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commitcd47233798
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 22:02:20 2021 -0400 Fix rabbit rotation commit0f4628db09
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 20:48:42 2021 -0400 Bring mob spawning variable to the top of the spawning.lua file so it's easier to find commitddb33acf0d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 20:46:45 2021 -0400 Add in unused head code elements commite52aab45c0
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 20:23:46 2021 -0400 Implement no-op head operations for enderman commitac85230938
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 20:08:45 2021 -0400 Add in chicken head code with additional pitch modifier commitf57c4709ac
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 19:54:11 2021 -0400 Comment out code that causes mobs to glitch push players in mcl_playerplus commitb6c9a1c423
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 19:51:11 2021 -0400 Fix creeper head commita8152760b9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 19:44:15 2021 -0400 Integrate more switches into internal api elements of head code commit6a38198e97
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 18:24:10 2021 -0400 Add in swap_y_with_x and reverse_head_yaw to flesh out head code api element commitd28e81bc9f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 17:54:14 2021 -0400 Add in mobs look pitch commit5a2773ea1a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 17:48:41 2021 -0400 Add in basics of head code yaw commit555935ff3d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 16:43:23 2021 -0400 Implement basic fall damage commit7e3b69348e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 16:11:45 2021 -0400 Add secondary existence check after main logic has been executed to prevent future crashes commitc898e1e4db
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 15:59:00 2021 -0400 Update sheep.lua commit9b5c9dc8ae
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 04:31:48 2021 -0400 Make farmable mobs/food mobs a lot less rare commit5e6653ff65
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 04:19:02 2021 -0400 Implement mob cramming commit1616cb7538
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 04:09:35 2021 -0400 Fix nametags commita3ff108cd4
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 04:03:06 2021 -0400 Make mobs walk up stairs/slabs properly, yet not glitch out when jumping over solid nodes commitdf364eed28
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 01:45:35 2021 -0400 Implement basics of head movement and fix walking mobs flying away after floating commitbac191293b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 01:45:03 2021 -0400 Fix clientside guessing making floating go crazy client side commitb7c7c2627b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 01:44:46 2021 -0400 Fix parrots not drowning commit38c22f277d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 01:24:19 2021 -0400 Add pop sound when baby mob is born commitf83ccdb2ed
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 01:22:43 2021 -0400 Add in breeding and feeding baby mob sounds commit7733e05a12
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 01:14:48 2021 -0400 Add in random sounds/hurt/death sounds and stop mobs from reviving on server restart again commit0a380265c8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 00:16:54 2021 -0400 Fix dead-alive mobs and add in hurt/die sound commit8d3eff0c16
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 00:06:12 2021 -0400 Enable mob drowning commit56086bf02b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 23:33:46 2021 -0400 Fix villager commit079811984c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 23:29:56 2021 -0400 Make every mob besides spiders get slowed down by cobwebs like players commit7e8e63b0e3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 23:15:40 2021 -0400 If mob is in daylight and ignites_in_daylight = true, make mob burn commit49b01dca4f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 22:28:26 2021 -0400 Make mobs drop xp on death commit3d5cceab76
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 22:21:58 2021 -0400 Fix ghast strange behavior in the nether commita73e5b57c0
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 22:14:25 2021 -0400 Make pitch movement for fly/swim mobs more dynamic and make ghasts randomly fly around when attacking commitb401b50c04
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 21:15:42 2021 -0400 Give mobs 6 seconds of memory to prevent strange behavior when player hides behind something commit807fb6966d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 20:27:37 2021 -0400 Make spiders climb up walls, fix problems with mob following freaking out when under, fix spider collisionbox commit11b5684a90
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 20:05:14 2021 -0400 Remove wolf-dog shift click breeding, and implement better logic commit41bfaae370
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 20:02:59 2021 -0400 Allow putting chest on carpeted llama by owner, enable swapping carpets commit8c855f5b09
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 19:29:37 2021 -0400 Add in llama carpets commite0185a9311
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 18:43:17 2021 -0400 Fix pig logic issue commitc2cb15a47f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 18:36:22 2021 -0400 Fix horse breeding commit39f7d0cf3c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 18:18:53 2021 -0400 Update api.txt commit3e9bbca914
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 18:06:24 2021 -0400 Fix enderman crashing commit81713a342d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 00:38:50 2021 -0400 Allow tamed wolves to be shift click bred commita27e6731cd
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 00:29:30 2021 -0400 Make sheep breedable commitefce97c172
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 00:27:17 2021 -0400 Make llamas shift click breedable commit53c96cae2d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 00:26:45 2021 -0400 Make pigs shift click breedable commitdbe712bc17
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 00:23:33 2021 -0400 Make llama breedable commit0d4d85bac6
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 00:19:41 2021 -0400 Fix horse literally blinding you following you commit6f2e2ab4c5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 00:17:22 2021 -0400 Make chicken breedable commit3649e5f6f5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 00:17:09 2021 -0400 Make horse breedable commit2dab0773df
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 00:00:21 2021 -0400 Remove unused breedable api call commit0568c14a43
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 23:59:35 2021 -0400 Fix timer and make mooshroom breedable commit531253008a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 23:56:59 2021 -0400 Complete mob breeding, make cows breedable commit79cb6ddc49
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 22:35:35 2021 -0400 Fix lua locals in environment.lua commit6eb3eef215
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 22:34:40 2021 -0400 Fix typo in function commitc37a82d4a2
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 22:03:29 2021 -0400 Add comments commited9d629b99
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 21:59:42 2021 -0400 Add in mob following for cows commitfcfd6b9d19
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 21:14:23 2021 -0400 Set up basics for breeding mechanics commit5ee6cf6c9b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 19:49:35 2021 -0400 Implement mob despawner/mob limiter commit19c8dd1dd4
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 18:41:41 2021 -0400 Stop hostile mobs from falling through water when stunned commit31ded5e40f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 18:34:20 2021 -0400 Re-implement neutral mob switch commit13c321e8f2
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 18:03:01 2021 -0400 Re-enable mob spawning commitea6912c980
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 17:44:49 2021 -0400 Don't do knockback effect for mobs when hurt by a rider commit8dafac50a8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 17:37:20 2021 -0400 Make mobs run away slightly faster commit3560bda4a5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 17:29:23 2021 -0400 Remove unused code and variables from mob punch commit9720986c4d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 17:27:08 2021 -0400 Fix punching a mob breaking it's velocity commitdc7592528c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 17:23:00 2021 -0400 Add red tint hurt effect commit304cbed447
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 17:12:02 2021 -0400 Make mobs that should be skittish, skittish commitaf4c42fea7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 17:10:44 2021 -0400 Add skittish behavior (runaway from punch) and fix ocelot commit8daf197fb8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 16:52:07 2021 -0400 Fix iron golem rotation commitc138050e0b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 16:45:12 2021 -0400 Make iron golem neutral and protective, fix rotation commit36d5af1d15
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 16:35:16 2021 -0400 Stop dead mobs from getting in the way of fighting other mobs commit73b4d3c1d2
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 16:31:13 2021 -0400 stop projectile mobs from being completely disabled while stunned commiteb7ae5e10e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 16:28:30 2021 -0400 Fix random crash commitc831da2c02
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 16:22:34 2021 -0400 Fix mobs not making hit sound when hit by node commitd5a38fef58
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 16:19:37 2021 -0400 Add in new mob punched sounds commit8e7ce5a72a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 16:04:01 2021 -0400 Add in a visual for horse taming (hearts) commit189c0ad157
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 15:53:01 2021 -0400 Half finish horse (riding logic, etc) commitf64f8e31e3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 14:50:38 2021 -0400 Fix llama blaze and ghast projectile sprites commit58bee2a2dd
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 14:43:00 2021 -0400 Fix projectile tails clipping through sprite commit16cc7e37d2
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 14:34:59 2021 -0400 Randomize projectile cooldown timer commit8eb9ba12ce
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 14:33:40 2021 -0400 Fix crash when mob collides with nil entity commit5d59583583
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 14:10:12 2021 -0400 Massive overhaul to projectile mobs with custom projectile function, make llamas spit commitf6fa90096d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 13:35:30 2021 -0400 Fix enderman teleport attack commit4fb9e69e41
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 13:27:17 2021 -0400 Make enderman become hostile when stared at, freeze when attacking when stared at commit99f13f84b5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 13:13:23 2021 -0400 Half-fix enderman commitdd76b15c50
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 13:06:57 2021 -0400 Make ghasts not insta-kill commitb6f19699e9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 13:06:17 2021 -0400 Make enderdragon half work commit4efec1ef58
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 12:55:11 2021 -0400 Add in chicken slow falling commit0895666407
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 23:36:58 2021 -0400 Fix random crash with mixed mob ally data types commit408296140a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 23:30:32 2021 -0400 Fix and overhaul wolves commitaac1e19336
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 23:18:33 2021 -0400 Implement rotation locking when standing, fix rotation unlock/lock for fly/swim mobs commitfa059b5df2
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 22:59:03 2021 -0400 Fix ghast's eyeheight commit2e3e92e393
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 22:58:32 2021 -0400 Fix ghast's insane difficulty commit11bcf3aa34
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 22:51:13 2021 -0400 Add attributes to epCode commit2099be43ea
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 22:50:14 2021 -0400 Update to epCode's fixed version of ghast model commit5037ec3736
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 22:40:16 2021 -0400 Fix ghasts horrible collisionbox commit0a8fff6524
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 22:08:54 2021 -0400 Add in mob criticals when falling commitafdcada1fd
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 21:46:13 2021 -0400 Fix endermite commit5d876725c5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 21:45:00 2021 -0400 Fix bats commitef0d52a2df
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 21:41:54 2021 -0400 Update backup_code_api.lua commit8142f7e512
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 21:36:42 2021 -0400 Add in mob death commitebf27866ca
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 21:12:08 2021 -0400 Fix typo and error in animation.lua commit3fe8d2d3c5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 20:30:50 2021 -0400 Add file death_logic.lua commitb73ab976a1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 20:25:58 2021 -0400 Implement framework for mob death commit8530e6ee36
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 20:20:56 2021 -0400 Make mob punching time based commite1812b2cdb
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 20:12:02 2021 -0400 Reset pause timer to 0 commit991bba0a1d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 20:10:01 2021 -0400 Add comments into ai.lua commitf9a7144b65
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 20:07:30 2021 -0400 Implement ability to hurt mobs commit45790c0be0
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 19:12:02 2021 -0400 Re-enable mob punching (broken) commit31a791c33b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 18:20:58 2021 -0400 Undo debug.txt spam from mob spawning commitd0d128c1d8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 18:18:57 2021 -0400 Break infinite loop if unable to find any mob to spawn commitee905642c2
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 17:56:38 2021 -0400 Add temporary warning debug to spawning algorithm output commit2cef9e7cca
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 00:39:32 2021 -0400 Optimize mob spawning even further with additional lua locals commitedb1939649
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 00:27:35 2021 -0400 Fix mob_counter in mob spawning limiter commit7c1adeab45
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 00:20:57 2021 -0400 Hyper-optimize mob spawning commitfbe3ccc5c0
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 23:28:38 2021 -0400 Delete current state of things comment commit5e15af260b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 23:25:19 2021 -0400 Fix pig rotation commit6aa6364492
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 23:25:10 2021 -0400 Fix sheep rotation commit29305f548d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 15:08:35 2021 -0400 Overhaul arrow register, implement basic blaze, break parts of arrow register for now, remove fallback for detecting players commit08c90c34e8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 13:05:46 2021 -0400 Make parrots and squids work with tilt fly/swim commit91099c3be9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 13:01:14 2021 -0400 Fix auto-true statement for tilt fly/swim commit71c34823bc
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 12:56:36 2021 -0400 Make tilt flying/swimming dynamic commit20886f54bb
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 12:48:23 2021 -0400 Make shooty mobs jump commitebd995fbd2
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 12:45:02 2021 -0400 Simplify skeleton arrow damage calculation commitc9f71d66f5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 12:42:34 2021 -0400 Implement skeletons/strays commit99e808296b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 12:17:51 2021 -0400 Add missing skeleton/stray run animation commit74094938bb
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 12:10:29 2021 -0400 Fix crash with non-punch attack mobs in collision commit6bd279255c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 11:50:22 2021 -0400 Fully implement zombie pigmen commit964ce9ccf7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 11:42:01 2021 -0400 Temporarily disable spawn eggs from setting owner commit5062d56a5d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 11:00:02 2021 -0400 Implement neutral mob mechanics and partial implement of zombie pigmen commitb0b1ec9436
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 10:53:20 2021 -0400 Implement zombie pigmen and make them turn hostile when punched commitf1dc286442
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 10:23:51 2021 -0400 Dump mob_punch from backup_code_api.lua back into interaction.lua commitcc2a0ae52c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 10:21:11 2021 -0400 Complete charged creeper commit486959515c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 10:20:31 2021 -0400 Make creepers even more dangerous commit576621169b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 23:26:18 2021 -0400 Make creepers and zombies even harder commit2c87bd19f3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 23:14:53 2021 -0400 Overhaul zombie villager commit1ed3377559
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 23:11:18 2021 -0400 Add punch mobs knockback to players when hit commit8c9356a18c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 22:58:39 2021 -0400 Implement eye_height and viewing range for hostile mobs, along with making punchy mobs jump over nodes commita05ebd7cc2
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 22:44:34 2021 -0400 Add informative text art commit60ac3058ce
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 22:42:51 2021 -0400 Make zombies more difficult commit751c4c2d99
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 22:41:13 2021 -0400 Integrate mob punching into collision detection commit6b52b94516
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 22:30:34 2021 -0400 Start setting up hostile punch attack type commitd371d6fdc9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 22:04:54 2021 -0400 Adjust creeper explosion settings commitfabd4d64e6
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 21:35:19 2021 -0400 Slow down creeper type mobs explosion buildup commitbf367fffd0
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 21:34:18 2021 -0400 Add in sound_handling and make explosion type mobs make their attack sound before explosion animation commit0b763f54b5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 21:00:36 2021 -0400 Finish creeper movement ai and move jump_check into environment commitcd6f07537f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 20:43:45 2021 -0400 Make creepers even more deadly commit9678b556e1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 20:33:30 2021 -0400 Fix crashes when trying to collision detect a removed mob commitcdb840609d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 20:19:55 2021 -0400 Add in creeper basic prototype commit008d670ed9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 17:10:51 2021 -0400 Remove wandering from ai commit491ef6c8f8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 16:48:20 2021 -0400 Add in auto mob removal if something goes horribly wrong commit348df0fcec
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 16:46:10 2021 -0400 Rename detect_players_in_area to detect_closest_player_within_radius commitac08c6991c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 16:39:05 2021 -0400 Add in detect_players_in_area commit3d776138e9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 14:55:22 2021 -0400 Start implementing creeper ai commit85e531bf10
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 18 21:24:31 2021 -0400 Remove unneeded mobs:protect from code commit4d589dfb2a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 18 21:22:39 2021 -0400 Remove literally unneeded mobs:capture_mob commit39985aa558
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 18 21:22:21 2021 -0400 Up fallback max xp to 3 commit1920ddf915
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 18 21:02:03 2021 -0400 Change all enemy attack info to more workable and understandable attacks commit719bb2a3c9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 18:21:33 2021 -0400 Add in prototype jump-only mobs api commitdb87b8e0a3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 17:09:57 2021 -0400 fix chicken rotation commite2987245fd
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 17:00:34 2021 -0400 Balance out collision forces for mobs commit3cf263d292
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 16:23:38 2021 -0400 Add in dynamic pitch in flying/swimming mobs commit5ade34115c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 13:17:29 2021 -0400 Remove random state initialization in set_up.lua commitd9729fc865
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 13:13:45 2021 -0400 Fix parrot's rotation commit58d9670e77
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 13:11:39 2021 -0400 Remove collisionbox addition for y position for fly mobs commita20f272e08
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 13:05:53 2021 -0400 re-adjust logic gate for mobs floating in water and lava commit0794bc5437
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 13:04:55 2021 -0400 Make flying mobs float in water and lava commit8783912938
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 12:48:57 2021 -0400 Add in mobs api swimming animation commitf2e909ab8d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 12:41:14 2021 -0400 Add in fly logic gate commit07841c8963
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 12:38:48 2021 -0400 Swap name of quick_rotate_45 to quick_rotate commit240d6ea211
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 12:37:04 2021 -0400 Add note about quick_rotate_45 actually rotating 11.25 degrees commite8148f81ab
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 12:36:19 2021 -0400 Make underwater mobs try to continuously swim around with quick_rotate_45 commit061602d9d4
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 12:28:07 2021 -0400 Overhaul separation of swimming and flying for ease of use with writing mobs api commit5365dec19a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 12:01:27 2021 -0400 Adjust "flying" vector checks for mobs commitdda7839d8c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 21:43:02 2021 -0400 Add in prototype swimming commitf1141aed9f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 21:08:54 2021 -0400 Make mobs flop when outside of flying node commit84ca7681fc
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 20:47:16 2021 -0400 Make squids fly in water flowing and water source commit52c3db041e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 20:32:05 2021 -0400 Add in fly state prep for mobs commit6db4511dd5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 20:06:55 2021 -0400 Add notes commit15ea9c1c71
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 19:59:20 2021 -0400 Implement self walking velocity for walking state commit9d6d042ee3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 19:37:01 2021 -0400 Fix formatting in ai.lua commitce7f4918b0
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 19:35:19 2021 -0400 Re-organize comments commit05d06a4c8f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 18:36:23 2021 -0400 Add comment to state_execution commitc761db86c7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 18:29:42 2021 -0400 re-arrange mob logic for random wandering commited456ecb47
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 18:17:51 2021 -0400 Make mobs not fear cliffs if fear_height is 0 commit8ca5f221ec
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 18:13:54 2021 -0400 clean up ai.lua commitcadd53c103
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 16:39:03 2021 -0400 Adjust mob jumping default to account for higher gravity commit57b293de2b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 16:37:15 2021 -0400 Make mobs gravity equal to player's commitfb9a55e562
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 15:55:11 2021 -0400 Make jump_check more modular and allow mobs to turn if at a wall commita6a54b3414
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 15:49:03 2021 -0400 Make mobs not jump if against a wall commit6c5393427f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 15:39:39 2021 -0400 Smooth out mob cliff check and check if falling before cliff check commit2486ffef11
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 15:30:44 2021 -0400 Make wandering mobs avoid cliffs commitadc683c6a7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 14:19:22 2021 -0400 Clear mob animation on activate commitd0695e7929
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 13:58:08 2021 -0400 Fix mob animation "memory leak" commit024cf46307
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 11:52:29 2021 -0400 Adjust spacing in animation.lua commitf38492bcb0
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 11:50:29 2021 -0400 Re-implement animation check gate for mobs commita934a59f3b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 11:50:13 2021 -0400 Implement mob random walk directions commit94ca7e8b89
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 11:31:18 2021 -0400 Add in state switch and state execution for mobs commit626c30de6d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 11:30:55 2021 -0400 Create todo.txt commitc2bac87a6d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 21:46:33 2021 -0400 Update set_up.lua commit375d683d08
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 16:18:42 2021 -0400 Fix forgotten localization in collision.lua commit246bdf9707
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 15:55:10 2021 -0400 Implement basic mob walking animation test commitd07d0ae31c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 15:34:07 2021 -0400 Make mobs jump properly commit6cb6d714c9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 15:04:55 2021 -0400 Reorganize all mob sections into multiple files commit5155d12d05
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 14:09:54 2021 -0400 Reformat mobs_mcl to api folder for ease of use commitbbcfb3fdb1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 11:33:09 2021 -0400 Randomize walking or standing on spawn in commit9e4bf6e130
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 11:29:18 2021 -0400 Move old set_yaw and add node on set_velocity commite53a193c4f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 11:25:55 2021 -0400 Fix get_velocity (mobs internal) commit14207dd96a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 11:23:52 2021 -0400 Smooth out mob movement set_velocity more commita0ed1a0b20
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 10:05:24 2021 -0400 Add automatic rotation lock commitba46e7fa42
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 09:28:58 2021 -0400 Remove old debug of colliding with objects commit61124905f3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 09:28:22 2021 -0400 Add in mob auto rotation (implementation 1) commit8b200c7352
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 14 19:38:14 2021 -0400 Add in basic movement rotation testing commit67259891a8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 14 18:01:29 2021 -0400 Remove unneeded comments commitd063db751c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 14 17:26:20 2021 -0400 Disable mcl_playerplus random check that moves players randomly commitd4db27f0e1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 14 17:25:39 2021 -0400 Update backup_code_api.lua commit755533beeb
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 14 11:50:22 2021 -0400 Disable literally everything in mobs api commit3f6312a631
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 20:24:46 2021 -0400 Make mobs magnetic collision more jello-y commitaa4d34c10e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 20:00:38 2021 -0400 Improve mob to mob collision commit1210bc463a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 19:44:24 2021 -0400 prevent mob collision detection shootout commited60266713
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 19:17:48 2021 -0400 Gut even more elements of the api commit220d30df5f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 19:13:29 2021 -0400 Completely gut do_states commit9758bbf2e7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 08:21:04 2021 -0400 Finish gutting mob api commitf29ad4b8b7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 08:20:11 2021 -0400 Reorganize more settings to the top of file commit54f5bee8a3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 08:08:29 2021 -0400 reorganize load settings commit02515f0778
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 08:07:32 2021 -0400 Move a large chunk of code to backup_code_api.lua commit3fc0184182
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 07:39:57 2021 -0400 Disable entire mob ai to work on vanilla walking commit6fff719322
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Mon Apr 12 08:47:07 2021 -0400 Localize minetest library commitadaf74fc5c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Mon Apr 12 08:13:11 2021 -0400 Remove spacing and delete old collision comments commita564009e4a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Mon Apr 12 08:11:55 2021 -0400 Change HORNY_TIMER to BREED_TIMER commit00759da39d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 11 18:29:32 2021 -0400 Unlimit mob ai commit9aafc28a20
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 11 14:47:56 2021 -0400 Fix mobs nil check during mob_step commit67c40885ef
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 11 14:21:19 2021 -0400 Fix mobs collision system only running during movement - major overhaul with ai disabled commit2456e3cd1e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 11 12:52:31 2021 -0400 Adjust math localizations in api.lua commit725dc731dd
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 11 11:58:33 2021 -0400 Adjust mob collision detection - this breaks a lot of things and will be fixed later commite15fd2f4b6
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 9 01:38:34 2021 -0400 Add lua locals into mcl_dungeons for performance commitc937b2a973
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 14:19:42 2021 -0400 test commit8c10fe4057
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 12:48:02 2021 -0400 Adjust spawning to be closer and more frequent commitbd7866d798
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 12:07:20 2021 -0400 Finish mob limiter commit9369c9cab8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 10:01:15 2021 -0400 Fix spawn timer reset debug commit28823298e1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 10:00:04 2021 -0400 Fix forgotten biome check commit9d48549ec5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 09:52:50 2021 -0400 Complete prototype of biome generated mobs commit518252679f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 08:42:57 2021 -0400 Fix a lot of things commitbb078b0c4c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 08:33:50 2021 -0400 Fix silverfish typo commitadab48ff0c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 08:29:16 2021 -0400 Readjust mobs internal settings to not cause insane memory usage commit47c59edb51
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 08:13:46 2021 -0400 Fix typo commit5ca30fa8ee
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 08:12:43 2021 -0400 Combine air and ground type spawning into ground commitaacb8fc7b9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 08:09:43 2021 -0400 Add in extra_mobs information commitf900b24b53
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 07:39:18 2021 -0400 Add in all biome information to mobs commit0ad833c046
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 06:57:24 2021 -0400 Add bats, chicken, and blaze spawn info commitf4a6bdc6b8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 06:48:25 2021 -0400 Make reference list copy-pastable commitbf4bf9a0cc
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 06:10:07 2021 -0400 Ignore default or void dimensions commit8e1e02d1fb
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 06:04:36 2021 -0400 Add biome list commitda045c207d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 02:07:15 2021 -0400 Refactor spawning into it's own file commit6ec66ef6f6
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 7 23:16:03 2021 -0400 Fix mobs colliding with other mobs/players commit6bd249547a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 7 23:07:04 2021 -0400 Fix mobs colliding with objects commitc4d030d111
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 1 23:48:00 2021 -0400 Fix item drop on laggy servers
707 lines
19 KiB
Lua
707 lines
19 KiB
Lua
--lua locals
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local get_node = minetest.get_node
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local get_item_group = minetest.get_item_group
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local get_node_light = minetest.get_node_light
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local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
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local get_biome_name = minetest.get_biome_name
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local get_objects_inside_radius = minetest.get_objects_inside_radius
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local math_random = math.random
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local math_floor = math.floor
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local max = math.max
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local vector_distance = vector.distance
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local vector_new = vector.new
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local vector_floor = vector.floor
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local table_copy = table.copy
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local table_remove = table.remove
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-- range for mob count
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local aoc_range = 48
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--do mobs spawn?
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local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
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--[[
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THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs
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underground:
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"FlowerForest_underground",
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"JungleEdge_underground",local spawning_position = spawning_position_list[math.random(1,#spawning_position_list)]
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"ColdTaiga_underground",
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"IcePlains_underground",
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"IcePlainsSpikes_underground",
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"MegaTaiga_underground",
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"Taiga_underground",
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"ExtremeHills+_underground",
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"JungleM_underground",
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"ExtremeHillsM_underground",
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"JungleEdgeM_underground",
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ocean:
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"RoofedForest_ocean",
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"JungleEdgeM_ocean",
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"BirchForestM_ocean",
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"BirchForest_ocean",
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"IcePlains_deep_ocean",
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"Jungle_deep_ocean",
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"Savanna_ocean",
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"MesaPlateauF_ocean",
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"ExtremeHillsM_deep_ocean",
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"Savanna_deep_ocean",
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"SunflowerPlains_ocean",
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"Swampland_deep_ocean",
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"Swampland_ocean",
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"MegaSpruceTaiga_deep_ocean",
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"ExtremeHillsM_ocean",
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"JungleEdgeM_deep_ocean",
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"SunflowerPlains_deep_ocean",
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"BirchForest_deep_ocean",
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"IcePlainsSpikes_ocean",
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"Mesa_ocean",
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"StoneBeach_ocean",
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"Plains_deep_ocean",
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"JungleEdge_deep_ocean",
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"SavannaM_deep_ocean",
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"Desert_deep_ocean",
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"Mesa_deep_ocean",
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"ColdTaiga_deep_ocean",
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"Plains_ocean",
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"MesaPlateauFM_ocean",
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"Forest_deep_ocean",
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"JungleM_deep_ocean",
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"FlowerForest_deep_ocean",
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"MushroomIsland_ocean",
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"MegaTaiga_ocean",
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"StoneBeach_deep_ocean",
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"IcePlainsSpikes_deep_ocean",
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"ColdTaiga_ocean",
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"SavannaM_ocean",
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"MesaPlateauF_deep_ocean",
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"MesaBryce_deep_ocean",
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"ExtremeHills+_deep_ocean",
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"ExtremeHills_ocean",
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"MushroomIsland_deep_ocean",
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"Forest_ocean",
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"MegaTaiga_deep_ocean",
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"JungleEdge_ocean",
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"MesaBryce_ocean",
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"MegaSpruceTaiga_ocean",
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"ExtremeHills+_ocean",
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"Jungle_ocean",
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"RoofedForest_deep_ocean",
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"IcePlains_ocean",
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"FlowerForest_ocean",
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"ExtremeHills_deep_ocean",
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"MesaPlateauFM_deep_ocean",
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"Desert_ocean",
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"Taiga_ocean",
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"BirchForestM_deep_ocean",
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"Taiga_deep_ocean",
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"JungleM_ocean",
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|
|
water or beach?
|
|
"MesaPlateauFM_sandlevel",
|
|
"MesaPlateauF_sandlevel",
|
|
"MesaBryce_sandlevel",
|
|
"Mesa_sandlevel",
|
|
|
|
beach:
|
|
"FlowerForest_beach",
|
|
"Forest_beach",
|
|
"StoneBeach",
|
|
"ColdTaiga_beach_water",
|
|
"Taiga_beach",
|
|
"Savanna_beach",
|
|
"Plains_beach",
|
|
"ExtremeHills_beach",
|
|
"ColdTaiga_beach",
|
|
"Swampland_shore",
|
|
"MushroomIslandShore",
|
|
"JungleM_shore",
|
|
"Jungle_shore",
|
|
|
|
dimension biome:
|
|
"Nether",
|
|
"End",
|
|
|
|
Overworld regular:
|
|
"Mesa",
|
|
"FlowerForest",
|
|
"Swampland",
|
|
"Taiga",
|
|
"ExtremeHills",
|
|
"Jungle",
|
|
"Savanna",
|
|
"BirchForest",
|
|
"MegaSpruceTaiga",
|
|
"MegaTaiga",
|
|
"ExtremeHills+",
|
|
"Forest",
|
|
"Plains",
|
|
"Desert",
|
|
"ColdTaiga",
|
|
"MushroomIsland",
|
|
"IcePlainsSpikes",
|
|
"SunflowerPlains",
|
|
"IcePlains",
|
|
"RoofedForest",
|
|
"ExtremeHills+_snowtop",
|
|
"MesaPlateauFM_grasstop",
|
|
"JungleEdgeM",
|
|
"ExtremeHillsM",
|
|
"JungleM",
|
|
"BirchForestM",
|
|
"MesaPlateauF",
|
|
"MesaPlateauFM",
|
|
"MesaPlateauF_grasstop",
|
|
"MesaBryce",
|
|
"JungleEdge",
|
|
"SavannaM",
|
|
]]--
|
|
|
|
|
|
|
|
-- count how many mobs are in an area
|
|
local count_mobs = function(pos)
|
|
local num = 0
|
|
for _,object in pairs(get_objects_inside_radius(pos, aoc_range)) do
|
|
if object and object:get_luaentity() and object:get_luaentity()._cmi_is_mob then
|
|
num = num + 1
|
|
end
|
|
end
|
|
return num
|
|
end
|
|
|
|
|
|
-- global functions
|
|
|
|
function mobs:spawn_abm_check(pos, node, name)
|
|
-- global function to add additional spawn checks
|
|
-- return true to stop spawning mob
|
|
end
|
|
|
|
|
|
--[[
|
|
Custom elements changed:
|
|
|
|
name:
|
|
the mobs name
|
|
|
|
dimension:
|
|
"overworld"
|
|
"nether"
|
|
"end"
|
|
|
|
types of spawning:
|
|
"water"
|
|
"ground"
|
|
"lava"
|
|
|
|
biomes: tells the spawner to allow certain mobs to spawn in certain biomes
|
|
{"this", "that", "grasslands", "whatever"}
|
|
|
|
|
|
what is aoc??? objects in area
|
|
|
|
WARNING: BIOME INTEGRATION NEEDED -> How to get biome through lua??
|
|
]]--
|
|
|
|
|
|
--this is where all of the spawning information is kept
|
|
local spawn_dictionary = {}
|
|
|
|
function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_light, max_light, interval, chance, aoc, min_height, max_height, day_toggle, on_spawn)
|
|
|
|
--print(dump(biomes))
|
|
|
|
-- Do mobs spawn at all?
|
|
if not mobs_spawn then
|
|
return
|
|
end
|
|
|
|
-- chance/spawn number override in minetest.conf for registered mob
|
|
local numbers = minetest.settings:get(name)
|
|
|
|
if numbers then
|
|
numbers = numbers:split(",")
|
|
chance = tonumber(numbers[1]) or chance
|
|
aoc = tonumber(numbers[2]) or aoc
|
|
|
|
if chance == 0 then
|
|
minetest.log("warning", string.format("[mobs] %s has spawning disabled", name))
|
|
return
|
|
end
|
|
|
|
minetest.log("action",
|
|
string.format("[mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc))
|
|
end
|
|
|
|
--[[
|
|
local spawn_action
|
|
spawn_action = function(pos, node, active_object_count, active_object_count_wider, name)
|
|
|
|
local orig_pos = table.copy(pos)
|
|
-- is mob actually registered?
|
|
if not mobs.spawning_mobs[name]
|
|
or not minetest.registered_entities[name] then
|
|
minetest.log("warning", "Mob spawn of "..name.." failed, unknown entity or mob is not registered for spawning!")
|
|
return
|
|
end
|
|
|
|
-- additional custom checks for spawning mob
|
|
if mobs:spawn_abm_check(pos, node, name) == true then
|
|
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, ABM check rejected!")
|
|
return
|
|
end
|
|
|
|
-- count nearby mobs in same spawn class
|
|
local entdef = minetest.registered_entities[name]
|
|
local spawn_class = entdef and entdef.spawn_class
|
|
if not spawn_class then
|
|
if entdef.type == "monster" then
|
|
spawn_class = "hostile"
|
|
else
|
|
spawn_class = "passive"
|
|
end
|
|
end
|
|
local in_class_cap = count_mobs(pos, "!"..spawn_class) < MOB_CAP[spawn_class]
|
|
-- do not spawn if too many of same mob in area
|
|
if active_object_count_wider >= max_per_block -- large-range mob cap
|
|
or (not in_class_cap) -- spawn class mob cap
|
|
or count_mobs(pos, name) >= aoc then -- per-mob mob cap
|
|
-- too many entities
|
|
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, too crowded!")
|
|
return
|
|
end
|
|
|
|
-- if toggle set to nil then ignore day/night check
|
|
if day_toggle ~= nil then
|
|
|
|
local tod = (minetest.get_timeofday() or 0) * 24000
|
|
|
|
if tod > 4500 and tod < 19500 then
|
|
-- daylight, but mob wants night
|
|
if day_toggle == false then
|
|
-- mob needs night
|
|
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, mob needs light!")
|
|
return
|
|
end
|
|
else
|
|
-- night time but mob wants day
|
|
if day_toggle == true then
|
|
-- mob needs day
|
|
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, mob needs daylight!")
|
|
return
|
|
end
|
|
end
|
|
end
|
|
|
|
-- spawn above node
|
|
pos.y = pos.y + 1
|
|
|
|
-- only spawn away from player
|
|
local objs = minetest.get_objects_inside_radius(pos, 24)
|
|
|
|
for n = 1, #objs do
|
|
|
|
if objs[n]:is_player() then
|
|
-- player too close
|
|
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, player too close!")
|
|
return
|
|
end
|
|
end
|
|
|
|
-- mobs cannot spawn in protected areas when enabled
|
|
if not spawn_protected
|
|
and minetest.is_protected(pos, "") then
|
|
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, position is protected!")
|
|
return
|
|
end
|
|
|
|
-- are we spawning within height limits?
|
|
if pos.y > max_height
|
|
or pos.y < min_height then
|
|
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, out of height limit!")
|
|
return
|
|
end
|
|
|
|
-- are light levels ok?
|
|
local light = minetest.get_node_light(pos)
|
|
if not light
|
|
or light > max_light
|
|
or light < min_light then
|
|
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, bad light!")
|
|
return
|
|
end
|
|
|
|
-- do we have enough space to spawn mob?
|
|
local ent = minetest.registered_entities[name]
|
|
local width_x = max(1, math.ceil(ent.collisionbox[4] - ent.collisionbox[1]))
|
|
local min_x, max_x
|
|
if width_x % 2 == 0 then
|
|
max_x = math.floor(width_x/2)
|
|
min_x = -(max_x-1)
|
|
else
|
|
max_x = math.floor(width_x/2)
|
|
min_x = -max_x
|
|
end
|
|
|
|
local width_z = max(1, math.ceil(ent.collisionbox[6] - ent.collisionbox[3]))
|
|
local min_z, max_z
|
|
if width_z % 2 == 0 then
|
|
max_z = math.floor(width_z/2)
|
|
min_z = -(max_z-1)
|
|
else
|
|
max_z = math.floor(width_z/2)
|
|
min_z = -max_z
|
|
end
|
|
|
|
local max_y = max(0, math.ceil(ent.collisionbox[5] - ent.collisionbox[2]) - 1)
|
|
|
|
for y = 0, max_y do
|
|
for x = min_x, max_x do
|
|
for z = min_z, max_z do
|
|
local pos2 = {x = pos.x+x, y = pos.y+y, z = pos.z+z}
|
|
if minetest.registered_nodes[node_ok(pos2).name].walkable == true then
|
|
-- inside block
|
|
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, too little space!")
|
|
if ent.spawn_small_alternative ~= nil and (not minetest.registered_nodes[node_ok(pos).name].walkable) then
|
|
minetest.log("info", "Trying to spawn smaller alternative mob: "..ent.spawn_small_alternative)
|
|
spawn_action(orig_pos, node, active_object_count, active_object_count_wider, ent.spawn_small_alternative)
|
|
end
|
|
return
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- tweak X/Y/Z spawn pos
|
|
if width_x % 2 == 0 then
|
|
pos.x = pos.x + 0.5
|
|
end
|
|
if width_z % 2 == 0 then
|
|
pos.z = pos.z + 0.5
|
|
end
|
|
pos.y = pos.y - 0.5
|
|
|
|
local mob = minetest.add_entity(pos, name)
|
|
minetest.log("action", "Mob spawned: "..name.." at "..minetest.pos_to_string(pos))
|
|
|
|
if on_spawn then
|
|
|
|
local ent = mob:get_luaentity()
|
|
|
|
on_spawn(ent, pos)
|
|
end
|
|
end
|
|
|
|
local function spawn_abm_action(pos, node, active_object_count, active_object_count_wider)
|
|
spawn_action(pos, node, active_object_count, active_object_count_wider, name)
|
|
end
|
|
]]--
|
|
|
|
local entdef = minetest.registered_entities[name]
|
|
local spawn_class
|
|
if entdef.type == "monster" then
|
|
spawn_class = "hostile"
|
|
else
|
|
spawn_class = "passive"
|
|
end
|
|
|
|
--load information into the spawn dictionary
|
|
local key = #spawn_dictionary + 1
|
|
spawn_dictionary[key] = {}
|
|
spawn_dictionary[key]["name"] = name
|
|
spawn_dictionary[key]["dimension"] = dimension
|
|
spawn_dictionary[key]["type_of_spawning"] = type_of_spawning
|
|
spawn_dictionary[key]["biomes"] = biomes
|
|
spawn_dictionary[key]["min_light"] = min_light
|
|
spawn_dictionary[key]["max_light"] = max_light
|
|
spawn_dictionary[key]["interval"] = interval
|
|
spawn_dictionary[key]["chance"] = chance
|
|
spawn_dictionary[key]["aoc"] = aoc
|
|
spawn_dictionary[key]["min_height"] = min_height
|
|
spawn_dictionary[key]["max_height"] = max_height
|
|
spawn_dictionary[key]["day_toggle"] = day_toggle
|
|
--spawn_dictionary[key]["on_spawn"] = spawn_abm_action
|
|
spawn_dictionary[key]["spawn_class"] = spawn_class
|
|
|
|
--[[
|
|
minetest.register_abm({
|
|
label = name .. " spawning",
|
|
nodenames = nodes,
|
|
neighbors = neighbors,
|
|
interval = interval,
|
|
chance = floor(max(1, chance * mobs_spawn_chance)),
|
|
catch_up = false,
|
|
action = spawn_abm_action,
|
|
})
|
|
]]--
|
|
end
|
|
|
|
-- compatibility with older mob registration
|
|
-- we're going to forget about this for now -j4i
|
|
--[[
|
|
function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, day_toggle)
|
|
|
|
mobs:spawn_specific(name, nodes, {"air"}, min_light, max_light, 30,
|
|
chance, active_object_count, -31000, max_height, day_toggle)
|
|
end
|
|
]]--
|
|
|
|
|
|
--Don't disable this yet-j4i
|
|
-- MarkBu's spawn function
|
|
|
|
function mobs:spawn(def)
|
|
--does nothing for now
|
|
--[[
|
|
local name = def.name
|
|
local nodes = def.nodes or {"group:soil", "group:stone"}
|
|
local neighbors = def.neighbors or {"air"}
|
|
local min_light = def.min_light or 0
|
|
local max_light = def.max_light or 15
|
|
local interval = def.interval or 30
|
|
local chance = def.chance or 5000
|
|
local active_object_count = def.active_object_count or 1
|
|
local min_height = def.min_height or -31000
|
|
local max_height = def.max_height or 31000
|
|
local day_toggle = def.day_toggle
|
|
local on_spawn = def.on_spawn
|
|
|
|
mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval,
|
|
chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
|
|
]]--
|
|
end
|
|
|
|
|
|
|
|
local axis
|
|
--inner and outer part of square donut radius
|
|
local inner = 15
|
|
local outer = 64
|
|
local int = {-1,1}
|
|
local position_calculation = function(pos)
|
|
|
|
pos = vector_floor(pos)
|
|
|
|
--this is used to determine the axis buffer from the player
|
|
axis = math_random(0,1)
|
|
|
|
--cast towards the direction
|
|
if axis == 0 then --x
|
|
pos.x = pos.x + math_random(inner,outer)*int[math_random(1,2)]
|
|
pos.z = pos.z + math_random(-outer,outer)
|
|
else --z
|
|
pos.z = pos.z + math_random(inner,outer)*int[math_random(1,2)]
|
|
pos.x = pos.x + math_random(-outer,outer)
|
|
end
|
|
return(pos)
|
|
end
|
|
|
|
--[[
|
|
local decypher_limits_dictionary = {
|
|
["overworld"] = {mcl_vars.mg_overworld_min,mcl_vars.mg_overworld_max},
|
|
["nether"] = {mcl_vars.mg_nether_min, mcl_vars.mg_nether_max},
|
|
["end"] = {mcl_vars.mg_end_min, mcl_vars.mg_end_max}
|
|
}
|
|
]]--
|
|
|
|
local function decypher_limits(posy)
|
|
--local min_max_table = decypher_limits_dictionary[dimension]
|
|
--return min_max_table[1],min_max_table[2]
|
|
posy = math_floor(posy)
|
|
return posy - 32, posy + 32
|
|
end
|
|
|
|
--a simple helper function for mob_spawn
|
|
local function biome_check(biome_list, biome_goal)
|
|
for _,data in ipairs(biome_list) do
|
|
if data == biome_goal then
|
|
return true
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
|
|
--todo mob limiting
|
|
--MAIN LOOP
|
|
|
|
if mobs_spawn then
|
|
local timer = 0
|
|
minetest.register_globalstep(function(dtime)
|
|
timer = timer + dtime
|
|
if timer >= 10 then
|
|
timer = 0
|
|
for _,player in pairs(minetest.get_connected_players()) do
|
|
-- after this line each "break" means "continue"
|
|
local do_mob_spawning = true
|
|
repeat
|
|
--don't need to get these variables more than once
|
|
--they happen in a single server step
|
|
|
|
local player_pos = player:get_pos()
|
|
local _,dimension = mcl_worlds.y_to_layer(player_pos.y)
|
|
|
|
if dimension == "void" or dimension == "default" then
|
|
break -- ignore void and unloaded area
|
|
end
|
|
|
|
local min,max = decypher_limits(player_pos.y)
|
|
|
|
for i = 1,math_random(1,4) do
|
|
-- after this line each "break" means "continue"
|
|
local do_mob_algorithm = true
|
|
repeat
|
|
|
|
local goal_pos = position_calculation(player_pos)
|
|
|
|
local spawning_position_list = find_nodes_in_area_under_air(vector_new(goal_pos.x,min,goal_pos.z), vector_new(goal_pos.x,max,goal_pos.z), {"group:solid", "group:water", "group:lava"})
|
|
|
|
--couldn't find node
|
|
if #spawning_position_list <= 0 then
|
|
break
|
|
end
|
|
|
|
local spawning_position = spawning_position_list[math_random(1,#spawning_position_list)]
|
|
|
|
--Prevent strange behavior --- this is commented out: /too close to player --fixed with inner circle
|
|
if not spawning_position then -- or vector_distance(player_pos, spawning_position) < 15
|
|
break
|
|
end
|
|
|
|
--hard code mob limit in area to 5 for now
|
|
if count_mobs(spawning_position) >= 5 then
|
|
break
|
|
end
|
|
|
|
local gotten_node = get_node(spawning_position).name
|
|
|
|
if not gotten_node or gotten_node == "air" then --skip air nodes
|
|
break
|
|
end
|
|
|
|
local gotten_biome = minetest.get_biome_data(spawning_position)
|
|
|
|
if not gotten_biome then
|
|
break --skip if in unloaded area
|
|
end
|
|
|
|
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
|
|
|
|
--add this so mobs don't spawn inside nodes
|
|
spawning_position.y = spawning_position.y + 1
|
|
|
|
--only need to poll for node light if everything else worked
|
|
local gotten_light = get_node_light(spawning_position)
|
|
|
|
local is_water = get_item_group(gotten_node, "water") ~= 0
|
|
local is_lava = get_item_group(gotten_node, "lava") ~= 0
|
|
|
|
local mob_def = nil
|
|
|
|
--create a disconnected clone of the spawn dictionary
|
|
--prevents memory leak
|
|
local mob_library_worker_table = table_copy(spawn_dictionary)
|
|
|
|
--grab mob that fits into the spawning location
|
|
--randomly grab a mob, don't exclude any possibilities
|
|
local repeat_mob_search = true
|
|
repeat
|
|
|
|
--do not infinite loop
|
|
if #mob_library_worker_table <= 0 then
|
|
--print("breaking infinite loop")
|
|
break
|
|
end
|
|
|
|
local skip = false
|
|
|
|
--use this for removing table elements of mobs that do not match
|
|
local temp_index = math_random(1,#mob_library_worker_table)
|
|
|
|
local temp_def = mob_library_worker_table[temp_index]
|
|
|
|
--skip if something ridiculous happens (nil mob def)
|
|
--something truly horrible has happened if skip gets
|
|
--activated at this point
|
|
if not temp_def then
|
|
skip = true
|
|
end
|
|
|
|
if not skip and (spawning_position.y < temp_def.min_height or spawning_position.y > temp_def.max_height) then
|
|
skip = true
|
|
end
|
|
|
|
--skip if not correct dimension
|
|
if not skip and (temp_def.dimension ~= dimension) then
|
|
skip = true
|
|
end
|
|
|
|
--skip if not in correct biome
|
|
if not skip and (not biome_check(temp_def.biomes, gotten_biome)) then
|
|
skip = true
|
|
end
|
|
|
|
--don't spawn if not in light limits
|
|
if not skip and (gotten_light < temp_def.min_light or gotten_light > temp_def.max_light) then
|
|
skip = true
|
|
end
|
|
|
|
--skip if not in correct spawning type
|
|
if not skip and (temp_def.type_of_spawning == "ground" and is_water) then
|
|
skip = true
|
|
end
|
|
|
|
if not skip and (temp_def.type_of_spawning == "ground" and is_lava) then
|
|
skip = true
|
|
end
|
|
|
|
--found a mob, exit out of loop
|
|
if not skip then
|
|
--minetest.log("warning", "found mob:"..temp_def.name)
|
|
--print("found mob:"..temp_def.name)
|
|
mob_def = table_copy(temp_def)
|
|
break
|
|
else
|
|
--minetest.log("warning", "deleting temp index "..temp_index)
|
|
--print("deleting temp index")
|
|
table_remove(mob_library_worker_table, temp_index)
|
|
end
|
|
|
|
until repeat_mob_search == false --this is needed to sort through mobs randomly
|
|
|
|
|
|
--catch if went through all mobs and something went horribly wrong
|
|
--could not find a valid mob to spawn that fits the environment
|
|
if not mob_def then
|
|
break
|
|
end
|
|
|
|
--adjust the position for water and lava mobs
|
|
if mob_def.type_of_spawning == "water" or mob_def.type_of_spawning == "lava" then
|
|
spawning_position.y = spawning_position.y - 1
|
|
end
|
|
|
|
--print("spawning: " .. mob_def.name)
|
|
|
|
--everything is correct, spawn mob
|
|
minetest.add_entity(spawning_position, mob_def.name)
|
|
|
|
break
|
|
until do_mob_algorithm == false --this is a safety catch
|
|
end
|
|
|
|
break
|
|
until do_mob_spawning == false --this is a performance catch
|
|
end
|
|
end
|
|
end)
|
|
end
|