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Make grass palette fix LBM more efficient
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parent
9746dbc376
commit
b77260253a
1 changed files with 6 additions and 17 deletions
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@ -418,7 +418,6 @@ mcl_mapgen_core.register_generator("structures",nil, function(minp, maxp, blocks
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return false, false, false
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end, 100, true)
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local DEFAULT_INDEX = 0
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minetest.register_lbm({
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label = "Fix grass palette indexes",
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name = "mcl_mapgen_core:fix_grass_palette_indexes",
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@ -426,22 +425,12 @@ minetest.register_lbm({
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run_at_every_load = true,
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action = function(pos, node)
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local biome_data = minetest.get_biome_data(pos)
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if biome_data then
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local biome = biome_data.biome
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local biome_name = minetest.get_biome_name(biome)
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local reg_biome = minetest.registered_biomes[biome_name]
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if reg_biome then
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node.param2 = reg_biome._mcl_grass_palette_index
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-- Fall back to default palette index
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if not node.param2 then
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node.param2 = DEFAULT_INDEX
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end
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minetest.set_node(pos, node)
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return
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end
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local biome = biome_data.biome
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local biome_name = minetest.get_biome_name(biome)
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local reg_biome = minetest.registered_biomes[biome_name]
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if node.param2 ~= reg_biome._mcl_grass_palette_index then
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node.param2 = reg_biome._mcl_grass_palette_index
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minetest.set_node(pos, node)
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end
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node.param2 = DEFAULT_INDEX
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minetest.set_node(pos, node)
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return
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end,
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})
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