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Merge pull request 'Nether & End Biome Sky/Fog Colours' (#3342) from biome_skycolor_otherworlds into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3342 Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
This commit is contained in:
commit
63360bcab2
2 changed files with 68 additions and 49 deletions
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@ -210,9 +210,23 @@ mcl_weather.skycolor = {
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end
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end
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elseif dim == "end" then
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local biomesky = "#000000"
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local biomefog = "#A080A0"
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if mg_name ~= "v6" and mg_name ~= "singlenode" then
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local biome_index = minetest.get_biome_data(player:get_pos()).biome
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local biome_name = minetest.get_biome_name(biome_index)
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local biome = minetest.registered_biomes[biome_name]
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if biome then
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--minetest.log("action", string.format("Biome found for number: %s in biome: %s", tostring(biome_index), biome_name))
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biomesky = biome._mcl_skycolor
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biomefog = biome._mcl_fogcolor -- The End biomes seemingly don't use the fog colour, despite having this value according to the wiki. The sky colour is seemingly used for both sky and fog?
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else
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--minetest.log("action", string.format("No biome for number: %s in biome: %s", tostring(biome_index), biome_name))
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end
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end
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local t = "mcl_playerplus_end_sky.png"
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player:set_sky({ type = "skybox",
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base_color = "#000000",
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base_color = biomesky,
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textures = {t,t,t,t,t,t},
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clouds = false,
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})
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@ -221,24 +235,29 @@ mcl_weather.skycolor = {
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player:set_stars({visible = false})
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mcl_weather.skycolor.override_day_night_ratio(player, 0.5)
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elseif dim == "nether" then
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local nether_sky = {
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Nether = "#300808",
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BasaltDelta = "#685F70",
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SoulsandValley = "#1B4745",
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CrimsonForest = "#330303",
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WarpedForest = "#1A051A"
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}
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local biometint = nether_sky[minetest.get_biome_name(minetest.get_biome_data(player:get_pos()).biome)]
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local biomesky = "#6EB1FF"
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local biomefog = "#330808"
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if mg_name ~= "v6" and mg_name ~= "singlenode" then
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local biome_index = minetest.get_biome_data(player:get_pos()).biome
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local biome_name = minetest.get_biome_name(biome_index)
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local biome = minetest.registered_biomes[biome_name]
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if biome then
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--minetest.log("action", string.format("Biome found for number: %s in biome: %s", tostring(biome_index), biome_name))
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biomesky = biome._mcl_skycolor -- The Nether biomes seemingly don't use the sky colour, despite having this value according to the wiki. The fog colour is used for both sky and fog.
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biomefog = biome._mcl_fogcolor
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else
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--minetest.log("action", string.format("No biome for number: %s in biome: %s", tostring(biome_index), biome_name))
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end
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end
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mcl_weather.set_sky_color(player, {
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type = "regular",
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sky_color = {
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day_sky = "#300808",
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day_horizon = biometint,
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dawn_sky = "#300808",
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dawn_horizon = biometint,
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night_sky = "#300808",
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night_horizon = biometint,
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day_sky = biomefog,
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day_horizon = biomefog,
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dawn_sky = biomefog,
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dawn_horizon = biomefog,
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night_sky = biomefog,
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night_horizon = biomefog,
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},
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clouds = false,
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})
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@ -1,3 +1,12 @@
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local overworld_fogcolor = "#C0D8FF"
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local beach_skycolor = "#78A7FF" -- This is the case for all beach biomes except for the snowy ones! Those beaches will have their own colour instead of this one.
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local ocean_skycolor = "#7BA4FF" -- This is the case for all ocean biomes except for non-deep frozen oceans! Those oceans will have their own colour instead of this one.
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local nether_skycolor = "#6EB1FF" -- The Nether biomes seemingly don't use the sky colour, despite having this value according to the wiki. The fog colour is used for both sky and fog.
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local end_skycolor = "#000000"
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local end_fogcolor = "#A080A0" -- The End biomes seemingly don't use the fog colour, despite having this value according to the wiki. The sky colour is used for both sky and fog.
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local mg_name = minetest.get_mapgen_setting("mg_name")
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local mg_seed = minetest.get_mapgen_setting("seed")
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@ -134,15 +143,6 @@ local function register_biomes()
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"BambooJungleEdgeM",
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}
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local beach_skycolor = "#78A7FF" -- This is the case for all beach biomes except for the snowy ones! Those beaches will have their own colour instead of this one.
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local ocean_skycolor = "#7BA4FF" -- This is the case for all ocean biomes except for non-deep frozen oceans! Those oceans will have their own colour instead of this one.
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local overworld_fogcolor = "#C0D8FF"
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local nether_skycolor = "#6EB1FF"
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local end_fogcolor = "#A080A0"
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local end_skycolor = "#000000"
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-- Ice Plains Spikes (rare)
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minetest.register_biome({
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name = "IcePlainsSpikes",
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@ -1940,8 +1940,8 @@ local function register_dimension_biomes()
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humidity_point = 0,
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_mcl_biome_type = "hot",
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_mcl_grass_palette_index = 17,
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-- _mcl_skycolor = nether_skycolor,
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-- _mcl_fogcolor = "#330808"
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_mcl_skycolor = nether_skycolor,
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_mcl_fogcolor = "#330808"
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})
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minetest.register_decoration({
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@ -1971,8 +1971,8 @@ local function register_dimension_biomes()
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humidity_point = 33,
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_mcl_biome_type = "hot",
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_mcl_grass_palette_index = 17,
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-- _mcl_skycolor = nether_skycolor,
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-- _mcl_fogcolor = "#1B4745"
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_mcl_skycolor = nether_skycolor,
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_mcl_fogcolor = "#1B4745"
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})
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minetest.register_decoration({
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deco_type = "simple",
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@ -2022,8 +2022,8 @@ local function register_dimension_biomes()
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humidity_point = 47,
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_mcl_biome_type = "hot",
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_mcl_grass_palette_index = 17,
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-- _mcl_skycolor = nether_skycolor,
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-- _mcl_fogcolor = "#330303"
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_mcl_skycolor = nether_skycolor,
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_mcl_fogcolor = "#330303"
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})
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minetest.register_decoration({
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deco_type = "simple",
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@ -2051,8 +2051,8 @@ local function register_dimension_biomes()
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humidity_point = 70,
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_mcl_biome_type = "hot",
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_mcl_grass_palette_index = 17,
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-- _mcl_skycolor = nether_skycolor,
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-- _mcl_fogcolor = "#1A051A"
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_mcl_skycolor = nether_skycolor,
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_mcl_fogcolor = "#1A051A"
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})
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minetest.register_decoration({
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deco_type = "simple",
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@ -2080,8 +2080,8 @@ local function register_dimension_biomes()
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humidity_point = 80,
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_mcl_biome_type = "hot",
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_mcl_grass_palette_index = 17,
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-- _mcl_skycolor = nether_skycolor,
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-- _mcl_fogcolor = "#685F70"
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_mcl_skycolor = nether_skycolor,
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_mcl_fogcolor = "#685F70"
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})
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minetest.register_decoration({
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@ -2134,8 +2134,8 @@ local function register_dimension_biomes()
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vertical_blend = 16,
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_mcl_biome_type = "medium",
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_mcl_grass_palette_index = 0,
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-- _mcl_skycolor = end_skycolor,
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-- _mcl_fogcolor = end_fogcolor
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_mcl_skycolor = end_skycolor,
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_mcl_fogcolor = end_fogcolor
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})
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minetest.register_biome({
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name = "EndBarrens",
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@ -2151,8 +2151,8 @@ local function register_dimension_biomes()
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vertical_blend = 16,
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_mcl_biome_type = "medium",
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_mcl_grass_palette_index = 0,
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-- _mcl_skycolor = end_skycolor,
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-- _mcl_fogcolor = end_fogcolor
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_mcl_skycolor = end_skycolor,
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_mcl_fogcolor = end_fogcolor
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})
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minetest.register_biome({
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name = "EndMidlands",
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@ -2168,8 +2168,8 @@ local function register_dimension_biomes()
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vertical_blend = 16,
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_mcl_biome_type = "medium",
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_mcl_grass_palette_index = 0,
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-- _mcl_skycolor = end_skycolor,
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-- _mcl_fogcolor = end_fogcolor
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_mcl_skycolor = end_skycolor,
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_mcl_fogcolor = end_fogcolor
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})
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minetest.register_biome({
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name = "EndHighlands",
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@ -2185,8 +2185,8 @@ local function register_dimension_biomes()
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vertical_blend = 16,
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_mcl_biome_type = "medium",
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_mcl_grass_palette_index = 0,
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-- _mcl_skycolor = end_skycolor,
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-- _mcl_fogcolor = end_fogcolor
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_mcl_skycolor = end_skycolor,
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_mcl_fogcolor = end_fogcolor
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})
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minetest.register_biome({
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name = "EndSmallIslands",
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@ -2202,8 +2202,8 @@ local function register_dimension_biomes()
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vertical_blend = 16,
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_mcl_biome_type = "medium",
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_mcl_grass_palette_index = 0,
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-- _mcl_skycolor = end_skycolor,
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-- _mcl_fogcolor = end_fogcolor
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_mcl_skycolor = end_skycolor,
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_mcl_fogcolor = end_fogcolor
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})
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minetest.register_biome({
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@ -2222,8 +2222,8 @@ local function register_dimension_biomes()
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min_pos = {x = -1250, y = mcl_vars.mg_end_min, z = -1250},
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_mcl_biome_type = "medium",
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_mcl_grass_palette_index = 0,
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-- _mcl_skycolor = end_skycolor,
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-- _mcl_fogcolor = end_fogcolor
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_mcl_skycolor = end_skycolor,
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_mcl_fogcolor = end_fogcolor
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})
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minetest.register_biome({
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@ -2240,8 +2240,8 @@ local function register_dimension_biomes()
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vertical_blend = 16,
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_mcl_biome_type = "medium",
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_mcl_grass_palette_index = 0,
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-- _mcl_skycolor = end_skycolor,
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-- _mcl_fogcolor = end_fogcolor
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_mcl_skycolor = end_skycolor,
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_mcl_fogcolor = end_fogcolor
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})
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end
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