Commit Graph

770 Commits

Author SHA1 Message Date
AFCMS
9e074af07f unify code style [1] 2021-05-25 12:52:25 +02:00
AFCMS
388ab6d8df fix some codestyle issues 2021-05-25 10:56:06 +02:00
AFCMS
8592670f9b [tsm_railcorridors] fix warnings 2021-05-25 08:44:24 +02:00
AFCMS
a71a0e9161 fix even more warnings (nether portals and potions) 2021-05-22 23:04:18 +02:00
AFCMS
1870a89af0 remove unused var 2021-05-22 20:01:59 +02:00
Code-Sploit
bcea5a35ef Try to fix unknown variable in mcl_chorus_flower 2021-05-14 08:22:10 +00:00
AFCMS
45201481c1 Merge branch 'master' into luacheck-script 2021-05-10 09:38:40 +02:00
kay27
f054eb1ce6 [mcl_biomes] Fix chorus random function, prevent chorus growth at return portal position 2021-05-10 02:47:56 +04:00
kay27
f3c540af5d [mcl_mapgen_core, mcl_biomes] Make chorus growth deterministic 2021-05-10 02:24:52 +04:00
kay27
96be84161f [mcl_mapgen_core] Don't crash if Ender Dragon doesn't spawn for some reason 2021-05-10 01:57:34 +04:00
AFCMS
cbb014ed38 basic working script 2021-05-03 22:11:49 +02:00
AFCMS
02f393998f fix many warnings (644 remaining) 2021-04-17 09:26:37 +02:00
AFCMS
22a2fdbf5f fix more codestyle 2021-04-17 07:46:24 +02:00
AFCMS
5f076d372a fix many codestyle errors 2021-04-17 07:42:49 +02:00
AFCMS
1a58b0c510 fix many codestyle issues 2021-04-16 13:35:03 +02:00
jordan4ibanez
67c1bc973a Add lua locals into mcl_dungeons for performance 2021-04-14 01:19:01 +04:00
Elias Fleckenstein
3c1a38904a Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2 2021-04-07 09:25:44 +02:00
Elias Fleckenstein
b2c09c8ba0 Add gateway portals 2021-04-07 09:17:13 +02:00
kay27
069e089ae4 [mcl_portals, mcl_structures] Add End gateways W-I-P by Elias Fleckenstein with minor portals improvements and fixes 2021-04-07 03:34:15 +04:00
Elias Fleckenstein
430f958fae Move end exit portal to 0, 0; Add end gateway portals (WIP) 2021-04-06 20:08:20 +02:00
Elias Fleckenstein
ea08fee9ba Make the dragon stay within a 50 blocks range of the portal 2021-04-06 16:38:23 +02:00
Elias Fleckenstein
83b9cf3ad2 End exit portal openng / closing on dragon death / spawn 2021-04-06 15:48:17 +02:00
Elias Fleckenstein
a348909ba3 Enderdragon: Proper Egg and XP spawning 2021-04-06 12:50:36 +02:00
Elias Fleckenstein
1144006cdd Add End main island generation 2021-04-04 15:16:06 +02:00
Elias Fleckenstein
49446bbb7b Make enderdragon spawn upon exit portal generation 2021-04-04 12:01:45 +02:00
kay27
d1a0299b92 [mcl_dungeons] Remove empty code section, add debug info 2021-03-29 03:34:41 +04:00
kay27
80d845adb6 [mcl_mapgen_core] Fix Nether generation chain reaction 2021-03-29 03:18:17 +04:00
kay27
1818fcf592 [mcl_mapgen_core] Remove water from End, fix https://git.minetest.land/MineClone2/MineClone2/issues/1394 2021-03-29 02:43:08 +04:00
kay27
cb2aae5a55 [mcl_mapgen_core] Redesign, mostly to remove water from End and restore static lvm_buffer to speed it up 2021-03-28 22:57:11 +04:00
kay27
03feb36558 Improve Nether Portals (#1315) (as a squash)
Remove Nether portal caches, https://git.minetest.land/MineClone2/MineClone2/issues/1210

Store all exits from Nether portals in quick-access table

Implement proper Nether portal search, using the table, https://git.minetest.land/MineClone2/MineClone2/issues/1055

Store Nether portal exits table in mod storage

Remove exits from table on Nether portal destruction

Align destination area to [map chunks 5x5x5](https://git.minetest.land/MineClone2/MineClone2/wiki/World-structure%3A-positions%2C-boundaries%2C-blocks%2C-chunks%2C-dimensions%2C-barriers-and-the-void) to avoid lots of ```emerge_area()``` calls

Support Nether roof, https://git.minetest.land/MineClone2/MineClone2/issues/1267

Implement better suitable place search, https://git.minetest.land/MineClone2/MineClone2/issues/1126

Implement object queue not to trigger the same search again

Avoid lava lakes, https://git.minetest.land/MineClone2/MineClone2/issues/1126

Add ```/spawnstruct nether_portal``` chat command
Co-Authored-By: kay27 <kay27@noreply.git.minetest.land>
Co-Committed-By: kay27 <kay27@noreply.git.minetest.land>
2021-03-21 23:14:33 +00:00
AFCMS
558fa57cc6 Solve quartz not generating in the nether 2021-03-18 09:48:18 +01:00
AFCMS
8f30e223e2 I hate reverting something xD 2021-03-16 17:39:06 +01:00
kay27
6e6809f360 Make books in chest loot deterministic, ref. https://git.minetest.land/MineClone2/MineClone2/issues/1254 and https://git.minetest.land/MineClone2/MineClone2/issues/1060 2021-03-08 04:14:03 +04:00
kay27
15fa1e5b7a Fix https://git.minetest.land/MineClone2/MineClone2/issues/1060 - attempt number 3 2021-03-08 03:05:43 +04:00
AFCMS
bddc4a3ac7 make village tool experimental 2021-03-07 17:07:55 +01:00
kay27
8ed28adf7c Quick attempt to consider https://github.com/minetest/minetest/issues/5900#issuecomment-306071900 and fix https://git.minetest.land/MineClone2/MineClone2/issues/1212#issuecomment-16139 2021-03-07 06:31:43 +04:00
kay27
66febf158a Speedify dungeons a little and fix chest places (linear, not square) 2021-03-07 06:00:49 +04:00
kay27
45c0c576f7 Implement /spawnstruct dungeon 2021-03-07 03:49:34 +04:00
Elias Fleckenstein
d57db0444f Use mod.conf in all mods, part 1 2021-03-04 15:22:14 +01:00
kay27
05a3b4e60c Wrap https://github.com/minetest/minetest/issues/10995 around, thanks @SmallJoker 2021-02-28 16:35:21 +04:00
kay27
abc0bb9e8e Fix dir_to_rotation() 2021-02-27 23:20:57 +04:00
kay27
21e6c5ad1f Fix https://git.minetest.land/MineClone2/MineClone2/issues/1216 2021-02-27 22:44:34 +04:00
kay27
2ce5c5415a Fix village initialization: https://git.minetest.land/MineClone2/MineClone2/issues/1206 https://git.minetest.land/MineClone2/MineClone2/issues/1207 https://git.minetest.land/MineClone2/MineClone2/issues/1209 2021-02-27 03:33:51 +04:00
Elias Fleckenstein
d859d94a63 Merge pull request 'Fix #1204' (#1208) from AFCMS/MineClone2:afcms-patch-1 into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/1208
2021-02-26 16:26:46 +00:00
AFCMS
41e715ef39 Fix #1204 2021-02-26 15:57:44 +00:00
kay27
a5168721b1 Fix https://git.minetest.land/MineClone2/MineClone2/issues/1186 2021-02-25 17:36:42 +04:00
kay27
e23ad6cabf Merge pull request 'Add setting to disable ores generation' (#1174) from AFCMS/MineClone2:master into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/1174
2021-02-25 10:04:13 +00:00
kay27
54cd5007ed Try to wrap https://github.com/minetest/minetest/issues/10995 by cancelling redefinition of minetest.place_schematic 2021-02-25 01:03:41 +04:00
AFCMS
f0348d99d9 Use setting to generate Quartz ore 2021-02-22 19:12:33 +00:00
kay27
47db5c5917 Make mcl_loot/get_random_slots() deterministic 2021-02-22 21:58:35 +04:00
AFCMS
0e6177ee1f Add setting to dissable ores generation #874 2021-02-22 12:33:28 +00:00
kay27
89e55e9065 Add sub-map generators queue, fix https://git.minetest.land/MineClone2/MineClone2/issues/993 and https://git.minetest.land/MineClone2/MineClone2/issues/1060 2021-02-22 03:15:32 +04:00
Elias Fleckenstein
100e37183d Update noise_params to the minetest 5.4 convention 2021-02-18 11:54:51 +01:00
kay27
a73f5dabbd Cleanup 2021-02-10 15:36:32 +00:00
kay27
1d792a650f Speedup placing villages 2/2 (update mcl_villages through Gitea, as direct push doesn't work) 2021-02-10 13:07:32 +00:00
MysticTempest
dc9ca16321 Enable villager spawning. 2021-02-09 06:06:19 -06:00
MysticTempest
e716ebd911 Make enderman grief less frequently, enable pseudobiome villages by default, and disable natural village generation in singlenode. 2021-02-01 15:45:22 -06:00
kay27
30b4b9661c Villages cleanup 2021-01-29 23:03:39 +04:00
MysticTempest
2fe5ac8569 Add experimental, pseudobiome-based village variation. 2021-01-28 23:59:01 -06:00
kay27
9a668204cb Remove inter-village distance check 2021-01-28 23:12:16 +04:00
MysticTempest
ff38a44454 Give 'mcl_villages' the proper loot table, fix blacksmith shop catching fire/missing chest, add butcher shop, remove chest from large_houses, and remove screenshots. 2021-01-28 01:24:43 -06:00
kay27
ff2cd808d5 Fix https://git.minetest.land/Wuzzy/MineClone2/issues/1022 2021-01-28 03:17:11 +04:00
MysticTempest
0c23406531 Add mcl_villages; with support for seed-based, and multithreaded village generation by kay27. 2021-01-27 02:56:53 -06:00
MysticTempest
cbd3a491f6 Add support for mcimported worlds by clearing out singlenode mapgen, and adding a toggleable fix for converted double_plants. 2021-01-25 20:23:38 -06:00
Elias Fleckenstein
4a4a834bf8 Generate Enchanted golden apples in chests 2021-01-22 19:45:18 +01:00
Elias Fleckenstein
8f62a3fe0c Enchanted book loot in desert temple 2020-12-23 12:25:18 +01:00
Elias Fleckenstein
fdbfd4c654 Mineshaft Loot 2020-12-21 13:57:09 +01:00
Elias Fleckenstein
d820c35937 Fishing & Mineshaft loot 2020-12-20 17:33:24 +01:00
Laurent Rocher
af26f18bd6 Complete French Translation 2020-11-18 23:06:47 +01:00
kay27
4c2e28836c Fix generation of strongholds 2020-10-15 00:22:48 +04:00
kay27
ba51686e6c Russian translation 2020-07-20 00:11:13 +00:00
Wuzzy
d0678d33f8 Use dungeons flag in mg_dungeons for MCL2 dungeons 2020-06-16 02:33:51 +02:00
Wuzzy
2394809649 Respect player's choice of mg_flags 2020-06-16 01:46:07 +02:00
Wuzzy
dded403409 Mapgen: Set biomes flag explicitly 2020-06-16 00:20:13 +02:00
Wuzzy
7ff7b64ad0 Fix air holes in desert temple 2020-06-08 17:18:19 +02:00
Wuzzy
15f2960e34 Remove legacy village schematic 2020-06-03 19:57:04 +02:00
Wuzzy
a25f7652f6 New desert temple schematic 2020-06-03 19:30:29 +02:00
Rocher Laurent
4957bd1118 Translate In French 2020-05-03 22:39:07 +02:00
Wuzzy
a2785041dd Remove mod startup debug messages 2020-04-11 02:56:46 +02:00
wuniversales
15481cb24d Add Spanish translation 2020-02-04 21:43:50 +01:00
Wuzzy
1d2da1f01a TNT minecart and activator rail no longer WIP 2020-01-30 22:31:44 +01:00
Wuzzy
d29c4bb795 Fix 2 undeclared global warnings in mapgen core 2019-12-22 20:22:19 +01:00
Wuzzy
bbc5f2a0d9 Use sand and gravel for ocean floors 2019-12-22 01:22:05 +01:00
Wuzzy
305145ca1c Tweak oceangen 2019-12-18 21:04:07 +01:00
Wuzzy
b7406ed3d5 Generate sponges in deep oceans in non-v6 mgs 2019-12-18 20:55:20 +01:00
Wuzzy
f74a502979 Generate sponges in v6 2019-12-18 20:39:14 +01:00
Wuzzy
8b6dc30943 Generate kelp/seagrass in v6 2019-12-18 19:15:21 +01:00
Wuzzy
e0e73b8ee8 Add basic seagrass/kelp mapgen 2019-12-18 18:42:04 +01:00
Wuzzy
41d7e513e7 Make variable local 2019-12-14 03:38:00 +01:00
Wuzzy
affb984c56 Fix mapgen crash if there's unknown nodes 2019-12-14 01:30:21 +01:00
Wuzzy
3e3ed630e5 Add per-biome grass coloring 2019-12-13 23:48:13 +01:00
Wuzzy
62096c723a Generate new grass color 2019-12-13 15:33:13 +01:00
Wuzzy
6002cd0af5 Fix tallgrass, fern, bonemeal for new grass color 2019-12-13 15:32:57 +01:00
Wuzzy
325801efd7 First step towards param2-based grass color 2019-12-13 14:03:12 +01:00
Wuzzy
2e09febaae Rename Moss Stone to Mossy Cobblestone 2019-12-11 04:24:32 +01:00
Wuzzy
3322366457 Enable igloo basements with 50% chance 2019-10-02 22:38:35 +02:00
Wuzzy
5198f5cdec More igloo basement placement tweaks 2019-10-02 22:29:25 +02:00
Wuzzy
da149d5a58 Apply more checks in igloo basement generation 2019-10-02 22:06:26 +02:00
Wuzzy
b3e1df7e9b Round pos in spawnstruct chatcommand 2019-10-02 21:18:29 +02:00
Wuzzy
76ed6ff826 MGV6: Generate witch huts only in Normal biome 2019-09-11 16:06:41 +02:00
Wuzzy
6188d7b528 Fix other boolean settings default fails 2019-03-25 12:42:37 +01:00
Wuzzy
2d34a2982a Add biome type to biome metadata 2019-03-25 09:04:41 +01:00
Wuzzy
c49efcf9ad Fix floating vines rarely generating in jungles 2019-03-22 11:20:34 +01:00
Wuzzy
b0acd134ca Remove sand solidification code
Minetest does this now
2019-03-16 06:43:59 +01:00
Wuzzy
45d09754d0 German translation: mcl_structures 2019-03-14 01:59:31 +01:00
Wuzzy
4ede0a1227 Fix underwater ice sheet in IcePlainsSpikes biome 2019-03-12 03:18:07 +01:00
Wuzzy
e26a668b74 Add emerald ore+monster eggs in all ExtremeHills 2019-03-12 02:14:19 +01:00
Wuzzy
7935e64637 Cleanup ambigious sandstone groups, change meaning
- Change meaning of "sandstone" group to include sandstone of any color
- Add "normal_sandstone" group
- Rename "redsandstone" group to "red_sandstone"
2019-03-12 01:50:42 +01:00
Wuzzy
45a30867c3 Del. color from underground hclay in MesaPlateauFM 2019-03-12 00:56:35 +01:00
Wuzzy
2e092dc15f Shrink MesaBryce beach once more 2019-03-12 00:46:08 +01:00
Wuzzy
206293e3f9 Fix MesaBryce typo 2019-03-12 00:34:44 +01:00
Wuzzy
12581e8441 Tweak MesaBryce sandlevel: Sand beach, strata 2019-03-12 00:31:39 +01:00
Wuzzy
c62658fd27 Erode strata a bit in Mesa and MesaPlateauF 2019-03-11 23:00:59 +01:00
Wuzzy
f1f6dc4c48 Colorize bottom terracotta layers of MesaBryce 2019-03-11 22:08:17 +01:00
Wuzzy
a16886bf17 Tweak heat and humidity points of new mesa biomes 2019-03-11 21:44:13 +01:00
Wuzzy
ae513f7b53 Add MesaBryce biome 2019-03-11 21:42:55 +01:00
Wuzzy
0b9e25fd9a Add vertical blend for *_ocean biomes 2019-03-11 14:22:05 +01:00
Wuzzy
256dc9e1b5 Vertical blend for mushroomisland 2019-03-11 13:50:27 +01:00
Wuzzy
053e10f223 Update mcl_biome comments 2019-03-11 13:41:19 +01:00
Wuzzy
f713394f6d Add vertical blend to ExtremeHills+ 2019-03-11 02:51:59 +01:00
Wuzzy
18adaef361 Eroded strata for MesaPlateauFM 2019-03-11 01:57:00 +01:00
Wuzzy
f59f4d4f7c Tweak MesaPlateauFM riverbed 2019-03-11 00:17:14 +01:00
Wuzzy
c868b7a767 Add MesaPlateauFM biome
Variant of MesaPlateauF, more erratic terrain, smooth transitions, has red sandstone, more red sand, fewer trees, much more dry shrubs and coarse dirt
2019-03-11 00:04:03 +01:00
Wuzzy
f48019a877 Use built stratum ore type for mesa strata 2019-03-10 18:47:27 +01:00
Wuzzy
b4b5cb2879 Tweak mesa-underground transition 2019-03-10 18:42:53 +01:00
Wuzzy
2a9e30b900 Also generate more gold in MesaPlateauF 2019-03-10 08:41:09 +01:00
Wuzzy
f55dac38e2 Re-introduce melons in v6 mapgen 2019-03-10 06:50:15 +01:00
Wuzzy
a943428b11 Simplify pumpkin map generation 2019-03-10 06:37:36 +01:00
Wuzzy
aee7c4b4a2 Simplify top snow generation in v6 2019-03-10 06:06:06 +01:00
Wuzzy
2892c45f52 Fix end portal shrine being in lava in flat mapgen 2019-03-10 03:30:18 +01:00
Wuzzy
ef0b941bce Fix undeclared global bug in mcl_biomes 2019-03-10 00:35:16 +01:00
Wuzzy
05e8cc8a2c Don't turn water into end stone anymore 2019-03-09 21:20:37 +01:00
Wuzzy
7a4aeb6625 Generate chorus plants in the End 2019-03-09 21:02:40 +01:00
Wuzzy
895b9e7e3a More End tweaks 2019-03-09 19:15:10 +01:00
Wuzzy
e2fd769657 New, stratum-based end stone generation 2019-03-09 18:52:24 +01:00
Wuzzy
1df3d0e42b Fix some PseudRandom weirdness in mcl_structures 2019-03-07 22:03:34 +01:00
Wuzzy
7ca999626d Restrict v6 generation of ice spikes to snow block 2019-03-06 23:17:06 +01:00
Wuzzy
c4558a31ab Update modpack meta files (MT 5.0.0) 2019-03-06 05:52:31 +01:00
Wuzzy
4f8377b161 Fix warning in tsm_railcorridors 2019-03-06 05:07:42 +01:00
Wuzzy
2f74aea6f5 Replace deprecated functions 2019-03-06 04:38:57 +01:00
Wuzzy
477aa07822 Add experimental setting: fallen logs 2019-03-01 18:08:28 +01:00
Wuzzy
03c6beb971 Remove mcl_imitation_mode 2019-03-01 18:04:43 +01:00
Wuzzy
19b1cf5986 More robust initialization of chests of structs 2019-02-28 18:19:57 +01:00
Wuzzy
1daf9b7a59 Put treasure loot into random inventory slots 2019-02-28 18:00:17 +01:00
Wuzzy
38f6804a79 Update tsm_railcorridors to 0.14.0 2019-02-19 20:16:12 +01:00
Wuzzy
e28f213f9a Add workaround to fix broken double plants in v6 2019-02-09 06:08:35 +01:00
Wuzzy
e89a01630b Remove misunderstood replacements from decorations
I thought it would replace nodes on the map, but it turned it it replaces nodes from the schematic definition.
2019-02-09 04:32:55 +01:00
Wuzzy
3ec7914962 Allow to use Minetest's original flat mapgen again 2019-02-09 03:07:18 +01:00
Wuzzy
62159b0aa0 Core mapgen: Extend some stuff to emin,emax 2019-02-06 04:32:20 +01:00
Wuzzy
da625b569a Spawn minecarts in railcorridor chests 2019-02-06 03:00:45 +01:00
Wuzzy
9105f248b4 More secure igloo generation 2019-02-06 02:23:51 +01:00
Wuzzy
6ff637ec69 Add more igloo generation code 2019-02-06 02:02:18 +01:00
Wuzzy
e789801662 Replace getpos() with get_pos() 2019-02-01 06:33:07 +01:00
Wuzzy
68c373d2b8 Add a couple of modpack.conf files 2019-01-07 00:52:05 +01:00
Wuzzy
25b65e4b7d Remove tsm_railcorridors_probability_cart for now 2018-11-17 15:59:01 +01:00
Wuzzy
34e92a361b Rename mobs mod to mcl_mobs 2018-05-31 18:32:26 +02:00
Wuzzy
f8362e798f Make v6 ice spikes much rarer 2018-05-28 16:32:15 +02:00
Wuzzy
12b0954523 Fix possible crash in mcl_mapgen_core 2018-05-20 15:25:57 +02:00
Wuzzy
d5d65f4a84 Tweaking of the new tree schematics 2018-05-13 18:39:47 +02:00
Wuzzy
b992100106 More variations of mega spruces and large oaks 2018-05-13 18:03:57 +02:00
Wuzzy
bb6f2f7770 Rename “subgame” to “game” (partial fix) 2018-03-25 22:20:32 +02:00
Wuzzy
16bb9b8901 Localize various unneeded global variables 2018-01-26 22:37:42 +01:00
Wuzzy
53ca167eb1 Merge branch 'mesecons_updates' 2018-01-22 17:46:38 +01:00
Wuzzy
9d409927bc Make nether wart more common in v6 2018-01-17 22:56:20 +01:00
Wuzzy
ec49459eb4 Update desert temple schematic 2018-01-17 19:53:20 +01:00
Wuzzy
2f32c76013 Make v6 sapling treasures more common 2018-01-12 19:02:06 +01:00
Wuzzy
b96974e253 Fix biome ores being generated in all biomes 2018-01-10 17:57:15 +01:00
Wuzzy
6e7e780af9 Fix ores spawning in non-existing biomes 2018-01-10 17:23:58 +01:00
Wuzzy
a818995d2a Generated mob spawners generate mobs in darkness (except silverfish) 2018-01-08 00:41:57 +01:00
Wuzzy
fa51fdbdb5 Freeze water in snowtop biome 2018-01-08 00:19:53 +01:00
Wuzzy
3cf6656df2 Rename "Monster Spawner" to "Mob Spawner" 2018-01-07 16:58:44 +01:00
Wuzzy
479ed1c12a Fix generated vines sometimes horizontal in air 2018-01-07 16:00:21 +01:00
Wuzzy
0c9b28c92e Fix missing decorations in v6 2017-12-13 21:01:04 +01:00
Wuzzy
89ef81b4c5 Remove buggy chests and furnaces from villages 2017-12-13 00:50:13 +01:00
Wuzzy
3b9b34a0de Add warning when building a village 2017-12-13 00:50:03 +01:00
Wuzzy
5d2df6db4c Fix broken huge mushroom caps generating 2017-12-12 23:59:35 +01:00
Wuzzy
40d22d2173 Fix crash when using eye of ender in singlenode 2017-12-11 19:33:58 +01:00
Wuzzy
7d00c008d0 Fixed height of end portal shrines in flat worlds 2017-12-11 01:56:50 +01:00
Wuzzy
a79c2ade05 Fix dependency mess of mcl_structures 2017-12-10 22:49:49 +01:00
Wuzzy
810357f81a Rename end portal room to end portal shrine 2017-12-10 22:22:37 +01:00
Wuzzy
664c24ce7d Eyes of ender now fly to End portal shrines! 2017-12-10 22:20:48 +01:00
Wuzzy
55778ab375 Add function to query stronghold positions 2017-12-10 18:48:34 +01:00
Wuzzy
2d8ad7ebf0 Generate end portal rooms in the world 2017-12-10 18:39:02 +01:00
Wuzzy
fdae9711f8 Randomize stonebrick stairs in end portal room 2017-12-09 16:50:32 +01:00
Wuzzy
206bd3d29f Fix hole in end portal room schematic 2017-12-09 14:16:53 +01:00
Wuzzy
1537ae276e Tweak stone brick chances of end portal rooms 2017-12-09 14:08:36 +01:00
Wuzzy
c4dbbda9fd Add end portal room structure 2017-12-09 02:05:41 +01:00
Wuzzy
3443e68b76 Railcorridors: Use dark oak wood in terracotta 2017-12-08 16:13:02 +01:00
Wuzzy
d9a8403e11 Use red sand as river bed in Mesa and MesaPlateauF 2017-12-07 14:35:12 +01:00
Wuzzy
b4bb986d61 Add river water 2017-11-30 14:19:00 +01:00
Wuzzy
9c80f8d970 Remove mcl_dungeons unused code 2017-11-30 10:21:54 +01:00
Wuzzy
72684f36ff Remove faceless pumpkins from survival again
The top face rotates when you use shears on the pumpkin.
2017-11-27 12:40:07 +01:00
Wuzzy
b0c87f74fe Move world-related functions to mcl_worlds 2017-11-24 03:10:02 +01:00
Wuzzy
ce544cce6e Add faceless pumpkin 2017-11-23 00:05:31 +01:00
Wuzzy
fc17303b1e Generate end exit portal near the spawn in the End 2017-11-21 07:24:56 +01:00
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7c15d5f9ac More MC-like end portal block (WIP) 2017-11-21 05:39:27 +01:00
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d549dc0752 Add missing nil check for minetest.get_node_light 2017-11-18 21:39:00 +01:00
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a9d95dea23 Use hardware coloring for tallgrass and friends 2017-11-16 03:13:19 +01:00
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8db574d30e Clean up grass block group stuff 2017-11-15 20:27:29 +01:00
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54ae1190d6 Allow spruces at Y=1 2017-11-15 06:23:46 +01:00
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c79b1062cc Add small beach to plains biomes 2017-11-15 02:30:30 +01:00
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72f5591400 Add dry-colored grass/fern variants 2017-11-14 23:44:53 +01:00
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53f231a576 Fix biomemap being screwed up in mcl_mapgen_core 2017-11-07 20:16:25 +01:00
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d4708c804a Don't generate bedrock and lava in singlenode 2017-11-07 05:29:39 +01:00
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0267fc98ab Update desert temple schematic 2017-09-19 19:29:12 +02:00
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486b84c7c8 Increase sugar canes spread in non-v6 mapgens 2017-09-19 13:51:09 +02:00
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d4b7e2f1d6 Update sugar canes swampland biomes 2017-09-19 13:50:07 +02:00
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e03a2ee9a2 Make sugar canes less common in v6 2017-09-19 13:47:04 +02:00
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4eebd37a12 Minor desert temple randomization 2017-09-14 03:47:48 +02:00
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7f5c051b5d Initialize pressure plates in generate structures 2017-09-14 03:41:06 +02:00
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f0adddac12 Update desert temple schematic 2017-09-14 03:21:05 +02:00
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15892c6604 Generate random Mese strata based on world seed 2017-09-13 22:50:21 +02:00
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66e1abf1dc Fix Mesa stratum regression 2017-09-13 21:49:06 +02:00
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7dcc39be72 Generate stone below sea level in Mesa-like biomes 2017-09-13 21:43:15 +02:00
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5d70d05dab Tweak double tallgrass/fern amount in non-v6 2017-09-13 19:03:15 +02:00
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6f85cbdbc8 Fix large ferns never generating in v6 jungles 2017-09-13 18:34:19 +02:00
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4098c317e5 Tweak tall grass amount in v6 2017-09-13 18:29:03 +02:00
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12a43a25c8 Generate more tall grass in v6 2017-09-13 17:56:57 +02:00
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0d717dcb69 Update biome TODO 2017-09-13 10:31:41 +02:00
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e4a7c10363 Generate more gold ore in Mesa 2017-09-13 10:30:18 +02:00
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78fbb85371 Fix 2 code typos in mcl_mapgen_core 2017-09-13 05:45:27 +02:00
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8ebbfd9ab4 Fix underground and deep ocean biomes for once 2017-09-13 05:41:43 +02:00
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006f27750e Put monster egg and emerald in Extreme Hills only 2017-09-13 04:59:12 +02:00
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3107812ddb Remove Deep Ocean and underground biomes 2017-09-13 04:58:53 +02:00
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b09e757a03 Tweak emerald ore and stone monster egg spawn 2017-09-13 04:13:55 +02:00
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0d736c58e8 Fix 2 mistakes in mcl_biomes 2017-09-13 03:58:33 +02:00
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92d0dbdeef Allow to revert back to jungle leaves bushe and fallen logs 2017-09-13 03:15:16 +02:00
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b357e927b4 Update jungle bush schematic and use oak leaves 2017-09-13 02:29:09 +02:00
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d12533f622 Reduce length of fallen logs to fix floating logs 2017-09-13 01:59:24 +02:00
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88429f70ad Reduce vine threshold in Jungle M biome 2017-09-13 01:57:03 +02:00
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cec723d47b Use LuaVoxelManip for vine generation
Important for Jungle M!
2017-09-13 01:47:24 +02:00
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2fce8752f2 Fix incorrect biome IDs in mcl_mapgen_core 2017-09-13 00:36:16 +02:00
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3ccf0a4937 Rebalance jungle biomes, esp. Jungle Edge M
To make is much rarer.
2017-09-13 00:17:39 +02:00
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8245ddcc2c Spawn oaks in Savanna 2017-09-12 21:59:14 +02:00
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76eee3d79e Minor refactor of oak biome trees 2017-09-12 21:54:42 +02:00
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b9006512b8 Make sunflowers more common in Sunflower Plains 2017-09-12 21:38:38 +02:00
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ebe9b262ed More straight-forward naming convention for biomes 2017-09-12 21:31:33 +02:00
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ecccb9d90d Balance all heat and humidity points of all biomes 2017-09-12 20:40:20 +02:00
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caedf0649a Fix bedrock/lava/void layers not generating at all
lvm_used was accidentally set to nil by the clay generator. OMG!
2017-09-12 18:09:26 +02:00
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3643e9ac92 Fix some bad variables in mcl_mapgen_core 2017-09-12 08:11:03 +02:00
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427eb32448 Add a second huge jungle tree schematic, tweak the 1st one 2017-09-12 05:35:02 +02:00
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4468b53fdd Add Jungle M biome 2017-09-12 05:20:03 +02:00
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27f3b9f3d9 VM: Update liquids after writing to map 2017-09-11 16:26:15 +02:00
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bc1e16fbc6 Delete unused WorldEdit code in mcl_structures 2017-09-11 04:26:16 +02:00
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b8461596a3 Generate clay in voxelmanip 2017-09-11 04:24:24 +02:00
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e7db6f3c89 Generate clay more MC-like
* Diamond shape
* Flat
* Close to water surface
2017-09-11 03:58:07 +02:00
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24abe81409 mcl_mapgen_core: Put all mapgen code into single on_generated
This fixes some mapgen race conditions
2017-09-11 01:59:20 +02:00
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06256f068b Generate witch huts slightly deeper 2017-09-11 01:34:37 +02:00
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defffbc952 Fix generating lots of gravel in caves 2017-09-11 01:11:57 +02:00
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0baa563072 Generate witch huts only in swamplands 2017-09-11 00:28:52 +02:00