Re-implement neutral mob switch

This commit is contained in:
jordan4ibanez 2021-04-23 18:34:20 -04:00
parent 13c321e8f2
commit 31ded5e40f
1 changed files with 15 additions and 0 deletions

View File

@ -64,6 +64,21 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
return
end
--neutral passive mobs switch to neutral hostile
if self.neutral then
--drop in variables for attacking (stops crash)
self.attacking = hitter
self.punch_timer = 0
self.hostile = true
--hostile_cooldown timer is initialized here
self.hostile_cooldown_timer = self.hostile_cooldown
--initialize the group attack (check for other mobs in area, make them neutral hostile)
if self.group_attack then
mobs.group_attack_initialization(self)
end
end
--turn skittish mobs away and RUN
if self.skittish then