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Update desert temple schematic
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2 changed files with 12 additions and 3 deletions
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@ -236,9 +236,10 @@ mcl_structures.generate_desert_temple = function(pos)
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local chests = minetest.find_nodes_in_area({x=newpos.x-size.x, y=newpos.y, z=newpos.z-size.z}, vector.add(newpos, size), "mcl_chests:chest")
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-- Add desert temple loot into chests
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-- FIXME: Use better seeding
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local pr = PseudoRandom(math.random(0, 4294967295))
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for c=1, #chests do
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-- FIXME: Use better seeding
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local pr = PseudoRandom(math.random(0, 4294967295))
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local lootitems = mcl_loot.get_multi_loot({
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{
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stacks_min = 2,
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@ -283,10 +284,18 @@ mcl_structures.generate_desert_temple = function(pos)
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end
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end
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-- Initialize pressure plates
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-- Initialize pressure plates and randomly remove up to 5 plates
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local pplates = minetest.find_nodes_in_area({x=newpos.x-size.x, y=newpos.y, z=newpos.z-size.z}, vector.add(newpos, size), "mesecons_pressureplates:pressure_plate_stone_off")
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local pplates_remove = 5
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for p=1, #pplates do
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minetest.registered_nodes["mesecons_pressureplates:pressure_plate_stone_off"].on_construct(pplates[p])
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if pplates_remove > 0 and pr:next(1, 100) >= 50 then
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-- Remove plate
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minetest.remove_node(pplates[p])
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pplates_remove = pplates_remove - 1
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else
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-- Initialize plate
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minetest.registered_nodes["mesecons_pressureplates:pressure_plate_stone_off"].on_construct(pplates[p])
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end
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end
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return ret
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