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Break infinite loop if unable to find any mob to spawn
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1 changed files with 6 additions and 0 deletions
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@ -615,6 +615,12 @@ if mobs_spawn then
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local repeat_mob_search = true
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repeat
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--do not infinite loop
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if #mob_library_worker_table <= 0 then
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--print("breaking infinite loop")
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break
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end
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local skip = false
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--use this for removing table elements of mobs that do not match
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