Rename callbacks parameters to match Minetest documentation

This commit is contained in:
AFCMS 2023-01-06 16:37:35 +01:00 committed by Gitea
parent 515204d296
commit 726358da4b

View file

@ -176,7 +176,7 @@ minetest.register_node("mcl_core:barrier", {
sunlight_propagates = true,
is_ground_content = false,
groups = {creative_breakable = 1, not_in_creative_inventory = 1, not_solid = 1},
on_blast = function() end,
on_blast = function(pos, intensity) end,
drop = "",
_mcl_blast_resistance = 36000008,
_mcl_hardness = -1,
@ -233,13 +233,13 @@ minetest.register_node("mcl_core:realm_barrier", {
is_ground_content = false,
pointable = false,
groups = {not_in_creative_inventory = 1, not_solid = 1},
on_blast = function() end,
on_blast = function(pos, intensity) end,
drop = "",
_mcl_blast_resistance = 36000008,
_mcl_hardness = -1,
-- Prevent placement to protect player from screwing up the world, because the node is not pointable and hard to get rid of.
node_placement_prediction = "",
on_place = function(_, placer, _)
on_place = function(itemstack, placer, pointed_thing)
if placer then
minetest.chat_send_player(placer:get_player_name(),
minetest.colorize(mcl_colors.RED, "You can't just place a realm barrier by hand!"))
@ -267,12 +267,12 @@ for i = 0, 14 do --minetest.LIGHT_MAX
sunlight_propagates = true,
is_ground_content = false,
groups = {creative_breakable = 1, not_solid = 1, light_block = i + 1},
on_blast = function() end,
on_use = function(itemstack, _, _)
on_blast = function(pos, intensity) end,
on_use = function(itemstack, user, pointed_thing)
itemstack:set_name("mcl_core:light_" .. ((i == 14) and 0 or i + 1))
return itemstack
end,
after_place_node = function(pos, placer, _, _)
after_place_node = function(pos, placer, itemstack, pointed_thing)
if placer == nil then
return
end
@ -310,10 +310,10 @@ minetest.register_node("mcl_core:void", {
sunlight_propagates = true,
is_ground_content = false,
groups = {not_in_creative_inventory = 1},
on_blast = function() end,
on_blast = function(pos, intensity) end,
-- Prevent placement to protect player from screwing up the world, because the node is not pointable and hard to get rid of.
node_placement_prediction = "",
on_place = function(_, placer, _)
on_place = function(itemstack, placer, pointed_thing)
if placer then
minetest.chat_send_player(placer:get_player_name(),
minetest.colorize(mcl_colors.RED, "You can't just place the void by hand!"))