jordan4ibanez
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408296140a
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Fix and overhaul wolves
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2021-04-22 23:30:32 -04:00 |
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jordan4ibanez
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aac1e19336
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Implement rotation locking when standing, fix rotation unlock/lock for fly/swim mobs
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2021-04-22 23:18:33 -04:00 |
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jordan4ibanez
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5037ec3736
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Fix ghasts horrible collisionbox
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2021-04-22 22:40:16 -04:00 |
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jordan4ibanez
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0a8fff6524
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Add in mob criticals when falling
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2021-04-22 22:08:54 -04:00 |
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jordan4ibanez
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ef0d52a2df
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Update backup_code_api.lua
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2021-04-22 21:41:54 -04:00 |
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jordan4ibanez
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8142f7e512
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Add in mob death
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2021-04-22 21:36:42 -04:00 |
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jordan4ibanez
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ebf27866ca
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Fix typo and error in animation.lua
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2021-04-22 21:12:08 -04:00 |
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jordan4ibanez
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3fe8d2d3c5
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Add file death_logic.lua
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2021-04-22 20:30:50 -04:00 |
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jordan4ibanez
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b73ab976a1
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Implement framework for mob death
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2021-04-22 20:25:58 -04:00 |
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jordan4ibanez
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8530e6ee36
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Make mob punching time based
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2021-04-22 20:20:56 -04:00 |
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jordan4ibanez
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e1812b2cdb
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Reset pause timer to 0
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2021-04-22 20:12:02 -04:00 |
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jordan4ibanez
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991bba0a1d
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Add comments into ai.lua
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2021-04-22 20:10:01 -04:00 |
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jordan4ibanez
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f9a7144b65
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Implement ability to hurt mobs
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2021-04-22 20:07:30 -04:00 |
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jordan4ibanez
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45790c0be0
|
Re-enable mob punching (broken)
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2021-04-22 19:12:02 -04:00 |
|
jordan4ibanez
|
31a791c33b
|
Undo debug.txt spam from mob spawning
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2021-04-22 18:20:58 -04:00 |
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jordan4ibanez
|
d0d128c1d8
|
Break infinite loop if unable to find any mob to spawn
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2021-04-22 18:18:57 -04:00 |
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jordan4ibanez
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ee905642c2
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Add temporary warning debug to spawning algorithm output
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2021-04-22 17:56:38 -04:00 |
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jordan4ibanez
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2cef9e7cca
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Optimize mob spawning even further with additional lua locals
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2021-04-22 00:39:32 -04:00 |
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jordan4ibanez
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edb1939649
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Fix mob_counter in mob spawning limiter
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2021-04-22 00:27:35 -04:00 |
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jordan4ibanez
|
7c1adeab45
|
Hyper-optimize mob spawning
|
2021-04-22 00:20:57 -04:00 |
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jordan4ibanez
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ecebe0253c
|
Merge branch 'mineclone5' into mineclone5
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2021-04-22 03:29:18 +00:00 |
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jordan4ibanez
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fbe3ccc5c0
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Delete current state of things comment
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2021-04-21 23:28:38 -04:00 |
|
kay27
|
7c2ea8d7f0
|
[mineclone5] Merge backup_code_api.lua from latest mineclone5 and playerplus from master
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2021-04-22 01:16:22 +04:00 |
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jordan4ibanez
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29305f548d
|
Overhaul arrow register, implement basic blaze, break parts of arrow register for now, remove fallback for detecting players
|
2021-04-21 15:08:35 -04:00 |
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jordan4ibanez
|
91099c3be9
|
Fix auto-true statement for tilt fly/swim
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2021-04-21 13:01:14 -04:00 |
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jordan4ibanez
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71c34823bc
|
Make tilt flying/swimming dynamic
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2021-04-21 12:56:36 -04:00 |
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jordan4ibanez
|
20886f54bb
|
Make shooty mobs jump
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2021-04-21 12:48:23 -04:00 |
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jordan4ibanez
|
c9f71d66f5
|
Implement skeletons/strays
|
2021-04-21 12:42:34 -04:00 |
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jordan4ibanez
|
74094938bb
|
Fix crash with non-punch attack mobs in collision
|
2021-04-21 12:10:29 -04:00 |
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jordan4ibanez
|
6bd279255c
|
Fully implement zombie pigmen
|
2021-04-21 11:50:22 -04:00 |
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jordan4ibanez
|
964ce9ccf7
|
Temporarily disable spawn eggs from setting owner
|
2021-04-21 11:42:01 -04:00 |
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jordan4ibanez
|
5062d56a5d
|
Implement neutral mob mechanics and partial implement of zombie pigmen
|
2021-04-21 11:00:02 -04:00 |
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jordan4ibanez
|
b0b1ec9436
|
Implement zombie pigmen and make them turn hostile when punched
|
2021-04-21 10:53:20 -04:00 |
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jordan4ibanez
|
f1dc286442
|
Dump mob_punch from backup_code_api.lua back into interaction.lua
|
2021-04-21 10:23:51 -04:00 |
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jordan4ibanez
|
486959515c
|
Make creepers even more dangerous
|
2021-04-21 10:20:31 -04:00 |
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jordan4ibanez
|
1ed3377559
|
Add punch mobs knockback to players when hit
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2021-04-20 23:11:18 -04:00 |
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jordan4ibanez
|
8c9356a18c
|
Implement eye_height and viewing range for hostile mobs, along with making punchy mobs jump over nodes
|
2021-04-20 22:58:39 -04:00 |
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jordan4ibanez
|
a05ebd7cc2
|
Add informative text art
|
2021-04-20 22:44:34 -04:00 |
|
jordan4ibanez
|
751c4c2d99
|
Integrate mob punching into collision detection
|
2021-04-20 22:41:13 -04:00 |
|
jordan4ibanez
|
6b52b94516
|
Start setting up hostile punch attack type
|
2021-04-20 22:30:34 -04:00 |
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jordan4ibanez
|
fabd4d64e6
|
Slow down creeper type mobs explosion buildup
|
2021-04-20 21:35:19 -04:00 |
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jordan4ibanez
|
bf367fffd0
|
Add in sound_handling and make explosion type mobs make their attack sound before explosion animation
|
2021-04-20 21:34:18 -04:00 |
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jordan4ibanez
|
0b763f54b5
|
Finish creeper movement ai and move jump_check into environment
|
2021-04-20 21:00:36 -04:00 |
|
jordan4ibanez
|
cd6f07537f
|
Make creepers even more deadly
|
2021-04-20 20:43:45 -04:00 |
|
jordan4ibanez
|
9678b556e1
|
Fix crashes when trying to collision detect a removed mob
|
2021-04-20 20:33:30 -04:00 |
|
jordan4ibanez
|
cdb840609d
|
Add in creeper basic prototype
|
2021-04-20 20:19:55 -04:00 |
|
jordan4ibanez
|
008d670ed9
|
Remove wandering from ai
|
2021-04-20 17:10:51 -04:00 |
|
jordan4ibanez
|
491ef6c8f8
|
Add in auto mob removal if something goes horribly wrong
|
2021-04-20 16:48:20 -04:00 |
|
jordan4ibanez
|
348df0fcec
|
Rename detect_players_in_area to detect_closest_player_within_radius
|
2021-04-20 16:46:10 -04:00 |
|
jordan4ibanez
|
ac08c6991c
|
Add in detect_players_in_area
|
2021-04-20 16:39:05 -04:00 |
|
jordan4ibanez
|
3d776138e9
|
Start implementing creeper ai
|
2021-04-20 14:55:22 -04:00 |
|
jordan4ibanez
|
85e531bf10
|
Remove unneeded mobs:protect from code
|
2021-04-18 21:24:31 -04:00 |
|
jordan4ibanez
|
4d589dfb2a
|
Remove literally unneeded mobs:capture_mob
|
2021-04-18 21:22:39 -04:00 |
|
jordan4ibanez
|
39985aa558
|
Up fallback max xp to 3
|
2021-04-18 21:22:21 -04:00 |
|
jordan4ibanez
|
719bb2a3c9
|
Add in prototype jump-only mobs api
|
2021-04-17 18:21:33 -04:00 |
|
jordan4ibanez
|
e2987245fd
|
Balance out collision forces for mobs
|
2021-04-17 17:00:34 -04:00 |
|
jordan4ibanez
|
3cf263d292
|
Add in dynamic pitch in flying/swimming mobs
|
2021-04-17 16:23:38 -04:00 |
|
Elias Fleckenstein
|
a7e102426a
|
Add time_of_day to get_light crash fix
|
2021-04-17 21:01:09 +02:00 |
|
Elias Fleckenstein
|
bcd058feb1
|
Fix get_light crash
|
2021-04-17 21:00:32 +02:00 |
|
jordan4ibanez
|
5ade34115c
|
Remove random state initialization in set_up.lua
|
2021-04-17 13:17:29 -04:00 |
|
jordan4ibanez
|
58d9670e77
|
Remove collisionbox addition for y position for fly mobs
|
2021-04-17 13:11:39 -04:00 |
|
jordan4ibanez
|
a20f272e08
|
re-adjust logic gate for mobs floating in water and lava
|
2021-04-17 13:05:53 -04:00 |
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jordan4ibanez
|
0794bc5437
|
Make flying mobs float in water and lava
|
2021-04-17 13:04:55 -04:00 |
|
jordan4ibanez
|
8783912938
|
Add in mobs api swimming animation
|
2021-04-17 12:48:57 -04:00 |
|
jordan4ibanez
|
f2e909ab8d
|
Add in fly logic gate
|
2021-04-17 12:41:14 -04:00 |
|
jordan4ibanez
|
07841c8963
|
Swap name of quick_rotate_45 to quick_rotate
|
2021-04-17 12:38:48 -04:00 |
|
jordan4ibanez
|
240d6ea211
|
Add note about quick_rotate_45 actually rotating 11.25 degrees
|
2021-04-17 12:37:04 -04:00 |
|
jordan4ibanez
|
e8148f81ab
|
Make underwater mobs try to continuously swim around with quick_rotate_45
|
2021-04-17 12:36:19 -04:00 |
|
jordan4ibanez
|
061602d9d4
|
Overhaul separation of swimming and flying for ease of use with writing mobs api
|
2021-04-17 12:28:07 -04:00 |
|
jordan4ibanez
|
5365dec19a
|
Adjust "flying" vector checks for mobs
|
2021-04-17 12:01:27 -04:00 |
|
jordan4ibanez
|
dda7839d8c
|
Add in prototype swimming
|
2021-04-16 21:43:02 -04:00 |
|
jordan4ibanez
|
f1141aed9f
|
Make mobs flop when outside of flying node
|
2021-04-16 21:08:54 -04:00 |
|
jordan4ibanez
|
84ca7681fc
|
Make squids fly in water flowing and water source
|
2021-04-16 20:47:16 -04:00 |
|
jordan4ibanez
|
52c3db041e
|
Add in fly state prep for mobs
|
2021-04-16 20:32:05 -04:00 |
|
jordan4ibanez
|
6db4511dd5
|
Add notes
|
2021-04-16 20:06:55 -04:00 |
|
jordan4ibanez
|
15ea9c1c71
|
Implement self walking velocity for walking state
|
2021-04-16 19:59:20 -04:00 |
|
jordan4ibanez
|
9d6d042ee3
|
Fix formatting in ai.lua
|
2021-04-16 19:37:01 -04:00 |
|
jordan4ibanez
|
ce7f4918b0
|
Re-organize comments
|
2021-04-16 19:35:19 -04:00 |
|
jordan4ibanez
|
05d06a4c8f
|
Add comment to state_execution
|
2021-04-16 18:36:23 -04:00 |
|
jordan4ibanez
|
c761db86c7
|
re-arrange mob logic for random wandering
|
2021-04-16 18:29:42 -04:00 |
|
jordan4ibanez
|
ed456ecb47
|
Make mobs not fear cliffs if fear_height is 0
|
2021-04-16 18:17:51 -04:00 |
|
jordan4ibanez
|
8ca5f221ec
|
clean up ai.lua
|
2021-04-16 18:13:54 -04:00 |
|
jordan4ibanez
|
cadd53c103
|
Adjust mob jumping default to account for higher gravity
|
2021-04-16 16:39:03 -04:00 |
|
jordan4ibanez
|
57b293de2b
|
Make mobs gravity equal to player's
|
2021-04-16 16:37:15 -04:00 |
|
jordan4ibanez
|
fb9a55e562
|
Make jump_check more modular and allow mobs to turn if at a wall
|
2021-04-16 15:55:11 -04:00 |
|
jordan4ibanez
|
a6a54b3414
|
Make mobs not jump if against a wall
|
2021-04-16 15:49:03 -04:00 |
|
jordan4ibanez
|
6c5393427f
|
Smooth out mob cliff check and check if falling before cliff check
|
2021-04-16 15:39:39 -04:00 |
|
jordan4ibanez
|
2486ffef11
|
Make wandering mobs avoid cliffs
|
2021-04-16 15:30:44 -04:00 |
|
jordan4ibanez
|
adc683c6a7
|
Clear mob animation on activate
|
2021-04-16 14:19:22 -04:00 |
|
jordan4ibanez
|
d0695e7929
|
Fix mob animation "memory leak"
|
2021-04-16 13:58:08 -04:00 |
|
Elias Fleckenstein
|
01c79c5a18
|
Fix mcl_burning.tick not being called at all for mobs
|
2021-04-16 18:37:07 +02:00 |
|
Elias Fleckenstein
|
095f78b785
|
Massive mcl_burning performance improvement
|
2021-04-16 18:34:29 +02:00 |
|
jordan4ibanez
|
024cf46307
|
Adjust spacing in animation.lua
|
2021-04-16 11:52:29 -04:00 |
|
jordan4ibanez
|
f38492bcb0
|
Re-implement animation check gate for mobs
|
2021-04-16 11:50:29 -04:00 |
|
jordan4ibanez
|
a934a59f3b
|
Implement mob random walk directions
|
2021-04-16 11:50:13 -04:00 |
|
jordan4ibanez
|
94ca7e8b89
|
Add in state switch and state execution for mobs
|
2021-04-16 11:31:18 -04:00 |
|
jordan4ibanez
|
626c30de6d
|
Create todo.txt
|
2021-04-16 11:30:55 -04:00 |
|
jordan4ibanez
|
c2bac87a6d
|
Update set_up.lua
|
2021-04-15 21:46:33 -04:00 |
|
jordan4ibanez
|
044e9d22ad
|
Re-enable mob-despawner
|
2021-04-15 21:13:19 -04:00 |
|
jordan4ibanez
|
375d683d08
|
Fix forgotten localization in collision.lua
|
2021-04-15 16:18:42 -04:00 |
|