Make creepers even more dangerous

This commit is contained in:
jordan4ibanez 2021-04-21 10:20:31 -04:00
parent 576621169b
commit 486959515c
3 changed files with 9 additions and 2 deletions

View file

@ -346,6 +346,7 @@ function mobs:register_mob(name, def)
fire_damage_resistant = def.fire_damage_resistant or false,
ignited_by_sunlight = def.ignited_by_sunlight or false,
eye_height = def.eye_height or 1.5,
defuse_reach = def.defuse_reach or 4,
-- End of MCL2 extensions
on_spawn = def.on_spawn,

View file

@ -23,8 +23,13 @@ mobs.explode_attack_walk = function(self,dtime)
mobs.set_yaw_while_attacking(self)
local distance_from_attacking = vector_distance(self.object:get_pos(), self.attacking:get_pos())
--make mob walk up to player within 2 nodes distance then start exploding
if vector_distance(self.object:get_pos(), self.attacking:get_pos()) >= self.reach then
if distance_from_attacking >= self.reach and
--don't allow explosion to cancel unless out of the reach boundary
not (self.explosion_animation ~= nil and self.explosion_animation > 0 and distance_from_attacking <= self.defuse_reach) then
mobs.set_velocity(self, self.run_velocity)
mobs.set_mob_animation(self,"run")

View file

@ -48,7 +48,8 @@ mobs:register_mob("mobs_mc:creeper", {
explosion_radius = 4,
explosion_damage_radius = 6,
explosiontimer_reset_radius = 6,
reach = 3,
reach = 1.5,
defuse_reach = 4,
explosion_timer = 0.3,
allow_fuse_reset = true,
stop_to_explode = true,