Update tsm_railcorridors to 0.14.0

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Wuzzy 2019-02-19 20:16:12 +01:00
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# Railway corridors [`tsm_railcorridors`]
MineClone 2 adaption. NO TREASURER SUPPORT!
* Current version 0.12.0
* Current version 0.14.0
Minetest mod for adding underground corridors with rails and wood constructions with
a few treasure chests now and then. Optional Treasurer support is available for adding
treasures from various mods.
Minetest mod for adding underground corridors with rails and wood constructions with a few treasure chests now and then.
Optional support for the Treasurer mod is available for adding treasures from various mods.
Cobwebs are added if the `mobs_monster` mod is found.
Use the advanced settings to finetune the railway corridors.
@ -13,6 +12,6 @@ Use the advanced settings to finetune the railway corridors.
* Forum thread: https://forum.minetest.net/viewtopic.php?t=10339
* License: MIT License.
## Info for modders
Want to include this mod in a game, but you hate the dependencies?
You can edit the node names in gameconfig.lua to fit your needs. :-)
## Info for game makers
Want to include this mod in a game, but you have problems with the dependencies?
Edit `gameconfig.lua` to fit your needs. :-)

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#Probability (0.0 to 1.0) for every newly generated chunk to get rail corridors.
tsm_railcorridors_probability_railcaves_in_chunk (Rail corridor probability) float 0.3 0.0 1.0
#Probability (0.0 to 1.0) for every newly generated mapchunk to get rail corridors.
tsm_railcorridors_probability_railcaves_in_mapchunk (Rail corridor probability) float 0.33333 0.0 1.0
#Minimum rail corridor path length (excludes forks).
tsm_railcorridors_way_min (Minimum rail corridor length) int 4 1
@ -20,6 +20,17 @@ tsm_railcorridors_probability_fork (Fork probability) float 0.04 0.0 1.0
#Probability (0.0 to 1.0) for every part of a rail corridor to contain a treasure chest.
tsm_railcorridors_probability_chest (Chest probability) float 0.05 0.0 1.0
#Probability (0.0 to 1.0) for every part of a rail corridor to include a cart.
#Note: The rail may still be subject to rail damage, so the probability
#of finding a cart in rail corridors with high rail damage will be lower.
#NOTE: Due to a bug in Minetest <https://github.com/minetest/minetest/issues/4759>
#carts often fail to spawn even if they should.
tsm_railcorridors_probability_cart (Cart probability) float 0.0 0.0 1.0
#If enabled, cobwebs may be placed in some corridors.
#Currently, cobwebs are only supported with the Mobs Redo mod.
tsm_railcorridors_place_cobwebs (Cobwebs) bool true
#Probability (0.0 to 1.0) for a rail corridor system to have damaged/incomplete railways
tsm_railcorridors_probability_damage (Damaged railway probability) float 1.0 0.0 1.0
@ -28,7 +39,3 @@ tsm_railcorridors_probability_damage (Damaged railway probability) float 1.0 0.0
#to pretty chaotic rail corridors, but they are also more free to spread.
#If disabled, rail corridors spread in a orderly fashion.
tsm_railcorridors_chaos (Chaos Mode) bool false
#If enabled, cobwebs may be placed in some corridors.
#Currently, cobwebs are only supported with the Mobs Redo mod.
tsm_railcorridors_place_cobwebs (Cobwebs) bool true