Make mobs gravity equal to player's

This commit is contained in:
jordan4ibanez 2021-04-16 16:37:15 -04:00
parent fb9a55e562
commit 57b293de2b

View file

@ -58,6 +58,8 @@ local DEATH_DELAY = 0.5
local DEFAULT_FALL_SPEED = -10
local FLOP_HEIGHT = 5.0
local FLOP_HOR_SPEED = 1.5
local GRAVITY = minetest_settings:get("movement_gravity") + 9.81
local MOB_CAP = {}
MOB_CAP.hostile = 70
@ -308,6 +310,7 @@ function mobs:register_mob(name, def)
stand_timer = 0,
wandering = true,
current_animation = "",
gravity = GRAVITY,
--set_animation = mobs.set_animation,
--end j4i stuff
@ -322,7 +325,7 @@ function mobs:register_mob(name, def)
child = def.child or false,
texture_mods = {},
shoot_arrow = def.shoot_arrow,
sounds_child = def.sounds_child,
sounds_child = def.sounds_child,
explosion_strength = def.explosion_strength,
suffocation_timer = 0,
follow_velocity = def.follow_velocity or 2.4,
@ -349,7 +352,7 @@ function mobs:register_mob(name, def)
--on_detach_child = mob_detach_child,
on_activate = function(self, staticdata, dtime)
self.object:set_acceleration(vector_new(0,-9.81, 0))
self.object:set_acceleration(vector_new(0,-GRAVITY, 0))
return mobs.mob_activate(self, staticdata, def, dtime)
end,