL_COPPER Blocks off all types (not stairs and slabs) now function properly.
2023-02-01 23:34:02 -05:00
Michieal
b771f314fe Removed "scraping_copper_block" function.
Fixed the wax copper blocks variants to have the wax removed.
2023-02-01 23:24:59 -05:00
ancientmarinerdev
7daa79a3f8 Fix wither crash on certain version of Lua. 2023-02-02 02:22:21 +00:00
Michieal
4b0b3217e2 added in TODO 2023-02-01 19:55:23 -05:00
ancientmarinerdev
e363435134 Merge pull request 'mcl_starting_chest' (#3373) from mcl_starting_chest into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3373
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-01 23:54:44 +00:00
Michieal
5b1c7f2d3a Everything *BUT* scraping works properly. 2023-02-01 18:39:13 -05:00
FossFanatic
0c0845c1bd Change the underwater detection code a bit 2023-02-01 22:50:50 +00:00
FossFanatic
24b1078b61 Make the post effect alpha the same between water source and flow 2023-02-01 22:50:50 +00:00
FossFanatic
3546d04aaa Remove water HUD code 2023-02-01 22:50:50 +00:00
FossFanatic
1abd226e07 Remove water HUD 2023-02-01 22:50:50 +00:00
FossFanatic
cbb3260471 Make the palette fix LBM not run on v6 & singlenode
This fixes a crash when loading a world that doesn't have any biomes and the LBM tries to give the grassy nodes a biome colour.
2023-02-01 22:35:13 +00:00
Johannes Fritz
8793ed211e Fix ender chest crash + remove map hand reference 2023-02-01 09:56:12 -06:00
mrminer
01f814267e Update 'mods/ENTITIES/mobs_mc/villager.lua' 2023-01-31 21:14:23 +00:00
mrminer
8f4c69084d Make fletcher buy sticks 2023-01-31 21:12:01 +00:00
Michieal
425cf53194 fix minor bug. 2023-01-30 23:57:50 -05:00
Michieal
d04f162d8f Initialize Global variable. 2023-01-30 23:53:40 -05:00
Michieal
7f84922403 fix missing skin file 2023-01-30 23:14:44 -05:00
Michieal
025f97187a Adjust for mcl_skins requirements. 2023-01-30 23:07:23 -05:00
Michieal
06effcd786 Merge branch 'master' into texture-consolidation 2023-01-30 22:57:38 -05:00
Michieal
6265148727 Move textures all into one centralized directory. 2023-01-30 22:55:53 -05:00
ancientmarinerdev
245ce99223 Using mcl_vars 2023-01-31 02:28:04 +00:00
ancientmarinerdev
1f107ec0c7 Tidy 2023-01-31 02:28:04 +00:00
ancientmarinerdev
c209537cfe Make it a bit less chatty for logging 2023-01-31 02:28:04 +00:00
ancientmarinerdev
d583ccb986 Oooops, wrong number 2023-01-31 02:28:04 +00:00
ancientmarinerdev
7d803e174c Set freeze and warning when mobs too close to boundary of world 2023-01-31 02:28:04 +00:00
Michieal
319602508d Make copper block nodes use on_place. 2023-01-30 20:13:32 -05:00
Michieal
8c703f1352 Refactored out "varient" in foavor of "variant".
Set up a basic "on_place" function.

Made _mcl_copper_waxed_variant and _mcl_copper_unwaxed_variant node parameters so that the waxing_copper_block and scraping_copper_block functions can be made generic.

Adjusted said functions to look first for the variants, and added in protection checks for the blocks
2023-01-30 18:27:53 -05:00
Michieal
95b1429922 Add mcl_util to mcl_copper's mod.conf file. 2023-01-30 16:01:09 -05:00
SmokeyDope
32b5b435c5 Make weeping vines and twisting vines break instantly
Partial revert of previous commit, they should break instantly
2023-01-30 17:09:50 +00:00
SmokeyDope
a3fe41128f Make netherite ingot crafting shapeless 2023-01-30 05:38:33 +00:00
SmokeyDope
1a495dd63a Make ancient debris smeltable in a blast furnace 2023-01-30 05:03:50 +00:00
Michieal
29597af738 Fixed noted errors from Pull Request. 2023-01-29 13:12:24 -05:00
Michieal
f3e840a0ff Merge branch 'master' into mcl_starting_chest 2023-01-29 13:02:03 -05:00
Adam Macumber
7dd0293616 feat: Rain particles move straight down, increase acceleration slightly 2023-01-28 11:04:58 -05:00
ancientmarinerdev
63360bcab2 Merge pull request 'Nether & End Biome Sky/Fog Colours' (#3342) from biome_skycolor_otherworlds into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3342
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-26 22:49:54 +00:00
Johannes Fritz
8cf6269dda Fix mesh hand unknown item bug + fix fast digging disabled for simple skins 2023-01-25 12:13:53 -06:00
SmokeyDope
1f09c0a128 Make weeping vines and twisting vines break the same speed as regular vines 2023-01-25 05:47:41 +00:00
SmokeyDope
fb8060c366 lower hardness of warped wart block and shroomlight block to match nether wart block 2023-01-25 04:06:59 +00:00
Johannes Fritz
da7320b14c Add survival tool capabilites to all items 2023-01-24 11:38:58 -06:00
Johannes Fritz
66ff8ab8a9 Add a creative dig speed setting 2023-01-24 11:16:28 -06:00
Johannes Fritz
a1cc24f8d3 Slowing creative digging 2023-01-24 11:16:28 -06:00
SmokeyDope
6f22d7daa4 Add node breaking logic to twisting vines and weeping vines
breaking twisting vines will break the ones above them, breaking weeping vines breaks the ones below them
2023-01-24 17:15:22 +00:00
SmokeyDope
dc3eedac5f Add breaking sounds for warped fungus, nether sprouts, warped roots, crimson fungus, crimson roots 2023-01-24 16:24:35 +00:00
FossFanatic
f3bed9f599 Move locals upward & uncomment some things (again) 2023-01-24 07:27:36 +00:00
FossFanatic
f84bdbd777 Merge branch 'master' into biome_skycolor_otherworlds 2023-01-24 07:22:04 +00:00
FossFanatic
7712c45c4e Fix conflict 2023-01-24 07:21:48 +00:00
ancientmarinerdev
02ee8b757d Merge pull request 'Biome Colour Palette Fixes' (#3203) from simplified_palette_index into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3203
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-24 00:21:12 +00:00
SmokeyDope
39b6e41a62 revert hitbox size for warped fungus 2023-01-23 22:34:22 +00:00
SmokeyDope
ef1f7b8e20 make blackstone, basalt, and nether gold ore mineable with a wooden pickaxe
Fixes #3287
2023-01-23 22:17:12 +00:00
SmokeyDope
70b56d7126 Fix hitbox size for Warped Fungus 2023-01-23 21:30:32 +00:00
ancientmarinerdev
c4ea504123 Fix crash when leaves don't have a registered orphan but try to rot 2023-01-23 20:58:05 +00:00
ancientmarinerdev
e4f26a4688 Fix self object checks for check suspend 2023-01-23 20:10:28 +00:00
ancientmarinerdev
af86e73280 Fix self object reference in player_in_active_range 2023-01-23 20:10:28 +00:00
ancientmarinerdev
32be8f9602 Fix more self object references in falling 2023-01-23 20:10:28 +00:00
ancientmarinerdev
15560d969c Change order of mob step 2023-01-23 20:10:28 +00:00
ancientmarinerdev
6bbf3af97b Remove log line 2023-01-23 20:10:28 +00:00
ancientmarinerdev
84317afc93 Review feedback implemented and planned changes 2023-01-23 20:10:28 +00:00
ancientmarinerdev
2cd6629ae1 Add some mob object checks to avoid crashing 2023-01-23 20:10:28 +00:00
SmokeyDope
f971283798 Add placement sounds to twisting vines and weeping vines 2023-01-23 16:55:18 +00:00
FossFanatic
9afdd09d9d Fix wrong init accident
I accidentally put the `init.lua` of `mcl_biomes` instead of `mcl_mapgen_core` in my previous commit. This fixes that.
2023-01-23 10:25:48 +00:00
SmokeyDope
62bb7a85eb Add sounds to weeping vines and twisting vines, updated warped wart block and shroomlight sounds 2023-01-23 02:04:58 +00:00
SmokeyDope
42eb541eaa Add sound to warped wart block and shroomlight block 2023-01-23 01:28:55 +00:00
SmokeyDope
9e8ed7efc3 make hoes effective and swords slightly effective on nether wart blocks 2023-01-23 00:11:56 +00:00
SmokeyDope
36231241ba make hoes effective on warped wart blocks and shroomlight blocks 2023-01-23 00:06:46 +00:00
CyberMango
e2cbd4267c Added back sweet berries death messages. 2023-01-22 22:59:28 +02:00
CyberMango
4ec506b534 Turned a global constant into local. 2023-01-22 22:59:28 +02:00
CyberMango
06435e0f4c Mixed 2 conditions into 1. 2023-01-22 22:59:28 +02:00
CyberMango
a1d98c080f Now only allowing players and lua entities to do assist kills. 2023-01-22 22:59:28 +02:00
CyberMango
96cd2657db Cleanup and removed debug prints. 2023-01-22 22:59:23 +02:00
CyberMango
cd63f32cdd Fixed and optimized assist death messages.
Still left many log messages, a longer timeout and some unclean parts.
2023-01-22 22:58:46 +02:00
FossFanatic
2d81d153bd Unsimplify the LBM 2023-01-22 18:02:31 +00:00
FossFanatic
dc7a46df4e Simplify the LBM even more 2023-01-22 17:46:17 +00:00
FossFanatic
ad25b0bc4b Make set palette safer 2023-01-22 16:51:40 +00:00
FossFanatic
b77260253a Make grass palette fix LBM more efficient 2023-01-22 15:59:10 +00:00
FossFanatic
b6951d00b9 Add an extra frame to the breaking animation 2023-01-22 15:06:51 +00:00
ancientmarinerdev
86e480aad0 Merge pull request 'Make sweet berries' velocity checks for damage conditions use absolute values.' (#3308) from CyberMango/MineClone2:dev/mango/make_berries_velocity_check_absolute into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3308
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-22 00:56:48 +00:00
ancientmarinerdev
ce7d493890 Merge pull request 'Iron golem fixes' (#3309) from gldrk/MineClone2:master into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3309
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-22 00:45:53 +00:00
CyberMango
c57f797226 Make the velocity checks absolute.
Now sweet berries will cause damage in all directions.
2023-01-20 19:15:55 +02:00
CyberMango
78f32d2dd4 Removed the approved field from death reasons.
This created a strange bug that only death reasons created by
mcl_utils.deal_damage were "approved" so only they triggered running the
death callbacks, so only they triggered printing a death message.
Therefore most deaths did not produce a death message.
2023-01-20 19:15:21 +02:00
FossFanatic
a1ad84370c Move locals upward & uncomment some things
Some locals relating to the biome sky colours and fog colours have been moved upward since there otherwise were some issues.

The sky colours and fog colours of the Nether & End biomes have also been uncommented.
2023-01-20 15:44:03 +00:00
FossFanatic
f6a3fe2128 Make Nether & End use biome sky- or fog colours 2023-01-20 15:41:44 +00:00
ancientmarinerdev
a7632e767d Run credits update script for release 0.82 2023-01-19 21:09:42 +00:00
ancientmarinerdev
99d09c76ae Merge pull request 'mcl_bamboo2_cleanup' (#3327) from mcl_bamboo2_cleanup into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3327
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-19 21:01:08 +00:00
ancientmarinerdev
c7ebe1b8cd Updated Bamboo textures by Nicu. Updated credits as per request from Michieal 2023-01-19 20:51:49 +00:00
ancientmarinerdev
5c464f1c1d Merge pull request 'Grass Footstep Sound Fix' (#3312) from grass_sound_revert into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3312
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-19 13:02:38 +00:00
Michieal
b258ccffdc Merge Master into mcl_bamboo_cleanup 2023-01-18 20:29:40 -05:00
Michieal
a00ef4500d Merge branch 'master' into mcl_bamboo2_cleanup 2023-01-18 18:40:23 -05:00
ancientmarinerdev
f3ba32d739 Disable zombie siege raid until we stop zombies pathing through door 2023-01-18 19:47:45 +00:00
Michieal
ed03cb470d Change Bamboo Trapdoor to be Boring. 2023-01-17 22:12:57 -05:00
FossFanatic
9746dbc376 Make the LBM run at every load again
After testing this out, it seems that the LBM only works consistenly when it runs at every load.
2023-01-17 16:04:12 +00:00
FossFanatic
d89a7e0326 Rename _mcl_palette_index back to _mcl_grass_palette_index 2023-01-17 12:55:40 +00:00
FossFanatic
5fd5cc9f1c Merge branch 'master' into simplified_palette_index 2023-01-17 12:53:09 +00:00
FossFanatic
c75ec6916c Conflict fix attempt 2 2023-01-17 12:52:50 +00:00
FossFanatic
4b6b4d8398 revert 26e032687a
revert Fix conflict with most recent master
2023-01-17 12:49:43 +00:00
FossFanatic
513d148eaf Merge branch 'master' into grass_sound_revert 2023-01-17 12:44:16 +00:00
FossFanatic
26e032687a Fix conflict with most recent master 2023-01-17 12:39:15 +00:00
Michieal
b99487b6ab Merge branch 'master' into mcl_bamboo2_cleanup 2023-01-16 20:19:03 -05:00
Michieal
ac30e25065 Remove "mcl_farming:beetroot_item" from fortune drop, so Fortune only gives seeds. 2023-01-16 19:40:07 -05:00
Michieal
0931af21c8 Remove most oak trees from Bamboo biomes. 2023-01-16 18:34:48 -05:00
Michieal
77a8ca689f Give textures more definition. 2023-01-16 18:16:26 -05:00
ancientmarinerdev
30d3b7ee23 Merge pull request 'mcl_bamboo Part 2.' (#3208) from mcl_bamboo_too into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3208
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-16 20:22:09 +00:00
Michieal
55bb9800f4 removed errant logging line. 2023-01-16 15:07:57 -05:00
Michieal
b805ae9926 Adjust bamboo growth rates to be close to the MC wiki. 2023-01-16 15:01:38 -05:00
Johannes Fritz
6e6c11cde2 Fix undeclared global variable in mcl_buckets 2023-01-16 12:56:59 -06:00
Michieal
d48b3dcaee Starting Inventory fix #4 Optimized and remove chatcommand. 2023-01-16 02:12:39 -05:00
Michieal
88493091b6 Starting Inventory fix #3. turn off debugging in code.
Ready for testing.
2023-01-16 01:58:27 -05:00
Michieal
d68667beb9 Starting Inventory fix #2. add in chat command, /give_starting_inventory. add in debug code. 2023-01-16 01:53:35 -05:00
Michieal
181628e539 Starting Inventory fix #2 2023-01-16 00:51:23 -05:00
Michieal
c57a757510 Starting Inventory fix #1/ 2023-01-16 00:21:15 -05:00
Michieal
26f3275b7c renamed to mcl_starting_inventory... continued. Fixed the setting in settingtypes.txt 2023-01-15 21:23:49 -05:00
Michieal
45b4b4a458 renamed to mcl_starting_inventory as that is what it is. 2023-01-15 21:21:26 -05:00
Michieal
5424ca8c2b Created Starting Chest that is given to players.
Based on the "give_initial_stuff" mod.
2023-01-15 20:39:51 -05:00
ancientmarinerdev
9b28baaad6 Give longer to breed mobs. 1.5s is not enough 2023-01-16 00:00:28 +00:00
b3nderman
f9b021e4c6 Fix animals jumping way too high upon growing up 2023-01-15 22:47:05 +00:00
ancientmarinerdev
38732e801d Fix geode crash 2023-01-15 22:27:02 +00:00
ancientmarinerdev
8f6c932e88 Allow blaze spawners to be deactivated 2023-01-15 22:22:14 +00:00
Michieal
e9c202ae45 Added Bamboo Biomes to spawning.lua. 2023-01-15 15:30:34 -05:00
Michieal
d6ee21d192 Merge branch 'master' into mcl_bamboo_too 2023-01-15 15:27:30 -05:00
Michieal
0c61035df0 Missing files from the optipng commit. (not exactly sure what happened.) 2023-01-15 14:30:12 -05:00
b3nderman
a7fac7c550 Fix tamed ocelot textures not being set correctly 2023-01-15 16:57:47 +00:00
AFCMS
3027965314 Add comment 2023-01-15 15:32:42 +00:00
AFCMS
e9c9f151de Let user dig light blocks when wielding a light block 2023-01-15 15:32:42 +00:00
AFCMS
fb8262bf57 Make light blocks buildable_to 2023-01-15 15:32:42 +00:00
AFCMS
726358da4b Rename callbacks parameters to match Minetest documentation 2023-01-15 15:32:42 +00:00
AFCMS
515204d296 Update translation template and add french translation 2023-01-15 15:32:42 +00:00
AFCMS
eb5f5678d6 Fix typo in barrier help text 2023-01-15 15:32:42 +00:00
AFCMS
33e2b79b2b Make nearby light blocks spawn particles when player wield one 2023-01-15 15:32:42 +00:00
AFCMS
7c20896d5e Make light blocks not walkable 2023-01-15 15:32:42 +00:00
AFCMS
cd70dd5b88 Spawn particle then placing light blocks 2023-01-15 15:32:42 +00:00
AFCMS
302970d220 Basic light blocks 2023-01-15 15:32:42 +00:00
AFCMS
79876635af Use mcl_util.call_on_rightclick in on_place callback for barrier block 2023-01-15 15:32:42 +00:00
AFCMS
b9238b4069 Use new vectors 2023-01-15 15:32:42 +00:00
AFCMS
bf25fca47d Remove support for use_texture_alpha bool values (mt 5.3) 2023-01-15 15:32:42 +00:00
AFCMS
92261e5fb5 Remove stack_max fields duplicated with default value 2023-01-15 15:32:42 +00:00
AFCMS
1e31e383d4 Fix invalid function signature for on_place callbacks + handling of possible nil value 2023-01-15 15:32:42 +00:00
AFCMS
4457432d32 Format file 2023-01-15 15:32:42 +00:00
FossFanatic
fbb4cf084f Revert grass footstep sound
This reverts the grass footstep sounds back to the one before the recent sound update by grorp.
2023-01-14 15:22:19 +00:00
FossFanatic
60b19b31ab Add hyphenation
This also adds hyphenation to `In-game`.
2023-01-14 10:21:35 +00:00
FossFanatic
18c0e1f050 Change the indexes back to the older ones 2023-01-14 10:05:00 +00:00
FossFanatic
fb8e41047d Use older palette PNG file 2023-01-14 10:00:42 +00:00
FossFanatic
2bd5e6a84f Delete text file 2023-01-14 10:00:19 +00:00
FossFanatic
23a13f14e0 Merge branch 'master' into simplified_palette_index 2023-01-14 09:51:47 +00:00
gldrk
5412206743 Make iron golem protect villagers 2023-01-14 01:37:32 +03:00
gldrk
30521a8b2f Make iron golem defend itself from players 2023-01-14 01:34:28 +03:00
gldrk
1536338199 Allow passive mobs to have protectors 2023-01-14 01:32:42 +03:00
gldrk
3697ef8069 Fix summoning friends for mobs 2023-01-14 01:28:35 +03:00
ancientmarinerdev
ce485e89cd In game music review feedback fix 2023-01-13 15:04:40 -06:00
ancientmarinerdev
09a7348256 Give an option for players to disable the in game music 2023-01-13 15:04:40 -06:00
FossFanatic
a500528613 Make the LBM run only once
Since some people complained about the LBM running at every load, I changed it so it only runs once instead. It shouldn't even need to run more than once anyways, unless somebody could prove the contrary.
2023-01-13 17:58:51 +00:00
FossFanatic
292e7129f2 Merge branch 'master' into simplified_palette_index 2023-01-13 17:50:39 +00:00
Michieal
3091e85b1c Optipng textures. 2023-01-12 22:17:26 -05:00
Michieal
da277f9dc7 fixed missed line. 2023-01-12 22:16:02 -05:00
Michieal
27a487195a Merge branch 'master' into mcl_bamboo_too 2023-01-12 22:14:58 -05:00
Michieal
2fdc8cbdd4 Changed Bamboo Sign's inventory & wield image to match the placed sign.
Reduced the number of images that trapdoors need to work.
2023-01-12 22:12:05 -05:00
Michieal
0079cf807e Changed Bamboo Signs to use custom image. 2023-01-12 21:06:25 -05:00
CyberMango
64a7f76d5b Replaced positions check with an area check.
This one is using the minetest.is_area_protected so it should work
faster. It also doesnt require the user to manually add all the points
that should be checked so its nicer to use.
2023-01-12 21:22:36 +02:00
CyberMango
b0d9eed3e1 Removed specific functions and added usage examples.
The specific functions didnt end up adding much simplicity, but did add
some degree of confusion.
2023-01-12 20:04:44 +02:00
CyberMango
685a7ff256 Added a function for a single position and better naming.
Now the functions are named with "position" instead of "node" to better
reflect what they do and what args they expect.

Also added a function for cehcking just a single position since thats
the most common use case, so it saves a small performance overhead.
2023-01-12 20:04:44 +02:00
CyberMango
949a2b787e Added protection violation checker functions.
1 completley generic and 3 more that use it for more specific cases -
  placing a node, modifying a node and planting over a node.
2023-01-12 20:04:44 +02:00
FossFanatic
8849b2e98f Merge branch 'master' into simplified_palette_index 2023-01-12 15:32:46 +00:00
Michieal
9e76cd963d Adjust bamboo sign color 2023-01-12 03:51:42 -05:00
Michieal
522a7577de Fix Bamboo nodes showing up in creative inventory.
Fix lava bamboo node placement.
2023-01-12 03:47:13 -05:00
Michieal
396fedd8e7 temp commit - brownish, rather than yellow, colored palette for bamboo things. 2023-01-12 03:29:49 -05:00
Michieal
d2625d3ace Fix water node placement, and lava node placement. (Yes, nether lava too!) 2023-01-12 03:27:17 -05:00
Michieal
a04d946879 Updated Licensing for additional images. 2023-01-11 21:50:34 -05:00
Michieal
6993559330 Updated relevant Credits for Bamboo and recent work. 2023-01-11 07:26:01 -05:00
Michieal
b572363b8e temp commit. recolor scaffolds. 2023-01-11 07:16:41 -05:00
Michieal
00408b998c Fix -- Bamboo grow, bamboo place to be correct. 2023-01-11 07:16:12 -05:00
Michieal
1de806f6f8 Put height into placed, base, bamboo stalk nodes so that height checks work properly.
Fix placing bamboo on top of other bamboo nodes, when it would go above the decided height. It now stops just before the endcap node placement.

Fixed Errant log message.
Fixed itemstack removal while in creative mode.
2023-01-11 02:31:36 -05:00
Michieal
04efa74115 Prevent growing "around" things in the way. 2023-01-11 02:19:19 -05:00
Michieal
2e8f56d098 Merge branch 'master' into mcl_bamboo_too 2023-01-10 22:29:28 -05:00
Michieal
ff7299a444 Fix beetroot seeds not dropping.
Changed drop rate to 1-4.

Added in Fortune drops too. (Per the minecraft wiki.)
2023-01-10 21:38:42 -05:00
Michieal
aad2d114f9 temp commit. recolor of the planks and scaffolds. 2023-01-10 20:49:38 -05:00
ancientmarinerdev
111c885417 Added burger alias 2023-01-11 01:07:18 +00:00
ancientmarinerdev
8e1f00d428 Villager breeding is now unburgered. Burger now needs right click to initiate follow. 2023-01-11 01:07:18 +00:00
ancientmarinerdev
4fd4425aae Improved mob debug 2023-01-11 01:07:18 +00:00
ancientmarinerdev
ac4cd2c325 Improve performance for head swivel check 2023-01-11 01:07:18 +00:00
ancientmarinerdev
01c8009c6a Tidy on_step function 2023-01-11 01:07:18 +00:00
ancientmarinerdev
ef90820f67 Fix farm animals so they don't get into combat state 2023-01-11 01:07:18 +00:00
ancientmarinerdev
d6d11b9526 Zombie villagers cannot despawn during curing process 2023-01-11 01:07:17 +00:00
ancientmarinerdev
b0264b2736 Endermen now despawn when not holding a block. 2023-01-11 01:07:17 +00:00
Michieal
c12f2cc565 Fix placement of bamboo endcap 2023-01-10 19:23:40 -05:00
Michieal
9f94f12127 Fix placement of bamboo onto bamboo nodes going higher than max height. 2023-01-10 18:48:50 -05:00
Michieal
784f3ec226 Made plank textures more dried bamboo looking. 2023-01-10 16:40:18 -05:00
Michieal
44a769397d Fix bamboo mosaic using wrong texture.
Fix error.
2023-01-10 15:36:17 -05:00
ancientmarinerdev
3ed32abc4e Add credit for nether music 2023-01-10 19:05:56 +00:00
kay27
9db6050638 Fix music interruption 2023-01-10 19:05:56 +00:00
kay27
7ceb953a56 Add different music for different dimensions 2023-01-10 19:05:56 +00:00
kay27
1894d8c5f0 Fix mcl_music: play to all players, play every day, overworld only 2023-01-10 19:05:56 +00:00
kay27
419d61edde Add trivial mcl_music mod and a piano track by diminixed 2023-01-10 19:05:55 +00:00
Michieal
726eba7ed8 Make bamboo fence/gate less yellow. It's bamboo, not corn XD 2023-01-10 04:42:31 -05:00
Michieal
f46581905a Added veins to the Hyphae log sides. 2023-01-10 04:30:29 -05:00
Michieal
4f6de581dd fixed the warped fungus mushroom texture.
fixed the warped fungus selection box.
2023-01-10 04:29:47 -05:00
Michieal
eb8f7360a2 Merge branch 'master' into mcl_bamboo_too 2023-01-09 18:56:05 -05:00
ancientmarinerdev
fb30564827 Ooooooh, lecterns. My favourite. 2023-01-09 22:32:14 +00:00
Michieal
8c355db3ce Made Lecterns solid. 2023-01-09 22:32:14 +00:00
Michieal
eae08f3010 Finished Lecterns.
Added in License.txt.
2023-01-09 22:32:14 +00:00
Michieal
4701c4d6e7 Built basic lectern model, texture, and node definition.
Created crafting recipe.

Marked Lecterns as WIP.

Started defining placement.

Added in README.txt.
2023-01-09 22:32:14 +00:00
Michieal
8df0b2a48e Made changes to the MapGen definitions because with the new grow code, bamboo creates its own height, and therefore places its own top. And, having multiple tops looks funny. 2023-01-09 16:31:02 -05:00
PrairieWind
7cb5c55d68 Update Translation Files
Fixes the translation error for other languages
2023-01-09 13:36:36 -07:00
Michieal
34faca3f2c Added in License.txt
Made the end cap node wave in the wind.
2023-01-08 23:08:12 -05:00
Michieal
d5dda679eb fix vestigial variable names to not be so obtuse. 2023-01-07 16:45:36 -05:00
Michieal
c65bbcd5a5 fixed missed spot for licensing. 2023-01-07 16:14:33 -05:00
Michieal
533f59bf27 Merge branch 'master' into mcl_bamboo_too 2023-01-06 18:08:33 -05:00
Michieal
3074c15d14 clear up comment confusion.
Factored out hard coded names for variable names.

removed "minecraft" from README.md.
2023-01-06 18:07:30 -05:00
Michieal
132178b8c7 clear up comment confusion. 2023-01-06 17:46:54 -05:00
Michieal
ede21a8627 revert f92ea77849
revert accidental second commit.

Mega commit. lol.

Did a LOT of refactoring.

Cleaned up some vestigial code.

Cleaned up aliases.
2023-01-06 22:43:41 +00:00
Michieal
82fae13b47 Merge remote-tracking branch 'origin/mcl_bamboo_too' into mcl_bamboo_too 2023-01-06 17:41:57 -05:00
Michieal
f92ea77849 Mega commit. lol.
Did a LOT of refactoring.

Cleaned up some vestigial code.

Cleaned up aliases.
2023-01-06 17:41:01 -05:00
Michieal
7ebf9b7ab8 Mega commit. lol.
Did a LOT of refactoring.

Cleaned up some vestigial code.

Cleaned up aliases.
2023-01-06 17:40:35 -05:00
Michieal
07a56165ed update optional depends. 2023-01-06 20:23:59 +00:00
Michieal
ee0b355f51 Fix licensing. 2023-01-06 20:21:08 +00:00
PrairieWind
6fd799ac42 Fix Country Lode HUD Issue
Fixed the error that was thrown when the advancement is unlocked and also fixed the popup HUD so the advancement title fits correctly
2023-01-06 16:35:59 +00:00
ancientmarinerdev
59694ebc7c Fix merge conflict 2023-01-06 13:52:03 +00:00
Michieal
cc24144bc6 Fixed collision and selection box for endcap nodes.
fixed typo in debug message.
2023-01-06 01:22:18 -05:00
Michieal
e1cd16c971 Adjusted growth interval.
tested and fixed bamboo growth function.

Add debug code across growth function and scaffold place.

disabled debug for commit. removed finished todos.
2023-01-06 00:41:26 -05:00
ancientmarinerdev
e4db91d35c Fix crash bug 2023-01-06 02:59:02 +00:00
ancientmarinerdev
2527479401 Clean up on isle 5, please 2023-01-06 02:59:02 +00:00
ancientmarinerdev
85f7bbdb80 Optimisation. Don't even prepare to path if not ready to path 2023-01-06 02:59:02 +00:00
ancientmarinerdev
465a919f6b Villager will now reclaim job during the day even when it isn't work time 2023-01-06 02:59:02 +00:00
ancientmarinerdev
325a666c62 Added pathfinder constants to make it easier to tweak 2023-01-06 02:59:02 +00:00
ancientmarinerdev
e9b54e85c2 Pathfinding clean up 2023-01-06 02:59:02 +00:00
ancientmarinerdev
4324fe2489 Villager will now path from one house to another in search of available job or bed 2023-01-06 02:59:02 +00:00
ancientmarinerdev
d6804bf4b7 Fix distance to target issue, and refactor pathing actions 2023-01-06 02:59:02 +00:00
ancientmarinerdev
87f04bdd9f Prevent attempting to path through 2 doors until code supports it. Clean up also. 2023-01-06 02:59:02 +00:00
ancientmarinerdev
e3307d647b Fix pathing to bell that is sat on the ground 2023-01-06 02:59:02 +00:00
ancientmarinerdev
29cd73cb84 Pathfinding through door should also check door closest to position so villager can leave current house 2023-01-06 02:59:02 +00:00
ancientmarinerdev
5c0a763b83 Optimisation - Only check for town bell if ready to path 2023-01-06 02:59:02 +00:00
ancientmarinerdev
9b1ceebf0d Villagers will now pathfind to town bell that isn't on the ground 2023-01-06 02:59:02 +00:00
Michieal
ed64e7f733 Reverted scaffolding (WIP) for final push. Making an issue for it's continued work. Left wip in, but commented and future featured out. Will test changes forthwith.
Adjusted bamboo base code (randomize which one to use.) to do less math and accomplish the same thing.
2023-01-05 20:27:52 -05:00
ancientmarinerdev
856a60bcc2 Merge pull request 'Fix a few issues with sweet berries.' (#3187) from CyberMango/MineClone2:bug/mango/sweet_berry_fixes into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3187
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-06 00:09:41 +00:00
Michieal
08f9c0074a REVERT: Fix mcl_dyes' mod.conf to use mcl_bamboo grow and check functions. 2023-01-05 18:31:21 -05:00
FossFanatic
09db6017c3 Merge branch 'master' into simplified_palette_index 2023-01-05 10:06:11 +00:00
Michieal
c4969c13cd trying to fix redundancy error... 2023-01-05 00:30:18 -05:00
Michieal
f70176da34 Fix mcl_dyes' mod.conf to use mcl_bamboo grow and check functions. 2023-01-04 23:56:51 -05:00
Michieal
e314addeb3 Merge branch 'master' into mcl_bamboo_too
# Conflicts:
#	mods/ITEMS/mcl_dye/init.lua
2023-01-04 23:10:54 -05:00
Michieal
df8fc65e1e temp commit. 2023-01-04 23:03:08 -05:00
Michieal
687887fe27 Incorporate applying bonemeal to Bamboo stalks. 2023-01-04 22:49:17 -05:00
Michieal
65aa956d9c Add alias for scaffolding.
Rework grow_bamboo to handle random heights, and to handle bonemeal.

 Remove "bamboo_node" in favor of is_bamboo()
2023-01-04 22:43:05 -05:00
ancientmarinerdev
609ef220ad Village building and paths should not spawn on top of snowy trees 2023-01-04 15:14:40 -06:00
ancientmarinerdev
32a7eb4087 Fix incorrect foundation size for belltower 2023-01-04 15:14:37 -06:00
CyberMango
5e969ba928 Added sweet berries death messages. 2023-01-04 23:04:19 +02:00
CyberMango
17e02aec3c Applying bone meal on a stage 3 sweet berry no longer grows it.
It now ignores the bone meal and harvests the sweet berry as normal.
2023-01-04 23:04:19 +02:00
CyberMango
fb28e192e6 Bone meal applied on sweet berries only grows them by 1 stage now.
The interface of the grow plant is a bit confusing since even with
stages set to 0 the plant grows by 1 stage (if other conditions such as
light are met). Therefore changing it to 0 makes the plant grow by 1.
2023-01-04 23:04:19 +02:00
CyberMango
0f569fdbaa Bone meal on sweet berries in creative mode is no longer wasted and
minor fixes.

removed an unnecessary -- in a comment.
Removed a redundant concatination.
2023-01-04 23:04:19 +02:00
CyberMango
8a7fcfde82 Fixed sweet berries bugs.
Now they can only be placed a tile's upper part.
Also when destroyed bushes at stage 2 drop 1 or 2 berries, while bushes
at stage 3 drop 2 or 3 (instead of fixed numbers of 1 and 3
respectively).
Also harvesting sweet berries at stage 3 (final) brings them to stage 1
instead of just to stage 2. Number of dropped berries was adjusted.
2023-01-04 23:04:19 +02:00
CyberMango
fb51067c78 Created a shared function for planting a seed that can also be consumed. 2023-01-04 23:04:19 +02:00
Michieal
8dd4a2611e Added alias for scaffolding. 2023-01-04 14:25:31 -05:00
Michieal
f86ee99abf Further cleaned up bamboo base code.
Fixed some errors in Scaffolding, Commented out the in progress section.
2023-01-04 11:28:09 -05:00
FossFanatic
6cf1fa7b81 Merge branch 'master' into simplified_palette_index 2023-01-04 15:02:56 +00:00
FossFanatic
39bcf2f961 Merge branch 'master' into simplified_palette_index 2023-01-04 14:01:58 +00:00
Johannes Fritz
0b1916b807 Fix baby zombies going through 1 node high space 2023-01-04 07:52:48 -06:00
Michieal
d1a017f6b2 optimized out some for loops, cleaned up code for bamboo placement.
tested the changes.
2023-01-03 18:40:40 -05:00
Michieal
50e50e2904 Continued some optimizations of code in bamboo.on_place.
Begun work on scaffolding.
2023-01-03 15:57:58 -05:00
Michieal
9351f72c15 Updated Bamboo translations template.txt 2023-01-03 15:38:34 -05:00
Michieal
ef7fb0d2e3 Cleaned up the code. Fixed side placement of bamboo against bamboo.
Dinked with the random number generator some more.

Condensed some more of the code duplication (WIP).

Added in MCL_Log function.

Finally settled on a decent looking Bamboo top.
2023-01-03 01:38:12 -05:00
Michieal
5ef7d9f7a0 Added in Bamboo_Plank variable.
Dinked with the random number generator some.

Moved Bamboo Mosaic from base to items.

condensed some of the code duplication (WIP).

started to add in checks to prevent bamboo from being placed against itself horizontally.

Fixed a couple of naming issues.
2023-01-02 22:36:09 -05:00
Michieal
388632cd46 Fixed BROKEN skycolor 2023-01-02 19:36:01 -05:00
Michieal
dd4a0a4172 Fixed mcl_fishing depending on mcl_bamboo. 2023-01-02 19:24:56 -05:00
ancientmarinerdev
df6d1c026a Fix crash for sky colour if cannot find biome 2023-01-02 21:48:58 +00:00
Michieal
d586b3fecc Tracked down missing node type placement issues, and fixed them.
Now with Chicken Cherry Cola!
2023-01-02 03:54:26 -05:00
Michieal
a7a0c4791a Many bug fixes, Adjusted randomizing code.
And, Now with Lime-Cherry Kool-aid!! Yum!
2023-01-02 02:19:33 -05:00
Michieal
23b62c296a Fix code caching errors, and remove unused variables from init. 2023-01-01 23:07:20 -05:00
ancientmarinerdev
f8ae702ce4 Function name consistency 2023-01-02 00:58:23 +00:00
ancientmarinerdev
5faf060122 Fix crash and remove unused duplicate variables 2023-01-02 00:54:08 +00:00
ancientmarinerdev
8c648d1fc3 Refactor mob_step and do_states 2023-01-02 00:00:40 +00:00
kabou
2a37d38f6c Reformat cocoa pod node definition groups. 2022-12-31 11:18:04 +01:00
kabou
89821a8329 Rename cocoa pod placement function.
* Rename cocoa pod placement function to match the `on_place` call in
  the cocoa pods item definition.
* Make the function local, there are no callers outside of mcl_cocoas.
2022-12-31 10:41:39 +01:00
iliekprogrammar
2ea72ccda8 Merge branch 'master' into mcl-meshhand-fixes 2022-12-30 18:47:55 +00:00
iliekprogrammar
c2ba70a601 Merge branch 'master' into mcl-item-entity-fixes 2022-12-30 18:34:41 +00:00
iliekprogrammar
661afed46c Merge branch 'master' into mcl-init-fixes 2022-12-30 18:11:08 +00:00
FossFanatic
3d2955c394 Merge branch 'master' into simplified_palette_index 2022-12-30 10:36:35 +00:00
FossFanatic
aacbaddfe0 Add warped hyphae texture to the right folder 2022-12-30 01:27:02 +00:00
ancientmarinerdev
e6e898671a Merge pull request 'add japanese translation' (#3149) from SakuraRiu/MineClone2:master into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3149
Reviewed-by: Michieal <michieal@noreply.git.minetest.land>
2022-12-29 22:14:48 +00:00
Michieal
87327abfb9 Restructure Commit.
Recipes are in recipes.lua
Bamboo Basic nodes are in bamboo_base.lua
Bamboo items are in bamboo_items.lua
Bamboo api / globals are in globals.lua.
2022-12-29 13:16:48 -05:00
Michieal
34263c2ef3 Change bamboo back to Axey, instead of swordy. 2022-12-29 12:28:42 -05:00
Michieal
38c6969292 Fix mod.conf in mcl_fishing
Fix bamboo nodes on_destruct to handle the alt nodes too.
clean up ToDos
2022-12-29 11:31:13 -05:00
FossFanatic
54548ecfdf Merge branch 'master' into simplified_palette_index 2022-12-29 14:51:17 +00:00
FossFanatic
5ec7b8ed89 Add LBM to fix grass palette indexes
Adds a LBM which basically fixes the grass palette indexes of the nodes from older worlds. I have also added some more nodes to `block_fixes`.
2022-12-29 14:18:37 +00:00
FossFanatic
137179ac8e revert 3afb42b2f7
revert Add a LBM to fix grass palette indexes on older worlds
2022-12-29 14:13:50 +00:00
FossFanatic
3afb42b2f7 Add a LBM to fix grass palette indexes on older worlds 2022-12-29 14:12:00 +00:00
FossFanatic
d5f8129ea7 Merge branch 'master' into fix_v6_sky_color 2022-12-29 07:55:49 +00:00
Michieal
1d0968f4f5 Fix bamboo nodes on_destruct to handle the alt nodes too.
clean up ToDos
2022-12-29 01:38:10 -05:00
Michieal
0f9d263e02 Add Bamboo to the Fishing Junk table.
Update the mod.conf to be aware of mcl_bamboo.
2022-12-29 01:29:25 -05:00
Michieal
26c1be3722 Fix bamboo node to be Swordy.
Added in secondary bamboo node types.
Changed the grow_bamboo function to make use of new alt nodes, and removed unneccessary "force" parameter.
2022-12-29 01:03:25 -05:00
kabou
44f724f677 Minor refactoring of mcl_dye, fix dye texture names.
* Reorganize dyes table.
* Rename dye item textures to conform to mcl naming standard.
* Refactor dye item registration.
* Shuffle recipes around in a more logical order.
* Remove unused dye names from lists that are probably equally unused.
2022-12-29 03:08:50 +00:00
kabou
92ee402971 Separate white dye from bone meal.
* Add craftitem for ":mcl_bone_meal:bone_meal" to mcl_dye (temporarily.)
* Add crafting recipe for bone meal.
* Add texture for white dye item.
* Merge craftitem registration for "mcl_dye:white" with generic dyes.
* Add crafting recipe for white dye.
* Add legacy conversion recipe.
* Update dyes table.
* Update translations.
* Update mcl_crimson and sweet berry on_rightclick handlers.
* Update composter output, both as freestanding and to hoppers.
* Update bone block crafting recipes.
* Update tropical fish, cod and salmon mob drops.
2022-12-29 03:08:50 +00:00
kabou
7d8fdc6ec3 Separate brown dye from cocoa beans.
* Add craftitem "mcl_cocoas:cocoa_beans".
* Add texture for brown dye item.
* Merge craftitem registration for "mcl_dye:brown" with generic dyes.
* Add crafting recipe for brown dye.
* Add legacy conversion recipe.
* Update dyes table.
* Update translations.
* Update cookie recipe.
2022-12-29 03:08:49 +00:00
kabou
d2edc75407 Separate blue dye from lapis lazuli.
* Add craftitem "mcl_core:lapis".
* Add texture for blue dye item.
* Add crafting recipe for blue dye.
* Add legacy conversion recipe.
* Update dyes table.
* Update translations.
* Update lapis block crafting recipes.
* Update lapis ore drops.
* Update dungeon and shipwreck loot.
* Update enchanting table input.
* Update villager trade.
2022-12-29 03:08:49 +00:00
kabou
7311071303 Separate black dye from squid ink sac.
* Add craftitem "mcl_mobitems:ink_sac".
* Add texture for black dye item.
* Add crafting recipe for black dye.
* Add legacy conversion recipe.
* Update dyes table.
* Update translations.
* Update fishing loot.
2022-12-29 03:08:49 +00:00
kabou
60b0cfe89a Remove FIXME about slimes spawning in swamps.
* This has been fixed.
2022-12-29 02:13:57 +00:00
kabou
d8a883e81f Limit size of cow herds spawning.
* Cows should spawn in herds of max 4, not 8.
2022-12-29 02:13:57 +00:00
kabou
15f5c3c30a Make slimes spawn at night in swamps.
* Adds spawn definitions for large, small and tiny slimes to spawn in
  Swampland and MangroveSwamp biomes when light levels are less than 7.
2022-12-29 02:13:57 +00:00
kabou
4af8148850 Refactor spawn registrations.
* Unduplicate spawnable biome lists for slimes and magma cubes.
* Rename min and max spawndepth identifiers.
2022-12-29 02:13:57 +00:00
kabou
ea6201d32f Add missing biome to slime spawn list.
* Add "MangroveSwamp_underground" to the lists of spawnable biomes for
  big, small and tiny slimes.
2022-12-29 02:13:57 +00:00
kabou
da17ff8ea0 Remove stray dependency.
While mobs_mc_gameconfig was deleted at some point during the mob
refactoring, it was still listed in mobs_mc's mod.conf.
2022-12-29 02:13:57 +00:00
kabou
6756ee340c Mob spawning chatcommand refactoring.
* Put calculations that are only used conditionally inside the
  related `if` block.
* Make code logic more explicit.
* Take logging statement out of return value assignment.
* Remove duplicate assignment.
* Fix a typo in the function's description.
2022-12-29 02:13:57 +00:00
kabou
0c454a34c9 Use vectors in get_next_mob_spawn_pos() 2022-12-29 02:13:57 +00:00
kabou
8279dcb3dd Add FIXME notes to slime mob code.
Missing features:
* Slimes should not only spawn in caves, but also at night in swamps.
* Slimes should only spawn on 10% of the map ("slime chunks").
* There are no spawn eggs registered for small and tiny slimes and magma
  cubes.
2022-12-29 02:13:57 +00:00
kabou
ea19f02e14 Assorted spawn_children_on_die fixes.
* Use proper vector semantics.
* Optimize away superfluous temp variables and repetitive local variable
  declarations.
2022-12-29 02:13:57 +00:00
kabou
95cbac78a8 Change number of children spawned on die.
When a slime or magma cube dies, it should spawn between 2 to 4 smaller
children.  The code was always spawning 4 children (3 for big magma
cubes).  This commit makes the following changes to the function
`spawn_children_on_die`:
* Make the number of children spawned a random number between 2 and 4.
* No longer accept the `children_count` as an argument, because this
  number should always be a random number between 2 and 4 anyway.
* Update all callers accordingly.
2022-12-29 02:13:57 +00:00
Michieal
28cb06421d Merge branch 'master' into mcl_bamboo_too 2022-12-28 18:13:51 -05:00
Michieal
731468cf5a Did a bit of code restructuring.
Removed another magic number.
Add in todo for fishing.
Added in the possibility for bamboo to grow two nodes in one success.
Added in a "force" param to use with bonemealing.
2022-12-28 18:10:12 -05:00
Michieal
ff7693937a Did a bit of code restructuring.
Removed another magic number.
Add in todo for fishing.
Added in the possibility for bamboo to grow two nodes in one success.
Added in a "force" param to use with bonemealing.
2022-12-28 15:29:06 -05:00
FossFanatic
c1cde073c8 Rename _mcl_palette_index to _mcl_grass_palette_index 2022-12-28 19:34:24 +00:00
Michieal
76669e1f3c Moved bamboo grow code to its own function, and made that function global so that it can be called outside of mcl_bamboo. 2022-12-28 14:34:14 -05:00
FossFanatic
ef15477e37 Rename _mcl_palette_index to _mcl_grass_palette_index 2022-12-28 19:33:26 +00:00
FossFanatic
a0c5a04d26 Rename _mcl_palette_index to _mcl_grass_palette_index 2022-12-28 19:32:42 +00:00
FossFanatic
18e932997d Rename _mcl_palette_index to _mcl_grass_palette_index 2022-12-28 19:31:11 +00:00
FossFanatic
1f601c68c5 Make snowy grass blocks have a palette index
This fixes the issue where snowy grass blocks always have the same coloured grass underneath them.
2022-12-28 17:02:58 +00:00
FossFanatic
9cf6c9ed5e Change swamp and mangrove grass palette index
Changes the grass palette index of the swamp and mangrove to use the swampier variant of the swamp colours.
2022-12-28 16:10:02 +00:00
ancientmarinerdev
81daec14a2 Merge pull request 'Update sounds from MTG' (#3157) from grorp/MineClone2:patch-1 into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3157
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2022-12-27 21:36:33 +00:00
FossFanatic
9f9cc3a629 Change grass block inventory colour
According to the wiki, the hex code of the grass block when held or in the inventory is #7CBD6B.
2022-12-27 21:19:33 +00:00
FossFanatic
ac90350257 Change palette indexes to fit the new palette 2022-12-27 20:57:58 +00:00
FossFanatic
a6841fe38b Simplify palette and add helpful text file 2022-12-27 20:55:24 +00:00
kabou
5e129985f2 Put back default sky and fog color.
Recent changes set the default colors to some pretty psychedelic ones.
The stated purpose was debugging, but in absense of any actual debugging
code other than v6 mapgen inadvertently assuming that role, more sensible
colors were reinstated.

If debugging code is desired, it should probably be added to the main
parts of mcl_weather.
2022-12-27 15:10:24 +01:00
Michieal
6f05992c8b Fix Licensing.
Removed Make_Stairs check.
Made unified protection check.
Began work on the second half of scaffolding.
Removed comments that was no longer needed.
2022-12-25 07:30:31 -05:00
PrairieWind
0dc31611ac Merge pull request 'Adjusts mcl_crimson Doors to have a specified side texture' (#3140) from Wbjitscool/MineClone2:master into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3140
Reviewed-by: PrairieWind <prairie.astronomer1@gmail.com>
2022-12-25 02:09:14 +00:00
3raven
5964f25fa7 Merge branch 'master' into master 2022-12-24 17:01:13 +00:00
FossFanatic
e0a9aca469 Merge branch 'master' into useless_textures_cleanup 2022-12-24 15:05:14 +00:00