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Fixed the ABM situation so that now bamboo "breaks" when pushed by pistons.
Probably not the most elegant, but hey. It works.
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1 changed files with 29 additions and 1 deletions
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@ -26,14 +26,42 @@ dofile(minetest.get_modpath(modname) .. "/recipes.lua")
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--ABMs
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minetest.register_abm({
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label = "Bamboo Grow",
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nodenames = mcl_bamboo.bamboo_index,
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interval = 10,
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chance = 20,
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action = function(pos, _)
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mcl_bamboo.break_orphaned(pos)
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mcl_bamboo.grow_bamboo(pos, false)
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end,
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})
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minetest.register_abm({
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label = "Break Orphaned Bamboo",
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nodenames = mcl_bamboo.bamboo_index,
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interval = 1.5,
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chance = 1,
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action = function(pos, _)
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local node_below = minetest.get_node(vector.offset(pos, 0, -1, 0))
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local node_name = node_below.name
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-- short circuit checks.
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if mcl_bamboo.is_dirt(node_name) or mcl_bamboo.is_bamboo(node_name) or mcl_bamboo.is_bamboo(minetest.get_node(pos).name) == false then
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return
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end
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-- dig the node.
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minetest.remove_node(pos) -- if that fails, remove the node
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local istack = ItemStack("mcl_bamboo:bamboo")
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local sound_params = {
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pos = pos,
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gain = 1.0, -- default
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max_hear_distance = 10, -- default, uses a Euclidean metric
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}
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minetest.remove_node(pos)
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minetest.sound_play(mcl_sounds.node_sound_wood_defaults().dug, sound_params, true)
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minetest.add_item(pos, istack)
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end,
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})
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-- Base Aliases.
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local SCAFFOLDING_NAME = "mcl_bamboo:scaffolding"
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