mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-22 10:31:06 +01:00
Merge branch 'mesecons_updates'
This commit is contained in:
commit
53ca167eb1
20 changed files with 407 additions and 230 deletions
|
@ -30,6 +30,26 @@ local register_rail = function(itemstring, tiles, def_extras, creative)
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minetest.register_node(itemstring, ndef)
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end
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-- Redstone rules
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local rail_rules_long =
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{{x=-1, y= 0, z= 0, spread=true},
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{x= 1, y= 0, z= 0, spread=true},
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{x= 0, y=-1, z= 0, spread=true},
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{x= 0, y= 1, z= 0, spread=true},
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{x= 0, y= 0, z=-1, spread=true},
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{x= 0, y= 0, z= 1, spread=true},
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{x= 1, y= 1, z= 0},
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{x= 1, y=-1, z= 0},
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{x=-1, y= 1, z= 0},
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{x=-1, y=-1, z= 0},
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{x= 0, y= 1, z= 1},
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{x= 0, y=-1, z= 1},
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{x= 0, y= 1, z=-1},
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{x= 0, y=-1, z=-1}}
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local rail_rules_short = mesecon.rules.pplate
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local railuse = "Place them on the ground to build your railway, the rails will automatically connect to each other and will turn into curves, T-junctions, crossings and slopes as needed."
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-- Normal rail
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@ -53,7 +73,9 @@ register_rail("mcl_minecarts:golden_rail",
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mesecons = {
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conductor = {
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state = mesecon.state.off,
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offstate = "mcl_minecarts:golden_rail",
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onstate = "mcl_minecarts:golden_rail_on",
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rules = rail_rules_long,
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},
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},
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}
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@ -69,6 +91,8 @@ register_rail("mcl_minecarts:golden_rail_on",
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conductor = {
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state = mesecon.state.on,
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offstate = "mcl_minecarts:golden_rail",
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onstate = "mcl_minecarts:golden_rail_on",
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rules = rail_rules_long,
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},
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},
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drop = "mcl_minecarts:golden_rail",
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@ -76,7 +100,6 @@ register_rail("mcl_minecarts:golden_rail_on",
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false
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)
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-- Activator rail (off)
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register_rail("mcl_minecarts:activator_rail",
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{"mcl_minecarts_rail_activator.png", "default_rail_curved.png^[colorize:#FF0000:96", "default_rail_t_junction.png^[colorize:#FF0000:96", "default_rail_crossing.png^[colorize:#FF0000:96"},
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@ -87,7 +110,9 @@ register_rail("mcl_minecarts:activator_rail",
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mesecons = {
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conductor = {
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state = mesecon.state.off,
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offstate = "mcl_minecarts:activator_rail",
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onstate = "mcl_minecarts:activator_rail_on",
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rules = rail_rules_long,
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},
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},
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}
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@ -102,6 +127,8 @@ register_rail("mcl_minecarts:activator_rail_on",
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conductor = {
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state = mesecon.state.on,
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offstate = "mcl_minecarts:activator_rail",
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onstate = "mcl_minecarts:activator_rail_on",
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rules = rail_rules_long,
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},
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},
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drop = "mcl_minecarts:activator_rail",
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@ -119,6 +146,7 @@ register_rail("mcl_minecarts:detector_rail",
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mesecons = {
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receptor = {
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state = mesecon.state.off,
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rules = rail_rules_short,
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},
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},
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}
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@ -132,6 +160,7 @@ register_rail("mcl_minecarts:detector_rail_on",
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mesecons = {
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receptor = {
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state = mesecon.state.on,
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rules = rail_rules_short,
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},
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},
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drop = "mcl_minecarts:detector_rail",
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@ -1,7 +1,7 @@
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-- Functions that get the input/output rules of the comparator
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local comparator_get_output_rules = function(node)
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local rules = {{x = -1, y = 0, z = 0}}
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local rules = {{x = -1, y = 0, z = 0, spread=true}}
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for i = 0, node.param2 do
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rules = mesecon.rotate_rules_left(rules)
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end
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@ -210,13 +210,19 @@ for _, state in pairs{mesecon.state.on, mesecon.state.off} do
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-- Help
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local longdesc, usagehelp, use_help
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if state_strs[state] == "off" and mode == "comp" then
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longdesc = "Redstone comparators are redstone components which "..
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"compare redstone signals and measure various node states, such as "..
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"how full inventories are."
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longdesc = "Redstone comparators are multi-purpose redstone components. "..
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"They can transmit a redstone signal, detect whether a block contains any items and compare multiple signals."
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usagehelp = "To power a redstone comparater, send a signal in “arrow” "..
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"direction, or place the block to measure there. Send the signal "..
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"to compare with in from the side."
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usagehelp = "A redstone comparator has 1 main input, 2 side inputs and 1 output. The output is in "..
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"arrow direction, the main input is in the opposite direction. The other 2 sides are the side inputs.".."\n"..
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"The main input can powered in 2 ways: First, it can be powered directly by redstone power like any other component. Second, it is powered if, and only if a container (like chest) is placed in front of it and the container contains at least one item."..
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"The side inputs are only powered by normal redstone power."..
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"The redstone can operate in two modes: Transmission mode and subtraction mode. It "..
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"starts in transmission mode and the mode can be changed by a rightclick.".."\n\n"..
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"Transmission mode:"..
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"The front torch is unlit and lowered. The output is powered if, and only if the main input is powered. The two side inputs are ignored.".."\n"..
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"Subtraction mode:"..
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"The front torch is lit. The output is powered if, and only if the main input is powered and none of the side inputs is powered."
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else
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use_help = false
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end
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@ -35,9 +35,9 @@ local orientate_dispenser = function(pos, placer)
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local node = minetest.get_node(pos)
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if pitch > 55 then
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minetest.set_node(pos, {name="mcl_dispensers:dispenser_up", param2 = node.param2})
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minetest.swap_node(pos, {name="mcl_dispensers:dispenser_up", param2 = node.param2})
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elseif pitch < -55 then
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minetest.set_node(pos, {name="mcl_dispensers:dispenser_down", param2 = node.param2})
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minetest.swap_node(pos, {name="mcl_dispensers:dispenser_down", param2 = node.param2})
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end
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end
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@ -1,5 +1,5 @@
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local rules_flat = {
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{ x = 0, y = 0, z = -1 },
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{ x = 0, y = 0, z = -1, spread = true },
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}
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local get_rules_flat = function(node)
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local rules = rules_flat
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@ -9,8 +9,8 @@ local get_rules_flat = function(node)
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return rules
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end
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local rules_down = {{ x = 0, y = 1, z = 0 }}
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local rules_up = {{ x = 0, y = -1, z = 0 }}
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local rules_down = {{ x = 0, y = 1, z = 0, spread = true }}
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local rules_up = {{ x = 0, y = -1, z = 0, spread = true }}
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-- Scan the node in front of the observer
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-- and update the observer state if needed.
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@ -36,13 +36,13 @@ local observer_scan = function(pos, initialize)
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-- Node state changed! Activate observer
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if node.name == "mcl_observers:observer_off" then
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minetest.set_node(pos, {name = "mcl_observers:observer_on", param2 = node.param2})
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mesecon.receptor_on(pos)
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mesecon.receptor_on(pos, get_rules_flat(node))
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elseif node.name == "mcl_observers:observer_down_off" then
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minetest.set_node(pos, {name = "mcl_observers:observer_down_on"})
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mesecon.receptor_on(pos)
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mesecon.receptor_on(pos, rules_down)
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elseif node.name == "mcl_observers:observer_up_off" then
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minetest.set_node(pos, {name = "mcl_observers:observer_up_on"})
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mesecon.receptor_on(pos)
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mesecon.receptor_on(pos, rules_up)
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end
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meta_needs_updating = true
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end
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@ -58,12 +58,6 @@ end
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-- Vertical orientation (CURRENTLY DISABLED)
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local observer_orientate = function(pos, placer)
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-- Currently, do nothing.
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-- The vertical observers detect the node correctly, but they have problems with
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-- transmitting the redstone signal vertically.
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-- TODO: Re-enable orientation when vertical observers are done.
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do return end
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-- Not placed by player
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if not placer then return end
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@ -130,7 +124,7 @@ mesecon.register_node("mcl_observers:observer",
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on_timer = function(pos, elapsed)
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local node = minetest.get_node(pos)
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minetest.set_node(pos, {name = "mcl_observers:observer_off", param2 = node.param2})
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mesecon.receptor_off(pos)
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mesecon.receptor_off(pos, get_rules_flat(node))
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end,
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}
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)
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@ -179,7 +173,7 @@ mesecon.register_node("mcl_observers:observer_down",
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on_timer = function(pos, elapsed)
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local node = minetest.get_node(pos)
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minetest.set_node(pos, {name = "mcl_observers:observer_down_off", param2 = node.param2})
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mesecon.receptor_off(pos)
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mesecon.receptor_off(pos, rules_down)
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end,
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})
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@ -226,7 +220,7 @@ mesecon.register_node("mcl_observers:observer_up",
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end,
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on_timer = function(pos, elapsed)
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minetest.set_node(pos, {name = "mcl_observers:observer_up_off"})
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mesecon.receptor_off(pos)
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mesecon.receptor_off(pos, rules_up)
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end,
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})
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@ -120,9 +120,5 @@ end
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print("[OK] Mesecons")
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-- Deprecated stuff
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-- To be removed in future releases
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dofile(minetest.get_modpath("mesecons").."/legacy.lua");
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--Services like turnoff receptor on dignode and so on
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dofile(minetest.get_modpath("mesecons").."/services.lua");
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@ -37,7 +37,8 @@
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-- HIGH-LEVEL Internals
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-- mesecon.is_power_on(pos) --> Returns true if pos emits power in any way
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-- mesecon.is_power_off(pos) --> Returns true if pos does not emit power in any way
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-- mesecon.is_powered(pos) --> Returns true if pos is powered by a receptor or a conductor
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-- mesecon.is_powered(pos) --> Returns bool, spread. bool is true if pos is powered by a receptor, a conductor or an opaque block.
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-- spread is true if it is powered AND also transmits its power one block further.
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-- RULES ROTATION helpers
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-- mesecon.rotate_rules_right(rules)
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@ -78,6 +79,8 @@ function mesecon.get_any_outputrules(node)
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return mesecon.conductor_get_rules(node)
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elseif mesecon.is_receptor(node.name) then
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return mesecon.receptor_get_rules(node)
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elseif minetest.get_item_group(node.name, "opaque") == 1 then
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return mesecon.rules.alldirs
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end
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end
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@ -88,6 +91,8 @@ function mesecon.get_any_inputrules(node)
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return mesecon.conductor_get_rules(node)
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elseif mesecon.is_effector(node.name) then
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return mesecon.effector_get_rules(node)
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elseif minetest.get_item_group(node.name, "opaque") == 1 then
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return mesecon.rules.alldirs
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end
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end
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@ -398,11 +403,24 @@ function mesecon.turnon(pos, link)
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mesecon.activate(f.pos, node, f.link, depth)
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end
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end
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if node and f.link.spread and minetest.get_item_group(node.name, "opaque") == 1 then
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-- Call turnon on neighbors
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-- Warning: A LOT of nodes need to be looked at for this to work
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for _, r in ipairs(mesecon.rule2meta(f.link, mesecon.rules.mcl_alldirs_spread)) do
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local np = vector.add(f.pos, r)
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for _, l in ipairs(mesecon.rules_link_rule_all(f.pos, r)) do
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local nlink = table.copy(l)
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nlink.spread = false
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table.insert(frontiers, {pos = np, link = nlink})
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end
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end
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end
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depth = depth + 1
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end
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end
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-- Turn on an equipotential section starting at `pos`, which outputs in the direction of `link`.
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-- Turn off an equipotential section starting at `pos`, which outputs in the direction of `link`.
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-- Breadth-first search. Map is abstracted away in a voxelmanip.
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-- Follow all all conductor paths replacing conductors that were already
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-- looked at, deactivating / changing all effectors along the way.
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@ -428,7 +446,7 @@ function mesecon.turnoff(pos, link)
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local node = mesecon.get_node_force(f.pos)
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if not node then
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-- Area does not exist; do nothing
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-- No-op
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elseif mesecon.is_conductor_on(node, f.link) then
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local rules = mesecon.conductor_get_rules(node)
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for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
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@ -458,6 +476,29 @@ function mesecon.turnoff(pos, link)
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depth = depth
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})
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end
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if node and f.link.spread and minetest.get_item_group(node.name, "opaque") == 1 then
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-- Call turnoff on neighbors
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-- Warning: A LOT of nodes need to be looked at for this to work
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for _, r in ipairs(mesecon.rule2meta(f.link, mesecon.rules.mcl_alldirs_spread)) do
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local np = vector.add(f.pos, r)
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local n = mesecon.get_node_force(np)
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if mesecon.is_receptor_on(n.name) then
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local receptorrules = mesecon.receptor_get_rules(n)
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for _, rr in pairs(receptorrules) do
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if vector.equals(mesecon.invertRule(rr), r) then
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return false
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end
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end
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end
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for _, l in ipairs(mesecon.rules_link_rule_all(f.pos, r)) do
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local nlink = table.copy(l)
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nlink.spread = false
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table.insert(frontiers, {pos = np, link = nlink})
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end
|
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end
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end
|
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|
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depth = depth + 1
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end
|
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|
@ -484,8 +525,10 @@ function mesecon.rules_link_rule_all(output, rule)
|
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|
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for _, inputrule in ipairs(mesecon.flattenrules(inputrules)) do
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-- Check if input accepts from output
|
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if vector.equals(vector.add(input, inputrule), output) then
|
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table.insert(rules, inputrule)
|
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if vector.equals(vector.add(input, inputrule), output) then
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local newrule = table.copy(inputrule)
|
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newrule.spread = rule.spread
|
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table.insert(rules, newrule)
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end
|
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end
|
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|
@ -504,96 +547,90 @@ function mesecon.rules_link_rule_all_inverted(input, rule)
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local rules = {}
|
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|
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for _, outputrule in ipairs(mesecon.flattenrules(outputrules)) do
|
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if vector.equals(vector.add(output, outputrule), input) then
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table.insert(rules, mesecon.invertRule(outputrule))
|
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if vector.equals(vector.add(output, outputrule), input) then
|
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local newrule = table.copy(outputrule)
|
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newrule = mesecon.invertRule(newrule)
|
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newrule.spread = rule.spread
|
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table.insert(rules, newrule)
|
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end
|
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end
|
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return rules
|
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end
|
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|
||||
function mesecon.is_powered(pos, rule)
|
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function mesecon.is_powered(pos, rule, depth, sourcepos, home_pos)
|
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if depth == nil then depth = 0 end
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if depth > 1 then
|
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return false, false
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end
|
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local node = mesecon.get_node_force(pos)
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||||
local rules = mesecon.get_any_inputrules(node)
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if not rules then return false end
|
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if not rules then
|
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return false, false
|
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end
|
||||
if not home_pos then
|
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home_pos = pos
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end
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||||
|
||||
-- List of nodes that send out power to pos
|
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local sourcepos = {}
|
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if sourcepos == nil then
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sourcepos = {}
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end
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|
||||
if not rule then
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for _, rule in ipairs(mesecon.flattenrules(rules)) do
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local rulenames = mesecon.rules_link_rule_all_inverted(pos, rule)
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for _, rname in ipairs(rulenames) do
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local np = vector.add(pos, rname)
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local nn = mesecon.get_node_force(np)
|
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|
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if (mesecon.is_conductor_on(nn, mesecon.invertRule(rname))
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or mesecon.is_receptor_on(nn.name)) then
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table.insert(sourcepos, np)
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end
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end
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||||
end
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else
|
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local rulenames = mesecon.rules_link_rule_all_inverted(pos, rule)
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||||
local function power_walk(pos, home_pos, sourcepos, rulenames, rule, depth)
|
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local spread = false
|
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for _, rname in ipairs(rulenames) do
|
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local np = vector.add(pos, rname)
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local nn = mesecon.get_node_force(np)
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if (mesecon.is_conductor_on (nn, mesecon.invertRule(rname))
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or mesecon.is_receptor_on (nn.name)) then
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table.insert(sourcepos, np)
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if not vector.equals(home_pos, np) then
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local rulez = mesecon.get_any_outputrules(nn)
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local spread_tmp = false
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||||
for r=1, #rulez do
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if vector.equals(mesecon.invertRule(rname), rulez[r]) then
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if rulez[r].spread then
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spread_tmp = true
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||||
end
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||||
end
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||||
end
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||||
if depth == 0 or spread_tmp then
|
||||
table.insert(sourcepos, np)
|
||||
if spread_tmp then
|
||||
spread = true
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif depth == 0 and minetest.get_item_group(nn.name, "opaque") == 1 then
|
||||
local more_sourcepos = mesecon.is_powered(np, nil, depth + 1, sourcepos, home_pos)
|
||||
if more_sourcepos and #more_sourcepos > 0 then
|
||||
mesecon.mergetable(sourcepos, more_sourcepos)
|
||||
end
|
||||
end
|
||||
end
|
||||
return sourcepos, spread
|
||||
end
|
||||
|
||||
local spread = false
|
||||
if not rule then
|
||||
for _, rule in ipairs(mesecon.flattenrules(rules)) do
|
||||
local spread_temp
|
||||
local rulenames = mesecon.rules_link_rule_all_inverted(pos, rule)
|
||||
sourcepos, spread_temp = power_walk(pos, home_pos, sourcepos, rulenames, rule, depth)
|
||||
if spread_temp then
|
||||
spread = true
|
||||
end
|
||||
end
|
||||
else
|
||||
local rulenames = mesecon.rules_link_rule_all_inverted(pos, rule)
|
||||
sourcepos, spread = power_walk(pos, home_pos, sourcepos, rulenames, rule, depth)
|
||||
end
|
||||
|
||||
-- Return FALSE if not powered, return list of sources if is powered
|
||||
if (#sourcepos == 0) then return false
|
||||
else return sourcepos end
|
||||
|
||||
if (#sourcepos == 0) then
|
||||
return false, false
|
||||
else
|
||||
return sourcepos, spread
|
||||
end
|
||||
end
|
||||
|
||||
--Rules rotation Functions:
|
||||
function mesecon.rotate_rules_right(rules)
|
||||
local nr = {}
|
||||
for i, rule in ipairs(rules) do
|
||||
table.insert(nr, {
|
||||
x = -rule.z,
|
||||
y = rule.y,
|
||||
z = rule.x,
|
||||
name = rule.name})
|
||||
end
|
||||
return nr
|
||||
end
|
||||
|
||||
function mesecon.rotate_rules_left(rules)
|
||||
local nr = {}
|
||||
for i, rule in ipairs(rules) do
|
||||
table.insert(nr, {
|
||||
x = rule.z,
|
||||
y = rule.y,
|
||||
z = -rule.x,
|
||||
name = rule.name})
|
||||
end
|
||||
return nr
|
||||
end
|
||||
|
||||
function mesecon.rotate_rules_down(rules)
|
||||
local nr = {}
|
||||
for i, rule in ipairs(rules) do
|
||||
table.insert(nr, {
|
||||
x = -rule.y,
|
||||
y = rule.x,
|
||||
z = rule.z,
|
||||
name = rule.name})
|
||||
end
|
||||
return nr
|
||||
end
|
||||
|
||||
function mesecon.rotate_rules_up(rules)
|
||||
local nr = {}
|
||||
for i, rule in ipairs(rules) do
|
||||
table.insert(nr, {
|
||||
x = rule.y,
|
||||
y = -rule.x,
|
||||
z = rule.z,
|
||||
name = rule.name})
|
||||
end
|
||||
return nr
|
||||
end
|
||||
|
|
|
@ -1,14 +0,0 @@
|
|||
-- Un-forceload any forceloaded mapblocks from older versions of Mesecons which
|
||||
-- used forceloading instead of VoxelManipulators.
|
||||
local BLOCKSIZE = 16
|
||||
|
||||
-- convert block hash --> node position
|
||||
local function unhash_blockpos(hash)
|
||||
return vector.multiply(minetest.get_position_from_hash(hash), BLOCKSIZE)
|
||||
end
|
||||
|
||||
local old_forceloaded_blocks = mesecon.file2table("mesecon_forceloaded")
|
||||
for hash, _ in pairs(old_forceloaded_blocks) do
|
||||
minetest.forceload_free_block(unhash_blockpos(hash))
|
||||
end
|
||||
os.remove(minetest.get_worldpath()..DIR_DELIM.."mesecon_forceloaded")
|
|
@ -6,6 +6,9 @@ mesecon.rules.default =
|
|||
{x=1, y=0, z=0},
|
||||
{x=-1, y=0, z=0},
|
||||
{x=0, y=0, z=1},
|
||||
{x=0, y=1, z=0},
|
||||
{x=0, y=-1, z=0},
|
||||
|
||||
{x=1, y=1, z=0},
|
||||
{x=1, y=-1, z=0},
|
||||
{x=-1, y=1, z=0},
|
||||
|
@ -27,55 +30,80 @@ mesecon.rules.pplate =
|
|||
{{x = 1, y = 0, z = 0},
|
||||
{x =-1, y = 0, z = 0},
|
||||
{x = 0, y = 1, z = 0},
|
||||
{x = 0, y =-1, z = 0},
|
||||
{x = 0, y =-1, z = 0, spread = true},
|
||||
{x = 0, y = 0, z = 1},
|
||||
{x = 0, y = 0, z =-1},
|
||||
{x = 0, y = -2, z = 0},
|
||||
{x = 1, y = -1, z = 0},
|
||||
{x =-1, y = -1, z = 0},
|
||||
{x = 0, y = -1, z = 1},
|
||||
{x = 0, y = -1, z =-1}}
|
||||
{x = 0, y = 0, z =-1}}
|
||||
|
||||
mesecon.rules.buttonlike =
|
||||
{{x = 0, y = 0, z =-1},
|
||||
{x = 0, y = 0, z = 1},
|
||||
{x = 0, y =-1, z = 0},
|
||||
{x = 0, y = 1, z = 0},
|
||||
{x =-1, y = 0, z = 0},
|
||||
{x = 1, y = 0, z = 0, spread = true}}
|
||||
|
||||
mesecon.rules.floor =
|
||||
{{x = 1, y = 0, z = 0},
|
||||
{x = 1, y = 1, z = 0},
|
||||
{x = 1, y =-1, z = 0},
|
||||
{x = 1, y = 0, z =-1},
|
||||
{x = 1, y = 0, z = 1},
|
||||
{x = 2, y = 0, z = 0},
|
||||
{x = 0, y = 1, z = 0},
|
||||
{x = 0, y = -1, z = 0},
|
||||
{x =-1, y = 0, z = 0},
|
||||
{x = 0, y = 0, z = 1},
|
||||
{x = 0, y = 0, z =-1}}
|
||||
{x =-1, y = 0, z = 0},
|
||||
{x = 0, y = 1, z = 0},
|
||||
{x = 0, y =-1, z = 0, spread = true},
|
||||
{x = 0, y = 0, z = 1},
|
||||
{x = 0, y = 0, z =-1}}
|
||||
|
||||
mesecon.rules.flat =
|
||||
{{x = 1, y = 0, z = 0},
|
||||
{x =-1, y = 0, z = 0},
|
||||
{x = 0, y = 0, z = 1},
|
||||
{x = 0, y = 0, z =-1},
|
||||
{x = 2, y = 0, z = 0},
|
||||
{x =-2, y = 0, z = 0},
|
||||
{x = 0, y = 0, z = 2},
|
||||
{x = 0, y = 0, z =-2}}
|
||||
{x = 0, y = 0, z =-1}}
|
||||
|
||||
|
||||
|
||||
-- NOT IN ORIGNAL MESECONS
|
||||
mesecon.rules.mcl_alldirs_spread =
|
||||
{{x= 1, y= 0, z= 0, spread = true},
|
||||
{x=-1, y= 0, z= 0, spread = true},
|
||||
{x= 0, y= 1, z= 0, spread = true},
|
||||
{x= 0, y=-1, z= 0, spread = true},
|
||||
{x= 0, y= 0, z= 1, spread = true},
|
||||
{x= 0, y= 0, z=-1, spread = true}}
|
||||
|
||||
-- END OF UNOFFICIAL RULES
|
||||
|
||||
local rules_buttonlike = {
|
||||
xp = mesecon.rules.buttonlike,
|
||||
xn = mesecon.rotate_rules_right(mesecon.rotate_rules_right(mesecon.rules.buttonlike)),
|
||||
yp = mesecon.rotate_rules_down(mesecon.rules.buttonlike),
|
||||
yn = mesecon.rotate_rules_up(mesecon.rules.buttonlike),
|
||||
zp = mesecon.rotate_rules_right(mesecon.rules.buttonlike),
|
||||
zn = mesecon.rotate_rules_left(mesecon.rules.buttonlike),
|
||||
}
|
||||
|
||||
local rules_wallmounted = {
|
||||
xp = mesecon.rotate_rules_down(mesecon.rules.floor),
|
||||
xn = mesecon.rotate_rules_up(mesecon.rules.floor),
|
||||
yp = mesecon.rotate_rules_up(mesecon.rotate_rules_up(mesecon.rules.floor)),
|
||||
yn = mesecon.rules.floor,
|
||||
zp = mesecon.rotate_rules_left(mesecon.rotate_rules_up(mesecon.rules.floor)),
|
||||
zn = mesecon.rotate_rules_right(mesecon.rotate_rules_up(mesecon.rules.floor)),
|
||||
}
|
||||
|
||||
local function rules_from_dir(ruleset, dir)
|
||||
if dir.x == 1 then return ruleset.xp end
|
||||
if dir.y == 1 then return ruleset.yp end
|
||||
if dir.z == 1 then return ruleset.zp end
|
||||
if dir.x == -1 then return ruleset.xn end
|
||||
if dir.y == -1 then return ruleset.yn end
|
||||
if dir.z == -1 then return ruleset.zn end
|
||||
end
|
||||
|
||||
mesecon.rules.buttonlike_get = function(node)
|
||||
local rules = mesecon.rules.buttonlike
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
if dir.x == 1 then
|
||||
-- No action needed
|
||||
elseif dir.z == -1 then
|
||||
rules=mesecon.rotate_rules_left(rules)
|
||||
elseif dir.x == -1 then
|
||||
rules=mesecon.rotate_rules_right(mesecon.rotate_rules_right(rules))
|
||||
elseif dir.z == 1 then
|
||||
rules=mesecon.rotate_rules_right(rules)
|
||||
elseif dir.y == -1 then
|
||||
rules=mesecon.rotate_rules_up(rules)
|
||||
elseif dir.y == 1 then
|
||||
rules=mesecon.rotate_rules_down(rules)
|
||||
end
|
||||
return rules
|
||||
return rules_from_dir(rules_buttonlike, dir)
|
||||
end
|
||||
|
||||
mesecon.rules.wallmounted_get = function(node)
|
||||
local dir = minetest.wallmounted_to_dir(node.param2)
|
||||
return rules_from_dir(rules_wallmounted, dir)
|
||||
end
|
||||
|
||||
mesecon.state.on = "on"
|
||||
|
|
|
@ -19,7 +19,7 @@ mesecon.on_placenode = function(pos, node)
|
|||
local rule = vector.subtract(pos, s)
|
||||
mesecon.turnon(pos, rule)
|
||||
end
|
||||
--mesecon.receptor_on (pos, mesecon.conductor_get_rules(node))
|
||||
mesecon.receptor_on (pos, mesecon.conductor_get_rules(node))
|
||||
elseif mesecon.is_conductor_on(node) then
|
||||
minetest.swap_node(pos, {name = mesecon.get_conductor_off(node)})
|
||||
end
|
||||
|
@ -50,6 +50,23 @@ mesecon.on_placenode = function(pos, node)
|
|||
end
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_item_group(node.name, "opaque") == 1 then
|
||||
local neighbors = mesecon.mcl_get_neighbors(pos)
|
||||
local is_powered, direct_source = mesecon.is_powered(pos)
|
||||
if is_powered and direct_source then
|
||||
for n=1, #neighbors do
|
||||
local npos = neighbors[n].pos
|
||||
local nnode = minetest.get_node(npos)
|
||||
if mesecon.is_conductor_off(nnode) then
|
||||
mesecon.receptor_on(npos, mesecon.conductor_get_rules(nnode))
|
||||
elseif mesecon.is_effector_off(nnode.name) then
|
||||
mesecon.changesignal(npos, nnode, neighbors[n].link, mesecon.state.on, 1)
|
||||
mesecon.activate(npos, nnode, neighbors[n].link, 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
mesecon.on_dignode = function(pos, node)
|
||||
|
@ -58,7 +75,21 @@ mesecon.on_dignode = function(pos, node)
|
|||
elseif mesecon.is_receptor_on(node.name) then
|
||||
mesecon.receptor_off(pos, mesecon.receptor_get_rules(node))
|
||||
end
|
||||
|
||||
if minetest.get_item_group(node.name, "opaque") == 1 then
|
||||
local sources = mesecon.is_powered(pos)
|
||||
local neighbors = mesecon.mcl_get_neighbors(pos)
|
||||
for n=1, #neighbors do
|
||||
local npos = neighbors[n].pos
|
||||
local nlink = neighbors[n].link
|
||||
local nnode = minetest.get_node(npos)
|
||||
if mesecon.is_conductor_on(nnode) then
|
||||
mesecon.receptor_off(npos, mesecon.conductor_get_rules(nnode))
|
||||
elseif mesecon.is_effector_on(nnode.name) and mesecon.is_powered(npos) == false then
|
||||
mesecon.changesignal(npos, nnode, nlink, mesecon.state.off, 1)
|
||||
mesecon.deactivate(npos, nnode, nlink, 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
mesecon.execute_autoconnect_hooks_queue(pos, node)
|
||||
end
|
||||
|
||||
|
|
|
@ -6,6 +6,59 @@ function mesecon.move_node(pos, newpos)
|
|||
minetest.get_meta(pos):from_table(meta)
|
||||
end
|
||||
|
||||
--Rules rotation Functions:
|
||||
function mesecon.rotate_rules_right(rules)
|
||||
local nr = {}
|
||||
for i, rule in ipairs(rules) do
|
||||
table.insert(nr, {
|
||||
x = -rule.z,
|
||||
y = rule.y,
|
||||
z = rule.x,
|
||||
name = rule.name,
|
||||
spread = rule.spread,})
|
||||
end
|
||||
return nr
|
||||
end
|
||||
|
||||
function mesecon.rotate_rules_left(rules)
|
||||
local nr = {}
|
||||
for i, rule in ipairs(rules) do
|
||||
table.insert(nr, {
|
||||
x = rule.z,
|
||||
y = rule.y,
|
||||
z = -rule.x,
|
||||
name = rule.name,
|
||||
spread = rule.spread,})
|
||||
end
|
||||
return nr
|
||||
end
|
||||
|
||||
function mesecon.rotate_rules_down(rules)
|
||||
local nr = {}
|
||||
for i, rule in ipairs(rules) do
|
||||
table.insert(nr, {
|
||||
x = -rule.y,
|
||||
y = rule.x,
|
||||
z = rule.z,
|
||||
name = rule.name,
|
||||
spread = rule.spread,})
|
||||
end
|
||||
return nr
|
||||
end
|
||||
|
||||
function mesecon.rotate_rules_up(rules)
|
||||
local nr = {}
|
||||
for i, rule in ipairs(rules) do
|
||||
table.insert(nr, {
|
||||
x = rule.y,
|
||||
y = -rule.x,
|
||||
z = rule.z,
|
||||
name = rule.name,
|
||||
spread = rule.spread,})
|
||||
end
|
||||
return nr
|
||||
end
|
||||
|
||||
function mesecon.flattenrules(allrules)
|
||||
--[[
|
||||
{
|
||||
|
@ -90,6 +143,18 @@ function mesecon.rule2meta(findrule, allrules)
|
|||
return allrules[index]
|
||||
end
|
||||
|
||||
-- Returns the 6 immediate neighbors of pos
|
||||
-- (nodes which touch the sides of pos).
|
||||
-- NOT PART OF ORIGINAL MESECONS!
|
||||
function mesecon.mcl_get_neighbors(pos)
|
||||
local r = mesecon.rules.alldirs
|
||||
local e = {}
|
||||
for i=1, #r do
|
||||
table.insert(e, { pos = vector.add(pos, r[i]), link = r[i] })
|
||||
end
|
||||
return e
|
||||
end
|
||||
|
||||
function mesecon.dec2bin(n)
|
||||
local x, y = math.floor(n / 2), n % 2
|
||||
if (n > 1) then
|
||||
|
@ -133,7 +198,12 @@ function mesecon.set_bit(binary,bit,value)
|
|||
end
|
||||
|
||||
function mesecon.invertRule(r)
|
||||
return vector.multiply(r, -1)
|
||||
local spread = r.spread
|
||||
r = vector.multiply(r, -1)
|
||||
if spread then
|
||||
r.spread = true
|
||||
end
|
||||
return r
|
||||
end
|
||||
|
||||
function mesecon.tablecopy(table) -- deep table copy
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
-- A button that when pressed emits power for 1 second
|
||||
-- and then turns off again
|
||||
|
||||
local button_get_output_rules = mesecon.rules.buttonlike_get
|
||||
local button_get_output_rules = mesecon.rules.wallmounted_get
|
||||
|
||||
local boxes_off = {
|
||||
type = "wallmounted",
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
-- Function that get the input/output rules of the delayer
|
||||
local delayer_get_output_rules = function(node)
|
||||
local rules = {{x = -1, y = 0, z = 0}}
|
||||
local rules = {{x = -1, y = 0, z = 0, spread=true}}
|
||||
for i = 0, node.param2 do
|
||||
rules = mesecon.rotate_rules_left(rules)
|
||||
end
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
local boxes = { -8/16, -8/16, -8/16, 8/16, -2/16, 8/16 } -- Solar Pannel
|
||||
local boxes = { -8/16, -8/16, -8/16, 8/16, -2/16, 8/16 }
|
||||
|
||||
-- Solar Panel
|
||||
-- Daylight Sensor
|
||||
minetest.register_node("mesecons_solarpanel:solar_panel_on", {
|
||||
drawtype = "nodebox",
|
||||
tiles = { "jeija_solar_panel.png","jeija_solar_panel.png","jeija_solar_panel_side.png",
|
||||
|
@ -25,17 +25,16 @@ minetest.register_node("mesecons_solarpanel:solar_panel_on", {
|
|||
sounds = mcl_sounds.node_sound_glass_defaults(),
|
||||
mesecons = {receptor = {
|
||||
state = mesecon.state.on,
|
||||
rules = mesecon.rules.alldirs,
|
||||
rules = mesecon.rules.pplate,
|
||||
}},
|
||||
on_rightclick = function(pos, node, clicker, pointed_thing)
|
||||
minetest.swap_node(pos, {name = "mesecons_solarpanel:solar_panel_inverted_off"})
|
||||
mesecon.receptor_off(pos)
|
||||
mesecon.receptor_off(pos, mesecon.rules.pplate)
|
||||
end,
|
||||
_mcl_blast_resistance = 1,
|
||||
_mcl_hardness = 0.2,
|
||||
})
|
||||
|
||||
-- Solar Panel
|
||||
minetest.register_node("mesecons_solarpanel:solar_panel_off", {
|
||||
drawtype = "nodebox",
|
||||
tiles = { "jeija_solar_panel.png","jeija_solar_panel.png","jeija_solar_panel_side.png",
|
||||
|
@ -60,11 +59,11 @@ minetest.register_node("mesecons_solarpanel:solar_panel_off", {
|
|||
sounds = mcl_sounds.node_sound_glass_defaults(),
|
||||
mesecons = {receptor = {
|
||||
state = mesecon.state.off,
|
||||
rules = mesecon.rules.alldirs,
|
||||
rules = mesecon.rules.pplate,
|
||||
}},
|
||||
on_rightclick = function(pos, node, clicker, pointed_thing)
|
||||
minetest.swap_node(pos, {name = "mesecons_solarpanel:solar_panel_inverted_on"})
|
||||
mesecon.receptor_on(pos)
|
||||
mesecon.receptor_on(pos, mesecon.rules.pplate)
|
||||
end,
|
||||
_mcl_blast_resistance = 1,
|
||||
_mcl_hardness = 0.2,
|
||||
|
@ -89,7 +88,7 @@ minetest.register_abm({
|
|||
|
||||
if light >= 12 and minetest.get_timeofday() > 0.2 and minetest.get_timeofday() < 0.8 then
|
||||
minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_on", param2=node.param2})
|
||||
mesecon.receptor_on(pos)
|
||||
mesecon.receptor_on(pos, mesecon.rules.pplate)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
@ -104,14 +103,13 @@ minetest.register_abm({
|
|||
|
||||
if light < 12 then
|
||||
minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_off", param2=node.param2})
|
||||
mesecon.receptor_off(pos)
|
||||
mesecon.receptor_off(pos, mesecon.rules.pplate)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
--- Solar panel inversed
|
||||
--- Inverted Daylight Sensor
|
||||
|
||||
-- Solar Panel
|
||||
minetest.register_node("mesecons_solarpanel:solar_panel_inverted_on", {
|
||||
drawtype = "nodebox",
|
||||
tiles = { "jeija_solar_panel_inverted.png","jeija_solar_panel_inverted.png","jeija_solar_panel_side.png",
|
||||
|
@ -135,17 +133,17 @@ minetest.register_node("mesecons_solarpanel:solar_panel_inverted_on", {
|
|||
_doc_items_create_entry = false,
|
||||
sounds = mcl_sounds.node_sound_glass_defaults(),
|
||||
mesecons = {receptor = {
|
||||
state = mesecon.state.on
|
||||
state = mesecon.state.on,
|
||||
rules = mesecon.rules.pplate,
|
||||
}},
|
||||
on_rightclick = function(pos, node, clicker, pointed_thing)
|
||||
minetest.swap_node(pos, {name = "mesecons_solarpanel:solar_panel_off"})
|
||||
mesecon.receptor_off(pos)
|
||||
mesecon.receptor_off(pos, mesecon.rules.pplate)
|
||||
end,
|
||||
_mcl_blast_resistance = 1,
|
||||
_mcl_hardness = 0.2,
|
||||
})
|
||||
|
||||
-- Solar Panel
|
||||
minetest.register_node("mesecons_solarpanel:solar_panel_inverted_off", {
|
||||
drawtype = "nodebox",
|
||||
tiles = { "jeija_solar_panel_inverted.png","jeija_solar_panel_inverted.png","jeija_solar_panel_side.png",
|
||||
|
@ -170,11 +168,12 @@ minetest.register_node("mesecons_solarpanel:solar_panel_inverted_off", {
|
|||
_doc_items_usagehelp = "Rightclick the daylight sensor to turn it into a daylight sensor.",
|
||||
sounds = mcl_sounds.node_sound_glass_defaults(),
|
||||
mesecons = {receptor = {
|
||||
state = mesecon.state.off
|
||||
state = mesecon.state.off,
|
||||
rules = mesecon.rules.pplate,
|
||||
}},
|
||||
on_rightclick = function(pos, node, clicker, pointed_thing)
|
||||
minetest.swap_node(pos, {name = "mesecons_solarpanel:solar_panel_on"})
|
||||
mesecon.receptor_on(pos)
|
||||
mesecon.receptor_on(pos, mesecon.rules.pplate)
|
||||
end,
|
||||
_mcl_blast_resistance = 1,
|
||||
_mcl_hardness = 0.2,
|
||||
|
@ -190,7 +189,7 @@ minetest.register_abm({
|
|||
|
||||
if light < 12 then
|
||||
minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_inverted_on", param2=node.param2})
|
||||
mesecon.receptor_on(pos)
|
||||
mesecon.receptor_on(pos, mesecon.rules.pplate)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
@ -205,7 +204,7 @@ minetest.register_abm({
|
|||
|
||||
if light >= 12 and minetest.get_timeofday() > 0.8 and minetest.get_timeofday() < 0.2 then
|
||||
minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_inverted_off", param2=node.param2})
|
||||
mesecon.receptor_off(pos)
|
||||
mesecon.receptor_off(pos, mesecon.rules.pplate)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
|
|
@ -16,15 +16,8 @@ local rotate_torch_rules = function (rules, param2)
|
|||
end
|
||||
end
|
||||
|
||||
local torch_get_output_rules = function(node)
|
||||
local rules = {
|
||||
{x = 1, y = 0, z = 0},
|
||||
{x = 0, y = 0, z = 1},
|
||||
{x = 0, y = 0, z =-1},
|
||||
{x = 0, y = 1, z = 0},
|
||||
{x = 0, y =-1, z = 0}}
|
||||
|
||||
return rotate_torch_rules(rules, node.param2)
|
||||
local torch_get_output_rules = function()
|
||||
return mesecon.rules.mcl_alldirs_spread
|
||||
end
|
||||
|
||||
local torch_get_input_rules = function(node)
|
||||
|
|
|
@ -8,6 +8,23 @@
|
|||
-- ## Update wire looks ##
|
||||
-- #######################
|
||||
|
||||
local wire_rules =
|
||||
{{x=-1, y= 0, z= 0, spread=true},
|
||||
{x= 1, y= 0, z= 0, spread=true},
|
||||
{x= 0, y=-1, z= 0, spread=true},
|
||||
{x= 0, y= 1, z= 0, spread=true},
|
||||
{x= 0, y= 0, z=-1, spread=true},
|
||||
{x= 0, y= 0, z= 1, spread=true},
|
||||
|
||||
{x= 1, y= 1, z= 0},
|
||||
{x= 1, y=-1, z= 0},
|
||||
{x=-1, y= 1, z= 0},
|
||||
{x=-1, y=-1, z= 0},
|
||||
{x= 0, y= 1, z= 1},
|
||||
{x= 0, y=-1, z= 1},
|
||||
{x= 0, y= 1, z=-1},
|
||||
{x= 0, y=-1, z=-1}}
|
||||
|
||||
-- self_pos = pos of any mesecon node, from_pos = pos of conductor to getconnect for
|
||||
local wire_getconnect = function (from_pos, self_pos)
|
||||
local node = minetest.get_node(self_pos)
|
||||
|
@ -16,7 +33,7 @@ local wire_getconnect = function (from_pos, self_pos)
|
|||
-- rules of node to possibly connect to
|
||||
local rules = {}
|
||||
if (minetest.registered_nodes[node.name].mesecon_wire) then
|
||||
rules = mesecon.rules.default
|
||||
rules = wire_rules
|
||||
else
|
||||
rules = mesecon.get_any_rules(node)
|
||||
end
|
||||
|
@ -34,7 +51,7 @@ end
|
|||
local wire_updateconnect = function (pos)
|
||||
local connections = {}
|
||||
|
||||
for _, r in ipairs(mesecon.rules.default) do
|
||||
for _, r in ipairs(wire_rules) do
|
||||
if wire_getconnect(pos, vector.add(pos, r)) then
|
||||
table.insert(connections, r)
|
||||
end
|
||||
|
@ -73,10 +90,9 @@ local update_on_place_dig = function (pos, node)
|
|||
end
|
||||
|
||||
-- Update nodes around it
|
||||
local rules = {}
|
||||
if minetest.registered_nodes[node.name]
|
||||
and minetest.registered_nodes[node.name].mesecon_wire then
|
||||
rules = mesecon.rules.default
|
||||
rules = wire_rules
|
||||
else
|
||||
rules = mesecon.get_any_rules(node)
|
||||
end
|
||||
|
@ -163,30 +179,14 @@ local function register_wires()
|
|||
nodebox.fixed = {-8/16, -.5, -1/16, 8/16, -.5+1/16, 1/16}
|
||||
end
|
||||
|
||||
local rules = {}
|
||||
if (nid[0] == 1) then table.insert(rules, vector.new( 1, 0, 0)) end
|
||||
if (nid[1] == 1) then table.insert(rules, vector.new( 0, 0, 1)) end
|
||||
if (nid[2] == 1) then table.insert(rules, vector.new(-1, 0, 0)) end
|
||||
if (nid[3] == 1) then table.insert(rules, vector.new( 0, 0, -1)) end
|
||||
|
||||
if (nid[0] == 1) then table.insert(rules, vector.new( 1, -1, 0)) end
|
||||
if (nid[1] == 1) then table.insert(rules, vector.new( 0, -1, 1)) end
|
||||
if (nid[2] == 1) then table.insert(rules, vector.new(-1, -1, 0)) end
|
||||
if (nid[3] == 1) then table.insert(rules, vector.new( 0, -1, -1)) end
|
||||
|
||||
if (nid[4] == 1) then table.insert(rules, vector.new( 1, 1, 0)) end
|
||||
if (nid[5] == 1) then table.insert(rules, vector.new( 0, 1, 1)) end
|
||||
if (nid[6] == 1) then table.insert(rules, vector.new(-1, 1, 0)) end
|
||||
if (nid[7] == 1) then table.insert(rules, vector.new( 0, 1, -1)) end
|
||||
|
||||
local meseconspec_off = { conductor = {
|
||||
rules = rules,
|
||||
rules = wire_rules,
|
||||
state = mesecon.state.off,
|
||||
onstate = "mesecons:wire_"..nodeid.."_on"
|
||||
}}
|
||||
|
||||
local meseconspec_on = { conductor = {
|
||||
rules = rules,
|
||||
rules = wire_rules,
|
||||
state = mesecon.state.on,
|
||||
offstate = "mesecons:wire_"..nodeid.."_off"
|
||||
}}
|
||||
|
@ -222,7 +222,7 @@ local function register_wires()
|
|||
tiles_off = { dot_off, dot_off, "blank.png", "blank.png", "blank.png", "blank.png" }
|
||||
tiles_on = { dot_on, dot_on, "blank.png", "blank.png", "blank.png", "blank.png" }
|
||||
|
||||
longdesc = [[Redstone is a versatile conductive mineral which transmits redstone power. It can be placed on trail the ground as a trail.
|
||||
longdesc = [[Redstone is a versatile conductive mineral which transmits redstone power. It can be placed on the ground as a trail.
|
||||
A redstone trail can be in two states: Powered or not powered. A powered redstone trail will power (and thus activate) adjacent redstone components.
|
||||
Redstone power can be received from various redstone components, such as a block of redstone or a button. Redstone power is used to activate numerous mechanisms, such as redstone lamps or pistons.]]
|
||||
usagehelp = [[Place redstone on the ground to build a redstone trail. The trails will connect to each other automatically and it can also go over hills. An easy way to power a redstone trail is by placing a redstone torch.
|
||||
|
@ -238,9 +238,6 @@ Read the help entries on the other redstone components to learn how redstone com
|
|||
|
||||
mesecon.register_node(":mesecons:wire_"..nodeid, {
|
||||
description = "Redstone",
|
||||
_doc_items_create_entry = wirehelp,
|
||||
_doc_items_longdesc = longdesc,
|
||||
_doc_items_usagehelp = usagehelp,
|
||||
drawtype = "nodebox",
|
||||
inventory_image = "redstone_redstone_dust.png",
|
||||
wield_image = "redstone_redstone_dust.png",
|
||||
|
@ -252,8 +249,19 @@ Read the help entries on the other redstone components to learn how redstone com
|
|||
drop = "mesecons:wire_00000000_off",
|
||||
sounds = mcl_sounds.node_sound_defaults(),
|
||||
mesecon_wire = true
|
||||
}, {tiles = tiles_off, mesecons = meseconspec_off, groups = groups_off},
|
||||
{tiles = tiles_on, mesecons = meseconspec_on, groups = groups_on})
|
||||
},{
|
||||
_doc_items_create_entry = wirehelp,
|
||||
_doc_items_longdesc = longdesc,
|
||||
_doc_items_usagehelp = usagehelp,
|
||||
tiles = tiles_off,
|
||||
mesecons = meseconspec_off,
|
||||
groups = groups_off,
|
||||
},{
|
||||
_doc_items_create_entry = false,
|
||||
tiles = tiles_on,
|
||||
mesecons = meseconspec_on,
|
||||
groups = groups_on
|
||||
})
|
||||
|
||||
-- Add Help entry aliases for e.g. making it identifiable by the lookup tool [doc_identifier]
|
||||
if minetest.get_modpath("doc") then
|
||||
|
|
|
@ -370,13 +370,7 @@ register_chest("chest",
|
|||
false
|
||||
)
|
||||
|
||||
local trapped_chest_mesecons_rules = {
|
||||
{x = 1, y = 0, z = 0},
|
||||
{x = -1, y = 0, z = 0},
|
||||
{x = 0, y = 0, z = 1},
|
||||
{x = 0, y = 0, z =-1},
|
||||
{x = 0, y =-1, z = 0}
|
||||
}
|
||||
local trapped_chest_mesecons_rules = mesecon.rules.pplate
|
||||
|
||||
register_chest("trapped_chest",
|
||||
"Trapped Chest",
|
||||
|
|
|
@ -161,9 +161,6 @@ mcl_fences.register_fence_gate = function(id, fence_gate_name, texture, groups,
|
|||
action_off = (function(pos, node)
|
||||
punch_gate(pos, node)
|
||||
end),
|
||||
action_on = (function(pos, node)
|
||||
punch_gate(pos, node)
|
||||
end),
|
||||
}},
|
||||
on_rotate = on_rotate,
|
||||
sounds = sounds,
|
||||
|
|
|
@ -236,9 +236,10 @@ mcl_structures.generate_desert_temple = function(pos)
|
|||
local chests = minetest.find_nodes_in_area({x=newpos.x-size.x, y=newpos.y, z=newpos.z-size.z}, vector.add(newpos, size), "mcl_chests:chest")
|
||||
|
||||
-- Add desert temple loot into chests
|
||||
-- FIXME: Use better seeding
|
||||
local pr = PseudoRandom(math.random(0, 4294967295))
|
||||
for c=1, #chests do
|
||||
-- FIXME: Use better seeding
|
||||
local pr = PseudoRandom(math.random(0, 4294967295))
|
||||
local lootitems = mcl_loot.get_multi_loot({
|
||||
{
|
||||
stacks_min = 2,
|
||||
|
@ -283,10 +284,18 @@ mcl_structures.generate_desert_temple = function(pos)
|
|||
end
|
||||
end
|
||||
|
||||
-- Initialize pressure plates
|
||||
-- Initialize pressure plates and randomly remove up to 5 plates
|
||||
local pplates = minetest.find_nodes_in_area({x=newpos.x-size.x, y=newpos.y, z=newpos.z-size.z}, vector.add(newpos, size), "mesecons_pressureplates:pressure_plate_stone_off")
|
||||
local pplates_remove = 5
|
||||
for p=1, #pplates do
|
||||
minetest.registered_nodes["mesecons_pressureplates:pressure_plate_stone_off"].on_construct(pplates[p])
|
||||
if pplates_remove > 0 and pr:next(1, 100) >= 50 then
|
||||
-- Remove plate
|
||||
minetest.remove_node(pplates[p])
|
||||
pplates_remove = pplates_remove - 1
|
||||
else
|
||||
-- Initialize plate
|
||||
minetest.registered_nodes["mesecons_pressureplates:pressure_plate_stone_off"].on_construct(pplates[p])
|
||||
end
|
||||
end
|
||||
|
||||
return ret
|
||||
|
|
Binary file not shown.
|
@ -141,7 +141,7 @@ minetest.register_chatcommand("seed", {
|
|||
params = "",
|
||||
privs = {},
|
||||
func = function(name)
|
||||
minetest.chat_send_player(name, string.format("%d", minetest.get_mapgen_setting("seed")))
|
||||
minetest.chat_send_player(name, minetest.get_mapgen_setting("seed"))
|
||||
end
|
||||
})
|
||||
|
||||
|
|
Loading…
Reference in a new issue