German translation: mcl_structures

This commit is contained in:
Wuzzy 2019-03-14 01:59:31 +01:00
parent 293dd036f8
commit 45d09754d0
3 changed files with 22 additions and 15 deletions

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@ -1,4 +1,5 @@
local init = os.clock()
local S = minetest.get_translator("mcl_structures")
mcl_structures ={}
mcl_structures.get_struct = function(file)
@ -459,7 +460,7 @@ end
-- Debug command
minetest.register_chatcommand("spawnstruct", {
params = "desert_temple | desert_well | igloo | village | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_portal_shrine",
description = "Generate a pre-defined structure near your position.",
description = S("Generate a pre-defined structure near your position."),
privs = {debug = true},
func = function(name, param)
local pos= minetest.get_player_by_name(name):get_pos()
@ -467,48 +468,40 @@ minetest.register_chatcommand("spawnstruct", {
return
end
local errord = false
local message = S("Structure placed.")
if param == "village" then
mcl_structures.generate_village(pos)
minetest.chat_send_player(name, "Village built. WARNING: Villages are experimental and might have bugs.")
message = S("Village built. WARNING: Villages are experimental and might have bugs.")
elseif param == "desert_temple" then
mcl_structures.generate_desert_temple(pos)
minetest.chat_send_player(name, "Desert temple built.")
elseif param == "desert_well" then
mcl_structures.generate_desert_well(pos)
minetest.chat_send_player(name, "Desert well built.")
elseif param == "igloo" then
mcl_structures.generate_igloo_top(pos)
minetest.chat_send_player(name, "Igloo built.")
elseif param == "witch_hut" then
mcl_structures.generate_witch_hut(pos)
minetest.chat_send_player(name, "Witch hut built.")
elseif param == "boulder" then
mcl_structures.generate_boulder(pos)
minetest.chat_send_player(name, "Moss stone boulder placed.")
elseif param == "fossil" then
mcl_structures.generate_fossil(pos)
minetest.chat_send_player(name, "Fossil placed.")
elseif param == "ice_spike_small" then
mcl_structures.generate_ice_spike_small(pos)
minetest.chat_send_player(name, "Small ice spike placed.")
elseif param == "ice_spike_large" then
mcl_structures.generate_ice_spike_large(pos)
minetest.chat_send_player(name, "Large ice spike placed.")
elseif param == "end_exit_portal" then
mcl_structures.generate_end_exit_portal(pos)
minetest.chat_send_player(name, "End exit portal placed.")
elseif param == "end_portal_shrine" then
mcl_structures.generate_end_portal_shrine(pos)
minetest.chat_send_player(name, "End portal shrine placed.")
elseif param == "" then
minetest.chat_send_player(name, "Error: No structure type given. Please use “/spawnstruct <type>”.")
message = S("Error: No structure type given. Please use “/spawnstruct <type>”.")
errord = true
else
minetest.chat_send_player(name, "Error: Unknown structure type. Please use “/spawnstruct <type>”.")
message = S("Error: Unknown structure type. Please use “/spawnstruct <type>”.")
errord = true
end
minetest.chat_send_player(name, message)
if errord then
minetest.chat_send_player(name, "Use /help spawnstruct to see a list of avaiable types.")
minetest.chat_send_player(name, S("Use /help spawnstruct to see a list of avaiable types."))
end
end
})

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@ -0,0 +1,7 @@
# textdomain: mcl_structures
Generate a pre-defined structure near your position.=Erzeugt ein vordefiniertes Gebäude in Ihrer Nähe.
Structure placed.=Gebäude platziert.
Village built. WARNING: Villages are experimental and might have bugs.=Dorf gebaut. ACHTUNG: Dörfer sind experimentell und können fehlerhaft sein.
Error: No structure type given. Please use “/spawnstruct <type>”.=Fehler: Kein Gebäudetyp angegeben. Bitte benutzen Sie „/spawnstruct <Typ>“.
Error: Unknown structure type. Please use “/spawnstruct <type>”.=Fehler: Unbekannter Gebäudetyp. Bitte benutzen Sie „/spawnstruct <Typ>“.
Use /help spawnstruct to see a list of avaiable types.=Benutzen Sie „/help spawnstruct“, um eine Liste der vorhandenen Typen zu sehen.

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@ -0,0 +1,7 @@
# textdomain: mcl_structures
Generate a pre-defined structure near your position.=
Structure placed.=
Village built. WARNING: Villages are experimental and might have bugs.=
Error: No structure type given. Please use “/spawnstruct <type>”.=
Error: Unknown structure type. Please use “/spawnstruct <type>”.=
Use /help spawnstruct to see a list of avaiable types.=