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Adjust mob jumping default to account for higher gravity
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1 changed files with 1 additions and 1 deletions
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@ -60,7 +60,7 @@ mobs.jump = function(self, velocity)
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return
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end
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velocity = velocity or 5
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velocity = velocity or 8
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self.object:add_velocity(vector_new(0,velocity,0))
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end
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