Use LuaVoxelManip for vine generation

Important for Jungle M!
This commit is contained in:
Wuzzy 2017-09-13 01:47:24 +02:00
parent 2fce8752f2
commit cec723d47b
1 changed files with 51 additions and 26 deletions

View File

@ -64,6 +64,13 @@ local c_realm_barrier = minetest.get_content_id("mcl_core:realm_barrier")
local c_top_snow = minetest.get_content_id("mcl_core:snow")
local c_snow_block = minetest.get_content_id("mcl_core:snowblock")
local c_clay = minetest.get_content_id("mcl_core:clay")
local c_leaves = minetest.get_content_id("mcl_core:leaves")
local c_jungleleaves = minetest.get_content_id("mcl_core:jungleleaves")
local c_jungletree = minetest.get_content_id("mcl_core:jungletree")
local c_cocoa_1 = minetest.get_content_id("mcl_cocoas:cocoa_1")
local c_cocoa_2 = minetest.get_content_id("mcl_cocoas:cocoa_2")
local c_cocoa_3 = minetest.get_content_id("mcl_cocoas:cocoa_3")
local c_vine = minetest.get_content_id("mcl_core:vine")
local c_air = minetest.CONTENT_AIR
--
@ -1282,16 +1289,17 @@ local function generate_structures(minp, maxp, seed, biomemap)
end
end
-- Buffer for LuaVoxelManip
-- Buffers for LuaVoxelManip
local lvm_buffer = {}
local lvm_buffer_param2 = {}
-- Generate tree decorations in the bounding box. This adds:
-- * Cocoa at jungle trees
-- * Jungle tree vines
-- * Oak vines in swamplands
local function generate_tree_decorations(minp, maxp, seed, biomemap)
local function generate_tree_decorations(minp, maxp, seed, data, param2_data, area, biomemap, lvm_used)
if maxp.y < 0 then
return
return lvm_used
end
local oaktree, oakleaves, jungletree, jungleleaves = {}, {}, {}, {}
@ -1303,6 +1311,8 @@ local function generate_tree_decorations(minp, maxp, seed, biomemap)
local jungle_m_shore = minetest.get_biome_id("JungleM_shore")
local jungle_edge = minetest.get_biome_id("JungleEdge")
local jungle_edge_shore = minetest.get_biome_id("JungleEdge_shore")
local jungle_edge_m = minetest.get_biome_id("JungleEdgeM")
local jungle_edge_m_shore = minetest.get_biome_id("JungleEdgeM_shore")
-- Modifier for Jungle M biome: More vines and cocoas
local dense_vegetation = false
@ -1321,7 +1331,7 @@ local function generate_tree_decorations(minp, maxp, seed, biomemap)
oakleaves = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:leaves"})
swamp_biome_found = true
end
if not jungle_biome_found and (id == jungle or id == jungle_shore or id == jungle_m or id == jungle_m_shore or id == jungle_edge or id == jungle_edge_shore) then
if not jungle_biome_found and (id == jungle or id == jungle_shore or id == jungle_m or id == jungle_m_shore or id == jungle_edge or id == jungle_edge_shore or id == jungle_edge_m or id == jungle_edge_m_shore) then
jungletree = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:jungletree"})
jungleleaves = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:jungleleaves"})
jungle_biome_found = true
@ -1367,15 +1377,21 @@ local function generate_tree_decorations(minp, maxp, seed, biomemap)
pos.x = pos.x -1
end
local nn = minetest.get_node(pos).name
local p_pos = area:index(pos.x, pos.y, pos.z)
if dir < 5
and nn == "air"
and data[p_pos] == c_air
and minetest.get_node_light(pos) > 12 then
minetest.swap_node(pos, {
name = "mcl_cocoas:cocoa_" .. tostring(math.random(1, 3)),
param2 = minetest.dir_to_facedir(vector.subtract(treepos, pos))
})
local c = math.random(1, 3)
if c == 1 then
data[p_pos] = c_cocoa_1
elseif c == 2 then
data[p_pos] = c_cocoa_2
else
data[p_pos] = c_cocoa_3
end
param2_data[p_pos] = minetest.dir_to_facedir(vector.subtract(treepos, pos))
lvm_used = true
end
end
@ -1419,15 +1435,11 @@ local function generate_tree_decorations(minp, maxp, seed, biomemap)
for d = 1, #dirs do
local pos = vector.add(pos, dirs[d])
local p_pos = area:index(pos.x, pos.y, pos.z)
local nn = minetest.get_node(pos).name
if perlin_vines:get2d(pos) > -1.0 and perlin_vines_fine:get3d(pos) > math.max(0.33333, perlin_vines_density:get2d(pos)) and data[p_pos] == c_air then
if perlin_vines:get2d(pos) > -1.0 and perlin_vines_fine:get3d(pos) > math.max(0.33333, perlin_vines_density:get2d(pos)) and nn == "air" then
local newnode = {
name = "mcl_core:vine",
param2 = minetest.dir_to_wallmounted(vector.subtract(treepos, pos))
}
local param2 = minetest.dir_to_wallmounted(vector.subtract(treepos, pos))
-- Determine growth direction
local grow_upwards = false
@ -1441,32 +1453,42 @@ local function generate_tree_decorations(minp, maxp, seed, biomemap)
-- But this will be fairly rare.
local length = math.ceil(math.abs(perlin_vines_length:get3d(pos)) * 4)
for l=0, length-1 do
local tnn = minetest.get_node(treepos).name
local nn = minetest.get_node(pos).name
if (nn == "air" or nn == "mcl_core:jungleleaves" or nn == "mcl_core:leaves") and mcl_core.supports_vines(tnn) then
minetest.set_node(pos, newnode)
local t_pos = area:index(treepos.x, treepos.y, treepos.z)
if (data[p_pos] == c_air or data[p_pos] == c_jungeleaves or data[p_pos] == c_leaves) and mcl_core.supports_vines(minetest.get_name_from_content_id(data[t_pos])) then
data[p_pos] = c_vine
param2_data[p_pos] = param2
lvm_used = true
else
break
end
pos.y = pos.y + 1
p_pos = area:index(pos.x, pos.y, pos.z)
treepos.y = treepos.y + 1
end
else
-- Grow vines down, length between 1 and maxvinelength
local length = math.ceil(math.abs(perlin_vines_length:get3d(pos)) * maxvinelength)
for l=0, length-1 do
if minetest.get_node(pos).name == "air" then
minetest.set_node(pos, newnode)
if data[p_pos] == c_air then
data[p_pos] = c_vine
param2_data[p_pos] = param2
lvm_used = true
else
break
end
pos.y = pos.y - 1
p_pos = area:index(pos.x, pos.y, pos.z)
end
end
end
end
end
end
return lvm_used
end
local pr_shroom = PseudoRandom(os.time()-24359)
@ -1563,6 +1585,7 @@ end
minetest.register_on_generated(function(minp, maxp, seed)
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local data = vm:get_data(lvm_buffer)
local param2_data = vm:get_param2_data(lvm_buffer_param2)
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
local lvm_used = false
@ -1669,9 +1692,12 @@ minetest.register_on_generated(function(minp, maxp, seed)
lvm_used = set_layers(c_nether_lava, c_air, mcl_vars.mg_nether_min, mcl_vars.mg_lava_nether_max, minp, maxp, lvm_used)
end
-- Clay
-- Clay, vines, cocoas
lvm_used = generate_clay(minp, maxp, seed, data, area, lvm_used)
local biomemap = minetest.get_mapgen_object("biomemap")
lvm_used = generate_tree_decorations(minp, maxp, seed, data, param2_data, area, biomemap, lvm_used)
----- Interactive block fixing section -----
----- The section to perform basic block overrides of the core mapgen generated world. -----
@ -1790,16 +1816,15 @@ minetest.register_on_generated(function(minp, maxp, seed)
-- Write stuff
if lvm_used then
vm:set_data(data)
vm:set_param2_data(param2_data)
vm:calc_lighting(nil, nil, shadow)
vm:write_to_map()
vm:update_liquids()
end
local biomemap = minetest.get_mapgen_object("biomemap")
-- Generate special decorations
generate_underground_mushrooms(minp, maxp, seed)
generate_tree_decorations(minp, maxp, seed, biomemap)
generate_nether_decorations(minp, maxp, seed)
generate_structures(minp, maxp, seed, biomemap)
end)