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Implement neutral mob mechanics and partial implement of zombie pigmen
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parent
b0b1ec9436
commit
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5 changed files with 16 additions and 3 deletions
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@ -347,6 +347,7 @@ function mobs:register_mob(name, def)
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ignited_by_sunlight = def.ignited_by_sunlight or false,
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eye_height = def.eye_height or 1.5,
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defuse_reach = def.defuse_reach or 4,
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hostile_cooldown = def.hostile_cooldown or 15,
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-- End of MCL2 extensions
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on_spawn = def.on_spawn,
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@ -571,10 +571,11 @@ mobs.mob_step = function(self, dtime)
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return false
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end
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local attacking = nil
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if self.hostile then
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--true for line_of_sight is debug
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local attacking = mobs.detect_closest_player_within_radius(self,true,self.view_range,self.eye_height)
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attacking = mobs.detect_closest_player_within_radius(self,true,self.view_range,self.eye_height)
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--go get the closest player ROAR >:O
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if attacking then
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@ -599,6 +600,17 @@ mobs.mob_step = function(self, dtime)
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end
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end
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--count down hostile cooldown timer when no players in range
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if self.neutral and self.hostile and not attacking and self.hostile_cooldown_timer then
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self.hostile_cooldown_timer = self.hostile_cooldown_timer - dtime
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if self.hostile_cooldown_timer <= 0 then
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self.hostile = false
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self.hostile_cooldown_timer = 0
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end
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end
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--jump only (like slimes)
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if self.jump_only then
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@ -47,7 +47,7 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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if self.neutral then
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self.hostile = true
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--hostile_cooldown timer is initialized here
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self.hostile_cooldown_timer
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self.hostile_cooldown_timer = self.hostile_cooldown
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end
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@ -13,7 +13,6 @@ mobs:register_mob("mobs_mc:creeper", {
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type = "monster",
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spawn_class = "hostile",
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hostile = true,
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neutral = false,
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rotate = 270,
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hp_min = 20,
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hp_max = 20,
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@ -17,6 +17,7 @@ local pigman = {
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neutral = true,
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rotate = 270,
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spawn_class = "passive",
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hostile_cooldown = 15, --seconds
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hp_min = 20,
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hp_max = 20,
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xp_min = 6,
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