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Make mobs run away slightly faster
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parent
3560bda4a5
commit
8dafac50a8
4 changed files with 5 additions and 2 deletions
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@ -29,6 +29,7 @@ mobs:register_mob("mobs_mc:chicken", {
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rotate = 270,
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makes_footstep_sound = true,
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walk_velocity = 1,
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run_velocity = 3,
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drops = {
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{name = mobs_mc.items.chicken_raw,
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chance = 1,
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@ -20,6 +20,7 @@ local cow_def = {
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visual_size = {x=2.8, y=2.8},
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makes_footstep_sound = true,
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walk_velocity = 1,
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run_velocity = 3,
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drops = {
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{name = mobs_mc.items.beef_raw,
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chance = 1,
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@ -44,7 +44,7 @@ local ocelot = {
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makes_footstep_sound = true,
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walk_chance = default_walk_chance,
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walk_velocity = 1,
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run_velocity = 3,
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run_velocity = 10,
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follow_velocity = 1,
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floats = 1,
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runaway = true,
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@ -58,7 +58,7 @@ local ocelot = {
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},
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animation = {
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speed_normal = 25,
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run_speed = 50,
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run_speed = 150,
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stand_start = 0,
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stand_end = 0,
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walk_start = 0,
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@ -73,6 +73,7 @@ mobs:register_mob("mobs_mc:sheep", {
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color = "unicolor_white",
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makes_footstep_sound = true,
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walk_velocity = 1,
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run_velocity = 3,
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drops = {
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{name = mobs_mc.items.mutton_raw,
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chance = 1,
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