VoxeLibre/mods/ENTITIES/mobs_mc/villager.lua
kay27 a6ac6f5c76 Merge NEW MOBS by @jordan4ibanez from mineclone5 branch
commit cd47233798
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 22:02:20 2021 -0400

    Fix rabbit rotation

commit 0f4628db09
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 20:48:42 2021 -0400

    Bring mob spawning variable to the top of the spawning.lua file so it's easier to find

commit ddb33acf0d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 20:46:45 2021 -0400

    Add in unused head code elements

commit e52aab45c0
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 20:23:46 2021 -0400

    Implement no-op head operations for enderman

commit ac85230938
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 20:08:45 2021 -0400

    Add in chicken head code with additional pitch modifier

commit f57c4709ac
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 19:54:11 2021 -0400

    Comment out code that causes mobs to glitch push players in mcl_playerplus

commit b6c9a1c423
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 19:51:11 2021 -0400

    Fix creeper head

commit a8152760b9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 19:44:15 2021 -0400

    Integrate more switches into internal api elements of head code

commit 6a38198e97
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 18:24:10 2021 -0400

    Add in swap_y_with_x and reverse_head_yaw to flesh out head code api element

commit d28e81bc9f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 17:54:14 2021 -0400

    Add in mobs look pitch

commit 5a2773ea1a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 17:48:41 2021 -0400

    Add in basics of head code yaw

commit 555935ff3d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 16:43:23 2021 -0400

    Implement basic fall damage

commit 7e3b69348e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 16:11:45 2021 -0400

    Add secondary existence check after main logic has been executed to prevent future crashes

commit c898e1e4db
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 15:59:00 2021 -0400

    Update sheep.lua

commit 9b5c9dc8ae
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 04:31:48 2021 -0400

    Make farmable mobs/food mobs a lot less rare

commit 5e6653ff65
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 04:19:02 2021 -0400

    Implement mob cramming

commit 1616cb7538
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 04:09:35 2021 -0400

    Fix nametags

commit a3ff108cd4
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 04:03:06 2021 -0400

    Make mobs walk up stairs/slabs properly, yet not glitch out when jumping over solid nodes

commit df364eed28
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 01:45:35 2021 -0400

    Implement basics of head movement and fix walking mobs flying away after floating

commit bac191293b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 01:45:03 2021 -0400

    Fix clientside guessing making floating go crazy client side

commit b7c7c2627b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 01:44:46 2021 -0400

    Fix parrots not drowning

commit 38c22f277d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 01:24:19 2021 -0400

    Add pop sound when baby mob is born

commit f83ccdb2ed
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 01:22:43 2021 -0400

    Add in breeding and feeding baby mob sounds

commit 7733e05a12
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 01:14:48 2021 -0400

    Add in random sounds/hurt/death sounds and stop mobs from reviving on server restart again

commit 0a380265c8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 00:16:54 2021 -0400

    Fix dead-alive mobs and add in hurt/die sound

commit 8d3eff0c16
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 00:06:12 2021 -0400

    Enable mob drowning

commit 56086bf02b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 23:33:46 2021 -0400

    Fix villager

commit 079811984c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 23:29:56 2021 -0400

    Make every mob besides spiders get slowed down by cobwebs like players

commit 7e8e63b0e3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 23:15:40 2021 -0400

    If mob is in daylight and ignites_in_daylight = true, make mob burn

commit 49b01dca4f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 22:28:26 2021 -0400

    Make mobs drop xp on death

commit 3d5cceab76
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 22:21:58 2021 -0400

    Fix ghast strange behavior in the nether

commit a73e5b57c0
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 22:14:25 2021 -0400

    Make pitch movement for fly/swim mobs more dynamic and make ghasts randomly fly around when attacking

commit b401b50c04
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 21:15:42 2021 -0400

    Give mobs 6 seconds of memory to prevent strange behavior when player hides behind something

commit 807fb6966d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 20:27:37 2021 -0400

    Make spiders climb up walls, fix problems with mob following freaking out when under, fix spider collisionbox

commit 11b5684a90
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 20:05:14 2021 -0400

    Remove wolf-dog shift click breeding, and implement better logic

commit 41bfaae370
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 20:02:59 2021 -0400

    Allow putting chest on carpeted llama by owner, enable swapping carpets

commit 8c855f5b09
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 19:29:37 2021 -0400

    Add in llama carpets

commit e0185a9311
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 18:43:17 2021 -0400

    Fix pig logic issue

commit c2cb15a47f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 18:36:22 2021 -0400

    Fix horse breeding

commit 39f7d0cf3c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 18:18:53 2021 -0400

    Update api.txt

commit 3e9bbca914
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 18:06:24 2021 -0400

    Fix enderman crashing

commit 81713a342d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 00:38:50 2021 -0400

    Allow tamed wolves to be shift click bred

commit a27e6731cd
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 00:29:30 2021 -0400

    Make sheep breedable

commit efce97c172
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 00:27:17 2021 -0400

    Make llamas shift click breedable

commit 53c96cae2d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 00:26:45 2021 -0400

    Make pigs shift click breedable

commit dbe712bc17
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 00:23:33 2021 -0400

    Make llama breedable

commit 0d4d85bac6
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 00:19:41 2021 -0400

    Fix horse literally blinding you following you

commit 6f2e2ab4c5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 00:17:22 2021 -0400

    Make chicken breedable

commit 3649e5f6f5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 00:17:09 2021 -0400

    Make horse breedable

commit 2dab0773df
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 00:00:21 2021 -0400

    Remove unused breedable api call

commit 0568c14a43
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 23:59:35 2021 -0400

    Fix timer and make mooshroom breedable

commit 531253008a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 23:56:59 2021 -0400

    Complete mob breeding, make cows breedable

commit 79cb6ddc49
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 22:35:35 2021 -0400

    Fix lua locals in environment.lua

commit 6eb3eef215
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 22:34:40 2021 -0400

    Fix typo in function

commit c37a82d4a2
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 22:03:29 2021 -0400

    Add comments

commit ed9d629b99
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 21:59:42 2021 -0400

    Add in mob following for cows

commit fcfd6b9d19
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 21:14:23 2021 -0400

    Set up basics for breeding mechanics

commit 5ee6cf6c9b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 19:49:35 2021 -0400

    Implement mob despawner/mob limiter

commit 19c8dd1dd4
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 18:41:41 2021 -0400

    Stop hostile mobs from falling through water when stunned

commit 31ded5e40f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 18:34:20 2021 -0400

    Re-implement neutral mob switch

commit 13c321e8f2
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 18:03:01 2021 -0400

    Re-enable mob spawning

commit ea6912c980
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 17:44:49 2021 -0400

    Don't do knockback effect for mobs when hurt by a rider

commit 8dafac50a8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 17:37:20 2021 -0400

    Make mobs run away slightly faster

commit 3560bda4a5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 17:29:23 2021 -0400

    Remove unused code and variables from mob punch

commit 9720986c4d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 17:27:08 2021 -0400

    Fix punching a mob breaking it's velocity

commit dc7592528c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 17:23:00 2021 -0400

    Add red tint hurt effect

commit 304cbed447
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 17:12:02 2021 -0400

    Make mobs that should be skittish, skittish

commit af4c42fea7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 17:10:44 2021 -0400

    Add skittish behavior (runaway from punch) and fix ocelot

commit 8daf197fb8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 16:52:07 2021 -0400

    Fix iron golem rotation

commit c138050e0b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 16:45:12 2021 -0400

    Make iron golem neutral and protective, fix rotation

commit 36d5af1d15
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 16:35:16 2021 -0400

    Stop dead mobs from getting in the way of fighting other mobs

commit 73b4d3c1d2
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 16:31:13 2021 -0400

    stop projectile mobs from being completely disabled while stunned

commit eb7ae5e10e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 16:28:30 2021 -0400

    Fix random crash

commit c831da2c02
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 16:22:34 2021 -0400

    Fix mobs not making hit sound when hit by node

commit d5a38fef58
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 16:19:37 2021 -0400

    Add in new mob punched sounds

commit 8e7ce5a72a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 16:04:01 2021 -0400

    Add in a visual for horse taming (hearts)

commit 189c0ad157
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 15:53:01 2021 -0400

    Half finish horse (riding logic, etc)

commit f64f8e31e3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 14:50:38 2021 -0400

    Fix llama blaze and ghast projectile sprites

commit 58bee2a2dd
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 14:43:00 2021 -0400

    Fix projectile tails clipping through sprite

commit 16cc7e37d2
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 14:34:59 2021 -0400

    Randomize projectile cooldown timer

commit 8eb9ba12ce
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 14:33:40 2021 -0400

    Fix crash when mob collides with nil entity

commit 5d59583583
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 14:10:12 2021 -0400

    Massive overhaul to projectile mobs with custom projectile function, make llamas spit

commit f6fa90096d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 13:35:30 2021 -0400

    Fix enderman teleport attack

commit 4fb9e69e41
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 13:27:17 2021 -0400

    Make enderman become hostile when stared at, freeze when attacking when stared at

commit 99f13f84b5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 13:13:23 2021 -0400

    Half-fix enderman

commit dd76b15c50
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 13:06:57 2021 -0400

    Make ghasts not insta-kill

commit b6f19699e9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 13:06:17 2021 -0400

    Make enderdragon half work

commit 4efec1ef58
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 12:55:11 2021 -0400

    Add in chicken slow falling

commit 0895666407
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 23:36:58 2021 -0400

    Fix random crash with mixed mob ally data types

commit 408296140a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 23:30:32 2021 -0400

    Fix and overhaul wolves

commit aac1e19336
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 23:18:33 2021 -0400

    Implement rotation locking when standing, fix rotation unlock/lock for fly/swim mobs

commit fa059b5df2
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 22:59:03 2021 -0400

    Fix ghast's eyeheight

commit 2e3e92e393
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 22:58:32 2021 -0400

    Fix ghast's insane difficulty

commit 11bcf3aa34
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 22:51:13 2021 -0400

    Add attributes to epCode

commit 2099be43ea
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 22:50:14 2021 -0400

    Update to epCode's fixed version of ghast model

commit 5037ec3736
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 22:40:16 2021 -0400

    Fix ghasts horrible collisionbox

commit 0a8fff6524
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 22:08:54 2021 -0400

    Add in mob criticals when falling

commit afdcada1fd
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 21:46:13 2021 -0400

    Fix endermite

commit 5d876725c5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 21:45:00 2021 -0400

    Fix bats

commit ef0d52a2df
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 21:41:54 2021 -0400

    Update backup_code_api.lua

commit 8142f7e512
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 21:36:42 2021 -0400

    Add in mob death

commit ebf27866ca
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 21:12:08 2021 -0400

    Fix typo and error in animation.lua

commit 3fe8d2d3c5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 20:30:50 2021 -0400

    Add file death_logic.lua

commit b73ab976a1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 20:25:58 2021 -0400

    Implement framework for mob death

commit 8530e6ee36
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 20:20:56 2021 -0400

    Make mob punching time based

commit e1812b2cdb
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 20:12:02 2021 -0400

    Reset pause timer to 0

commit 991bba0a1d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 20:10:01 2021 -0400

    Add comments into ai.lua

commit f9a7144b65
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 20:07:30 2021 -0400

    Implement ability to hurt mobs

commit 45790c0be0
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 19:12:02 2021 -0400

    Re-enable mob punching (broken)

commit 31a791c33b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 18:20:58 2021 -0400

    Undo debug.txt spam from mob spawning

commit d0d128c1d8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 18:18:57 2021 -0400

    Break infinite loop if unable to find any mob to spawn

commit ee905642c2
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 17:56:38 2021 -0400

    Add temporary warning debug to spawning algorithm output

commit 2cef9e7cca
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 00:39:32 2021 -0400

    Optimize mob spawning even further with additional lua locals

commit edb1939649
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 00:27:35 2021 -0400

    Fix mob_counter in mob spawning limiter

commit 7c1adeab45
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 00:20:57 2021 -0400

    Hyper-optimize mob spawning

commit fbe3ccc5c0
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 23:28:38 2021 -0400

    Delete current state of things comment

commit 5e15af260b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 23:25:19 2021 -0400

    Fix pig rotation

commit 6aa6364492
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 23:25:10 2021 -0400

    Fix sheep rotation

commit 29305f548d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 15:08:35 2021 -0400

    Overhaul arrow register, implement basic blaze, break parts of arrow register for now, remove fallback for detecting players

commit 08c90c34e8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 13:05:46 2021 -0400

    Make parrots and squids work with tilt fly/swim

commit 91099c3be9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 13:01:14 2021 -0400

    Fix auto-true statement for tilt fly/swim

commit 71c34823bc
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 12:56:36 2021 -0400

    Make tilt flying/swimming dynamic

commit 20886f54bb
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 12:48:23 2021 -0400

    Make shooty mobs jump

commit ebd995fbd2
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 12:45:02 2021 -0400

    Simplify skeleton arrow damage calculation

commit c9f71d66f5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 12:42:34 2021 -0400

    Implement skeletons/strays

commit 99e808296b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 12:17:51 2021 -0400

    Add missing skeleton/stray run animation

commit 74094938bb
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 12:10:29 2021 -0400

    Fix crash with non-punch attack mobs in collision

commit 6bd279255c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 11:50:22 2021 -0400

    Fully implement zombie pigmen

commit 964ce9ccf7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 11:42:01 2021 -0400

    Temporarily disable spawn eggs from setting owner

commit 5062d56a5d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 11:00:02 2021 -0400

    Implement neutral mob mechanics and partial implement of zombie pigmen

commit b0b1ec9436
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 10:53:20 2021 -0400

    Implement zombie pigmen and make them turn hostile when punched

commit f1dc286442
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 10:23:51 2021 -0400

    Dump mob_punch from backup_code_api.lua back into interaction.lua

commit cc2a0ae52c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 10:21:11 2021 -0400

    Complete charged creeper

commit 486959515c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 10:20:31 2021 -0400

    Make creepers even more dangerous

commit 576621169b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 23:26:18 2021 -0400

    Make creepers and zombies even harder

commit 2c87bd19f3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 23:14:53 2021 -0400

    Overhaul zombie villager

commit 1ed3377559
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 23:11:18 2021 -0400

    Add punch mobs knockback to players when hit

commit 8c9356a18c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 22:58:39 2021 -0400

    Implement eye_height and viewing range for hostile mobs, along with making punchy mobs jump over nodes

commit a05ebd7cc2
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 22:44:34 2021 -0400

    Add informative text art

commit 60ac3058ce
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 22:42:51 2021 -0400

    Make zombies more difficult

commit 751c4c2d99
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 22:41:13 2021 -0400

    Integrate mob punching into collision detection

commit 6b52b94516
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 22:30:34 2021 -0400

    Start setting up hostile punch attack type

commit d371d6fdc9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 22:04:54 2021 -0400

    Adjust creeper explosion settings

commit fabd4d64e6
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 21:35:19 2021 -0400

    Slow down creeper type mobs explosion buildup

commit bf367fffd0
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 21:34:18 2021 -0400

    Add in sound_handling and make explosion type mobs make their attack sound before explosion animation

commit 0b763f54b5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 21:00:36 2021 -0400

    Finish creeper movement ai and move jump_check into environment

commit cd6f07537f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 20:43:45 2021 -0400

    Make creepers even more deadly

commit 9678b556e1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 20:33:30 2021 -0400

    Fix crashes when trying to collision detect a removed mob

commit cdb840609d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 20:19:55 2021 -0400

    Add in creeper basic prototype

commit 008d670ed9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 17:10:51 2021 -0400

    Remove wandering from ai

commit 491ef6c8f8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 16:48:20 2021 -0400

    Add in auto mob removal if something goes horribly wrong

commit 348df0fcec
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 16:46:10 2021 -0400

    Rename detect_players_in_area to detect_closest_player_within_radius

commit ac08c6991c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 16:39:05 2021 -0400

    Add in detect_players_in_area

commit 3d776138e9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 14:55:22 2021 -0400

    Start implementing creeper ai

commit 85e531bf10
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 18 21:24:31 2021 -0400

    Remove unneeded mobs:protect from code

commit 4d589dfb2a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 18 21:22:39 2021 -0400

    Remove literally unneeded mobs:capture_mob

commit 39985aa558
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 18 21:22:21 2021 -0400

    Up fallback max xp to 3

commit 1920ddf915
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 18 21:02:03 2021 -0400

    Change all enemy attack info to more workable and understandable attacks

commit 719bb2a3c9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 18:21:33 2021 -0400

    Add in prototype jump-only mobs api

commit db87b8e0a3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 17:09:57 2021 -0400

    fix chicken rotation

commit e2987245fd
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 17:00:34 2021 -0400

    Balance out collision forces for mobs

commit 3cf263d292
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 16:23:38 2021 -0400

    Add in dynamic pitch in flying/swimming mobs

commit 5ade34115c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 13:17:29 2021 -0400

    Remove random state initialization in set_up.lua

commit d9729fc865
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 13:13:45 2021 -0400

    Fix parrot's rotation

commit 58d9670e77
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 13:11:39 2021 -0400

    Remove collisionbox addition for y position for fly mobs

commit a20f272e08
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 13:05:53 2021 -0400

    re-adjust logic gate for mobs floating in water and lava

commit 0794bc5437
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 13:04:55 2021 -0400

    Make flying mobs float in water and lava

commit 8783912938
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 12:48:57 2021 -0400

    Add in mobs api swimming animation

commit f2e909ab8d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 12:41:14 2021 -0400

    Add in fly logic gate

commit 07841c8963
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 12:38:48 2021 -0400

    Swap name of quick_rotate_45 to quick_rotate

commit 240d6ea211
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 12:37:04 2021 -0400

    Add note about quick_rotate_45 actually rotating 11.25 degrees

commit e8148f81ab
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 12:36:19 2021 -0400

    Make underwater mobs try to continuously swim around with quick_rotate_45

commit 061602d9d4
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 12:28:07 2021 -0400

    Overhaul separation of swimming and flying for ease of use with writing mobs api

commit 5365dec19a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 12:01:27 2021 -0400

    Adjust "flying" vector checks for mobs

commit dda7839d8c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 21:43:02 2021 -0400

    Add in prototype swimming

commit f1141aed9f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 21:08:54 2021 -0400

    Make mobs flop when outside of flying node

commit 84ca7681fc
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 20:47:16 2021 -0400

    Make squids fly in water flowing and water source

commit 52c3db041e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 20:32:05 2021 -0400

    Add in fly state prep for mobs

commit 6db4511dd5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 20:06:55 2021 -0400

    Add notes

commit 15ea9c1c71
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 19:59:20 2021 -0400

    Implement self walking velocity for walking state

commit 9d6d042ee3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 19:37:01 2021 -0400

    Fix formatting in ai.lua

commit ce7f4918b0
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 19:35:19 2021 -0400

    Re-organize comments

commit 05d06a4c8f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 18:36:23 2021 -0400

    Add comment to state_execution

commit c761db86c7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 18:29:42 2021 -0400

    re-arrange mob logic for random wandering

commit ed456ecb47
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 18:17:51 2021 -0400

    Make mobs not fear cliffs if fear_height is 0

commit 8ca5f221ec
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 18:13:54 2021 -0400

    clean up ai.lua

commit cadd53c103
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 16:39:03 2021 -0400

    Adjust mob jumping default to account for higher gravity

commit 57b293de2b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 16:37:15 2021 -0400

    Make mobs gravity equal to player's

commit fb9a55e562
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 15:55:11 2021 -0400

    Make jump_check more modular and allow mobs to turn if at a wall

commit a6a54b3414
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 15:49:03 2021 -0400

    Make mobs not jump if against a wall

commit 6c5393427f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 15:39:39 2021 -0400

    Smooth out mob cliff check and check if falling before cliff check

commit 2486ffef11
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 15:30:44 2021 -0400

    Make wandering mobs avoid cliffs

commit adc683c6a7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 14:19:22 2021 -0400

    Clear mob animation on activate

commit d0695e7929
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 13:58:08 2021 -0400

    Fix mob animation "memory leak"

commit 024cf46307
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 11:52:29 2021 -0400

    Adjust spacing in animation.lua

commit f38492bcb0
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 11:50:29 2021 -0400

    Re-implement animation check gate for mobs

commit a934a59f3b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 11:50:13 2021 -0400

    Implement mob random walk directions

commit 94ca7e8b89
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 11:31:18 2021 -0400

    Add in state switch and state execution for mobs

commit 626c30de6d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 11:30:55 2021 -0400

    Create todo.txt

commit c2bac87a6d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 15 21:46:33 2021 -0400

    Update set_up.lua

commit 375d683d08
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 15 16:18:42 2021 -0400

    Fix forgotten localization in collision.lua

commit 246bdf9707
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 15 15:55:10 2021 -0400

    Implement basic mob walking animation test

commit d07d0ae31c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 15 15:34:07 2021 -0400

    Make mobs jump properly

commit 6cb6d714c9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 15 15:04:55 2021 -0400

    Reorganize all mob sections into multiple files

commit 5155d12d05
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 15 14:09:54 2021 -0400

    Reformat mobs_mcl to api folder for ease of use

commit bbcfb3fdb1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 15 11:33:09 2021 -0400

    Randomize walking or standing on spawn in

commit 9e4bf6e130
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 15 11:29:18 2021 -0400

    Move old set_yaw and add node on set_velocity

commit e53a193c4f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 15 11:25:55 2021 -0400

    Fix get_velocity (mobs internal)

commit 14207dd96a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 15 11:23:52 2021 -0400

    Smooth out mob movement set_velocity more

commit a0ed1a0b20
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 15 10:05:24 2021 -0400

    Add automatic rotation lock

commit ba46e7fa42
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 15 09:28:58 2021 -0400

    Remove old debug of colliding with objects

commit 61124905f3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 15 09:28:22 2021 -0400

    Add in mob auto rotation (implementation 1)

commit 8b200c7352
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 14 19:38:14 2021 -0400

    Add in basic movement rotation testing

commit 67259891a8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 14 18:01:29 2021 -0400

    Remove unneeded comments

commit d063db751c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 14 17:26:20 2021 -0400

    Disable mcl_playerplus random check that moves players randomly

commit d4db27f0e1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 14 17:25:39 2021 -0400

    Update backup_code_api.lua

commit 755533beeb
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 14 11:50:22 2021 -0400

    Disable literally everything in mobs api

commit 3f6312a631
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 13 20:24:46 2021 -0400

    Make mobs magnetic collision more jello-y

commit aa4d34c10e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 13 20:00:38 2021 -0400

    Improve mob to mob collision

commit 1210bc463a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 13 19:44:24 2021 -0400

    prevent mob collision detection shootout

commit ed60266713
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 13 19:17:48 2021 -0400

    Gut even more elements of the api

commit 220d30df5f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 13 19:13:29 2021 -0400

    Completely gut do_states

commit 9758bbf2e7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 13 08:21:04 2021 -0400

    Finish gutting mob api

commit f29ad4b8b7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 13 08:20:11 2021 -0400

    Reorganize more settings to the top of file

commit 54f5bee8a3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 13 08:08:29 2021 -0400

    reorganize load settings

commit 02515f0778
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 13 08:07:32 2021 -0400

    Move a large chunk of code to backup_code_api.lua

commit 3fc0184182
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 13 07:39:57 2021 -0400

    Disable entire mob ai to work on vanilla walking

commit 6fff719322
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Mon Apr 12 08:47:07 2021 -0400

    Localize minetest library

commit adaf74fc5c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Mon Apr 12 08:13:11 2021 -0400

    Remove spacing and delete old collision comments

commit a564009e4a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Mon Apr 12 08:11:55 2021 -0400

    Change HORNY_TIMER to BREED_TIMER

commit 00759da39d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 11 18:29:32 2021 -0400

    Unlimit mob ai

commit 9aafc28a20
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 11 14:47:56 2021 -0400

    Fix mobs nil check during mob_step

commit 67c40885ef
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 11 14:21:19 2021 -0400

    Fix mobs collision system only running during movement - major overhaul with ai disabled

commit 2456e3cd1e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 11 12:52:31 2021 -0400

    Adjust math localizations in api.lua

commit 725dc731dd
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 11 11:58:33 2021 -0400

    Adjust mob collision detection - this breaks a lot of things and will be fixed later

commit e15fd2f4b6
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 9 01:38:34 2021 -0400

    Add lua locals into mcl_dungeons for performance

commit c937b2a973
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 14:19:42 2021 -0400

    test

commit 8c10fe4057
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 12:48:02 2021 -0400

    Adjust spawning to be closer and more frequent

commit bd7866d798
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 12:07:20 2021 -0400

    Finish mob limiter

commit 9369c9cab8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 10:01:15 2021 -0400

    Fix spawn timer reset debug

commit 28823298e1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 10:00:04 2021 -0400

    Fix forgotten biome check

commit 9d48549ec5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 09:52:50 2021 -0400

    Complete prototype of biome generated mobs

commit 518252679f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 08:42:57 2021 -0400

    Fix a lot of things

commit bb078b0c4c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 08:33:50 2021 -0400

    Fix silverfish typo

commit adab48ff0c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 08:29:16 2021 -0400

    Readjust mobs internal settings to not cause insane memory usage

commit 47c59edb51
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 08:13:46 2021 -0400

    Fix typo

commit 5ca30fa8ee
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 08:12:43 2021 -0400

    Combine air and ground type spawning into ground

commit aacb8fc7b9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 08:09:43 2021 -0400

    Add in extra_mobs information

commit f900b24b53
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 07:39:18 2021 -0400

    Add in all biome information to mobs

commit 0ad833c046
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 06:57:24 2021 -0400

    Add bats, chicken, and blaze spawn info

commit f4a6bdc6b8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 06:48:25 2021 -0400

    Make reference list copy-pastable

commit bf4bf9a0cc
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 06:10:07 2021 -0400

    Ignore default or void dimensions

commit 8e1e02d1fb
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 06:04:36 2021 -0400

    Add biome list

commit da045c207d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 02:07:15 2021 -0400

    Refactor spawning into it's own file

commit 6ec66ef6f6
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 7 23:16:03 2021 -0400

    Fix mobs colliding with other mobs/players

commit 6bd249547a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 7 23:07:04 2021 -0400

    Fix mobs colliding with objects

commit c4d030d111
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 1 23:48:00 2021 -0400

    Fix item drop on laggy servers
2021-04-29 04:11:33 +04:00

1114 lines
32 KiB
Lua

--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
--###################
--################### VILLAGER
--###################
-- Summary: Villagers are complex NPCs, their main feature allows players to trade with them.
-- TODO: Particles
-- TODO: 4s Regeneration I after trade unlock
-- TODO: Breeding
-- TODO: Baby villagers
-- TODO: Spawning in villages
-- TODO: Behaviour:
-- TODO: Walk around village, but do not leave it intentionally
-- TODO: Run into house on rain or danger, open doors
-- TODO: Internal inventory, pick up items, trade with other villagers
-- TODO: Farm stuff
local S = minetest.get_translator("mobs_mc")
local N = function(s) return s end
local F = minetest.formspec_escape
-- playername-indexed table containing the previously used tradenum
local player_tradenum = {}
-- playername-indexed table containing the objectref of trader, if trading formspec is open
local player_trading_with = {}
local DEFAULT_WALK_CHANCE = 33 -- chance to walk in percent, if no player nearby
local PLAYER_SCAN_INTERVAL = 5 -- every X seconds, villager looks for players nearby
local PLAYER_SCAN_RADIUS = 4 -- scan radius for looking for nearby players
--[=======[ TRADING ]=======]
-- LIST OF VILLAGER PROFESSIONS AND TRADES
-- TECHNICAL RESTRICTIONS (FIXME):
-- * You can't use a clock as requested item
-- * You can't use a compass as requested item if its stack size > 1
-- * You can't use a compass in the second requested slot
-- This is a problem in the mcl_compass and mcl_clock mods,
-- these items should be implemented as single items, then everything
-- will be much easier.
local COMPASS = "mcl_compass:compass"
if minetest.registered_aliases[COMPASS] then
COMPASS = minetest.registered_aliases[COMPASS]
end
local E1 = { "mcl_core:emerald", 1, 1 } -- one emerald
-- Special trades for v6 only
-- NOTE: These symbols MUST only be added at the end of a tier
local TRADE_V6_RED_SANDSTONE, TRADE_V6_DARK_OAK_SAPLING, TRADE_V6_ACACIA_SAPLING, TRADE_V6_BIRCH_SAPLING
if minetest.get_mapgen_setting("mg_name") == "v6" then
TRADE_V6_RED_SANDSTONE = { E1, { "mcl_core:redsandstone", 12, 16 } }
TRADE_V6_DARK_OAK_SAPLING = { { "mcl_core:emerald", 6, 9 }, { "mcl_core:darksapling", 1, 1 } }
TRADE_V6_ACACIA_SAPLING = { { "mcl_core:emerald", 14, 17 }, { "mcl_core:acaciasapling", 1, 1 } }
TRADE_V6_BIRCH_SAPLING = { { "mcl_core:emerald", 8, 11 }, { "mcl_core:birchsapling", 1, 1 } }
end
local professions = {
farmer = {
name = N("Farmer"),
texture = "mobs_mc_villager_farmer.png",
trades = {
{
{ { "mcl_farming:wheat_item", 18, 22, }, E1 },
{ { "mcl_farming:potato_item", 15, 19, }, E1 },
{ { "mcl_farming:carrot_item", 15, 19, }, E1 },
{ E1, { "mcl_farming:bread", 2, 4 } },
},
{
{ { "mcl_farming:pumpkin_face", 8, 13 }, E1 },
{ E1, { "mcl_farming:pumpkin_pie", 2, 3} },
},
{
{ { "mcl_farming:melon", 7, 12 }, E1 },
{ E1, { "mcl_core:apple", 5, 7 }, },
},
{
{ E1, { "mcl_farming:cookie", 6, 10 } },
{ E1, { "mcl_cake:cake", 1, 1 } },
TRADE_V6_BIRCH_SAPLING,
TRADE_V6_DARK_OAK_SAPLING,
TRADE_V6_ACACIA_SAPLING,
},
}
},
fisherman = {
name = N("Fisherman"),
texture = "mobs_mc_villager_farmer.png",
trades = {
{
{ { "mcl_fishing:fish_raw", 6, 6, "mcl_core:emerald", 1, 1 }, { "mcl_fishing:fish_cooked", 6, 6 } },
{ { "mcl_mobitems:string", 15, 20 }, E1 },
{ { "mcl_core:emerald", 3, 11 }, { "mcl_fishing:fishing_rod_enchanted", 1, 1} },
},
},
},
fletcher = {
name = N("Fletcher"),
texture = "mobs_mc_villager_farmer.png",
trades = {
{
{ { "mcl_mobitems:string", 15, 20 }, E1 },
{ E1, { "mcl_bows:arrow", 8, 12 } },
},
{
{ { "mcl_core:gravel", 10, 10, "mcl_core:emerald", 1, 1 }, { "mcl_core:flint", 6, 10 } },
{ { "mcl_core:emerald", 2, 3 }, { "mcl_bows:bow", 1, 1 } },
},
}
},
shepherd ={
name = N("Shepherd"),
texture = "mobs_mc_villager_farmer.png",
trades = {
{
{ { "mcl_wool:white", 16, 22 }, E1 },
{ { "mcl_core:emerald", 3, 4 }, { "mcl_tools:shears", 1, 1 } },
},
{
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:white", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:grey", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:silver", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:black", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:yellow", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:orange", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:red", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:magenta", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:purple", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:blue", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:cyan", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:lime", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:green", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:pink", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:light_blue", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:brown", 1, 1 } },
},
},
},
librarian = {
name = N("Librarian"),
texture = "mobs_mc_villager_librarian.png",
trades = {
{
{ { "mcl_core:paper", 24, 36 }, E1 },
{ { "mcl_books:book", 8, 10 }, E1 },
{ { "mcl_core:emerald", 10, 12 }, { "mcl_compass:compass", 1 ,1 }},
{ { "mcl_core:emerald", 3, 4 }, { "mcl_books:bookshelf", 1 ,1 }},
{ { "mcl_core:emerald", 5, 64 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
},
{
{ { "mcl_books:written_book", 2, 2 }, E1 },
{ { "mcl_core:emerald", 10, 12 }, { "mcl_clock:clock", 1, 1 } },
{ E1, { "mcl_core:glass", 3, 5 } },
{ { "mcl_core:emerald", 5, 64 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
},
{
{ E1, { "mcl_core:glass", 3, 5 } },
{ { "mcl_core:emerald", 5, 64 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
},
{
{ { "mcl_core:emerald", 5, 64 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
},
{
{ { "mcl_core:emerald", 20, 22 }, { "mcl_mobs:nametag", 1, 1 } },
}
},
},
cartographer = {
name = N("Cartographer"),
texture = "mobs_mc_villager_librarian.png",
trades = {
{
{ { "mcl_core:paper", 24, 36 }, E1 },
},
{
-- subject to special checks
{ { "mcl_compass:compass", 1, 1 }, E1 },
},
{
-- TODO: replace with empty map
{ { "mcl_core:emerald", 7, 11}, { "mcl_maps:filled_map", 1, 1 } },
},
-- TODO: special maps
},
},
armorer = {
name = N("Armorer"),
texture = "mobs_mc_villager_smith.png",
trades = {
{
{ { "mcl_core:coal_lump", 16, 24 }, E1 },
{ { "mcl_core:emerald", 4, 6 }, { "mcl_armor:helmet_iron", 1, 1 } },
},
{
{ { "mcl_core:iron_ingot", 7, 9 }, E1 },
{ { "mcl_core:emerald", 10, 14 }, { "mcl_armor:chestplate_iron", 1, 1 } },
},
{
{ { "mcl_core:diamond", 3, 4 }, E1 },
{ { "mcl_core:emerald", 16, 19 }, { "mcl_armor:chestplate_diamond_enchanted", 1, 1 } },
},
{
{ { "mcl_core:emerald", 5, 7 }, { "mcl_armor:boots_chain", 1, 1 } },
{ { "mcl_core:emerald", 9, 11 }, { "mcl_armor:leggings_chain", 1, 1 } },
{ { "mcl_core:emerald", 5, 7 }, { "mcl_armor:helmet_chain", 1, 1 } },
{ { "mcl_core:emerald", 11, 15 }, { "mcl_armor:chestplate_chain", 1, 1 } },
},
},
},
leatherworker = {
name = N("Leatherworker"),
texture = "mobs_mc_villager_butcher.png",
trades = {
{
{ { "mcl_mobitems:leather", 9, 12 }, E1 },
{ { "mcl_core:emerald", 2, 4 }, { "mcl_armor:leggings_leather", 2, 4 } },
},
{
{ { "mcl_core:emerald", 7, 12 }, { "mcl_armor:chestplate_leather_enchanted", 1, 1 } },
},
{
{ { "mcl_core:emerald", 8, 10 }, { "mcl_mobitems:saddle", 1, 1 } },
},
},
},
butcher = {
name = N("Butcher"),
texture = "mobs_mc_villager_butcher.png",
trades = {
{
{ { "mcl_mobitems:beef", 14, 18 }, E1 },
{ { "mcl_mobitems:chicken", 14, 18 }, E1 },
},
{
{ { "mcl_core:coal_lump", 16, 24 }, E1 },
{ E1, { "mcl_mobitems:cooked_beef", 5, 7 } },
{ E1, { "mcl_mobitems:cooked_chicken", 6, 8 } },
},
},
},
weapon_smith = {
name = N("Weapon Smith"),
texture = "mobs_mc_villager_smith.png",
trades = {
{
{ { "mcl_core:coal_lump", 16, 24 }, E1 },
{ { "mcl_core:emerald", 6, 8 }, { "mcl_tools:axe_iron", 1, 1 } },
},
{
{ { "mcl_core:iron_ingot", 7, 9 }, E1 },
{ { "mcl_core:emerald", 9, 10 }, { "mcl_tools:sword_iron_enchanted", 1, 1 } },
},
{
{ { "mcl_core:diamond", 3, 4 }, E1 },
{ { "mcl_core:emerald", 12, 15 }, { "mcl_tools:sword_diamond_enchanted", 1, 1 } },
{ { "mcl_core:emerald", 9, 12 }, { "mcl_tools:axe_diamond_enchanted", 1, 1 } },
},
},
},
tool_smith = {
name = N("Tool Smith"),
texture = "mobs_mc_villager_smith.png",
trades = {
{
{ { "mcl_core:coal_lump", 16, 24 }, E1 },
{ { "mcl_core:emerald", 5, 7 }, { "mcl_tools:shovel_iron_enchanted", 1, 1 } },
},
{
{ { "mcl_core:iron_ingot", 7, 9 }, E1 },
{ { "mcl_core:emerald", 9, 11 }, { "mcl_tools:pick_iron_enchanted", 1, 1 } },
},
{
{ { "mcl_core:diamond", 3, 4 }, E1 },
{ { "mcl_core:emerald", 12, 15 }, { "mcl_tools:pick_diamond_enchanted", 1, 1 } },
},
},
},
cleric = {
name = N("Cleric"),
texture = "mobs_mc_villager_priest.png",
trades = {
{
{ { "mcl_mobitems:rotten_flesh", 36, 40 }, E1 },
{ { "mcl_core:gold_ingot", 8, 10 }, E1 },
},
{
{ E1, { "mesecons:redstone", 1, 4 } },
{ E1, { "mcl_dye:blue", 1, 2 } },
},
{
{ E1, { "mcl_nether:glowstone", 1, 3 } },
{ { "mcl_core:emerald", 4, 7 }, { "mcl_throwing:ender_pearl", 1, 1 } },
TRADE_V6_RED_SANDSTONE,
},
{
{ { "mcl_nether:nether_wart_item", 22, 22 }, E1 },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_experience:bottle", 1, 1 } },
},
},
},
nitwit = {
name = N("Nitwit"),
texture = "mobs_mc_villager.png",
-- No trades for nitwit
trades = nil,
}
}
local profession_names = {}
for id, _ in pairs(professions) do
table.insert(profession_names, id)
end
local stand_still = function(self)
self.walk_chance = 0
self.jump = false
end
local update_max_tradenum = function(self)
if not self._trades then
return
end
local trades = minetest.deserialize(self._trades)
for t=1, #trades do
local trade = trades[t]
if trade.tier > self._max_trade_tier then
self._max_tradenum = t - 1
return
end
end
self._max_tradenum = #trades
end
local init_trader_vars = function(self)
if not self._profession then
-- Select random profession from all professions with matching clothing
local texture = self.base_texture[1]
local matches = {}
for prof_id, prof in pairs(professions) do
if texture == prof.texture then
table.insert(matches, prof_id)
end
end
local p = math.random(1, #matches)
self._profession = matches[p]
end
if not self._max_trade_tier then
self._max_trade_tier = 1
end
if not self._locked_trades then
self._locked_trades = 0
end
if not self._trading_players then
self._trading_players = {}
end
end
local init_trades = function(self, inv)
local profession = professions[self._profession]
local trade_tiers = profession.trades
if trade_tiers == nil then
-- Empty trades
self._trades = false
return
end
local max_tier = #trade_tiers
local trades = {}
for tiernum=1, max_tier do
local tier = trade_tiers[tiernum]
for tradenum=1, #tier do
local trade = tier[tradenum]
local wanted1_item = trade[1][1]
local wanted1_count = math.random(trade[1][2], trade[1][3])
local offered_item = trade[2][1]
local offered_count = math.random(trade[2][2], trade[2][3])
local offered_stack = ItemStack({name = offered_item, count = offered_count})
if mcl_enchanting.is_enchanted(offered_item) then
if mcl_enchanting.is_book(offered_item) then
offered_stack = mcl_enchanting.get_uniform_randomly_enchanted_book({"soul_speed"})
else
mcl_enchanting.enchant_randomly(offered_stack, math.random(5, 19), false, false, true)
mcl_enchanting.unload_enchantments(offered_stack)
end
end
local wanted = { wanted1_item .. " " ..wanted1_count }
if trade[1][4] then
local wanted2_item = trade[1][4]
local wanted2_count = math.random(trade[1][5], trade[1][6])
table.insert(wanted, wanted2_item .. " " ..wanted2_count)
end
table.insert(trades, {
wanted = wanted,
offered = offered_stack:to_table(),
tier = tiernum, -- tier of this trade
traded_once = false, -- true if trade was traded at least once
trade_counter = 0, -- how often the this trade was mate after the last time it got unlocked
locked = false, -- if this trade is locked. Locked trades can't be used
})
end
end
self._trades = minetest.serialize(trades)
minetest.deserialize(self._trades)
end
local set_trade = function(trader, player, inv, concrete_tradenum)
local trades = minetest.deserialize(trader._trades)
if not trades then
init_trades(trader)
trades = minetest.deserialize(trader._trades)
if not trades then
minetest.log("error", "[mobs_mc] Failed to select villager trade!")
return
end
end
local name = player:get_player_name()
-- Stop tradenum from advancing into locked tiers or out-of-range areas
if concrete_tradenum > trader._max_tradenum then
concrete_tradenum = trader._max_tradenum
elseif concrete_tradenum < 1 then
concrete_tradenum = 1
end
player_tradenum[name] = concrete_tradenum
local trade = trades[concrete_tradenum]
inv:set_stack("wanted", 1, ItemStack(trade.wanted[1]))
local offered = ItemStack(trade.offered)
mcl_enchanting.load_enchantments(offered)
inv:set_stack("offered", 1, offered)
if trade.wanted[2] then
local wanted2 = ItemStack(trade.wanted[2])
inv:set_stack("wanted", 2, wanted2)
else
inv:set_stack("wanted", 2, "")
end
end
local function show_trade_formspec(playername, trader, tradenum)
if not trader._trades then
return
end
if not tradenum then
tradenum = 1
end
local trades = minetest.deserialize(trader._trades)
local trade = trades[tradenum]
local profession = professions[trader._profession].name
local disabled_img = ""
if trade.locked then
disabled_img = "image[4.3,2.52;1,1;mobs_mc_trading_formspec_disabled.png]"..
"image[4.3,1.1;1,1;mobs_mc_trading_formspec_disabled.png]"
end
local tradeinv_name = "mobs_mc:trade_"..playername
local tradeinv = F("detached:"..tradeinv_name)
local b_prev, b_next = "", ""
if #trades > 1 then
if tradenum > 1 then
b_prev = "button[1,1;0.5,1;prev_trade;<]"
end
if tradenum < trader._max_tradenum then
b_next = "button[7.26,1;0.5,1;next_trade;>]"
end
end
local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade_"..playername})
if not inv then
return
end
local wanted1 = inv:get_stack("wanted", 1)
local wanted2 = inv:get_stack("wanted", 2)
local offered = inv:get_stack("offered", 1)
local w2_formspec = ""
if not wanted2:is_empty() then
w2_formspec = "item_image[3,1;1,1;"..wanted2:to_string().."]"
.."tooltip[3,1;0.8,0.8;"..F(wanted2:get_description()).."]"
end
local formspec =
"size[9,8.75]"
.."background[-0.19,-0.25;9.41,9.49;mobs_mc_trading_formspec_bg.png]"
..disabled_img
.."label[4,0;"..F(minetest.colorize("#313131", S(profession))).."]"
.."list[current_player;main;0,4.5;9,3;9]"
.."list[current_player;main;0,7.74;9,1;]"
..b_prev..b_next
.."["..tradeinv..";wanted;2,1;2,1;]"
.."item_image[2,1;1,1;"..wanted1:to_string().."]"
.."tooltip[2,1;0.8,0.8;"..F(wanted1:get_description()).."]"
..w2_formspec
.."item_image[5.76,1;1,1;"..offered:get_name().." "..offered:get_count().."]"
.."tooltip[5.76,1;0.8,0.8;"..F(offered:get_description()).."]"
.."list["..tradeinv..";input;2,2.5;2,1;]"
.."list["..tradeinv..";output;5.76,2.55;1,1;]"
.."listring["..tradeinv..";output]"
.."listring[current_player;main]"
.."listring["..tradeinv..";input]"
.."listring[current_player;main]"
minetest.sound_play("mobs_mc_villager_trade", {to_player = playername}, true)
minetest.show_formspec(playername, tradeinv_name, formspec)
end
local update_offer = function(inv, player, sound)
local name = player:get_player_name()
local trader = player_trading_with[name]
local tradenum = player_tradenum[name]
if not trader or not tradenum then
return false
end
local trades = minetest.deserialize(trader._trades)
if not trades then
return false
end
local trade = trades[tradenum]
if not trade then
return false
end
local wanted1, wanted2 = inv:get_stack("wanted", 1), inv:get_stack("wanted", 2)
local input1, input2 = inv:get_stack("input", 1), inv:get_stack("input", 2)
-- BEGIN OF SPECIAL HANDLING OF COMPASS
-- These 2 functions are a complicated check to check if the input contains a
-- special item which we cannot check directly against their name, like
-- compass.
-- TODO: Remove these check functions when compass and clock are implemented
-- as single items.
local check_special = function(special_item, group, wanted1, wanted2, input1, input2)
if minetest.registered_aliases[special_item] then
special_item = minetest.registered_aliases[special_item]
end
if wanted1:get_name() == special_item then
local check_input = function(input, wanted, group)
return minetest.get_item_group(input:get_name(), group) ~= 0 and input:get_count() >= wanted:get_count()
end
if check_input(input1, wanted1, group) then
return true
elseif check_input(input2, wanted1, group) then
return true
else
return false
end
end
return false
end
-- Apply above function to all items which we consider special.
-- This function succeeds if ANY item check succeeds.
local check_specials = function(wanted1, wanted2, input1, input2)
return check_special(COMPASS, "compass", wanted1, wanted2, input1, input2)
end
-- END OF SPECIAL HANDLING OF COMPASS
if (
((inv:contains_item("input", wanted1) and
(wanted2:is_empty() or inv:contains_item("input", wanted2))) or
-- BEGIN OF SPECIAL HANDLING OF COMPASS
check_specials(wanted1, wanted2, input1, input2)) and
-- END OF SPECIAL HANDLING OF COMPASS
(trade.locked == false)) then
inv:set_stack("output", 1, inv:get_stack("offered", 1))
if sound then
minetest.sound_play("mobs_mc_villager_accept", {to_player = name}, true)
end
return true
else
inv:set_stack("output", 1, ItemStack(""))
if sound then
minetest.sound_play("mobs_mc_villager_deny", {to_player = name}, true)
end
return false
end
end
-- Returns a single itemstack in the given inventory to the player's main inventory, or drop it when there's no space left
local function return_item(itemstack, dropper, pos, inv_p)
if dropper:is_player() then
-- Return to main inventory
if inv_p:room_for_item("main", itemstack) then
inv_p:add_item("main", itemstack)
else
-- Drop item on the ground
local v = dropper:get_look_dir()
local p = {x=pos.x, y=pos.y+1.2, z=pos.z}
p.x = p.x+(math.random(1,3)*0.2)
p.z = p.z+(math.random(1,3)*0.2)
local obj = minetest.add_item(p, itemstack)
if obj then
v.x = v.x*4
v.y = v.y*4 + 2
v.z = v.z*4
obj:set_velocity(v)
obj:get_luaentity()._insta_collect = false
end
end
else
-- Fallback for unexpected cases
minetest.add_item(pos, itemstack)
end
return itemstack
end
local return_fields = function(player)
local name = player:get_player_name()
local inv_t = minetest.get_inventory({type="detached", name = "mobs_mc:trade_"..name})
local inv_p = player:get_inventory()
if not inv_t or not inv_p then
return
end
for i=1, inv_t:get_size("input") do
local stack = inv_t:get_stack("input", i)
return_item(stack, player, player:get_pos(), inv_p)
stack:clear()
inv_t:set_stack("input", i, stack)
end
inv_t:set_stack("output", 1, "")
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if string.sub(formname, 1, 14) == "mobs_mc:trade_" then
local name = player:get_player_name()
if fields.quit then
-- Get input items back
return_fields(player)
-- Reset internal "trading with" state
local trader = player_trading_with[name]
if trader then
trader._trading_players[name] = nil
end
player_trading_with[name] = nil
elseif fields.next_trade or fields.prev_trade then
local trader = player_trading_with[name]
if not trader or not trader.object:get_luaentity() then
return
end
local trades = trader._trades
if not trades then
return
end
local dir = 1
if fields.prev_trade then
dir = -1
end
local tradenum = player_tradenum[name] + dir
local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade_"..name})
if not inv then
return
end
set_trade(trader, player, inv, tradenum)
update_offer(inv, player, false)
show_trade_formspec(name, trader, player_tradenum[name])
end
end
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
return_fields(player)
player_tradenum[name] = nil
local trader = player_trading_with[name]
if trader then
trader._trading_players[name] = nil
end
player_trading_with[name] = nil
end)
-- Return true if player is trading with villager, and the villager entity exists
local trader_exists = function(playername)
local trader = player_trading_with[playername]
return trader ~= nil and trader.object:get_luaentity() ~= nil
end
local trade_inventory = {
allow_take = function(inv, listname, index, stack, player)
if listname == "input" then
return stack:get_count()
elseif listname == "output" then
if not trader_exists(player:get_player_name()) then
return 0
end
-- Only allow taking full stack
local count = stack:get_count()
if count == inv:get_stack(listname, index):get_count() then
-- Also update output stack again.
-- If input has double the wanted items, the
-- output will stay because there will be still
-- enough items in input after the trade
local wanted1 = inv:get_stack("wanted", 1)
local wanted2 = inv:get_stack("wanted", 2)
local input1 = inv:get_stack("input", 1)
local input2 = inv:get_stack("input", 2)
wanted1:set_count(wanted1:get_count()*2)
wanted2:set_count(wanted2:get_count()*2)
-- BEGIN OF SPECIAL HANDLING FOR COMPASS
local special_checks = function(wanted1, input1, input2)
if wanted1:get_name() == COMPASS then
local compasses = 0
if (minetest.get_item_group(input1:get_name(), "compass") ~= 0) then
compasses = compasses + input1:get_count()
end
if (minetest.get_item_group(input2:get_name(), "compass") ~= 0) then
compasses = compasses + input2:get_count()
end
return compasses >= wanted1:get_count()
end
return false
end
-- END OF SPECIAL HANDLING FOR COMPASS
if (inv:contains_item("input", wanted1) and
(wanted2:is_empty() or inv:contains_item("input", wanted2)))
-- BEGIN OF SPECIAL HANDLING FOR COMPASS
or special_checks(wanted1, input1, input2) then
-- END OF SPECIAL HANDLING FOR COMPASS
return -1
else
-- If less than double the wanted items,
-- remove items from output (final trade,
-- input runs empty)
return count
end
else
return 0
end
else
return 0
end
end,
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
if from_list == "input" and to_list == "input" then
return count
elseif from_list == "output" and to_list == "input" then
if not trader_exists(player:get_player_name()) then
return 0
end
local move_stack = inv:get_stack(from_list, from_index)
if inv:get_stack(to_list, to_index):item_fits(move_stack) then
return count
end
end
return 0
end,
allow_put = function(inv, listname, index, stack, player)
if listname == "input" then
if not trader_exists(player:get_player_name()) then
return 0
else
return stack:get_count()
end
else
return 0
end
end,
on_put = function(inv, listname, index, stack, player)
update_offer(inv, player, true)
end,
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
if from_list == "output" and to_list == "input" then
inv:remove_item("input", inv:get_stack("wanted", 1))
local wanted2 = inv:get_stack("wanted", 2)
if not wanted2:is_empty() then
inv:remove_item("input", inv:get_stack("wanted", 2))
end
minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name()}, true)
end
update_offer(inv, player, true)
end,
on_take = function(inv, listname, index, stack, player)
local accept
local name = player:get_player_name()
if listname == "output" then
local wanted1 = inv:get_stack("wanted", 1)
inv:remove_item("input", wanted1)
local wanted2 = inv:get_stack("wanted", 2)
if not wanted2:is_empty() then
inv:remove_item("input", inv:get_stack("wanted", 2))
end
-- BEGIN OF SPECIAL HANDLING FOR COMPASS
if wanted1:get_name() == COMPASS then
for n=1, 2 do
local input = inv:get_stack("input", n)
if minetest.get_item_group(input:get_name(), "compass") ~= 0 then
input:set_count(input:get_count() - wanted1:get_count())
inv:set_stack("input", n, input)
break
end
end
end
-- END OF SPECIAL HANDLING FOR COMPASS
local trader = player_trading_with[name]
local tradenum = player_tradenum[name]
local trades
if trader and trader._trades then
trades = minetest.deserialize(trader._trades)
end
if trades then
local trade = trades[tradenum]
local unlock_stuff = false
if not trade.traded_once then
-- Unlock all the things if something was traded
-- for the first time ever
unlock_stuff = true
trade.traded_once = true
elseif trade.trade_counter == 0 and math.random(1,5) == 1 then
-- Otherwise, 20% chance to unlock if used freshly reset trade
unlock_stuff = true
end
local update_formspec = false
if unlock_stuff then
-- First-time trade unlock all trades and unlock next trade tier
if trade.tier + 1 > trader._max_trade_tier then
trader._max_trade_tier = trader._max_trade_tier + 1
update_max_tradenum(trader)
update_formspec = true
end
for t=1, #trades do
trades[t].locked = false
trades[t].trade_counter = 0
end
trader._locked_trades = 0
-- Also heal trader for unlocking stuff
-- TODO: Replace by Regeneration I
trader.health = math.min(trader.hp_max, trader.health + 4)
end
trade.trade_counter = trade.trade_counter + 1
-- Semi-randomly lock trade for repeated trade (not if there's only 1 trade)
if trader._max_tradenum > 1 then
if trade.trade_counter >= 12 then
trade.locked = true
elseif trade.trade_counter >= 2 then
local r = math.random(1, math.random(4, 10))
if r == 1 then
trade.locked = true
end
end
end
if trade.locked then
inv:set_stack("output", 1, "")
update_formspec = true
trader._locked_trades = trader._locked_trades + 1
-- Check if we managed to lock ALL available trades. Rare but possible.
if trader._locked_trades >= trader._max_tradenum then
-- Emergency unlock! Unlock all other trades except the current one
for t=1, #trades do
if t ~= tradenum then
trades[t].locked = false
trades[t].trade_counter = 0
end
end
trader._locked_trades = 1
-- Also heal trader for unlocking stuff
-- TODO: Replace by Regeneration I
trader.health = math.min(trader.hp_max, trader.health + 4)
end
end
trader._trades = minetest.serialize(trades)
if update_formspec then
show_trade_formspec(name, trader, tradenum)
end
else
minetest.log("error", "[mobs_mc] Player took item from trader output but player_trading_with or player_tradenum is nil!")
end
accept = true
elseif listname == "input" then
update_offer(inv, player, false)
end
if accept then
minetest.sound_play("mobs_mc_villager_accept", {to_player = name}, true)
else
minetest.sound_play("mobs_mc_villager_deny", {to_player = name}, true)
end
end,
}
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
player_tradenum[name] = 1
player_trading_with[name] = nil
-- Create or get player-specific trading inventory
local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade_"..name})
if not inv then
inv = minetest.create_detached_inventory("mobs_mc:trade_"..name, trade_inventory, name)
end
inv:set_size("input", 2)
inv:set_size("output", 1)
inv:set_size("wanted", 2)
inv:set_size("offered", 1)
end)
--[=======[ MOB REGISTRATION AND SPAWNING ]=======]
mobs:register_mob("mobs_mc:villager", {
description = S("Villager"),
type = "npc",
spawn_class = "passive",
hp_min = 20,
hp_max = 20,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
visual = "mesh",
mesh = "mobs_mc_villager.b3d",
textures = {
{
"mobs_mc_villager.png",
"mobs_mc_villager.png", --hat
},
{
"mobs_mc_villager_farmer.png",
"mobs_mc_villager_farmer.png", --hat
},
{
"mobs_mc_villager_priest.png",
"mobs_mc_villager_priest.png", --hat
},
{
"mobs_mc_villager_librarian.png",
"mobs_mc_villager_librarian.png", --hat
},
{
"mobs_mc_villager_butcher.png",
"mobs_mc_villager_butcher.png", --hat
},
{
"mobs_mc_villager_smith.png",
"mobs_mc_villager_smith.png", --hat
},
},
visual_size = {x=2.75, y=2.75},
rotate = 270,
skittish = true,
makes_footstep_sound = true,
walk_velocity = 1.2,
run_velocity = 3,
drops = {},
can_despawn = false,
-- TODO: sounds
sounds = {
random = "mobs_mc_villager",
damage = "mobs_mc_villager_hurt",
death = "mobs_mc_villager_hurt",
distance = 10,
},
animation = {
stand_speed = 25,
stand_start = 40,
stand_end = 59,
walk_speed = 25,
walk_start = 0,
walk_end = 40,
run_speed = 25,
run_start = 0,
run_end = 40,
die_speed = 15,
die_start = 210,
die_end = 220,
die_loop = false,
},
view_range = 16,
fear_height = 4,
jump = true,
walk_chance = DEFAULT_WALK_CHANCE,
on_rightclick = function(self, clicker)
-- Initiate trading
local name = clicker:get_player_name()
self._trading_players[name] = true
init_trader_vars(self)
if self._trades == nil then
init_trades(self)
end
update_max_tradenum(self)
if self._trades == false then
-- Villager has no trades, rightclick is a no-op
return
end
player_trading_with[name] = self
local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade_"..name})
if not inv then
return
end
set_trade(self, clicker, inv, 1)
show_trade_formspec(name, self)
-- Behaviour stuff:
-- Make villager look at player and stand still
local selfpos = self.object:get_pos()
local clickerpos = clicker:get_pos()
local dir = vector.direction(selfpos, clickerpos)
self.object:set_yaw(minetest.dir_to_yaw(dir))
stand_still(self)
end,
_player_scan_timer = 0,
_trading_players = {}, -- list of playernames currently trading with villager (open formspec)
do_custom = function(self, dtime)
-- Stand still if player is nearby.
if not self._player_scan_timer then
self._player_scan_timer = 0
end
self._player_scan_timer = self._player_scan_timer + dtime
-- Check infrequently to keep CPU load low
if self._player_scan_timer > PLAYER_SCAN_INTERVAL then
self._player_scan_timer = 0
local selfpos = self.object:get_pos()
local objects = minetest.get_objects_inside_radius(selfpos, PLAYER_SCAN_RADIUS)
local has_player = false
for o, obj in pairs(objects) do
if obj:is_player() then
has_player = true
break
end
end
if has_player then
minetest.log("verbose", "[mobs_mc] Player near villager found!")
stand_still(self)
else
minetest.log("verbose", "[mobs_mc] No player near villager found!")
self.walk_chance = DEFAULT_WALK_CHANCE
self.jump = true
end
end
end,
on_spawn = function(self)
init_trader_vars(self)
end,
on_die = function(self, pos)
-- Close open trade formspecs and give input back to players
local trading_players = self._trading_players
for name, _ in pairs(trading_players) do
minetest.close_formspec(name, "mobs_mc:trade_"..name)
local player = minetest.get_player_by_name(name)
if player then
return_fields(player)
end
end
end,
})
mobs:spawn_specific(
"mobs_mc:villager",
"overworld",
"ground",
{
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"ColdTaiga",
"SunflowerPlains",
"RoofedForest",
"MesaPlateauFM_grasstop",
"ExtremeHillsM",
"BirchForestM",
},
0,
minetest.LIGHT_MAX+1,
30,
20,
4,
mobs_mc.spawn_height.water+1,
mobs_mc.spawn_height.overworld_max)
-- spawn eggs
mobs:register_egg("mobs_mc:villager", S("Villager"), "mobs_mc_spawn_icon_villager.png", 0)