Fix mob_counter in mob spawning limiter

This commit is contained in:
jordan4ibanez 2021-04-22 00:27:35 -04:00
parent 7c1adeab45
commit edb1939649
1 changed files with 5 additions and 4 deletions

View File

@ -10,6 +10,7 @@ local max = math.max
local get_objects_inside_radius = minetest.get_objects_inside_radius
local vector_distance = vector.distance
local table_copy = table.copy
local table_remove = table.remove
local math_random = math.random
-- range for mob count
@ -162,7 +163,7 @@ local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
local count_mobs = function(pos)
local num = 0
for _,object in pairs(get_objects_inside_radius(pos, aoc_range)) do
if object and object:get_luaentity() and object.name and object._cmi_is_mob then
if object and object:get_luaentity() and object:get_luaentity()._cmi_is_mob then
num = num + 1
end
end
@ -569,8 +570,8 @@ if mobs_spawn then
break
end
--hard code mob limit in area to 10 for now
if count_mobs(spawning_position) >= 10 then
--hard code mob limit in area to 5 for now
if count_mobs(spawning_position) >= 5 then
break
end
@ -657,7 +658,7 @@ if mobs_spawn then
break
else
--print("deleting temp index")
table.remove(mob_library_worker_table, temp_index)
table_remove(mob_library_worker_table, temp_index)
end
until repeat_mob_search == false --this is needed to sort through mobs randomly