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Re-introduce melons in v6 mapgen
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1 changed files with 22 additions and 1 deletions
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@ -802,6 +802,27 @@ local function register_mgv6_decorations()
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y_max = mcl_vars.overworld_max,
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})
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-- Melon
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"group:grass_block_no_snow"},
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sidelen = 16,
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noise_params = {
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offset = 0.002,
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scale = 0.006,
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spread = {x = 250, y = 250, z = 250},
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seed = 333,
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octaves = 3,
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persist = 0.6
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},
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-- Small trick to make sure melon spawn in jungles
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spawn_by = { "mcl_core:jungletree", "mcl_flowers:fern" },
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num_spawn_by = 1,
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y_min = 1,
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y_max = 40,
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decoration = "mcl_farming:melon",
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})
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-- Tall grass
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minetest.register_decoration({
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deco_type = "simple",
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@ -932,7 +953,7 @@ local function register_mgv6_decorations()
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-- Put top snow on snowy grass blocks. The v6 mapgen does not generate the top snow on its own.
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_core:dirt_with_grass_snow"},
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place_on = {"group:grass_block_snow"},
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sidelen = 16,
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fill_ratio = 11.0, -- complete coverage
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y_min = 1,
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