Limit group spawn to available cap space. Total mobs check once per spawn cycle.

This commit is contained in:
ancientmarinerdev 2023-01-26 03:57:36 +00:00 committed by Gitea
parent 6b8226dae3
commit 6ea4b43249

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@ -24,11 +24,22 @@ local vector_floor = vector.floor
local table_copy = table.copy
local table_remove = table.remove
local pairs = pairs
local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_spawning", true)
local function mcl_log (message)
if LOGGING_ON then
mcl_util.mcl_log (message, "[Mobs spawn]", true)
end
end
local dbg_spawn_attempts = 0
local dbg_spawn_succ = 0
local dbg_spawn_counts = {}
local WAIT_FOR_SPAWN_ATTEMPT = 10
-- range for mob count
local aoc_range = 136
local remove_far = true
@ -250,21 +261,45 @@ local function count_mobs_total(mob_type)
return num
end
local function count_mobs_all()
local function count_mobs_all(categorise_by, pos, max_distance)
local mobs_found = {}
local num = 0
for _,entity in pairs(minetest.luaentities) do
if entity.is_mob then
local mob_type = entity.type -- animal / monster / npc
local mob_name = entity.name
if mobs_found[mob_name] then
mobs_found[mob_name] = mobs_found[mob_name] + 1
if entity and entity.is_mob then
local add_entry = false
if pos and max_distance then
local mob_pos = entity.object:get_pos()
if mob_pos then
local distance = vector.distance(pos, mob_pos)
if distance <= max_distance then
--mcl_log("distance is good")
add_entry = true
else
mcl_log("mob_pos: " .. minetest.pos_to_string(mob_pos))
mcl_log("distance: ".. distance)
end
end
else
mobs_found[mob_name] = 1
add_entry = true
end
--local mob_type = entity.type -- animal / monster / npc
if add_entry then
local mob_cat = entity[categorise_by]
if mobs_found[mob_cat] then
mobs_found[mob_cat] = mobs_found[mob_cat] + 1
else
mobs_found[mob_cat] = 1
end
num = num + 1
end
num = num + 1
end
end
mcl_log("num: ".. num)
return mobs_found, num
end
@ -280,6 +315,19 @@ local function count_mobs_total_cap(mob_type)
return num
end
local function output_mob_stats(mob_counts, total_mobs)
if (total_mobs) then
minetest.log("action", "Total mobs found: " .. total_mobs)
end
if mob_counts then
for k, v1 in pairs(mob_counts) do
minetest.log("action", "k: " .. tostring(k))
minetest.log("action", "v1: " .. tostring(v1))
end
end
end
-- global functions
function mcl_mobs:spawn_abm_check(pos, node, name)
@ -508,7 +556,6 @@ local function spawn_check(pos,spawn_def,ignore_caps)
local is_bedrock = gotten_node == "mcl_core:bedrock"
local is_grass = minetest.get_item_group(gotten_node,"grass_block") ~= 0
local mob_count_wide = 0
local mob_count = 0
if not ignore_caps then
mob_count = count_mobs(pos,32,mob_type)
@ -553,8 +600,7 @@ function mcl_mobs.spawn(pos,id)
end
local function spawn_group(p,mob,spawn_on,group_max,group_min)
if not group_min then group_min = 1 end
local function spawn_group(p,mob,spawn_on,amount_to_spawn)
local nn= minetest.find_nodes_in_area_under_air(vector.offset(p,-5,-3,-5),vector.offset(p,5,3,5),spawn_on)
local o
table.shuffle(nn)
@ -562,7 +608,8 @@ local function spawn_group(p,mob,spawn_on,group_max,group_min)
nn = {}
table.insert(nn,p)
end
for i = 1, math.random(group_min,group_max) do
for i = 1, amount_to_spawn do
local sp = vector.offset(nn[math.random(#nn)],0,1,0)
if spawn_check(nn[math.random(#nn)],mob,true) then
if mob.type_of_spawning == "water" then
@ -654,6 +701,59 @@ if mobs_spawn then
-- Get pos to spawn, x and z are randomised, y is range
local function mob_cap_space (pos, mob_type, mob_counts)
local type_cap = mob_cap[mob_type] or 15
local mob_count_from_total = mob_counts[mob_type]
if not mob_count_from_total then
mcl_log("none of type found. set as 0")
mob_count_from_total = 0
end
local cap_space = type_cap - mob_count_from_total
if cap_space < 1 then
cap_space = 0
end
--type = "monster",
--spawn_class = "hostile",
--type = "animal",
--spawn_class = "passive",
--local cod = {
-- type = "animal",
-- spawn_class = "water",
--mcl_log("spawn_class: " .. spawn_class)
mcl_log("mob_type: " .. mob_type)
mcl_log("type_cap: " .. type_cap)
--if mob_type == "animal" then
mcl_log("mob_count_from_total: " .. mob_count_from_total)
--local mob_count = count_mobs(pos,32,mob_type)
local mob_count_wide = count_mobs(pos,aoc_range,mob_type)
mcl_log("mob_count_wide: " .. mob_count_wide)
if mob_count_from_total ~= mob_count_wide then
mcl_log("A difference in mob count")
else
mcl_log("No difference in mob count")
end
--mcl_log("mob_count: " .. mob_count)
mcl_log("Cap space available: " .. cap_space)
--end
--and ( mob_count_wide < (mob_cap[mob_type] or 15) )
--and ( mob_count < 5 )
return cap_space
end
local function spawn_a_mob(pos, dimension, y_min, y_max)
--create a disconnected clone of the spawn dictionary
@ -674,6 +774,11 @@ if mobs_spawn then
local noise = perlin_noise:get_3d(spawning_position)
local current_summary_chance = summary_chance
table.shuffle(mob_library_worker_table)
--
local mob_counts, total_mobs = count_mobs_all("type", pos, aoc_range)
output_mob_stats(mob_counts, total_mobs)
while #mob_library_worker_table > 0 do
local mob_chance_offset = (math_round(noise * current_summary_chance + 12345) % current_summary_chance) + 1
local mob_index = 1
@ -690,6 +795,14 @@ if mobs_spawn then
local spawn_in_group = minetest.registered_entities[mob_def.name].spawn_in_group or 4
local spawn_in_group_min = minetest.registered_entities[mob_def.name].spawn_in_group_min or 1
local mob_type = minetest.registered_entities[mob_def.name].type
-- TODO use spawn class for caps
--local spawn_class = minetest.registered_entities[mob_def.name].spawn_class
--spawn_class = "water"
local cap_space = mob_cap_space (pos, mob_type, mob_counts)
--TODO cap_space > 0 and
if spawn_check(spawning_position,mob_def) then
if mob_def.type_of_spawning == "water" then
spawning_position = get_water_spawn(spawning_position)
@ -702,14 +815,29 @@ if mobs_spawn then
minetest.log("warning","[mcl_mobs] mob "..mob_def.name.." refused to spawn at "..minetest.pos_to_string(vector.round(spawning_position)))
return
end
--everything is correct, spawn mob
local object
if spawn_in_group and ( mob_type ~= "monster" or math.random(5) == 1 ) then
if logging then
minetest.log("action", "[mcl_mobs] A group of mob " .. mob_def.name .. " spawns on " ..minetest.get_node(vector.offset(spawning_position,0,-1,0)).name .." at " .. minetest.pos_to_string(spawning_position, 1))
end
object = spawn_group(spawning_position,mob_def,{minetest.get_node(vector.offset(spawning_position,0,-1,0)).name},spawn_in_group,spawn_in_group_min)
--everything is correct, spawn mob
--TODO If spawning, need to recheck total, or add to total mobs...
local object
--remove mob_type ~= "monster" or
if spawn_in_group and (mob_type ~= "monster" or math.random(5) == 1) then
local group_min = spawn_in_group_min
if not group_min then group_min = 1 end
local amount_to_spawn = math.random(group_min,spawn_in_group)
minetest.log("action", "Spawning quantity: " .. amount_to_spawn)
if amount_to_spawn > cap_space then
mcl_log("Throttle amount to cap space: " .. cap_space)
amount_to_spawn = cap_space
end
if logging then
minetest.log("action", "[mcl_mobs] A group of " ..amount_to_spawn .. " " .. mob_def.name .. " mob spawns on " ..minetest.get_node(vector.offset(spawning_position,0,-1,0)).name .." at " .. minetest.pos_to_string(spawning_position, 1))
end
object = spawn_group(spawning_position,mob_def,{minetest.get_node(vector.offset(spawning_position,0,-1,0)).name}, amount_to_spawn)
else
if logging then
minetest.log("action", "[mcl_mobs] Mob " .. mob_def.name .. " spawns on " ..minetest.get_node(vector.offset(spawning_position,0,-1,0)).name .." at ".. minetest.pos_to_string(spawning_position, 1))
@ -717,6 +845,7 @@ if mobs_spawn then
object = mcl_mobs.spawn(spawning_position, mob_def.name)
end
end
end
current_summary_chance = current_summary_chance - mob_chance
table_remove(mob_library_worker_table, mob_index)
@ -729,7 +858,7 @@ if mobs_spawn then
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer < 10 then return end
if timer < WAIT_FOR_SPAWN_ATTEMPT then return end
timer = 0
local players = get_connected_players()
local total_mobs = count_mobs_total_cap()
@ -775,6 +904,7 @@ function mob_class:check_despawn(pos, dtime)
end
end
minetest.register_chatcommand("mobstats",{
privs = { debug = true },
func = function(n,param)
@ -786,16 +916,9 @@ minetest.register_chatcommand("mobstats",{
minetest.chat_send_player(n,"successful spawns since server start:"..dbg_spawn_succ)
local mob_counts, total_mobs = count_mobs_all()
if (total_mobs) then
minetest.log("action", "Total mobs found: " .. total_mobs)
end
if mob_counts then
for k, v1 in pairs(mob_counts) do
minetest.log("action", "k: " .. tostring(k))
minetest.log("action", "v1: " .. tostring(v1))
end
end
--local mob_counts, total_mobs = count_mobs_all("name") -- name
local mob_counts, total_mobs = count_mobs_all("type")
output_mob_stats(mob_counts, total_mobs)
end
})