Improve water

This commit is contained in:
FossFanatic 2023-02-18 08:21:24 +00:00
parent e8641c3c20
commit 624c853cb3

View file

@ -25,14 +25,15 @@ minetest.register_node("mcl_core:water_flowing", {
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1.5}
},
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1.5}
},
},
color = "#3F76E4",
sounds = mcl_sounds.node_sound_water_defaults(),
is_ground_content = false,
use_texture_alpha = USE_TEXTURE_ALPHA,
@ -50,7 +51,7 @@ minetest.register_node("mcl_core:water_flowing", {
liquid_viscosity = WATER_VISC,
liquid_range = 7,
waving = 3,
post_effect_color = {a=60, r=0x03, g=0x3C, b=0x5C},
post_effect_color = {a=60, r=24.7, g=46.3, b=89.4},
groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1, dig_by_piston=1},
_mcl_blast_resistance = 100,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
@ -70,20 +71,23 @@ S("• When water is directly below lava, the water turns into stone."),
drawtype = "liquid",
waving = 3,
tiles = {
{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}}
{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
},
special_tiles = {
-- New-style water source material (mostly unused)
{
name="default_water_source_animated.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0},
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0},
backface_culling = false,
}
},
color = "#3F76E4",
sounds = mcl_sounds.node_sound_water_defaults(),
is_ground_content = false,
use_texture_alpha = USE_TEXTURE_ALPHA,
paramtype = "light",
paramtype2 = "color",
palette = "mcl_core_palette_water.png",
walkable = false,
pointable = false,
diggable = false,
@ -95,12 +99,21 @@ S("• When water is directly below lava, the water turns into stone."),
liquid_alternative_source = "mcl_core:water_source",
liquid_viscosity = WATER_VISC,
liquid_range = 7,
post_effect_color = {a=60, r=0x03, g=0x3C, b=0x5C},
post_effect_color = {a=60, r=24.7, g=46.3, b=89.4},
stack_max = 64,
groups = { water=3, liquid=3, puts_out_fire=1, freezes=1, not_in_creative_inventory=1, dig_by_piston=1},
groups = { water=3, liquid=3, puts_out_fire=1, freezes=1, not_in_creative_inventory=1, dig_by_piston=1, water_palette=1},
_mcl_blast_resistance = 100,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = -1,
on_construct = function(pos)
local node = minetest.get_node(pos)
if node.param2 == 0 then
local new_node = mcl_core.get_water_block_type(pos)
if new_node.param2 ~= 0 then
minetest.swap_node(pos, new_node)
end
end
end,
})
minetest.register_node("mcl_core:lava_flowing", {
@ -245,3 +258,22 @@ if minetest.settings:get("mcl_node_particles") == "full" then
end,
})
end
minetest.register_on_liquid_transformed(function(pos_list, node_list)
for _, fwpos in pairs(pos_list) do
local fwnode = minetest.get_node(fwpos)
if minetest.get_item_group(fwnode, "palette_index") ~= 1 then
local pos1, pos2 = vector.offset(fwpos, -1, -1, -1), vector.offset(fwpos, 1, 1, 1)
local water = minetest.find_nodes_in_area(pos1, pos2, {"group:water_palette"})
for _, wpos in pairs(water) do
local wnode = minetest.get_node(wpos)
local water_palette_index = mcl_util.get_palette_indexes_from_pos(wpos).water_palette_index
if wnode.param2 ~= water_palette_index then
wnode.param2 = water_palette_index
minetest.set_node(wpos, wnode)
end
end
end
end
end
)