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Add a creative dig speed setting
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2 changed files with 7 additions and 3 deletions
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@ -45,6 +45,7 @@ local node_def = {
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-- This is for _mcl_autogroup to know about the survival hand tool capabilites
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mcl_meshhand.survival_hand_tool_caps = node_def.tool_capabilities
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local creative_dig_speed = tonumber(minetest.settings:get("mcl_creative_dig_speed")) or 0.2
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local creative_hand_range = tonumber(minetest.settings:get("mcl_hand_range_creative")) or 10
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if mcl_skins_enabled then
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-- Generate a node for every skin
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@ -57,7 +58,7 @@ if mcl_skins_enabled then
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if skin.creative then
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node_def.range = creative_hand_range
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node_def.groups.dig_speed_class = 7
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node_def.tool_capabilities.groupcaps.creative_breakable = { times = { 0.1 }, uses = 0 }
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node_def.tool_capabilities.groupcaps.creative_breakable = { times = { creative_dig_speed }, uses = 0 }
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end
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minetest.register_node("mcl_meshhand:" .. skin.id, node_def)
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end
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@ -70,7 +71,7 @@ else
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node_def = table.copy(node_def)
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node_def.range = creative_hand_range
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node_def.groups.dig_speed_class = 7
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node_def.tool_capabilities.groupcaps.creative_breakable = { times = { 0.1 }, uses = 0 }
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node_def.tool_capabilities.groupcaps.creative_breakable = { times = { creative_dig_speed }, uses = 0 }
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minetest.register_node("mcl_meshhand:hand_crea", node_def)
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end
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@ -76,10 +76,13 @@ mcl_enable_skin_customization (Enable player skin customization) bool true
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# Default:4.5
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mcl_hand_range (Hand range) float 4.5 1 128
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# How far the player hand can reach in creative mode (not gamemode-creative)
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# How far the player hand can reach in creative mode
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# Default:10
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mcl_hand_range_creative (Creative mode hand range) float 10 1 128
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# Creative mode dig speed in seconds
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mcl_creative_dig_speed (Creative mode dig speed) float 0.2
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# If enabled the hunger mechanic will be active
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mcl_enable_hunger (Hunger mechanic) bool true
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