Fix geode crash

This commit is contained in:
ancientmarinerdev 2023-01-13 00:25:52 +00:00 committed by Gitea
parent 5ad2a990d4
commit 38732e801d

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@ -7,7 +7,8 @@ local adjacents = {
vector.new(0,-1,0)
}
local function set_node_no_bedrock(pos,node)
local function set_node_no_bedrock(pos, node)
if not pos then return end
local n = minetest.get_node(pos)
if n.name == "mcl_core:bedrock" then return end
return minetest.set_node(pos,node)
@ -21,12 +22,18 @@ local function makegeode(pos,def,pr)
if calls_remaining ~= 0 then return end
local calcite = {}
local nn = minetest.find_nodes_in_area(p1,p2,{"group:material_stone","group:dirt","mcl_core:gravel"})
if not nn or #nn < 2 then
minetest.log("action", "Not enough valid space to generate geode at pos: " .. minetest.pos_to_string(pos))
return
end
table.sort(nn,function(a, b)
return vector.distance(pos, a) < vector.distance(pos, b)
end)
if not nn[1] then return end
--if not nn[1] then return end
for i=1,pr:next(1,math.max(2,#nn - math.ceil(#nn/5) )) do
for i=1,pr:next(1, math.max(2, #nn - math.ceil(#nn/5) )) do
set_node_no_bedrock(nn[i],{name="mcl_amethyst:amethyst_block"})
end