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commitcd47233798
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 22:02:20 2021 -0400 Fix rabbit rotation commit0f4628db09
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 20:48:42 2021 -0400 Bring mob spawning variable to the top of the spawning.lua file so it's easier to find commitddb33acf0d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 20:46:45 2021 -0400 Add in unused head code elements commite52aab45c0
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 20:23:46 2021 -0400 Implement no-op head operations for enderman commitac85230938
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 20:08:45 2021 -0400 Add in chicken head code with additional pitch modifier commitf57c4709ac
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 19:54:11 2021 -0400 Comment out code that causes mobs to glitch push players in mcl_playerplus commitb6c9a1c423
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 19:51:11 2021 -0400 Fix creeper head commita8152760b9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 19:44:15 2021 -0400 Integrate more switches into internal api elements of head code commit6a38198e97
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 18:24:10 2021 -0400 Add in swap_y_with_x and reverse_head_yaw to flesh out head code api element commitd28e81bc9f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 17:54:14 2021 -0400 Add in mobs look pitch commit5a2773ea1a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 17:48:41 2021 -0400 Add in basics of head code yaw commit555935ff3d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 16:43:23 2021 -0400 Implement basic fall damage commit7e3b69348e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 16:11:45 2021 -0400 Add secondary existence check after main logic has been executed to prevent future crashes commitc898e1e4db
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 15:59:00 2021 -0400 Update sheep.lua commit9b5c9dc8ae
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 04:31:48 2021 -0400 Make farmable mobs/food mobs a lot less rare commit5e6653ff65
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 04:19:02 2021 -0400 Implement mob cramming commit1616cb7538
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 04:09:35 2021 -0400 Fix nametags commita3ff108cd4
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 04:03:06 2021 -0400 Make mobs walk up stairs/slabs properly, yet not glitch out when jumping over solid nodes commitdf364eed28
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 01:45:35 2021 -0400 Implement basics of head movement and fix walking mobs flying away after floating commitbac191293b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 01:45:03 2021 -0400 Fix clientside guessing making floating go crazy client side commitb7c7c2627b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 01:44:46 2021 -0400 Fix parrots not drowning commit38c22f277d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 01:24:19 2021 -0400 Add pop sound when baby mob is born commitf83ccdb2ed
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 01:22:43 2021 -0400 Add in breeding and feeding baby mob sounds commit7733e05a12
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 01:14:48 2021 -0400 Add in random sounds/hurt/death sounds and stop mobs from reviving on server restart again commit0a380265c8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 00:16:54 2021 -0400 Fix dead-alive mobs and add in hurt/die sound commit8d3eff0c16
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 00:06:12 2021 -0400 Enable mob drowning commit56086bf02b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 23:33:46 2021 -0400 Fix villager commit079811984c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 23:29:56 2021 -0400 Make every mob besides spiders get slowed down by cobwebs like players commit7e8e63b0e3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 23:15:40 2021 -0400 If mob is in daylight and ignites_in_daylight = true, make mob burn commit49b01dca4f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 22:28:26 2021 -0400 Make mobs drop xp on death commit3d5cceab76
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 22:21:58 2021 -0400 Fix ghast strange behavior in the nether commita73e5b57c0
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 22:14:25 2021 -0400 Make pitch movement for fly/swim mobs more dynamic and make ghasts randomly fly around when attacking commitb401b50c04
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 21:15:42 2021 -0400 Give mobs 6 seconds of memory to prevent strange behavior when player hides behind something commit807fb6966d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 20:27:37 2021 -0400 Make spiders climb up walls, fix problems with mob following freaking out when under, fix spider collisionbox commit11b5684a90
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 20:05:14 2021 -0400 Remove wolf-dog shift click breeding, and implement better logic commit41bfaae370
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 20:02:59 2021 -0400 Allow putting chest on carpeted llama by owner, enable swapping carpets commit8c855f5b09
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 19:29:37 2021 -0400 Add in llama carpets commite0185a9311
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 18:43:17 2021 -0400 Fix pig logic issue commitc2cb15a47f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 18:36:22 2021 -0400 Fix horse breeding commit39f7d0cf3c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 18:18:53 2021 -0400 Update api.txt commit3e9bbca914
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 18:06:24 2021 -0400 Fix enderman crashing commit81713a342d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 00:38:50 2021 -0400 Allow tamed wolves to be shift click bred commita27e6731cd
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 00:29:30 2021 -0400 Make sheep breedable commitefce97c172
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 00:27:17 2021 -0400 Make llamas shift click breedable commit53c96cae2d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 00:26:45 2021 -0400 Make pigs shift click breedable commitdbe712bc17
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 00:23:33 2021 -0400 Make llama breedable commit0d4d85bac6
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 00:19:41 2021 -0400 Fix horse literally blinding you following you commit6f2e2ab4c5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 00:17:22 2021 -0400 Make chicken breedable commit3649e5f6f5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 00:17:09 2021 -0400 Make horse breedable commit2dab0773df
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 00:00:21 2021 -0400 Remove unused breedable api call commit0568c14a43
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 23:59:35 2021 -0400 Fix timer and make mooshroom breedable commit531253008a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 23:56:59 2021 -0400 Complete mob breeding, make cows breedable commit79cb6ddc49
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 22:35:35 2021 -0400 Fix lua locals in environment.lua commit6eb3eef215
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 22:34:40 2021 -0400 Fix typo in function commitc37a82d4a2
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 22:03:29 2021 -0400 Add comments commited9d629b99
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 21:59:42 2021 -0400 Add in mob following for cows commitfcfd6b9d19
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 21:14:23 2021 -0400 Set up basics for breeding mechanics commit5ee6cf6c9b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 19:49:35 2021 -0400 Implement mob despawner/mob limiter commit19c8dd1dd4
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 18:41:41 2021 -0400 Stop hostile mobs from falling through water when stunned commit31ded5e40f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 18:34:20 2021 -0400 Re-implement neutral mob switch commit13c321e8f2
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 18:03:01 2021 -0400 Re-enable mob spawning commitea6912c980
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 17:44:49 2021 -0400 Don't do knockback effect for mobs when hurt by a rider commit8dafac50a8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 17:37:20 2021 -0400 Make mobs run away slightly faster commit3560bda4a5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 17:29:23 2021 -0400 Remove unused code and variables from mob punch commit9720986c4d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 17:27:08 2021 -0400 Fix punching a mob breaking it's velocity commitdc7592528c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 17:23:00 2021 -0400 Add red tint hurt effect commit304cbed447
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 17:12:02 2021 -0400 Make mobs that should be skittish, skittish commitaf4c42fea7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 17:10:44 2021 -0400 Add skittish behavior (runaway from punch) and fix ocelot commit8daf197fb8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 16:52:07 2021 -0400 Fix iron golem rotation commitc138050e0b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 16:45:12 2021 -0400 Make iron golem neutral and protective, fix rotation commit36d5af1d15
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 16:35:16 2021 -0400 Stop dead mobs from getting in the way of fighting other mobs commit73b4d3c1d2
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 16:31:13 2021 -0400 stop projectile mobs from being completely disabled while stunned commiteb7ae5e10e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 16:28:30 2021 -0400 Fix random crash commitc831da2c02
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 16:22:34 2021 -0400 Fix mobs not making hit sound when hit by node commitd5a38fef58
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 16:19:37 2021 -0400 Add in new mob punched sounds commit8e7ce5a72a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 16:04:01 2021 -0400 Add in a visual for horse taming (hearts) commit189c0ad157
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 15:53:01 2021 -0400 Half finish horse (riding logic, etc) commitf64f8e31e3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 14:50:38 2021 -0400 Fix llama blaze and ghast projectile sprites commit58bee2a2dd
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 14:43:00 2021 -0400 Fix projectile tails clipping through sprite commit16cc7e37d2
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 14:34:59 2021 -0400 Randomize projectile cooldown timer commit8eb9ba12ce
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 14:33:40 2021 -0400 Fix crash when mob collides with nil entity commit5d59583583
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 14:10:12 2021 -0400 Massive overhaul to projectile mobs with custom projectile function, make llamas spit commitf6fa90096d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 13:35:30 2021 -0400 Fix enderman teleport attack commit4fb9e69e41
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 13:27:17 2021 -0400 Make enderman become hostile when stared at, freeze when attacking when stared at commit99f13f84b5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 13:13:23 2021 -0400 Half-fix enderman commitdd76b15c50
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 13:06:57 2021 -0400 Make ghasts not insta-kill commitb6f19699e9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 13:06:17 2021 -0400 Make enderdragon half work commit4efec1ef58
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 12:55:11 2021 -0400 Add in chicken slow falling commit0895666407
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 23:36:58 2021 -0400 Fix random crash with mixed mob ally data types commit408296140a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 23:30:32 2021 -0400 Fix and overhaul wolves commitaac1e19336
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 23:18:33 2021 -0400 Implement rotation locking when standing, fix rotation unlock/lock for fly/swim mobs commitfa059b5df2
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 22:59:03 2021 -0400 Fix ghast's eyeheight commit2e3e92e393
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 22:58:32 2021 -0400 Fix ghast's insane difficulty commit11bcf3aa34
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 22:51:13 2021 -0400 Add attributes to epCode commit2099be43ea
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 22:50:14 2021 -0400 Update to epCode's fixed version of ghast model commit5037ec3736
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 22:40:16 2021 -0400 Fix ghasts horrible collisionbox commit0a8fff6524
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 22:08:54 2021 -0400 Add in mob criticals when falling commitafdcada1fd
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 21:46:13 2021 -0400 Fix endermite commit5d876725c5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 21:45:00 2021 -0400 Fix bats commitef0d52a2df
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 21:41:54 2021 -0400 Update backup_code_api.lua commit8142f7e512
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 21:36:42 2021 -0400 Add in mob death commitebf27866ca
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 21:12:08 2021 -0400 Fix typo and error in animation.lua commit3fe8d2d3c5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 20:30:50 2021 -0400 Add file death_logic.lua commitb73ab976a1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 20:25:58 2021 -0400 Implement framework for mob death commit8530e6ee36
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 20:20:56 2021 -0400 Make mob punching time based commite1812b2cdb
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 20:12:02 2021 -0400 Reset pause timer to 0 commit991bba0a1d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 20:10:01 2021 -0400 Add comments into ai.lua commitf9a7144b65
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 20:07:30 2021 -0400 Implement ability to hurt mobs commit45790c0be0
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 19:12:02 2021 -0400 Re-enable mob punching (broken) commit31a791c33b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 18:20:58 2021 -0400 Undo debug.txt spam from mob spawning commitd0d128c1d8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 18:18:57 2021 -0400 Break infinite loop if unable to find any mob to spawn commitee905642c2
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 17:56:38 2021 -0400 Add temporary warning debug to spawning algorithm output commit2cef9e7cca
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 00:39:32 2021 -0400 Optimize mob spawning even further with additional lua locals commitedb1939649
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 00:27:35 2021 -0400 Fix mob_counter in mob spawning limiter commit7c1adeab45
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 00:20:57 2021 -0400 Hyper-optimize mob spawning commitfbe3ccc5c0
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 23:28:38 2021 -0400 Delete current state of things comment commit5e15af260b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 23:25:19 2021 -0400 Fix pig rotation commit6aa6364492
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 23:25:10 2021 -0400 Fix sheep rotation commit29305f548d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 15:08:35 2021 -0400 Overhaul arrow register, implement basic blaze, break parts of arrow register for now, remove fallback for detecting players commit08c90c34e8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 13:05:46 2021 -0400 Make parrots and squids work with tilt fly/swim commit91099c3be9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 13:01:14 2021 -0400 Fix auto-true statement for tilt fly/swim commit71c34823bc
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 12:56:36 2021 -0400 Make tilt flying/swimming dynamic commit20886f54bb
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 12:48:23 2021 -0400 Make shooty mobs jump commitebd995fbd2
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 12:45:02 2021 -0400 Simplify skeleton arrow damage calculation commitc9f71d66f5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 12:42:34 2021 -0400 Implement skeletons/strays commit99e808296b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 12:17:51 2021 -0400 Add missing skeleton/stray run animation commit74094938bb
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 12:10:29 2021 -0400 Fix crash with non-punch attack mobs in collision commit6bd279255c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 11:50:22 2021 -0400 Fully implement zombie pigmen commit964ce9ccf7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 11:42:01 2021 -0400 Temporarily disable spawn eggs from setting owner commit5062d56a5d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 11:00:02 2021 -0400 Implement neutral mob mechanics and partial implement of zombie pigmen commitb0b1ec9436
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 10:53:20 2021 -0400 Implement zombie pigmen and make them turn hostile when punched commitf1dc286442
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 10:23:51 2021 -0400 Dump mob_punch from backup_code_api.lua back into interaction.lua commitcc2a0ae52c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 10:21:11 2021 -0400 Complete charged creeper commit486959515c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 10:20:31 2021 -0400 Make creepers even more dangerous commit576621169b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 23:26:18 2021 -0400 Make creepers and zombies even harder commit2c87bd19f3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 23:14:53 2021 -0400 Overhaul zombie villager commit1ed3377559
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 23:11:18 2021 -0400 Add punch mobs knockback to players when hit commit8c9356a18c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 22:58:39 2021 -0400 Implement eye_height and viewing range for hostile mobs, along with making punchy mobs jump over nodes commita05ebd7cc2
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 22:44:34 2021 -0400 Add informative text art commit60ac3058ce
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 22:42:51 2021 -0400 Make zombies more difficult commit751c4c2d99
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 22:41:13 2021 -0400 Integrate mob punching into collision detection commit6b52b94516
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 22:30:34 2021 -0400 Start setting up hostile punch attack type commitd371d6fdc9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 22:04:54 2021 -0400 Adjust creeper explosion settings commitfabd4d64e6
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 21:35:19 2021 -0400 Slow down creeper type mobs explosion buildup commitbf367fffd0
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 21:34:18 2021 -0400 Add in sound_handling and make explosion type mobs make their attack sound before explosion animation commit0b763f54b5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 21:00:36 2021 -0400 Finish creeper movement ai and move jump_check into environment commitcd6f07537f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 20:43:45 2021 -0400 Make creepers even more deadly commit9678b556e1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 20:33:30 2021 -0400 Fix crashes when trying to collision detect a removed mob commitcdb840609d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 20:19:55 2021 -0400 Add in creeper basic prototype commit008d670ed9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 17:10:51 2021 -0400 Remove wandering from ai commit491ef6c8f8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 16:48:20 2021 -0400 Add in auto mob removal if something goes horribly wrong commit348df0fcec
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 16:46:10 2021 -0400 Rename detect_players_in_area to detect_closest_player_within_radius commitac08c6991c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 16:39:05 2021 -0400 Add in detect_players_in_area commit3d776138e9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 14:55:22 2021 -0400 Start implementing creeper ai commit85e531bf10
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 18 21:24:31 2021 -0400 Remove unneeded mobs:protect from code commit4d589dfb2a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 18 21:22:39 2021 -0400 Remove literally unneeded mobs:capture_mob commit39985aa558
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 18 21:22:21 2021 -0400 Up fallback max xp to 3 commit1920ddf915
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 18 21:02:03 2021 -0400 Change all enemy attack info to more workable and understandable attacks commit719bb2a3c9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 18:21:33 2021 -0400 Add in prototype jump-only mobs api commitdb87b8e0a3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 17:09:57 2021 -0400 fix chicken rotation commite2987245fd
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 17:00:34 2021 -0400 Balance out collision forces for mobs commit3cf263d292
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 16:23:38 2021 -0400 Add in dynamic pitch in flying/swimming mobs commit5ade34115c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 13:17:29 2021 -0400 Remove random state initialization in set_up.lua commitd9729fc865
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 13:13:45 2021 -0400 Fix parrot's rotation commit58d9670e77
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 13:11:39 2021 -0400 Remove collisionbox addition for y position for fly mobs commita20f272e08
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 13:05:53 2021 -0400 re-adjust logic gate for mobs floating in water and lava commit0794bc5437
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 13:04:55 2021 -0400 Make flying mobs float in water and lava commit8783912938
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 12:48:57 2021 -0400 Add in mobs api swimming animation commitf2e909ab8d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 12:41:14 2021 -0400 Add in fly logic gate commit07841c8963
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 12:38:48 2021 -0400 Swap name of quick_rotate_45 to quick_rotate commit240d6ea211
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 12:37:04 2021 -0400 Add note about quick_rotate_45 actually rotating 11.25 degrees commite8148f81ab
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 12:36:19 2021 -0400 Make underwater mobs try to continuously swim around with quick_rotate_45 commit061602d9d4
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 12:28:07 2021 -0400 Overhaul separation of swimming and flying for ease of use with writing mobs api commit5365dec19a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 12:01:27 2021 -0400 Adjust "flying" vector checks for mobs commitdda7839d8c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 21:43:02 2021 -0400 Add in prototype swimming commitf1141aed9f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 21:08:54 2021 -0400 Make mobs flop when outside of flying node commit84ca7681fc
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 20:47:16 2021 -0400 Make squids fly in water flowing and water source commit52c3db041e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 20:32:05 2021 -0400 Add in fly state prep for mobs commit6db4511dd5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 20:06:55 2021 -0400 Add notes commit15ea9c1c71
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 19:59:20 2021 -0400 Implement self walking velocity for walking state commit9d6d042ee3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 19:37:01 2021 -0400 Fix formatting in ai.lua commitce7f4918b0
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 19:35:19 2021 -0400 Re-organize comments commit05d06a4c8f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 18:36:23 2021 -0400 Add comment to state_execution commitc761db86c7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 18:29:42 2021 -0400 re-arrange mob logic for random wandering commited456ecb47
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 18:17:51 2021 -0400 Make mobs not fear cliffs if fear_height is 0 commit8ca5f221ec
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 18:13:54 2021 -0400 clean up ai.lua commitcadd53c103
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 16:39:03 2021 -0400 Adjust mob jumping default to account for higher gravity commit57b293de2b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 16:37:15 2021 -0400 Make mobs gravity equal to player's commitfb9a55e562
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 15:55:11 2021 -0400 Make jump_check more modular and allow mobs to turn if at a wall commita6a54b3414
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 15:49:03 2021 -0400 Make mobs not jump if against a wall commit6c5393427f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 15:39:39 2021 -0400 Smooth out mob cliff check and check if falling before cliff check commit2486ffef11
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 15:30:44 2021 -0400 Make wandering mobs avoid cliffs commitadc683c6a7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 14:19:22 2021 -0400 Clear mob animation on activate commitd0695e7929
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 13:58:08 2021 -0400 Fix mob animation "memory leak" commit024cf46307
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 11:52:29 2021 -0400 Adjust spacing in animation.lua commitf38492bcb0
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 11:50:29 2021 -0400 Re-implement animation check gate for mobs commita934a59f3b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 11:50:13 2021 -0400 Implement mob random walk directions commit94ca7e8b89
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 11:31:18 2021 -0400 Add in state switch and state execution for mobs commit626c30de6d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 11:30:55 2021 -0400 Create todo.txt commitc2bac87a6d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 21:46:33 2021 -0400 Update set_up.lua commit375d683d08
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 16:18:42 2021 -0400 Fix forgotten localization in collision.lua commit246bdf9707
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 15:55:10 2021 -0400 Implement basic mob walking animation test commitd07d0ae31c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 15:34:07 2021 -0400 Make mobs jump properly commit6cb6d714c9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 15:04:55 2021 -0400 Reorganize all mob sections into multiple files commit5155d12d05
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 14:09:54 2021 -0400 Reformat mobs_mcl to api folder for ease of use commitbbcfb3fdb1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 11:33:09 2021 -0400 Randomize walking or standing on spawn in commit9e4bf6e130
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 11:29:18 2021 -0400 Move old set_yaw and add node on set_velocity commite53a193c4f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 11:25:55 2021 -0400 Fix get_velocity (mobs internal) commit14207dd96a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 11:23:52 2021 -0400 Smooth out mob movement set_velocity more commita0ed1a0b20
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 10:05:24 2021 -0400 Add automatic rotation lock commitba46e7fa42
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 09:28:58 2021 -0400 Remove old debug of colliding with objects commit61124905f3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 09:28:22 2021 -0400 Add in mob auto rotation (implementation 1) commit8b200c7352
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 14 19:38:14 2021 -0400 Add in basic movement rotation testing commit67259891a8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 14 18:01:29 2021 -0400 Remove unneeded comments commitd063db751c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 14 17:26:20 2021 -0400 Disable mcl_playerplus random check that moves players randomly commitd4db27f0e1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 14 17:25:39 2021 -0400 Update backup_code_api.lua commit755533beeb
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 14 11:50:22 2021 -0400 Disable literally everything in mobs api commit3f6312a631
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 20:24:46 2021 -0400 Make mobs magnetic collision more jello-y commitaa4d34c10e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 20:00:38 2021 -0400 Improve mob to mob collision commit1210bc463a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 19:44:24 2021 -0400 prevent mob collision detection shootout commited60266713
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 19:17:48 2021 -0400 Gut even more elements of the api commit220d30df5f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 19:13:29 2021 -0400 Completely gut do_states commit9758bbf2e7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 08:21:04 2021 -0400 Finish gutting mob api commitf29ad4b8b7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 08:20:11 2021 -0400 Reorganize more settings to the top of file commit54f5bee8a3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 08:08:29 2021 -0400 reorganize load settings commit02515f0778
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 08:07:32 2021 -0400 Move a large chunk of code to backup_code_api.lua commit3fc0184182
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 07:39:57 2021 -0400 Disable entire mob ai to work on vanilla walking commit6fff719322
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Mon Apr 12 08:47:07 2021 -0400 Localize minetest library commitadaf74fc5c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Mon Apr 12 08:13:11 2021 -0400 Remove spacing and delete old collision comments commita564009e4a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Mon Apr 12 08:11:55 2021 -0400 Change HORNY_TIMER to BREED_TIMER commit00759da39d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 11 18:29:32 2021 -0400 Unlimit mob ai commit9aafc28a20
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 11 14:47:56 2021 -0400 Fix mobs nil check during mob_step commit67c40885ef
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 11 14:21:19 2021 -0400 Fix mobs collision system only running during movement - major overhaul with ai disabled commit2456e3cd1e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 11 12:52:31 2021 -0400 Adjust math localizations in api.lua commit725dc731dd
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 11 11:58:33 2021 -0400 Adjust mob collision detection - this breaks a lot of things and will be fixed later commite15fd2f4b6
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 9 01:38:34 2021 -0400 Add lua locals into mcl_dungeons for performance commitc937b2a973
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 14:19:42 2021 -0400 test commit8c10fe4057
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 12:48:02 2021 -0400 Adjust spawning to be closer and more frequent commitbd7866d798
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 12:07:20 2021 -0400 Finish mob limiter commit9369c9cab8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 10:01:15 2021 -0400 Fix spawn timer reset debug commit28823298e1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 10:00:04 2021 -0400 Fix forgotten biome check commit9d48549ec5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 09:52:50 2021 -0400 Complete prototype of biome generated mobs commit518252679f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 08:42:57 2021 -0400 Fix a lot of things commitbb078b0c4c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 08:33:50 2021 -0400 Fix silverfish typo commitadab48ff0c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 08:29:16 2021 -0400 Readjust mobs internal settings to not cause insane memory usage commit47c59edb51
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 08:13:46 2021 -0400 Fix typo commit5ca30fa8ee
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 08:12:43 2021 -0400 Combine air and ground type spawning into ground commitaacb8fc7b9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 08:09:43 2021 -0400 Add in extra_mobs information commitf900b24b53
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 07:39:18 2021 -0400 Add in all biome information to mobs commit0ad833c046
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 06:57:24 2021 -0400 Add bats, chicken, and blaze spawn info commitf4a6bdc6b8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 06:48:25 2021 -0400 Make reference list copy-pastable commitbf4bf9a0cc
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 06:10:07 2021 -0400 Ignore default or void dimensions commit8e1e02d1fb
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 06:04:36 2021 -0400 Add biome list commitda045c207d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 02:07:15 2021 -0400 Refactor spawning into it's own file commit6ec66ef6f6
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 7 23:16:03 2021 -0400 Fix mobs colliding with other mobs/players commit6bd249547a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 7 23:07:04 2021 -0400 Fix mobs colliding with objects commitc4d030d111
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 1 23:48:00 2021 -0400 Fix item drop on laggy servers
627 lines
16 KiB
Lua
627 lines
16 KiB
Lua
--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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local S = minetest.get_translator("mobs_mc")
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--###################
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--################### HORSE
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--###################
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-- Return overlay texture for horse/donkey/mule, e.g. chest, saddle or horse armor
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local horse_extra_texture = function(horse)
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local base = horse._naked_texture
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local saddle = horse._saddle
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local chest = horse._chest
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local armor = horse._horse_armor
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local textures = {}
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if armor and minetest.get_item_group(armor, "horse_armor") > 0 then
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textures[2] = base .. "^" .. minetest.registered_items[armor]._horse_overlay_image
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else
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textures[2] = base
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end
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if saddle then
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textures[3] = base
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else
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textures[3] = "blank.png"
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end
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if chest then
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textures[1] = base
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else
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textures[1] = "blank.png"
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end
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return textures
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end
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-- Helper functions to determine equipment rules
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local can_equip_horse_armor = function(entity_id)
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return entity_id == "mobs_mc:horse" or entity_id == "mobs_mc:skeleton_horse" or entity_id == "mobs_mc:zombie_horse"
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end
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local can_equip_chest = function(entity_id)
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return entity_id == "mobs_mc:mule" or entity_id == "mobs_mc:donkey"
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end
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local can_breed = function(entity_id)
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return entity_id == "mobs_mc:horse" or "mobs_mc:mule" or entity_id == "mobs_mc:donkey"
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end
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--[[ Generate all possible horse textures.
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Horse textures are a combination of a base texture and an optional marking overlay. ]]
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-- The base horse textures (fur) (fur)
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local horse_base = {
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"mobs_mc_horse_brown.png",
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"mobs_mc_horse_darkbrown.png",
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"mobs_mc_horse_white.png",
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"mobs_mc_horse_gray.png",
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"mobs_mc_horse_black.png",
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"mobs_mc_horse_chestnut.png",
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"mobs_mc_horse_creamy.png",
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}
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-- Horse marking texture overlay, to be appended to the base texture string
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local horse_markings = {
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"", -- no markings
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"mobs_mc_horse_markings_whitedots.png", -- snowflake appaloosa
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"mobs_mc_horse_markings_blackdots.png", -- sooty
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"mobs_mc_horse_markings_whitefield.png", -- paint
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"mobs_mc_horse_markings_white.png", -- stockings and blaze
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}
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local horse_textures = {}
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for b=1, #horse_base do
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for m=1, #horse_markings do
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local fur = horse_base[b]
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if horse_markings[m] ~= "" then
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fur = fur .. "^" .. horse_markings[m]
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end
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table.insert(horse_textures, {
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"blank.png", -- chest
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fur, -- base texture + markings and optional armor
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"blank.png", -- saddle
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})
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end
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end
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-- Horse
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local horse = {
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description = S("Horse"),
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type = "animal",
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spawn_class = "passive",
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visual = "mesh",
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mesh = "mobs_mc_horse.b3d",
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rotate = 270,
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walk_velocity = 1,
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run_velocity = 8,
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skittish = true,
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visual_size = {x=3.0, y=3.0},
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collisionbox = {-0.69825, -0.01, -0.69825, 0.69825, 1.59, 0.69825},
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animation = {
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stand_speed = 25,
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stand_start = 0,
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stand_end = 0,
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walk_speed = 25,
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walk_start = 0,
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walk_end = 40,
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run_speed = 120,
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run_start = 0,
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run_end = 40,
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},
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textures = horse_textures,
|
|
sounds = {
|
|
random = "mobs_mc_horse_random",
|
|
-- TODO: Separate damage sound
|
|
damage = "mobs_mc_horse_death",
|
|
death = "mobs_mc_horse_death",
|
|
eat = "mobs_mc_animal_eat_generic",
|
|
distance = 16,
|
|
},
|
|
fear_height = 4,
|
|
fly = false,
|
|
walk_chance = 60,
|
|
view_range = 16,
|
|
follow = "mcl_farming:wheat_item",
|
|
follow_distance = 3,
|
|
passive = true,
|
|
hp_min = 15,
|
|
hp_max = 30,
|
|
xp_min = 1,
|
|
xp_max = 3,
|
|
floats = 1,
|
|
makes_footstep_sound = true,
|
|
jump = true,
|
|
jump_height = 5.75, -- can clear 2.5 blocks
|
|
drops = {
|
|
{name = mobs_mc.items.leather,
|
|
chance = 1,
|
|
min = 0,
|
|
max = 2,
|
|
looting = "common",},
|
|
},
|
|
|
|
do_custom = function(self, dtime)
|
|
|
|
-- set needed values if not already present
|
|
if not self._regentimer then
|
|
self._regentimer = 0
|
|
end
|
|
if not self.v2 then
|
|
self.v2 = 0
|
|
self.max_speed_forward = 7
|
|
self.max_speed_reverse = 2
|
|
self.accel = 6
|
|
self.terrain_type = 3
|
|
self.driver_attach_at = {x = 0, y = 4.17, z = -1.75}
|
|
self.driver_eye_offset = {x = 0, y = 3, z = 0}
|
|
self.driver_scale = {x = 1/self.visual_size.x, y = 1/self.visual_size.y}
|
|
end
|
|
|
|
-- Slowly regenerate health
|
|
self._regentimer = self._regentimer + dtime
|
|
if self._regentimer >= 4 then
|
|
if self.health < self.hp_max then
|
|
self.health = self.health + 1
|
|
end
|
|
self._regentimer = 0
|
|
end
|
|
|
|
-- Some weird human is riding. Buck them off?
|
|
if self.driver and not self.tamed and self.buck_off_time <= 0 then
|
|
if math.random() < 0.2 then
|
|
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
|
|
-- TODO bucking animation
|
|
else
|
|
-- Nah, can't be bothered. Think about it again in one second
|
|
self.buck_off_time = 20
|
|
end
|
|
end
|
|
|
|
-- Tick the timer for trying to buck the player off
|
|
if self.buck_off_time then
|
|
if self.driver then
|
|
self.buck_off_time = self.buck_off_time - 1
|
|
else
|
|
-- Player isn't riding anymore so no need to count
|
|
self.buck_off_time = nil
|
|
end
|
|
end
|
|
|
|
-- if driver present and horse has a saddle allow control of horse
|
|
if self.driver and self._saddle then
|
|
|
|
mobs.drive(self, "run", "stand", false, dtime)
|
|
|
|
return false -- skip rest of mob functions
|
|
end
|
|
|
|
return true
|
|
end,
|
|
|
|
on_die = function(self, pos)
|
|
|
|
-- drop saddle when horse is killed while riding
|
|
if self._saddle then
|
|
minetest.add_item(pos, mobs_mc.items.saddle)
|
|
end
|
|
-- also detach from horse properly
|
|
if self.driver then
|
|
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
|
|
end
|
|
|
|
end,
|
|
|
|
on_rightclick = function(self, clicker)
|
|
|
|
-- make sure player is clicking
|
|
if not clicker or not clicker:is_player() then
|
|
return
|
|
end
|
|
|
|
local item = clicker:get_wielded_item()
|
|
local iname = item:get_name()
|
|
local heal = 0
|
|
|
|
--sneak click to breed the horse/feed it
|
|
if self.owner and self.owner == clicker:get_player_name() then
|
|
--attempt to enter breed state
|
|
if mobs.enter_breed_state(self,clicker) then
|
|
return
|
|
end
|
|
end
|
|
|
|
--don't do any other logic with the baby
|
|
--make baby grow faster
|
|
if self.baby then
|
|
mobs.make_baby_grow_faster(self,clicker)
|
|
return
|
|
end
|
|
|
|
-- Taming
|
|
self.temper = self.temper or (math.random(1,100))
|
|
|
|
if not self.tamed then
|
|
local temper_increase = 0
|
|
|
|
-- Feeding, intentionally not using mobs:feed_tame because horse taming is
|
|
-- different and more complicated
|
|
if (iname == mobs_mc.items.sugar) then
|
|
temper_increase = 3
|
|
elseif (iname == mobs_mc.items.wheat) then
|
|
temper_increase = 3
|
|
elseif (iname == mobs_mc.items.apple) then
|
|
temper_increase = 3
|
|
elseif (iname == mobs_mc.items.golden_carrot) then
|
|
temper_increase = 5
|
|
elseif (iname == mobs_mc.items.golden_apple) then
|
|
temper_increase = 10
|
|
-- Trying to ride
|
|
elseif not self.driver then
|
|
self.object:set_properties({stepheight = 1.1})
|
|
mobs.attach(self, clicker)
|
|
self.buck_off_time = 40 -- TODO how long does it take in minecraft?
|
|
if self.temper > 100 then
|
|
self.tamed = true -- NOTE taming can only be finished by riding the horse
|
|
mobs.tamed_effect(self)
|
|
if not self.owner or self.owner == "" then
|
|
self.owner = clicker:get_player_name()
|
|
end
|
|
end
|
|
temper_increase = 5
|
|
|
|
-- Clicking on the horse while riding ==> unmount
|
|
elseif self.driver and self.driver == clicker then
|
|
mobs.detach(clicker, {x = 1, y = 0, z = 1})
|
|
end
|
|
|
|
-- If nothing happened temper_increase = 0 and addition does nothing
|
|
self.temper = self.temper + temper_increase
|
|
|
|
--give the player some kind of idea
|
|
--of what's happening with the horse's temper
|
|
if self.temper <= 100 then
|
|
mobs.feed_effect(self)
|
|
else
|
|
mobs.tamed_effect(self)
|
|
end
|
|
|
|
return
|
|
end
|
|
|
|
if can_breed(self.name) then
|
|
-- Breed horse with golden apple or golden carrot
|
|
if (iname == mobs_mc.items.golden_apple) then
|
|
heal = 10
|
|
elseif (iname == mobs_mc.items.golden_carrot) then
|
|
heal = 4
|
|
end
|
|
if heal > 0 and mobs:feed_tame(self, clicker, heal, true, false) then
|
|
return
|
|
end
|
|
end
|
|
-- Feed with anything else
|
|
-- TODO heal amounts don't work
|
|
if (iname == mobs_mc.items.sugar) then
|
|
heal = 1
|
|
elseif (iname == mobs_mc.items.wheat) then
|
|
heal = 2
|
|
elseif (iname == mobs_mc.items.apple) then
|
|
heal = 3
|
|
elseif (iname == mobs_mc.items.hay_bale) then
|
|
heal = 20
|
|
end
|
|
if heal > 0 and mobs:feed_tame(self, clicker, heal, false, false) then
|
|
return
|
|
end
|
|
|
|
-- Make sure tamed horse is mature and being clicked by owner only
|
|
if self.tamed and not self.child and self.owner == clicker:get_player_name() then
|
|
|
|
local inv = clicker:get_inventory()
|
|
|
|
-- detatch player already riding horse
|
|
if self.driver and clicker == self.driver then
|
|
|
|
mobs.detach(clicker, {x = 1, y = 0, z = 1})
|
|
|
|
-- Put on saddle if tamed
|
|
elseif not self.driver and not self._saddle
|
|
and iname == mobs_mc.items.saddle then
|
|
|
|
-- Put on saddle and take saddle from player's inventory
|
|
local w = clicker:get_wielded_item()
|
|
self._saddle = true
|
|
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
|
w:take_item()
|
|
clicker:set_wielded_item(w)
|
|
end
|
|
|
|
-- Update texture
|
|
if not self._naked_texture then
|
|
-- Base horse texture without chest or saddle
|
|
self._naked_texture = self.base_texture[2]
|
|
end
|
|
local tex = horse_extra_texture(self)
|
|
self.base_texture = tex
|
|
self.object:set_properties({textures = self.base_texture})
|
|
minetest.sound_play({name = "mcl_armor_equip_leather"}, {gain=0.5, max_hear_distance=12, pos=self.object:get_pos()}, true)
|
|
|
|
-- Put on horse armor if tamed
|
|
elseif can_equip_horse_armor(self.name) and not self.driver and not self._horse_armor
|
|
and minetest.get_item_group(iname, "horse_armor") > 0 then
|
|
|
|
|
|
-- Put on armor and take armor from player's inventory
|
|
local armor = minetest.get_item_group(iname, "horse_armor")
|
|
self._horse_armor = iname
|
|
local w = clicker:get_wielded_item()
|
|
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
|
w:take_item()
|
|
clicker:set_wielded_item(w)
|
|
end
|
|
|
|
-- Set horse armor strength
|
|
self.armor = armor
|
|
local agroups = self.object:get_armor_groups()
|
|
agroups.fleshy = self.armor
|
|
self.object:set_armor_groups(agroups)
|
|
|
|
-- Update texture
|
|
if not self._naked_texture then
|
|
-- Base horse texture without chest or saddle
|
|
self._naked_texture = self.base_texture[2]
|
|
end
|
|
local tex = horse_extra_texture(self)
|
|
self.base_texture = tex
|
|
self.object:set_properties({textures = self.base_texture})
|
|
local def = w:get_definition()
|
|
if def.sounds and def.sounds._mcl_armor_equip then
|
|
minetest.sound_play({name = def.sounds._mcl_armor_equip}, {gain=0.5, max_hear_distance=12, pos=self.object:get_pos()}, true)
|
|
end
|
|
|
|
-- Mount horse
|
|
elseif not self.driver and self._saddle then
|
|
|
|
self.object:set_properties({stepheight = 1.1})
|
|
mobs.attach(self, clicker)
|
|
|
|
end
|
|
end
|
|
end,
|
|
|
|
on_breed = function(parent1, parent2)
|
|
local pos = parent1.object:get_pos()
|
|
local child = mobs:spawn_child(pos, parent1.name)
|
|
if child then
|
|
local ent_c = child:get_luaentity()
|
|
local p = math.random(1, 2)
|
|
local child_texture
|
|
-- Randomly pick one of the parents for the child texture
|
|
if p == 1 then
|
|
if parent1._naked_texture then
|
|
child_texture = parent1._naked_texture
|
|
else
|
|
child_texture = parent1.base_texture[2]
|
|
end
|
|
else
|
|
if parent2._naked_texture then
|
|
child_texture = parent2._naked_texture
|
|
else
|
|
child_texture = parent2.base_texture[2]
|
|
end
|
|
end
|
|
local splt = string.split(child_texture, "^")
|
|
if #splt >= 2 then
|
|
-- Randomly mutate base texture (fur) and markings
|
|
-- with chance of 1/9 each
|
|
local base = splt[1]
|
|
local markings = splt[2]
|
|
local mutate_base = math.random(1, 9)
|
|
local mutate_markings = math.random(1, 9)
|
|
if mutate_base == 1 then
|
|
local b = math.random(1, #horse_base)
|
|
base = horse_base[b]
|
|
end
|
|
if mutate_markings == 1 then
|
|
local m = math.random(1, #horse_markings)
|
|
markings = horse_markings[m]
|
|
end
|
|
child_texture = base
|
|
if markings ~= "" then
|
|
child_texture = child_texture .. "^" .. markings
|
|
end
|
|
end
|
|
ent_c.base_texture = { "blank.png", child_texture, "blank.png" }
|
|
ent_c._naked_texture = child_texture
|
|
|
|
child:set_properties({textures = ent_c.base_texture})
|
|
return false
|
|
end
|
|
end,
|
|
}
|
|
|
|
mobs:register_mob("mobs_mc:horse", horse)
|
|
|
|
-- Skeleton horse
|
|
local skeleton_horse = table.copy(horse)
|
|
skeleton_horse.description = S("Skeleton Horse")
|
|
skeleton_horse.breath_max = -1
|
|
skeleton_horse.armor = {undead = 100, fleshy = 100}
|
|
skeleton_horse.textures = {{"blank.png", "mobs_mc_horse_skeleton.png", "blank.png"}}
|
|
skeleton_horse.drops = {
|
|
{name = mobs_mc.items.bone,
|
|
chance = 1,
|
|
min = 0,
|
|
max = 2,},
|
|
}
|
|
skeleton_horse.sounds = {
|
|
random = "mobs_mc_skeleton_random",
|
|
death = "mobs_mc_skeleton_death",
|
|
damage = "mobs_mc_skeleton_hurt",
|
|
eat = "mobs_mc_animal_eat_generic",
|
|
base_pitch = 0.95,
|
|
distance = 16,
|
|
}
|
|
skeleton_horse.harmed_by_heal = true
|
|
mobs:register_mob("mobs_mc:skeleton_horse", skeleton_horse)
|
|
|
|
-- Zombie horse
|
|
local zombie_horse = table.copy(horse)
|
|
zombie_horse.description = S("Zombie Horse")
|
|
zombie_horse.breath_max = -1
|
|
zombie_horse.armor = {undead = 100, fleshy = 100}
|
|
zombie_horse.textures = {{"blank.png", "mobs_mc_horse_zombie.png", "blank.png"}}
|
|
zombie_horse.drops = {
|
|
{name = mobs_mc.items.rotten_flesh,
|
|
chance = 1,
|
|
min = 0,
|
|
max = 2,},
|
|
}
|
|
zombie_horse.sounds = {
|
|
random = "mobs_mc_horse_random",
|
|
-- TODO: Separate damage sound
|
|
damage = "mobs_mc_horse_death",
|
|
death = "mobs_mc_horse_death",
|
|
eat = "mobs_mc_animal_eat_generic",
|
|
base_pitch = 0.5,
|
|
distance = 16,
|
|
}
|
|
zombie_horse.harmed_by_heal = true
|
|
mobs:register_mob("mobs_mc:zombie_horse", zombie_horse)
|
|
|
|
-- Donkey
|
|
local d = 0.86 -- donkey scale
|
|
local donkey = table.copy(horse)
|
|
donkey.description = S("Donkey")
|
|
donkey.textures = {{"blank.png", "mobs_mc_donkey.png", "blank.png"}}
|
|
donkey.animation = {
|
|
speed_normal = 25,
|
|
stand_start = 0, stand_end = 0,
|
|
walk_start = 0, walk_end = 40,
|
|
}
|
|
donkey.sounds = {
|
|
random = "mobs_mc_donkey_random",
|
|
damage = "mobs_mc_donkey_hurt",
|
|
death = "mobs_mc_donkey_death",
|
|
eat = "mobs_mc_animal_eat_generic",
|
|
distance = 16,
|
|
}
|
|
donkey.visual_size = { x=horse.visual_size.x*d, y=horse.visual_size.y*d }
|
|
donkey.collisionbox = {
|
|
horse.collisionbox[1] * d,
|
|
horse.collisionbox[2] * d,
|
|
horse.collisionbox[3] * d,
|
|
horse.collisionbox[4] * d,
|
|
horse.collisionbox[5] * d,
|
|
horse.collisionbox[6] * d,
|
|
}
|
|
donkey.jump = true
|
|
donkey.jump_height = 3.75 -- can clear 1 block height
|
|
|
|
mobs:register_mob("mobs_mc:donkey", donkey)
|
|
|
|
-- Mule
|
|
local m = 0.94
|
|
local mule = table.copy(donkey)
|
|
mule.description = S("Mule")
|
|
mule.textures = {{"blank.png", "mobs_mc_mule.png", "blank.png"}}
|
|
mule.visual_size = { x=horse.visual_size.x*m, y=horse.visual_size.y*m }
|
|
mule.sounds = table.copy(donkey.sounds)
|
|
mule.sounds.base_pitch = 1.15
|
|
mule.collisionbox = {
|
|
horse.collisionbox[1] * m,
|
|
horse.collisionbox[2] * m,
|
|
horse.collisionbox[3] * m,
|
|
horse.collisionbox[4] * m,
|
|
horse.collisionbox[5] * m,
|
|
horse.collisionbox[6] * m,
|
|
}
|
|
mobs:register_mob("mobs_mc:mule", mule)
|
|
|
|
--===========================
|
|
--Spawn Function
|
|
mobs:spawn_specific(
|
|
"mobs_mc:horse",
|
|
"overworld",
|
|
"ground",
|
|
{
|
|
"FlowerForest_beach",
|
|
"Forest_beach",
|
|
"StoneBeach",
|
|
"ColdTaiga_beach_water",
|
|
"Taiga_beach",
|
|
"Savanna_beach",
|
|
"Plains_beach",
|
|
"ExtremeHills_beach",
|
|
"ColdTaiga_beach",
|
|
"Swampland_shore",
|
|
"JungleM_shore",
|
|
"Jungle_shore",
|
|
"MesaPlateauFM_sandlevel",
|
|
"MesaPlateauF_sandlevel",
|
|
"MesaBryce_sandlevel",
|
|
"Mesa_sandlevel",
|
|
"Mesa",
|
|
"FlowerForest",
|
|
"Swampland",
|
|
"Taiga",
|
|
"ExtremeHills",
|
|
"Jungle",
|
|
"Savanna",
|
|
"BirchForest",
|
|
"MegaSpruceTaiga",
|
|
"MegaTaiga",
|
|
"ExtremeHills+",
|
|
"Forest",
|
|
"Plains",
|
|
"Desert",
|
|
"ColdTaiga",
|
|
"IcePlainsSpikes",
|
|
"SunflowerPlains",
|
|
"IcePlains",
|
|
"RoofedForest",
|
|
"ExtremeHills+_snowtop",
|
|
"MesaPlateauFM_grasstop",
|
|
"JungleEdgeM",
|
|
"ExtremeHillsM",
|
|
"JungleM",
|
|
"BirchForestM",
|
|
"MesaPlateauF",
|
|
"MesaPlateauFM",
|
|
"MesaPlateauF_grasstop",
|
|
"MesaBryce",
|
|
"JungleEdge",
|
|
"SavannaM",
|
|
},
|
|
0,
|
|
minetest.LIGHT_MAX+1,
|
|
30,
|
|
15000,
|
|
4,
|
|
mobs_mc.spawn_height.water+3,
|
|
mobs_mc.spawn_height.overworld_max)
|
|
|
|
|
|
mobs:spawn_specific(
|
|
"mobs_mc:donkey",
|
|
"overworld",
|
|
"ground",
|
|
{
|
|
"Mesa",
|
|
"MesaPlateauFM_grasstop",
|
|
"MesaPlateauF",
|
|
"MesaPlateauFM",
|
|
"MesaPlateauF_grasstop",
|
|
"MesaBryce",
|
|
},
|
|
0,
|
|
minetest.LIGHT_MAX+1,
|
|
30,
|
|
15000,
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|
4,
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|
mobs_mc.spawn_height.water+3,
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mobs_mc.spawn_height.overworld_max)
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|
|
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-- spawn eggs
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mobs:register_egg("mobs_mc:horse", S("Horse"), "mobs_mc_spawn_icon_horse.png", 0)
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mobs:register_egg("mobs_mc:skeleton_horse", S("Skeleton Horse"), "mobs_mc_spawn_icon_horse_skeleton.png", 0)
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|
--mobs:register_egg("mobs_mc:zombie_horse", S("Zombie Horse"), "mobs_mc_spawn_icon_horse_zombie.png", 0)
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mobs:register_egg("mobs_mc:donkey", S("Donkey"), "mobs_mc_spawn_icon_donkey.png", 0)
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|
mobs:register_egg("mobs_mc:mule", S("Mule"), "mobs_mc_spawn_icon_mule.png", 0)
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