mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-22 02:21:06 +01:00
Rename "Monster Spawner" to "Mob Spawner"
This commit is contained in:
parent
cc411efe4c
commit
3cf6656df2
7 changed files with 24 additions and 25 deletions
|
@ -3153,7 +3153,7 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
|
|||
groups = grp,
|
||||
|
||||
_doc_items_longdesc = "This allows you to place a single mob.",
|
||||
_doc_items_usagehelp = "Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a monster spawner, you change the monster it spawns.",
|
||||
_doc_items_usagehelp = "Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns.",
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
|
||||
|
|
|
@ -65,7 +65,7 @@ mcl_torches.register_torch("mesecon_torch_on", "Redstone Torch",
|
|||
[[Redstone torches can generally be placed at the side and on the top of full solid opaque blocks. The following exceptions apply:
|
||||
• Glass, fence, wall, hopper: Can only be placed on top
|
||||
• Upside-down slab/stair: Can only be placed on top
|
||||
• Soul sand, monster spawner: Placement possible
|
||||
• Soul sand, mob spawner: Placement possible
|
||||
• Glowstone and pistons: No placement possible]],
|
||||
"jeija_torches_on.png",
|
||||
"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
|
||||
|
|
|
@ -1,14 +1,14 @@
|
|||
This mod adds a monster spawner for MineClone 2.
|
||||
Monsters will appear around the monster spawner in semi-regular intervals.
|
||||
This mod adds a mob spawner for MineClone 2.
|
||||
Monsters will appear around the mob spawner in semi-regular intervals.
|
||||
|
||||
This mod is originally based on the mob spawner from Mobs Redo by TenPlus1
|
||||
but has been modified quite a lot to fit the needs of MineClone 2.
|
||||
|
||||
Players can get a monster spawner by `giveme` and is initially empty after
|
||||
Players can get a mob spawner by `giveme` and is initially empty after
|
||||
placing.
|
||||
|
||||
## Programmer notes
|
||||
To set the mob spawned by a monster spawner, first place the monster spawner
|
||||
To set the mob spawned by a mob spawner, first place the mob spawner
|
||||
(e.g. with `minetest.set_node`), then use the function
|
||||
`mcl_mobspawners.setup_spawner` to set its attributes. See the comment
|
||||
in `init.lua` for more info.
|
||||
|
|
|
@ -4,7 +4,7 @@ mcl_mobspawners = {}
|
|||
|
||||
local default_mob = "mobs_mc:pig"
|
||||
|
||||
-- Monster spawner
|
||||
-- Mob spawner
|
||||
local spawner_default = default_mob.." 0 15 4 15"
|
||||
|
||||
local function get_mob_textures(mob)
|
||||
|
@ -55,7 +55,7 @@ All the arguments are optional!
|
|||
]]
|
||||
|
||||
function mcl_mobspawners.setup_spawner(pos, Mob, MinLight, MaxLight, MaxMobsInArea, PlayerDistance, YOffset)
|
||||
-- Activate monster spawner and disable editing functionality
|
||||
-- Activate mob spawner and disable editing functionality
|
||||
if Mob == nil then Mob = default_mob end
|
||||
if MinLight == nil then MinLight = 0 end
|
||||
if MaxLight == nil then MaxLight = 15 end
|
||||
|
@ -83,9 +83,9 @@ function mcl_mobspawners.setup_spawner(pos, Mob, MinLight, MaxLight, MaxMobsInAr
|
|||
t:start(2)
|
||||
end
|
||||
|
||||
-- Spawn monsters around pos
|
||||
-- Spawn mobs around pos
|
||||
-- NOTE: The node is timer-based, rather than ABM-based.
|
||||
local spawn_monsters = function(pos, elapsed)
|
||||
local spawn_mobs = function(pos, elapsed)
|
||||
|
||||
-- get meta
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
@ -105,7 +105,7 @@ local spawn_monsters = function(pos, elapsed)
|
|||
|
||||
-- are we spawning a registered mob?
|
||||
if not mobs.spawning_mobs[mob] then
|
||||
minetest.log("error", "[mcl_mobspawners] Monster Spawner: Mob doesn't exist: "..mob)
|
||||
minetest.log("error", "[mcl_mobspawners] Mob Spawner: Mob doesn't exist: "..mob)
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -142,9 +142,9 @@ local spawn_monsters = function(pos, elapsed)
|
|||
end
|
||||
|
||||
--[[ HACK!
|
||||
The doll may not stay spawned if the monster spawner is placed far away from
|
||||
The doll may not stay spawned if the mob spawner is placed far away from
|
||||
players, so we will check for its existance periodically when a player is nearby.
|
||||
This would happen almost always when the monster spawner is placed by the mapgen.
|
||||
This would happen almost always when the mob spawner is placed by the mapgen.
|
||||
This is probably caused by a Minetest bug:
|
||||
https://github.com/minetest/minetest/issues/4759
|
||||
FIXME: Fix this horrible hack.
|
||||
|
@ -203,7 +203,7 @@ local spawn_monsters = function(pos, elapsed)
|
|||
|
||||
end
|
||||
|
||||
-- The monster spawner node.
|
||||
-- The mob spawner node.
|
||||
-- PLACEMENT INSTRUCTIONS:
|
||||
-- If this node is placed by a player, minetest.item_place, etc. default settings are applied
|
||||
-- automatially.
|
||||
|
@ -215,9 +215,9 @@ minetest.register_node("mcl_mobspawners:spawner", {
|
|||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = true,
|
||||
description = S("Monster Spawner"),
|
||||
_doc_items_longdesc = S("A monster spawner regularily causes mobs to appear around it while a player is nearby. Mobs are spawned regardless of the light level."),
|
||||
_doc_items_usagehelp = S("If you have a spawn egg, you use it to change the monter to spawn. Just place the item on the monster spawner."),
|
||||
description = S("Mob Spawner"),
|
||||
_doc_items_longdesc = S("A mob spawner regularily causes mobs to appear around it while a player is nearby. Mobs are spawned regardless of the light level."),
|
||||
_doc_items_usagehelp = S("If you have a spawn egg, you use it to change the monter to spawn. Just place the item on the mob spawner."),
|
||||
groups = {pickaxey=1, material_stone=1, deco_block=1},
|
||||
is_ground_content = false,
|
||||
drop = "",
|
||||
|
@ -239,7 +239,7 @@ minetest.register_node("mcl_mobspawners:spawner", {
|
|||
local name = placer:get_player_name()
|
||||
local privs = minetest.get_player_privs(name)
|
||||
if not privs.maphack then
|
||||
minetest.chat_send_player(name, "Placement denied. You need the “maphack” privilege to place monster spawners.")
|
||||
minetest.chat_send_player(name, "Placement denied. You need the “maphack” privilege to place mob spawners.")
|
||||
return itemstack
|
||||
end
|
||||
local node_under = minetest.get_node(pointed_thing.under)
|
||||
|
@ -264,7 +264,7 @@ minetest.register_node("mcl_mobspawners:spawner", {
|
|||
end
|
||||
end,
|
||||
|
||||
on_timer = spawn_monsters,
|
||||
on_timer = spawn_mobs,
|
||||
|
||||
on_receive_fields = function(pos, formname, fields, sender)
|
||||
|
||||
|
|
|
@ -70,9 +70,8 @@ mcl_torches.register_torch = function(substring, description, doc_items_longdesc
|
|||
-- Special allowed nodes:
|
||||
-- * soul sand
|
||||
-- * end portal frame (TODO)
|
||||
-- * monster spawner
|
||||
-- * mob spawner
|
||||
-- * Fence, wall, glass, hopper: Only on top
|
||||
-- * Monster spawner
|
||||
-- * Slab: Only on top if upside down
|
||||
-- * Stairs: Only on top if upside down
|
||||
|
||||
|
@ -175,7 +174,7 @@ mcl_torches.register_torch("torch",
|
|||
[[Torches can generally be placed on full solid opaque blocks. The following exceptions apply:
|
||||
• Glass, fence, wall, hopper: Can only be placed on top
|
||||
• Upside-down slab/stair: Can only be placed on top
|
||||
• Soul sand, monster spawner: Placement possible
|
||||
• Soul sand, mob spawner: Placement possible
|
||||
• Glowstone and pistons: No placement possible]],
|
||||
"default_torch_on_floor.png",
|
||||
"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
|
||||
|
|
|
@ -240,7 +240,7 @@ minetest.register_on_generated(function(minp, maxp)
|
|||
table.sort(chestSlots)
|
||||
local currentChest = 1
|
||||
|
||||
-- Calculate the monster spawner position, to be re-used for later
|
||||
-- Calculate the mob spawner position, to be re-used for later
|
||||
local spawner_pos = {x = x + math.ceil(dim.x/2), y = y+1, z = z + math.ceil(dim.z/2)}
|
||||
table.insert(spawner_posses, spawner_pos)
|
||||
|
||||
|
@ -371,7 +371,7 @@ minetest.register_on_generated(function(minp, maxp)
|
|||
end
|
||||
end
|
||||
|
||||
-- Monster spawners are placed seperately, too
|
||||
-- Mob spawners are placed seperately, too
|
||||
-- We don't want to destroy non-ground nodes
|
||||
for s=1, #spawner_posses do
|
||||
local sp = spawner_posses[s]
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
minetest.register_privilege("maphack", {
|
||||
description = "Can place and use advanced blocks like monster spawners, command blocks and barriers.",
|
||||
description = "Can place and use advanced blocks like mob spawners, command blocks and barriers.",
|
||||
})
|
||||
|
|
Loading…
Reference in a new issue