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Combine air and ground type spawning into ground
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commit
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4 changed files with 14 additions and 7 deletions
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@ -227,7 +227,6 @@ dimension:
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"end"
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types of spawning:
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"air"
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"water"
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"ground"
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"lava"
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@ -438,15 +437,23 @@ function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_ligh
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--allow for new dimensions to be auto added
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--this will take extra time, a whole few nanoseconds
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--but will allow modularity
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if type_of_spawning == "air" then
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print("---------------------------- HERE")
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print(name)
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print("---------------------------- sdfkhjsadfhjklsfsehjkfsdhjk")
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end
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if not spawn_dictionary[dimension] then
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spawn_dictionary[dimension] = {}
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end
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print("----")
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print(name)
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for _,added_biome in pairs(biomes) do
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print(added_biome)
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--print(added_biome)
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end
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--[[
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local key = #spawn_dictionary[dimension] + 1
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@ -66,7 +66,7 @@ end
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-- Spawn on solid blocks at or below Sea level and the selected light level
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mobs:spawn_specific(
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"mobs_mc:bat",
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"overworld",
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"ground",
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"air",
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{
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"FlowerForest_underground",
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@ -78,7 +78,7 @@ mobs:register_mob("mobs_mc:ghast", {
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mobs:spawn_specific(
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"mobs_mc:ghast",
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"nether",
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"air",
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"ground",
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{
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"Nether"
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},
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@ -94,7 +94,7 @@ mobs:register_mob("mobs_mc:parrot", {
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mobs:spawn_specific(
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"mobs_mc:parrot",
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"overworld",
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"air",
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"ground",
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{
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"Jungle",
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"JungleEdgeM",
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