Merge branch 'mineclone5' into mineclone5

This commit is contained in:
jordan4ibanez 2021-04-22 03:29:18 +00:00
commit ecebe0253c
164 changed files with 1900 additions and 1991 deletions

43
.luacheckrc Normal file
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@ -0,0 +1,43 @@
unused_args = false
allow_defined_top = true
max_line_length = false
redefined = false
globals = {
"minetest", "core",
}
read_globals = {
"DIR_DELIM",
"dump", "dump2",
"vector",
"VoxelManip", "VoxelArea",
"PseudoRandom", "PcgRandom", "PerlinNoise", "PerlinNoiseMap",
"ItemStack",
"Settings",
"unpack",
table = {
fields = {
"copy",
"indexof",
"insert_all",
"key_value_swap",
}
},
string = {
fields = {
"split",
"trim",
}
},
math = {
fields = {
"hypot",
"sign",
"factorial"
}
},
}

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@ -7,13 +7,11 @@ But first, some things to note:
MineClone 2's development target is to make a free software clone of Minecraft,
***version 1.12***, ***PC edition***, *** + Optifine features supported by the Minetest Engine ***.
MineClone 2 is maintained by two persons. Namely, kay27 and EliasFleckenstein. You can find us
in the Minetest forums (forums.minetest.net), in IRC in the #minetest
MineClone 2 is maintained by three persons. Namely, kay27, EliasFleckenstein and jordan4ibanez. You can find us
in the Minetest forums (forums.minetest.net), in IRC in the #mineclone2
channel on irc.freenode.net. And finally, you can send e-mails to
<eliasfleckenstein@web.de> or <kay27@bk.ru>.
There is **no** guarantee we will accept anything from anybody.
By sending us patches or asking us to include your changes in this game,
you agree that they fall under the terms of the LGPLv2.1, which basically
means they will become part of a free software.
@ -26,8 +24,7 @@ For small and medium changes:
* Fork the repository
* Do your change in a new branch
* Upload the repository somewhere where it can be accessed from the Internet and
notify us
* Create a pull request to get your changes merged into master
For small changes, sending us a patch is also good.
@ -41,40 +38,30 @@ reserve the right to revert everything that we don't like.
For bigger changes, we strongly recommend to use feature branches and
discuss with me first.
Contributors will be credited in `README.md`.
If your code causes bugs and crashes, it is your responsibility to fix them as soon as possible.
## Quality remarks
Again: There is ***no*** guarantee we will accept anything from anybody.
But we will gladly take in code from others when we feel it saves us work
in the long run.
We mostly use plain merging rather than rebasing or squash merging.
### Inclusion criteria
Depending on what you add, the chances for inclusion vary:
Your commit names should be relatively descriptive, e.g. when saying "Fix #issueid", the commit message should also contain the title of the issue.
### High chance for inclusion
* Gameplay features in Minecraft which are missing in MineClone 2
Contributors will be credited in `CREDITS.md`.
### Medium chance for inclusion (discuss first)
* Features which don't a impact on gameplay
* GUI improvement
* Features from pocket or console edition
## Features > 1.12
### Low chance for inclusion (discuss/optimize first)
* Overhaul of architecture / mod structure
* Mass-itemstring changes all over the place
* Added files have a unusual high file size
* Indentation looks like crazy
* Single commits which add several unrelated things
* Gameplay features which don't exist in Minecraft
If you want to make a feature that was added in a Minecraft version later than 1.12, you should fork MineClone5 (mineclone5 branch in the repository) and add your changes to this.
### Instant rejection
* Proprietary **anything**
* Code contains `minetest.env` anywhere
## What we accept
## Coding style guide
* Indentations should reflect the code flow
* Use tabs, not spaces for indentation (tab size = 8)
* Never use `minetest.env`
* Every MC features up to version 1.12 JE.
* Every already finished and working good features from versions above (only when making a MineClone5 PR / Contribution).
* Except features which couldn't be done easily and bugfree because of Minetest engine limitations. Eg. we CAN extend world boundaries by playing with map chunks, just teleporting player onto next layer after 31000 , but it would cost too much (time, code, bugs, performance, stability, etc).
* Some features, approved by the rest of the community, I mean maybe some voting and really missing any negative feedback.
## What we reject
* Any features which cause critical bugs, sending them to rework/fix or trying to fix immediately.
* Some small portions of big entirely missing features which just definitely break gamplay balance give nothing useful
* Controversial features, which some people support while others do not should be discussed well, with publishing forum announcements, at least during the week. In case if there are still doubts - send them into the mod.
## Reporting bugs
Report all bugs and missing Minecraft features here:

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@ -0,0 +1,117 @@
# Credits
## Creator of MineClone
* davedevils
## Creator of MineClone2
* Wuzzy
## Maintainers
* Fleckenstein
* kay27
* oilboi
## Developers
* bzoss
* AFCMS
* epCode
* ryvnf
* iliekprogrammar
* MysticTempest
* Rootyjr
* Nicu
* aligator
* Code-Sploit
## Contributors
* Laurent Rocher
* HimbeerserverDE
* TechDudie
* Alexander Minges
* ArTee3
* ZeDique la Ruleta
* pitchum
* wuniversales
* Bu-Gee
* David McMackins II
* Nicholas Niro
* Wouters Dorian
* Blue Blancmange
* Jared Moody
* Li0n
* Midgard
* NO11
* Saku Laesvuori
* Yukitty
* ZedekThePD
* aldum
* dBeans
* nickolas360
* yutyo
* ztianyang
* j45
## MineClone5
* kay27
* Debiankaios
* epCode
* NO11
* j45
## Original Mod Authors
* Wuzzy
* Fleckenstein
* BlockMen
* TenPlus1
* PilzAdam
* ryvnf
* stujones11
* Arcelmi
* celeron55
* maikerumine
* GunshipPenguin
* Qwertymine3
* Rochambeau
* rubenwardy
* stu
* oilboi
* 4aiman
* Kahrl
* Krock
* UgnilJoZ
* lordfingle
* 22i
* bzoss
* kilbith
* xeranas
* kddekadenz
* sofar
* 4Evergreen4
* jordan4ibanez
* paramat
## 3D Models
* 22i
* tobyplowy
* epCode
## Textures
* XSSheep
* Wuzzy
* kingoscargames
* leorockway
* xMrVizzy
* yutyo
## Translations
* Wuzzy
* Rocher Laurent
* wuniversales
* kay27
* pitchum
## Special thanks
* celeron55 for creating Minetest
* Jordach for the jukebox music compilation from Big Freaking Dig
* The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game
* Notch and Jeb for being the major forces behind Minecraft

52
LEGAL.md Normal file
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@ -0,0 +1,52 @@
# Legal information
This is a fan game, not developed or endorsed by Mojang AB.
Copying is an act of love. Please copy and share! <3
Here's the detailed legalese for those who need it:
## License of source code
MineClone 2 (by kay27, EliasFleckenstein, Wuzzy, davedevils and countless others)
is an imitation of Minecraft.
MineClone 2 is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License (in the LICENSE.txt file) for more
details.
In the mods you might find in the read-me or license
text files a different license. This counts as dual-licensing.
You can choose which license applies to you: Either the
license of MineClone 2 (GNU GPLv3) or the mod's license.
MineClone 2 is a direct continuation of the discontinued MineClone
project by davedevils.
Mod credits:
See `README.txt` or `README.md` in each mod directory for information about other authors.
For mods that do not have such a file, the license is the source code license
of MineClone 2 and the author is Wuzzy.
## License of media (textures and sounds)
No non-free licenses are used anywhere.
The textures, unless otherwise noted, are based on the Pixel Perfection resource pack for Minecraft 1.11,
authored by XSSheep. Most textures are verbatim copies, while some textures have been changed or redone
from scratch.
The glazed terracotta textures have been created by (MysticTempest)[https://github.com/MysticTempest].
Source: <https://www.planetminecraft.com/texture_pack/131pixel-perfection/>
License: [CC BY-SA 4.0](http://creativecommons.org/licenses/by-sa/4.0/)
The main menu images are release under: [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
All other files, unless mentioned otherwise, fall under:
Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
See README.txt in each mod directory for detailed information about other authors.

View file

@ -1,40 +0,0 @@
# Missing features in Minetest to recreate Minecraft features
A side goal of the MineClone 2 project is to find any shortcomings of Minetest which make it impossible to recreate a Minecraft feature exactly.
This file lists some of the missing features in Minetest which MineClone 2 would require.
## No workaround possible
For these features, no easy Lua workaround could be found.
### Lua API
#### Tools/wielded item
- “Lock” hotbar for a brief time after using an item, making it impossible to switch item or to attach/mine/build until the delay is over (For eating with delay)
- Tool charging: Holding down the mouse and releasing it, applying a “power level” (For bow and arrows, more charge = higher arrow range) ([issue 5212](https://github.com/minetest/minetest/issues/5212))
- [Dual Wielding](http://minecraft.gamepedia.com/Dual_wield)
- Eating/drinking animation ([issue 2811](https://github.com/minetest/minetest/issues/2811))
#### Nodes
- Light level 15 for nodes (not sunlight)
- Nodes makes light level drop by 2 or or more per node ([issue 5209](https://github.com/minetest/minetest/issues/5209))
## Interface
- Inventory: Hold down right mouse button while holding an item stack to drop items into the slots as you move the mouse. Makes crafting MUCH faster
- Sneak+Leftclick on crafting output crafts as many items as possible and immediately puts it into the player inventory ([issue 5211](https://github.com/minetest/minetest/issues/5211))
- Sneak+click puts items in different inventories depending on the item type (maybe group-based)? Required for sneak-clicking to armor slots
## Workaround theoretically possible
For these features, a workaround (or hack ;-)) by using Lua is theoretically possible. But engine support would be clearly better, more performant, more reliable, etc.
### Lua API
#### Nodes
- Change walking speed on block (soul sand)
- Change jumping height on block (soul sand),
- Change object movement speed *through* a block, but for non-liquids (for cobweb)
- Add `on_walk_over` event
- Set frequency in which players lose breath. 2 seconds are hardcoded in Minetest, in Minecraft it's 1 second
- Set damage frequency of `damage_per_second`. In Minecraft many things damage players every half-second rather than every second
- Possible to damage players directly when they are with the head inside. This allows to add Minecraft-like suffocation
- Sneak+click on inventory slot should be able to put items into additional “fallback inventories” if the first inventory is full. Useful for large chests
#### Nice-to-haye
- Utility function to rotate pillar-like nodes, requiring only 3 possible orientations (X, Y, Z). Basically this is `minetest.rotate_node` but with less orientations; the purpur pillar would mess up if a mirrored rotation would be possible. This is already implemented in MCL2, See `mcl_util` for more infos

194
README.md
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@ -2,7 +2,7 @@
An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
Developed by many people. Not developed or endorsed by Mojang AB.
Version: 0.71.0
Version: 0.72.0 (in development)
### Gameplay
You start in a randomly-generated world made entirely of cubes. You can explore
@ -65,16 +65,8 @@ map builders. They can not be obtained in-game or in the creative inventory.
Use the `/giveme` chat command to obtain them. See the in-game help for
an explanation.
#### Incomplete items
These items do not work yet, but you can get them with `/giveme` for testing:
* Minecart with Chest: `mcl_minecarts:chest_minecart`
* Minecart with Furnace: `mcl_minecarts:furnace_minecart`
* Minecart with Hopper: `mcl_minecarts:hopper_minecart`
* Minecart with Command Block: `mcl_minecarts:command_block_minecart`
## Installation
This game requires [Minetest](http://minetest.net) to run (version 5.0.0 or
This game requires [Minetest](http://minetest.net) to run (version 5.3.0 or
later). So you need to install Minetest first. Only stable versions of Minetest
are officially supported.
There is no support for running MineClone 2 in development versions of Minetest.
@ -83,23 +75,37 @@ To install MineClone 2 (if you haven't already), move this directory into the
“games” directory of your Minetest data directory. Consult the help of
Minetest to learn more.
## Reporting bugs
Please report all bugs and missing Minecraft features here:
<https://git.minetest.land/MineClone2/MineClone2/issues>
## Chating with the community
Join our discord server at:
<https://discord.gg/84GKcxczG3>
## Project description
The main goal of **MineClone 2** is to be a clone of Minecraft and to be released as free software.
* **Target of development: Minecraft, PC Edition, version 1.12** (later known as “Java Edition”)
* MineClone2 also includes Optifine features supported by the Minetest
* Features of later Minecraft versions might sneak in, but they have a low priority
* In general, Minecraft is aimed to be cloned as good as Minetest currently permits (no hacks)
* In general, Minecraft is aimed to be cloned as good as possible
* Cloning the gameplay has highest priority
* MineClone 2 will use different graphics and sounds, but with a similar style
* Cloning the interface has no priority. It will only be roughly imitated
* Limitations found in Minetest will be written down and reported in the course of development
* MineClone 2 will use different assets, but with a similar style
* Limitations found in Minetest will be documented in the course of development
* Features of later Minecraft versions are collected in the mineclone5 branch
## Using features from newer versions of Minecraft
For > 1.12 features, checkout MineClone5. It includes features from newer Minecraft versions.
Download it here: https://git.minetest.land/MineClone2/MineClone2/src/branch/mineclone5
## Completion status
This game is currently in **alpha** stage.
It is playable, but unfinished, many bugs are to be expected.
Backwards-compability is *not* guaranteed, updating your world might cause small and
big bugs (such as “missing node” errors or even crashes).
This game is currently in **beta** stage.
It is playable, but not yet feature-complete.
Backwards-compability is not entirely guaranteed, updating your world might cause small bugs.
If you want to use the git version of MineClone2 in production, consider using the production branch.
It is updated weekly and contains relatively stable code for servers.
The following main features are available:
@ -128,7 +134,7 @@ The following main features are available:
* Clock
* Compass
* Sponge
* Slime block (does not interact with redstone)
* Slime block
* Small plants and saplings
* Dyes
* Banners
@ -140,19 +146,19 @@ The following main features are available:
* Creative inventory
* Farming
* Writable books
* A few server commands
* Commands
* Villages
* The End
* And more!
The following features are incomplete:
* Generated structures (especially villages)
* Some monsters and animals
* Redstone-related things
* The End
* Special minecarts
* A couple of non-trivial blocks and items
Bonus features (not found in Minecraft 1.11):
Bonus features (not found in Minecraft 1.12):
* Built-in crafting guide which shows you crafting and smelting recipes
* In-game help system containing extensive help about gameplay basics, blocks, items and more
@ -177,148 +183,14 @@ Technical differences from Minecraft:
* Different textures (Pixel Perfection)
* Different sounds (various sources)
* Different engine (Minetest)
* Different easter eggs
… and finally, MineClone 2 is free software (“free” as in “freedom”)!
## Reporting bugs
Please report all bugs and missing Minecraft features here:
<https://git.minetest.land/MineClone2/MineClone2/issues>
## Chating with the community
Join our discord server at:
<https://discord.gg/84GKcxczG3>
## Other readme files
* `LICENSE.txt`: The GPLv3 license text
* `CONTRIBUTING.md`: Information for those who want to contribute
* `MISSING_ENGINE_FEATURES.md`: List of missing features in Minetest which MineClone 2 would need for improvement
* `API.md`: For Minetest modders who want to mod this game
## Credits
There are so many people to list (sorry). Check out the respective mod directories for details. This section is only a rough overview of the core authors of this game.
### Coding
* [Wuzzy](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3082): Main programmer of most mods (retired)
* davedevils: Creator of MineClone on which MineClone 2 is based on
* [ex-bart](https://github.com/ex-bart): Redstone comparators
* [Rootyjr](https://github.com/Rootyjr): Fishing rod and bugfixes
* [aligator](https://github.com/aligator): Improvement of doors
* [ryvnf](https://github.com/ryvnf): Explosion mechanics
* MysticTempest: Bugfixes
* [bzoss](https://github.com/bzoss): Status effects, potions, brewing stand
* kay27 <kay27@bk.ru>: Experience system, bugfixes, optimizations (Current maintainer)
* [EliasFleckenstein03](https://github.com/EliasFleckenstein03): End crystals, enchanting, burning mobs / players, animated chests, bugfixes (Current maintainer)
* epCode: Better player animations, new logo
* 2mac: Fix bug with powered rail
* Lots of other people: TO BE WRITTEN (see mod directories for details)
#### Mod credits (summary)
* `controls`: Arcelmi
* `flowlib`: Qwertymine13
* `walkover`: lordfingle
* `drippingwater`: kddekadenz
* `mobs_mc`: maikerumine, 22i and others
* `awards`: rubenwardy
* `screwdriver`: RealBadAngel, Maciej Kastakin, Minetest contributors
* `xpanes`: Minetest contributors
* `mesecons` mods: Jeija and contributors
* `wieldview`: Stuart Jones
* `mcl_meshhand`: Based on `newhand` by jordan4ibanez
* `mcl_mobs`: Based on Mobs Redo [`mobs`] by TenPlus1 and contributors
* Most other mods: Wuzzy
Detailed credits for each mod can be found in the individual mod directories.
### Graphics
* [XSSheep](http://www.minecraftforum.net/members/XSSheep): Main author; creator of the Pixel Perfection resource pack of Minecraft 1.11
* [Wuzzy](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3082): Main menu imagery and various edits and additions of texture pack
* [kingoscargames](https://github.com/kingoscargames): Various edits and additions of existing textures
* [leorockway](https://github.com/leorockway): Some edits of mob textures
* [xMrVizzy](https://minecraft.curseforge.com/members/xMrVizzy): Glazed terracotta (textures are subject to be replaced later)
* yutyo <tanakinci2002@gmail.com>: MineClone 2 logo
* Other authors: GUI images
### Translations
* Wuzzy: German
* Rocher Laurent <rocherl@club-internet.fr>: French
* wuniversales: Spanish
* kay27 <kay27@bk.ru>: Russian
### Models
* [22i](https://github.com/22i): Creator of all models
* [tobyplowy](https://github.com/tobyplowy): UV-mapping fixes to said models
### Sounds and music
Various sources. See the respective mod directories for details.
### Special thanks
* davedevils for starting MineClone, the original version of this game
* Wuzzy for starting and maintaining MineClone2 for several years
* celeron55 for creating Minetest
* Minetest's modding community for providing a huge selection of mods, some of which ended up in MineClone 2
* Jordach for the jukebox music compilation from Big Freaking Dig
* The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game
* Notch and Jeb for being the major forces behind Minecraft
* XSSheep for creating the Pixel Perfection resource pack
* [22i](https://github.com/22i) for providing great models and support
* [maikerumine](http://github.com/maikerumine) for kicking off mobs and biomes
## Info for programmers
You find interesting and useful infos in `API.md`.
## Legal information
This is a fan game, not developed or endorsed by Mojang AB.
Copying is an act of love. Please copy and share! <3
Here's the detailed legalese for those who need it:
### License of source code
MineClone 2 (by kay27, EliasFleckenstein, Wuzzy, davedevils and countless others)
is an imitation of Minecraft.
MineClone 2 is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License (in the LICENSE.txt file) for more
details.
In the mods you might find in the read-me or license
text files a different license. This counts as dual-licensing.
You can choose which license applies to you: Either the
license of MineClone 2 (GNU GPLv3) or the mod's license.
MineClone 2 is a direct continuation of the discontinued MineClone
project by davedevils.
Mod credits:
See `README.txt` or `README.md` in each mod directory for information about other authors.
For mods that do not have such a file, the license is the source code license
of MineClone 2 and the author is Wuzzy.
### License of media (textures and sounds)
No non-free licenses are used anywhere.
The textures, unless otherwise noted, are based on the Pixel Perfection resource pack for Minecraft 1.11,
authored by XSSheep. Most textures are verbatim copies, while some textures have been changed or redone
from scratch.
The glazed terracotta textures have been created by (MysticTempest)[https://github.com/MysticTempest].
Source: <https://www.planetminecraft.com/texture_pack/131pixel-perfection/>
License: [CC BY-SA 4.0](http://creativecommons.org/licenses/by-sa/4.0/)
The main menu images are release under: [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
All other files, unless mentioned otherwise, fall under:
Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
See README.txt in each mod directory for detailed information about other authors.
* `LEGAL.md`: Legal information
* `CREDITS.md`: List of everyone who contributed

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@ -66,3 +66,58 @@ function mcl_particles.delete_node_particlespawners(pos)
end
return false
end
-- 3 exptime variants because the animation is not tied to particle expiration time.
-- 3 colorized variants to imitate minecraft's
local smoke_pdef_cached = {}
function mcl_particles.spawn_smoke(pos, name, smoke_pdef_base)
local min = math.min
local new_minpos = vector.add(pos, smoke_pdef_base.minrelpos)
local new_maxpos = vector.add(pos, smoke_pdef_base.maxrelpos)
-- populate the cache
if smoke_pdef_cached[name] then
for i, smoke_pdef in ipairs(smoke_pdef_cached[name]) do
smoke_pdef.minpos = new_minpos
smoke_pdef.maxpos = new_maxpos
mcl_particles.add_node_particlespawner(pos, smoke_pdef, "high")
end
-- cache already populated
else
smoke_pdef_cached[name] = {}
local smoke_pdef = table.copy(smoke_pdef_base)
smoke_pdef.amount = smoke_pdef_base.amount / 9
smoke_pdef.time = 0
smoke_pdef.animation = {
type = "vertical_frames",
aspect_w = 8,
aspect_h = 8,
-- length = 3 exptime variants
}
smoke_pdef.collisiondetection = true
smoke_pdef.minpos = new_minpos
smoke_pdef.maxpos = new_maxpos
-- the last frame plays for 1/8 * N seconds, so we can take advantage of it
-- to have varying exptime for each variant.
local exptimes = { 0.175, 0.375, 1.0 }
local colorizes = { "199", "209", "243" } -- round(78%, 82%, 90% of 256) - 1
for _,exptime in ipairs(exptimes) do
for _,colorize in ipairs(colorizes) do
smoke_pdef.maxexptime = exptime * smoke_pdef_base.maxexptime
smoke_pdef.animation.length = exptime + 0.1
-- minexptime must be set such that the last frame is actully rendered,
-- even if its very short. Larger exptime -> larger range
smoke_pdef.minexptime = min(exptime, (7.0/8.0 * (exptime + 0.1) + 0.1))
smoke_pdef.texture = "mcl_particles_smoke_anim.png^[colorize:#000000:" ..colorize
mcl_particles.add_node_particlespawner(pos, smoke_pdef, "high")
table.insert(smoke_pdef_cached[name], table.copy(smoke_pdef))
end
end
end
end

View file

@ -15,7 +15,7 @@ minetest.register_entity("mcl_burning:fire", {
pointable = false,
glow = -1,
},
animation_frame = 0,
animation_timer = 0,
on_step = mcl_burning.fire_entity_step,
@ -23,7 +23,9 @@ minetest.register_entity("mcl_burning:fire", {
minetest.register_globalstep(function(dtime)
for _, player in pairs(minetest.get_connected_players()) do
mcl_burning.tick(player, dtime)
if player:get_meta():get_float("mcl_burning:burn_time") > 0 then
mcl_burning.tick(player, dtime)
end
end
end)

View file

@ -12,7 +12,7 @@ local vector_distance = vector.distance
-- range for mob count
local aoc_range = 32
--[[
--[[
THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs
@ -159,7 +159,6 @@ mobs_spawn = false
-- count how many mobs of one type are inside an area
local count_mobs = function(pos,mobtype)
print(mobtype)
local num = 0
local objs = get_objects_inside_radius(pos, aoc_range)
for n = 1, #objs do
@ -171,12 +170,12 @@ local count_mobs = function(pos,mobtype)
num = num + 1
end
-- count passive mobs only
else
else
num = num + 1
end
end
end
return num
end
@ -195,7 +194,7 @@ end
name:
the mobs name
dimension:
dimension:
"overworld"
"nether"
"end"
@ -532,7 +531,7 @@ local function biome_check(biome_list, biome_goal)
return false
end
--todo mob limiting
--MAIN LOOP
@ -553,11 +552,11 @@ if mobs_spawn then
if dimension == "void" or dimension == "default" then
break -- ignore void and unloaded area
end
local min,max = decypher_limits(player_pos.y)
local goal_pos = position_calculation(player_pos)
local spawning_position_list = find_nodes_in_area_under_air(new_vector(goal_pos.x,min,goal_pos.z), vector.new(goal_pos.x,max,goal_pos.z), {"group:solid", "group:water", "group:lava"})
--couldn't find node

View file

@ -323,7 +323,7 @@ mobs:register_mob("mobs_mc:enderman", {
-- self:teleport(nil)
-- self.state = ""
--else
if self.attack ~= nil then
if self.attack ~= nil and not minetest.settings:get_bool("creative_mode") then
self.state = 'attack'
end
--end

View file

@ -1,6 +1,6 @@
name = mobs_mc
author = maikerumine
description = Adds Minecraft-like monsters and animals.
depends = mcl_init, mcl_particles, mcl_mobs, mcl_wip, mcl_colors
depends = mcl_init, mcl_particles, mcl_mobs, mcl_wip
optional_depends = default, mcl_tnt, mcl_bows, mcl_throwing, mcl_fishing, bones, mesecons_materials, mobs_mc_gameconfig, doc_items

View file

@ -34,13 +34,14 @@ local skeleton = {
"mcl_bows_bow_0.png", -- bow
"mobs_mc_skeleton.png", -- skeleton
} },
visual_size = {x=3, y=3},
visual_size = {x=1, y=1},
makes_footstep_sound = true,
sounds = {
random = "mobs_mc_skeleton_random",
death = "mobs_mc_skeleton_death",
damage = "mobs_mc_skeleton_hurt",
distance = 16,
textures = {
{
"mobs_mc_empty.png", -- armor
"mobs_mc_skeleton.png", -- texture
"mcl_bows_bow_0.png", -- wielded_item
}
},
walk_velocity = 1.2,
run_velocity = 2.4,
@ -114,12 +115,12 @@ mobs:register_mob("mobs_mc:skeleton", skeleton)
--###################
local stray = table.copy(skeleton)
stray.mesh = "mobs_mc_stray.b3d"
stray.mesh = "mobs_mc_skeleton.b3d"
stray.textures = {
{
"mcl_bows_bow_0.png",
"mobs_mc_stray.png",
"mobs_mc_stray_overlay.png",
"mobs_mc_stray.png",
"mcl_bows_bow_0.png",
},
}
-- TODO: different sound (w/ echo)
@ -146,8 +147,8 @@ mobs:register_mob("mobs_mc:stray", stray)
-- Overworld spawn
mobs:spawn_specific(
"mobs_mc:skeleton",
"overworld",
"mobs_mc:skeleton",
"overworld",
"ground",
{
"Mesa",
@ -290,36 +291,36 @@ mobs:spawn_specific(
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
},
0,
7,
20,
17000,
2,
mobs_mc.spawn_height.overworld_min,
0,
7,
20,
17000,
2,
mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.overworld_max)
-- Nether spawn
mobs:spawn_specific(
"mobs_mc:skeleton",
"nether",
"ground",
"mobs_mc:skeleton",
"nether",
"ground",
{
"Nether"
},
0,
7,
30,
10000,
3,
mobs_mc.spawn_height.nether_min,
0,
7,
30,
10000,
3,
mobs_mc.spawn_height.nether_min,
mobs_mc.spawn_height.nether_max)
-- Stray spawn
-- TODO: Spawn directly under the sky
mobs:spawn_specific(
"mobs_mc:stray",
"overworld",
"mobs_mc:stray",
"overworld",
"ground",
{
"ColdTaiga",
@ -327,12 +328,12 @@ mobs:spawn_specific(
"IcePlains",
"ExtremeHills+_snowtop",
},
0,
7,
20,
19000,
2,
mobs_mc.spawn_height.water,
0,
7,
20,
19000,
2,
mobs_mc.spawn_height.water,
mobs_mc.spawn_height.overworld_max)

View file

@ -25,11 +25,12 @@ mobs:register_mob("mobs_mc:witherskeleton", {
mesh = "mobs_mc_witherskeleton.b3d",
textures = {
{
"default_tool_stonesword.png", -- sword
"mobs_mc_empty.png", -- armor
"mobs_mc_wither_skeleton.png", -- wither skeleton
"default_tool_stonesword.png", -- sword
}
},
visual_size = {x=3.6, y=3.6},
visual_size = {x=1.2, y=1.2},
makes_footstep_sound = true,
sounds = {
random = "mobs_mc_skeleton_random",
@ -110,4 +111,4 @@ mobs_mc.spawn_height.nether_min,
mobs_mc.spawn_height.nether_max)
-- spawn eggs
mobs:register_egg("mobs_mc:witherskeleton", S("Wither Skeleton"), "mobs_mc_spawn_icon_witherskeleton.png", 0)
mobs:register_egg("mobs_mc:witherskeleton", S("Wither Skeleton"), "mobs_mc_spawn_icon_witherskeleton.png", 0)

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@ -516,7 +516,7 @@ local function show_trade_formspec(playername, trader, tradenum)
"size[9,8.75]"
.."background[-0.19,-0.25;9.41,9.49;mobs_mc_trading_formspec_bg.png]"
..disabled_img
.."label[4,0;"..F(minetest.colorize(mcl_colors.DARK_GRAY, S(profession))).."]"
.."label[4,0;"..F(minetest.colorize("#313131", S(profession))).."]"
.."list[current_player;main;0,4.5;9,3;9]"
.."list[current_player;main;0,7.74;9,1;]"
..b_prev..b_next
@ -1075,8 +1075,8 @@ mobs:register_mob("mobs_mc:villager", {
mobs:spawn_specific(
"mobs_mc:villager",
"overworld",
"mobs_mc:villager",
"overworld",
"ground",
{
"FlowerForest",
@ -1096,12 +1096,12 @@ mobs:spawn_specific(
"ExtremeHillsM",
"BirchForestM",
},
0,
minetest.LIGHT_MAX+1,
30,
20,
4,
mobs_mc.spawn_height.water+1,
0,
minetest.LIGHT_MAX+1,
30,
20,
4,
mobs_mc.spawn_height.water+1,
mobs_mc.spawn_height.overworld_max)
-- spawn eggs

View file

@ -41,12 +41,12 @@ mobs:register_mob("mobs_mc:villager_zombie", {
visual = "mesh",
mesh = "mobs_mc_villager_zombie.b3d",
textures = {
{"mobs_mc_zombie_butcher.png"},
{"mobs_mc_zombie_farmer.png"},
{"mobs_mc_zombie_librarian.png"},
{"mobs_mc_zombie_priest.png"},
{"mobs_mc_zombie_smith.png"},
{"mobs_mc_zombie_villager.png"}
{"mobs_mc_empty.png", "mobs_mc_zombie_butcher.png", "mobs_mc_empty.png"},
{"mobs_mc_empty.png", "mobs_mc_zombie_farmer.png", "mobs_mc_empty.png"},
{"mobs_mc_empty.png", "mobs_mc_zombie_librarian.png", "mobs_mc_empty.png"},
{"mobs_mc_empty.png", "mobs_mc_zombie_priest.png", "mobs_mc_empty.png"},
{"mobs_mc_empty.png", "mobs_mc_zombie_smith.png", "mobs_mc_empty.png"},
{"mobs_mc_empty.png", "mobs_mc_zombie_villager.png", "mobs_mc_empty.png"},
},
visual_size = {x=2.75, y=2.75},
makes_footstep_sound = true,
@ -150,8 +150,8 @@ mobs:register_mob("mobs_mc:villager_zombie", {
})
mobs:spawn_specific(
"mobs_mc:villager_zombie",
"overworld",
"mobs_mc:villager_zombie",
"overworld",
"ground",
{
"FlowerForest_underground",
@ -234,15 +234,14 @@ mobs:spawn_specific(
"MesaBryce_sandlevel",
"Mesa_sandlevel",
},
0,
7,
30,
4090,
4,
mobs_mc.spawn_height.overworld_min,
0,
7,
30,
4090,
4,
mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.overworld_max)
--mobs:spawn_specific("mobs_mc:villager_zombie", "overworld", "ground", 0, 7, 30, 60000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
-- spawn eggs
mobs:register_egg("mobs_mc:villager_zombie", S("Zombie Villager"), "mobs_mc_spawn_icon_zombie_villager.png", 0)

View file

@ -60,7 +60,11 @@ local zombie = {
visual = "mesh",
mesh = "mobs_mc_zombie.b3d",
textures = {
{"mobs_mc_zombie.png"},
{
"mobs_mc_empty.png", -- armor
"mobs_mc_zombie.png", -- texture
"mobs_mc_empty.png", -- wielded_item
}
},
visual_size = {x=3, y=3},
makes_footstep_sound = true,
@ -115,7 +119,13 @@ mobs:register_mob("mobs_mc:baby_zombie", baby_zombie)
-- Husk.
-- Desert variant of the zombie
local husk = table.copy(zombie)
husk.textures = {{"mobs_mc_husk.png"}}
husk.textures = {
{
"mobs_mc_empty.png", -- armor
"mobs_mc_husk.png", -- texture
"mobs_mc_empty.png", -- wielded_item
}
}
husk.ignited_by_sunlight = false
husk.sunlight_damage = 0
husk.drops = drops_common
@ -140,8 +150,8 @@ mobs:register_mob("mobs_mc:baby_husk", baby_husk)
-- Spawning
mobs:spawn_specific(
"mobs_mc:zombie",
"overworld",
"mobs_mc:zombie",
"overworld",
"ground",
{
"FlowerForest_underground",
@ -224,17 +234,17 @@ mobs:spawn_specific(
"MesaBryce_sandlevel",
"Mesa_sandlevel",
},
0,
7,
30,
6000,
4,
mobs_mc.spawn_height.overworld_min,
0,
7,
30,
6000,
4,
mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.overworld_max)
-- Baby zombie is 20 times less likely than regular zombies
mobs:spawn_specific(
"mobs_mc:baby_zombie",
"overworld",
"mobs_mc:baby_zombie",
"overworld",
"ground",
{
"FlowerForest_underground",
@ -317,18 +327,18 @@ mobs:spawn_specific(
"MesaBryce_sandlevel",
"Mesa_sandlevel",
},
0,
7,
30,
60000,
4,
mobs_mc.spawn_height.overworld_min,
0,
7,
30,
60000,
4,
mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific(
"mobs_mc:husk",
"overworld",
"mobs_mc:husk",
"overworld",
"ground",
{
"Desert",
@ -336,29 +346,29 @@ mobs:spawn_specific(
"Savanna",
"Savanna_beach",
},
0,
7,
30,
6500,
4,
mobs_mc.spawn_height.overworld_min,
0,
7,
30,
6500,
4,
mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific(
"mobs_mc:baby_husk",
"overworld",
"ground",
"mobs_mc:baby_husk",
"overworld",
"ground",
{
"Desert",
"SavannaM",
"Savanna",
"Savanna_beach",
},
0,
7,
30,
65000,
4,
mobs_mc.spawn_height.overworld_min,
0,
7,
30,
65000,
4,
mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.overworld_max)
-- Spawn eggs

View file

@ -35,10 +35,10 @@ doc.FORMSPEC.ENTRY_HEIGHT = doc.FORMSPEC.ENTRY_END_Y - doc.FORMSPEC.ENTRY_START_
-- Internal helper variables
local DOC_INTRO = S("This is the help.")
local COLOR_NOT_VIEWED = mcl_colors.AQUA
local COLOR_VIEWED = mcl_colors.WHITE
local COLOR_HIDDEN = mcl_colors.GRAY
local COLOR_ERROR = mcl_colors.RED
local COLOR_NOT_VIEWED = "#00FFFF" -- cyan
local COLOR_VIEWED = "#FFFFFF" -- white
local COLOR_HIDDEN = "#999999" -- gray
local COLOR_ERROR = "#FF0000" -- red
local CATEGORYFIELDSIZE = {
WIDTH = math.ceil(doc.FORMSPEC.WIDTH / 4),
@ -770,7 +770,7 @@ function doc.generate_entry_list(cid, playername)
if name == nil or name == "" then
name = S("Nameless entry (@1)", eid)
if doc.entry_viewed(playername, cid, eid) then
viewedprefix = mcl_colors.RED
viewedprefix = "#FF4444"
else
viewedprefix = COLOR_ERROR
end

View file

@ -2,4 +2,3 @@ name = doc
author = Wuzzy
description = A simple in-game documentation system which enables mods to add help entries based on templates.
optional_depends = unified_inventory, sfinv_buttons, central_message, inventory_plus
depends = mcl_colors

View file

@ -67,7 +67,7 @@ doc_identifier.identify = function(itemstack, user, pointed_thing)
local pos = pointed_thing.under
local node = minetest.get_node(pos)
if minetest.registered_nodes[node.name] ~= nil then
local nodedef = minetest.registered_nodes[node.name]
--local nodedef = minetest.registered_nodes[node.name]
if(node.name == "ignore") then
show_message(username, "error_ignore")
elseif doc.entry_exists("nodes", node.name) then
@ -198,7 +198,7 @@ minetest.register_craft({
if minetest.get_modpath("mcl_core") ~= nil then
minetest.register_craft({
output = "doc_identifier:identifier_solid",
recipe = { { "mcl_core:glass" },
recipe = { { "mcl_core:glass" },
{ "group:stick" } }
})
end

View file

@ -907,7 +907,7 @@ doc.add_category("nodes", {
-- Do some cleanup of the probability table
if max == 1 or max == nil then
-- Sort by rarity
local comp = function(p1, p2)
local comp = function(p1, p2)
return p1.rarity < p2.rarity
end
table.sort(probtables, comp)
@ -1269,7 +1269,6 @@ local function gather_descs()
if type(def._doc_items_hidden) == "boolean" then
hidden = def._doc_items_hidden
end
local custom_image
name = scrub_newlines(name)
local infotable = {
name = name,

View file

@ -33,7 +33,6 @@ local fmt, find, gmatch, match, sub, split, lower =
local min, max, floor, ceil = math.min, math.max, math.floor, math.ceil
local pairs, next, unpack = pairs, next, unpack
local vec_add, vec_mul = vector.add, vector.multiply
local DEFAULT_SIZE = 10
local MIN_LIMIT, MAX_LIMIT = 10, 12
@ -668,7 +667,7 @@ local function make_formspec(name)
fs[#fs + 1] = fmt("label[%f,%f;%s]",
sfinv_only and 6.3 or data.iX - 2.2,
0.22,
ESC(colorize(mcl_colors.DARK_GRAY, fmt("%s / %u", data.pagenum, data.pagemax))))
ESC(colorize("#383838", fmt("%s / %u", data.pagenum, data.pagemax))))
fs[#fs + 1] = fmt([[
image_button[%f,0.12;0.8,0.8;craftguide_prev_icon.png;prev;]
@ -1001,7 +1000,7 @@ else
end
end)
local function on_use(user)
--[[local function on_use(user)
local name = user:get_player_name()
if next(recipe_filters) then
@ -1011,7 +1010,7 @@ else
end
show_formspec(name, "mcl_craftguide", make_formspec(name))
end
end]]
end
@ -1098,7 +1097,6 @@ if progressive_mode then
local name = player:get_player_name()
init_data(name)
local meta = player:get_meta()
local name = player:get_player_name()
local data = player_data[name]
data.inv_items = deserialize(meta:get_string("inv_items")) or {}
@ -1144,7 +1142,7 @@ else
end
function mcl_craftguide.show(name)
local player = minetest.get_player_by_name(name)
local player = get_player_by_name(name)
if next(recipe_filters) then
local data = player_data[name]
data.items_raw = get_filtered_items(player)

View file

@ -62,7 +62,6 @@ end)
-- nodes which have flower placement rules
doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
local datastring = ""
if def.groups.place_flowerlike == 1 then
return S("This plant can only grow on grass blocks and dirt. To survive, it needs to have an unobstructed view to the sky above or be exposed to a light level of 8 or higher.")
elseif def.groups.place_flowerlike == 2 then
@ -130,7 +129,7 @@ end)
-- Armor
doc.sub.items.register_factoid(nil, "use", function(itemstring, def)
local def = minetest.registered_items[itemstring]
--local def = minetest.registered_items[itemstring]
local s = ""
local head = minetest.get_item_group(itemstring, "armor_head")
local torso = minetest.get_item_group(itemstring, "armor_torso")
@ -173,7 +172,6 @@ end)
doc.sub.items.register_factoid(nil, "groups", function(itemstring, def)
if def._repair_material then
local mdef = minetest.registered_items[def._repair_material]
local desc
if mdef and mdef.description and mdef.description ~= "" then
return S("This item can be repaired at an anvil with: @1.", mdef.description)
elseif def._repair_material == "group:wood" then

View file

@ -447,7 +447,7 @@ function awards.getFormspec(name, to, sid)
first = false
if def.secret and not award.got then
formspec = formspec .. mcl_colors.DARK_GRAY..minetest.formspec_escape(S("(Secret Award)"))
formspec = formspec .. "#707070" .. minetest.formspec_escape(S("(Secret Award)"))
else
local title = award.name
if def and def.title then
@ -456,7 +456,7 @@ function awards.getFormspec(name, to, sid)
if award.got then
formspec = formspec .. minetest.formspec_escape(title)
else
formspec = formspec .. mcl_colors.GRAY.. minetest.formspec_escape(title)
formspec = formspec .. "#ACACAC" .. minetest.formspec_escape(title)
end
end
end

View file

@ -39,7 +39,7 @@ local last_id = 0
function mcl_bossbars.add_bar(player, def, dynamic, priority)
local name = player:get_player_name()
local bars = mcl_bossbars.bars[name]
local bar = {text = def.text, priority = priority or 0}
local bar = {text = def.text, priority = priority or 0, timeout = def.timeout}
bar.color, bar.image = get_color_info(def.color, def.percentage)
if dynamic then
for _, other in pairs(bars) do
@ -65,7 +65,7 @@ function mcl_bossbars.add_bar(player, def, dynamic, priority)
end
function mcl_bossbars.remove_bar(id)
mcl_bossbars.static[id].bar.id = nil
mcl_bossbars.static[id].id = nil
mcl_bossbars.static[id] = nil
end
@ -119,7 +119,7 @@ minetest.register_on_leaveplayer(function(player)
mcl_bossbars.bars[name] = nil
end)
minetest.register_globalstep(function()
minetest.register_globalstep(function(dtime)
for _, player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local bars = mcl_bossbars.bars[name]
@ -134,7 +134,12 @@ minetest.register_globalstep(function()
local hud = table.remove(huds, 1)
if bar and bar.id then
table.insert(bars_new, bar)
if bar.timeout then
bar.timeout = bar.timeout - dtime
end
if not bar.timeout or bar.timeout > 0 then
table.insert(bars_new, bar)
end
end
if bar and not hud then

View file

@ -27,9 +27,9 @@ mcl_credits.people = {
"Rootyjr",
"Nicu",
"aligator",
"Code-Sploit",
}},
{"Contributors", 0x52FF00, {
"Code-Sploit",
"Laurent Rocher",
"HimbeerserverDE",
"TechDudie",
@ -55,6 +55,7 @@ mcl_credits.people = {
"nickolas360",
"yutyo",
"ztianyang",
"j45",
}},
{"MineClone5", 0xA60014, {
"kay27",
@ -63,6 +64,38 @@ mcl_credits.people = {
"NO11",
"j45",
}},
{"Original Mod Authors", 0x343434, {
"Wuzzy",
"Fleckenstein",
"BlockMen",
"TenPlus1",
"PilzAdam",
"ryvnf",
"stujones11",
"Arcelmi",
"celeron55",
"maikerumine",
"GunshipPenguin",
"Qwertymine3",
"Rochambeau",
"rubenwardy",
"stu",
"oilboi",
"4aiman",
"Kahrl",
"Krock",
"UgnilJoZ",
"lordfingle",
"22i",
"bzoss",
"kilbith",
"xeranas",
"kddekadenz",
"sofar",
"4Evergreen4",
"jordan4ibanez",
"paramat",
}},
{"3D Models", 0x0019FF, {
"22i",
"tobyplowy",

View file

@ -193,7 +193,7 @@ minetest.register_on_dieplayer(function(player, reason)
-- Player was slain by potions
if not hitter then return end
local hittername, hittertype, hittersubtype, shooter
local hitter_toolname = get_tool_name(hitter:get_wielded_item())
@ -222,7 +222,7 @@ minetest.register_on_dieplayer(function(player, reason)
end
hittersubtype = hitter:get_luaentity().name
if hittername then
msg = dmsg("murder", name, hittername)
msg = dmsg("murder_hand", name, hittername)
elseif hittersubtype ~= nil and hittersubtype ~= "" then
msg = mmsg(hittersubtype, name)
else
@ -304,4 +304,4 @@ function mcl_death_messages.player_damage(player, message)
if dmg_sequence_number >= 65535 then
dmg_sequence_number = 0
end
end
end

View file

@ -442,7 +442,7 @@ mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_siz
end
local caption = ""
if name ~= "inv" and filtername[name] then
caption = "label[0,1.2;"..F(minetest.colorize(mcl_colors.DARK_GRAY, filtername[name])).."]"
caption = "label[0,1.2;"..F(minetest.colorize("#313131", filtername[name])).."]"
end
formspec = "size[10,9.3]"..

View file

@ -109,10 +109,10 @@ local function set_inventory(player, armor_change_only)
mcl_formspec.get_itemslot_bg(0,3,1,1)..
armor_slot_imgs..
-- craft and inventory
"label[0,4;"..F(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"label[0,4;"..F(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
"list[current_player;main;0,7.74;9,1;]"..
"label[4,0.5;"..F(minetest.colorize(mcl_colors.DARK_GRAY, S("Crafting"))).."]"..
"label[4,0.5;"..F(minetest.colorize("#313131", S("Crafting"))).."]"..
"list[current_player;craft;4,1;2,2]"..
"list[current_player;craftpreview;7,1.5;1,1;]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..

View file

@ -1,6 +1,6 @@
name = mcl_inventory
author = BlockMen
description = Adds the player inventory and creative inventory.
depends = mcl_init, mcl_formspec, mcl_colors
depends = mcl_init, mcl_formspec
optional_depends = mcl_player, _mcl_autogroup, mcl_armor, mcl_brewing, mcl_potions, mcl_enchanting

View file

@ -13,12 +13,12 @@ local S = minetest.get_translator("mcl_dispensers")
local setup_dispenser = function(pos)
-- Set formspec and inventory
local form = "size[9,8.75]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
"label[3,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Dispenser"))).."]"..
"label[3,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Dispenser"))).."]"..
"list[current_name;main;3,0.5;3,3;]"..
mcl_formspec.get_itemslot_bg(3,0.5,3,3)..
"listring[current_name;main]"..

View file

@ -1,3 +1,3 @@
name = mcl_dispensers
depends = mcl_init, mcl_formspec, mesecons, mcl_sounds, mcl_tnt, mcl_worlds, mcl_core, mcl_nether, mcl_armor_stand, mcl_armor, mcl_colors
depends = mcl_init, mcl_formspec, mesecons, mcl_sounds, mcl_tnt, mcl_worlds, mcl_core, mcl_nether, mcl_armor_stand, mcl_armor
optional_depends = doc, screwdriver

View file

@ -14,12 +14,12 @@ local S = minetest.get_translator("mcl_droppers")
local setup_dropper = function(pos)
-- Set formspec and inventory
local form = "size[9,8.75]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
"label[3,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Dropper"))).."]"..
"label[3,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Dropper"))).."]"..
"list[current_name;main;3,0.5;3,3;]"..
mcl_formspec.get_itemslot_bg(3,0.5,3,3)..
"listring[current_name;main]"..

View file

@ -15,10 +15,10 @@ local setup_dropper = function(pos)
-- Set formspec and inventory
local form = "size[9,8.75]"..
"background[-0.19,-0.25;9.41,9.49;crafting_inventory_9_slots.png]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
"list[current_player;main;0,7.74;9,1;]"..
"label[3,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Dropper"))).."]"..
"label[3,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Dropper"))).."]"..
"list[current_name;main;3,0.5;3,3;]"..
"listring[current_name;main]"..
"listring[current_player;main]"

View file

@ -1,3 +1,3 @@
name = mcl_droppers
depends = mcl_init, mcl_formspec, mesecons, mcl_util, mcl_colors
depends = mcl_init, mcl_formspec, mesecons, mcl_util
optional_depends = doc, screwdriver

View file

@ -117,83 +117,90 @@ minetest.register_craft({
{"mcl_core:stick"},}
})
mcl_torches.register_torch("mesecon_torch_off", S("Redstone Torch (off)"),
nil,
nil,
"jeija_torches_off.png",
"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
{"jeija_torches_off.png"},
0,
{dig_immediate=3, dig_by_water=1, redstone_torch=2, mesecon_ignore_opaque_dig=1, not_in_creative_inventory=1},
mcl_sounds.node_sound_wood_defaults(),
{
mesecons = {
receptor = {
state = mesecon.state.off,
rules = torch_get_output_rules,
},
effector = {
state = mesecon.state.on,
rules = torch_get_input_rules,
action_off = torch_action_off,
},
local off_def = {
name = "mesecon_torch_off",
description = S("Redstone Torch (off)"),
doc_items_create_entry = false,
icon = "jeija_torches_off.png",
tiles = {"jeija_torches_off.png"},
light = 0,
groups = {dig_immediate=3, dig_by_water=1, redstone_torch=2, mesecon_ignore_opaque_dig=1, not_in_creative_inventory=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
drop = "mesecons_torch:mesecon_torch_on",
}
mcl_torches.register_torch(off_def)
local off_override = {
mesecons = {
receptor = {
state = mesecon.state.off,
rules = torch_get_output_rules,
},
effector = {
state = mesecon.state.on,
rules = torch_get_input_rules,
action_off = torch_action_off,
},
drop = "mesecons_torch:mesecon_torch_on",
_doc_items_create_entry = false,
}
)
}
mcl_torches.register_torch("mesecon_torch_overheated", S("Redstone Torch (overheated)"),
nil,
nil,
"jeija_torches_off.png",
"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
{"jeija_torches_off.png"},
0,
{dig_immediate=3, dig_by_water=1, redstone_torch=2, mesecon_ignore_opaque_dig=1, not_in_creative_inventory=1},
mcl_sounds.node_sound_wood_defaults(),
{
drop = "mesecons_torch:mesecon_torch_on",
_doc_items_create_entry = false,
on_timer = function(pos, elapsed)
if not mesecon.is_powered(pos) then
local node = minetest.get_node(pos)
torch_action_off(pos, node)
end
end,
}
)
minetest.override_item("mesecons_torch:mesecon_torch_off", off_override)
minetest.override_item("mesecons_torch:mesecon_torch_off_wall", off_override)
local overheated_def = table.copy(off_def)
overheated_def.name = "mesecon_torch_overheated"
overheated_def.description = S("Redstone Torch (overheated)")
mcl_torches.register_torch(overheated_def)
mcl_torches.register_torch("mesecon_torch_on", S("Redstone Torch"),
S("A redstone torch is a redstone component which can be used to invert a redstone signal. It supplies its surrounding blocks with redstone power, except for the block it is attached to. A redstone torch is normally lit, but it can also be turned off by powering the block it is attached to. While unlit, a redstone torch does not power anything."),
S("Redstone torches can be placed at the side and on the top of full solid opaque blocks."),
"jeija_torches_on.png",
"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
{"jeija_torches_on.png"},
7,
{dig_immediate=3, dig_by_water=1, redstone_torch=1, mesecon_ignore_opaque_dig=1},
mcl_sounds.node_sound_wood_defaults(),
{
on_destruct = function(pos, oldnode)
local overheated_override = {
on_timer = function(pos, elapsed)
if not mesecon.is_powered(pos) then
local node = minetest.get_node(pos)
torch_action_on(pos, node)
end,
mesecons = {
receptor = {
state = mesecon.state.on,
rules = torch_get_output_rules
},
effector = {
state = mesecon.state.off,
rules = torch_get_input_rules,
action_on = torch_action_on,
},
torch_action_off(pos, node)
end
end
}
minetest.override_item("mesecons_torch:mesecon_torch_overheated", overheated_override)
minetest.override_item("mesecons_torch:mesecon_torch_overheated_wall", overheated_override)
local on_def = {
name = "mesecon_torch_on",
description = S("Redstone Torch"),
doc_items_longdesc = S("A redstone torch is a redstone component which can be used to invert a redstone signal. It supplies its surrounding blocks with redstone power, except for the block it is attached to. A redstone torch is normally lit, but it can also be turned off by powering the block it is attached to. While unlit, a redstone torch does not power anything."),
doc_items_usagehelp = S("Redstone torches can be placed at the side and on the top of full solid opaque blocks."),
icon = "jeija_torches_on.png",
tiles = {"jeija_torches_on.png"},
light = 7,
groups = {dig_immediate=3, dig_by_water=1, redstone_torch=1, mesecon_ignore_opaque_dig=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
}
mcl_torches.register_torch(on_def)
local on_override = {
on_destruct = function(pos, oldnode)
local node = minetest.get_node(pos)
torch_action_on(pos, node)
end,
mesecons = {
receptor = {
state = mesecon.state.on,
rules = torch_get_output_rules
},
_tt_help = S("Provides redstone power when it's not powered itself"),
}
)
effector = {
state = mesecon.state.off,
rules = torch_get_input_rules,
action_on = torch_action_on,
},
},
_tt_help = S("Provides redstone power when it's not powered itself"),
}
minetest.override_item("mesecons_torch:mesecon_torch_on", on_override)
minetest.override_item("mesecons_torch:mesecon_torch_on_wall", on_override)
minetest.register_node("mesecons_torch:redstoneblock", {
description = S("Block of Redstone"),

View file

@ -16,7 +16,7 @@ local function get_anvil_formspec(set_name)
end
return "size[9,8.75]"..
"background[-0.19,-0.25;9.41,9.49;mcl_anvils_inventory.png]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
@ -27,7 +27,7 @@ local function get_anvil_formspec(set_name)
mcl_formspec.get_itemslot_bg(4,2.5,1,1)..
"list[context;output;8,2.5;1,1;]"..
mcl_formspec.get_itemslot_bg(8,2.5,1,1)..
"label[3,0.1;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Repair and Name"))).."]"..
"label[3,0.1;"..minetest.formspec_escape(minetest.colorize("#313131", S("Repair and Name"))).."]"..
"field[3.25,1;4,1;name;;"..minetest.formspec_escape(set_name).."]"..
"field_close_on_enter[name;false]"..
"button[7,0.7;2,1;name_button;"..minetest.formspec_escape(S("Set Name")).."]"..

View file

@ -1,5 +1,5 @@
name = mcl_anvils
author = Wuzzy
description = Anvils mods for MCL2
depends = mcl_init, mcl_formspec, mcl_sounds, tt, mcl_enchanting, mcl_colors
depends = mcl_init, mcl_formspec, mcl_sounds, tt, mcl_enchanting
optional_depends = mcl_core, screwdriver

View file

@ -368,6 +368,7 @@ mcl_player.player_register_model("mcl_armor_character.b3d", {
run_walk_mine = {x=461, y=480},
sit_mount = {x=484, y=484},
die = {x=498, y=498},
fly = {x=502, y=581},
},
})
@ -396,6 +397,8 @@ mcl_player.player_register_model("mcl_armor_character_female.b3d", {
run_walk = {x=440, y=459},
run_walk_mine = {x=461, y=480},
sit_mount = {x=484, y=484},
die = {x=498, y=498},
fly = {x=502, y=581},
},
})

View file

@ -8,6 +8,21 @@ dofile(minetest.get_modpath(minetest.get_current_modname()).."/alias.lua")
local longdesc = S("This is a piece of equippable armor which reduces the amount of damage you receive.")
local usage = S("To equip it, put it on the corresponding armor slot in your inventory menu.")
minetest.register_tool("mcl_armor:elytra", {
description = S("Elytra"),
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_elytra.png",
groups = {armor_torso=1, mcl_armor_points=0, mcl_armor_uses=10, enchantability=0},
_repair_material = "mcl_mobitems:leather",
sounds = {
_mcl_armor_equip = "mcl_armor_equip_leather",
_mcl_armor_unequip = "mcl_armor_unequip_leather",
},
on_place = armor.on_armor_use,
on_secondary_use = armor.on_armor_use,
})
minetest.register_tool("mcl_armor:helmet_leather", {
description = S("Leather Cap"),
_doc_items_longdesc = longdesc,
@ -322,7 +337,7 @@ local craft_ingreds = {
gold = { "mcl_core:gold_ingot", "mcl_core:gold_nugget" },
diamond = { "mcl_core:diamond" },
chain = { nil, "mcl_core:iron_nugget"} ,
}
}
for k, v in pairs(craft_ingreds) do
-- material
@ -389,4 +404,3 @@ for k, v in pairs(craft_ingreds) do
})
end
end

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View file

@ -35,6 +35,49 @@ mcl_banners.colors = {
["unicolor_light_blue"] = {"light_blue", S("Light Blue Banner"), "mcl_wool:light_blue", "#4040CF", "mcl_dye:lightblue", N("Light Blue") },
}
local pattern_names = {
"",
"border",
"bricks",
"circle",
"creeper",
"cross",
"curly_border",
"diagonal_up_left",
"diagonal_up_right",
"diagonal_right",
"diagonal_left",
"flower",
"gradient",
"gradient_up",
"half_horizontal_bottom",
"half_horizontal",
"half_vertical",
"half_vertical_right",
"thing",
"rhombus",
"skull",
"small_stripes",
"square_bottom_left",
"square_bottom_right",
"square_top_left",
"square_top_right",
"straight_cross",
"stripe_bottom",
"stripe_center",
"stripe_downleft",
"stripe_downright",
"stripe_left",
"stripe_middle",
"stripe_right",
"stripe_top",
"triangle_bottom",
"triangle_top",
"triangles_bottom",
"triangles_top",
}
local colors_reverse = {}
for k,v in pairs(mcl_banners.colors) do
colors_reverse["mcl_banners:banner_item_"..v[1]] = k
@ -300,24 +343,72 @@ minetest.register_node("mcl_banners:hanging_banner", {
end,
})
-- for pattern_name, pattern in pairs(patterns) do
for colorid, colortab in pairs(mcl_banners.colors) do
for i, pattern_name in ipairs(pattern_names) do
local itemid = colortab[1]
local desc = colortab[2]
local wool = colortab[3]
local colorize = colortab[4]
local itemstring = "mcl_banners:banner_item_"..itemid
local inv
if colorize then
inv = "mcl_banners_item_base.png^(mcl_banners_item_overlay.png^[colorize:"..colorize..")"
local itemstring
if pattern_name == "" then
itemstring = "mcl_banners:banner_item_" .. itemid
else
inv = "mcl_banners_item_base.png^mcl_banners_item_overlay.png"
itemstring = "mcl_banners:banner_preview" .. "_" .. pattern_name .. "_" .. itemid
end
local inv
local base
local finished_banner
if pattern_name == "" then
if colorize then
-- Base texture with base color
base = "mcl_banners_item_base.png^(mcl_banners_item_overlay.png^[colorize:"..colorize..")^[resize:32x32"
else
base = "mcl_banners_item_base.png^mcl_banners_item_overlay.png^[resize:32x32"
end
finished_banner = base
else
-- Banner item preview background
base = "mcl_banners_item_base.png^(mcl_banners_item_overlay.png^[colorize:#CCCCCC)^[resize:32x32"
desc = S("Preview Banner")
local pattern = "mcl_banners_" .. pattern_name .. ".png"
local color = colorize
-- Generate layer texture
-- TODO: The layer texture in the icon is squished
-- weirdly because the width/height aspect ratio of
-- the banner icon is 1:1.5, whereas the aspect ratio
-- of the banner entity is 1:2. A solution would be to
-- redraw the pattern textures as low-resolution pixel
-- art and use that instead.
local layer = "(([combine:20x40:-2,-2="..pattern.."^[resize:16x24^[colorize:"..color..":"..layer_ratio.."))"
function escape(text)
return text:gsub("%^", "\\%^"):gsub(":", "\\:") -- :gsub("%(", "\\%("):gsub("%)", "\\%)")
end
finished_banner = "[combine:32x32:0,0=" .. escape(base) .. ":8,4=" .. escape(layer)
end
inv = finished_banner
-- Banner items.
-- This is the player-visible banner item. It comes in 16 base colors.
-- This is the player-visible banner item. It comes in 16 base colors with a lot of patterns.
-- The multiple items are really only needed for the different item images.
-- TODO: Combine the items into only 1 item.
local groups
if pattern_name == "" then
groups = { banner = 1, deco_block = 1, flammable = -1 }
else
groups = { not_in_creative_inventory = 1 }
end
minetest.register_craftitem(itemstring, {
description = desc,
_tt_help = S("Paintable decoration"),
@ -326,7 +417,7 @@ for colorid, colortab in pairs(mcl_banners.colors) do
wield_image = inv,
-- Banner group groups together the banner items, but not the nodes.
-- Used for crafting.
groups = { banner = 1, deco_block = 1, flammable = -1 },
groups = groups,
stack_max = 16,
on_place = function(itemstack, placer, pointed_thing)
@ -492,6 +583,7 @@ for colorid, colortab in pairs(mcl_banners.colors) do
-- Add item to node alias
doc.add_entry_alias("nodes", "mcl_banners:standing_banner", "craftitems", itemstring)
end
end
end
if minetest.get_modpath("doc") then

View file

@ -253,6 +253,11 @@ for colorid, colortab in pairs(mcl_banners.colors) do
dye_to_colorid_mapping[colortab[5]] = colorid
end
local dye_to_itemid_mapping = {}
for colorid, colortab in pairs(mcl_banners.colors) do
dye_to_itemid_mapping[colortab[5]] = colortab[1]
end
-- Create a banner description containing all the layer names
mcl_banners.make_advanced_banner_description = function(description, layers)
if layers == nil or #layers == 0 then
@ -491,7 +496,14 @@ local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_i
imeta:set_string("description", ometa:get_string("description"))
imeta:set_string("name", mname)
end
return itemstack
if craft_predict then
local itemid_prefix = "mcl_banners:banner_preview"
local coloritemid = dye_to_itemid_mapping[dye]
return ItemStack(itemid_prefix .. "_" .. matching_pattern .. "_" .. coloritemid)
else
return itemstack
end
end
minetest.register_craft_predict(function(itemstack, player, old_craft_grid, craft_inv)

View file

@ -1,23 +1,95 @@
local S = minetest.get_translator("mcl_beds")
local function destruct_bed(pos, oldnode)
local node = oldnode or minetest.get_node(pos)
local minetest_get_node = minetest.get_node
local minetest_get_node_or_nil = minetest.get_node_or_nil
local minetest_remove_node = minetest.remove_node
local minetest_facedir_to_dir = minetest.facedir_to_dir
local minetest_add_item = minetest.add_item
local vector_add = vector.add
local vector_subtract = vector.subtract
local function get_bed_next_node(pos, node)
local node = node or minetest_get_node_or_nil(pos)
if not node then return end
local dir = minetest.facedir_to_dir(node.param2)
local pos2, node2
local dir = minetest_facedir_to_dir(node.param2)
local pos2, bottom
if string.sub(node.name, -4) == "_top" then
pos2 = vector.subtract(pos, dir)
node2 = minetest.get_node(pos2)
if node2 and string.sub(node2.name, -7) == "_bottom" then
minetest.remove_node(pos2)
end
minetest.check_for_falling(pos)
elseif string.sub(node.name, -7) == "_bottom" then
minetest.add_item(pos, node.name)
pos2 = vector.add(pos, dir)
node2 = minetest.get_node(pos2)
pos2 = vector_subtract(pos, dir)
else
pos2 = vector_add(pos, dir)
bottom = true
end
local node2 = minetest_get_node(pos2)
return pos2, node2, bottom, dir
end
local function rotate(pos, node, user, mode, new_param2)
if mode ~= screwdriver.ROTATE_FACE then
return false
end
local p, node2, bottom = get_bed_next_node(pos, node)
if not node2 then return end
local name = node2.name
if not minetest.get_item_group(name, "bed") == 2 or not node.param2 == node2.param2 then return false end
if bottom then
name = string.sub(name, 1, -5)
else
name = string.sub(name, 1, -8)
end
if minetest.is_protected(p, user:get_player_name()) then
minetest.record_protection_violation(p, user:get_player_name())
return false
end
local new_dir, newp = minetest_facedir_to_dir(new_param2)
if bottom then
newp = vector_add(pos, new_dir)
else
newp = vector_subtract(pos, new_dir)
end
local node3 = minetest_get_node_or_nil(newp)
if not node3 then return false end
local node_def = minetest.registered_nodes[node3.name]
if not node_def or not node_def.buildable_to then return false end
if minetest.is_protected(newp, user:get_player_name()) then
minetest.record_protection_violation(newp, user:get_player_name())
return false
end
node.param2 = new_param2
-- do not remove_node here - it will trigger destroy_bed()
minetest.swap_node(p, {name = "air"})
minetest.swap_node(pos, node)
minetest.swap_node(newp, {name = name .. (bottom and "_top" or "_bottom"), param2 = new_param2})
return true
end
local function destruct_bed(pos, oldnode)
local node = oldnode or minetest_get_node_or_nil(pos)
if not node then return end
local pos2, node2, bottom = get_bed_next_node(pos, oldnode)
if bottom then
minetest_add_item(pos, node.name)
if node2 and string.sub(node2.name, -4) == "_top" then
minetest.remove_node(pos2)
minetest_remove_node(pos2)
end
else
if node2 and string.sub(node2.name, -7) == "_bottom" then
minetest_remove_node(pos2)
end
end
end
@ -94,7 +166,7 @@ function mcl_beds.register_bed(name, def)
local under = pointed_thing.under
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(under)
local node = minetest_get_node(under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
@ -102,7 +174,7 @@ function mcl_beds.register_bed(name, def)
end
local pos
local undername = minetest.get_node(under).name
local undername = minetest_get_node(under).name
if minetest.registered_items[undername] and minetest.registered_items[undername].buildable_to then
pos = under
else
@ -115,13 +187,13 @@ function mcl_beds.register_bed(name, def)
return itemstack
end
local node_def = minetest.registered_nodes[minetest.get_node(pos).name]
local node_def = minetest.registered_nodes[minetest_get_node(pos).name]
if not node_def or not node_def.buildable_to then
return itemstack
end
local dir = minetest.dir_to_facedir(placer:get_look_dir())
local botpos = vector.add(pos, minetest.facedir_to_dir(dir))
local botpos = vector_add(pos, minetest_facedir_to_dir(dir))
if minetest.is_protected(botpos, placer:get_player_name()) and
not minetest.check_player_privs(placer, "protection_bypass") then
@ -129,7 +201,7 @@ function mcl_beds.register_bed(name, def)
return itemstack
end
local botdef = minetest.registered_nodes[minetest.get_node(botpos).name]
local botdef = minetest.registered_nodes[minetest_get_node(botpos).name]
if not botdef or not botdef.buildable_to then
return itemstack
end
@ -152,38 +224,7 @@ function mcl_beds.register_bed(name, def)
return itemstack
end,
on_rotate = function(pos, node, user, mode, new_param2)
local dir = minetest.facedir_to_dir(node.param2)
local p = vector.add(pos, dir)
local node2 = minetest.get_node_or_nil(p)
if not node2 or not minetest.get_item_group(node2.name, "bed") == 2 or
not node.param2 == node2.param2 then
return false
end
if minetest.is_protected(p, user:get_player_name()) then
minetest.record_protection_violation(p, user:get_player_name())
return false
end
if mode ~= screwdriver.ROTATE_FACE then
return false
end
local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
local node3 = minetest.get_node_or_nil(newp)
local node_def = node3 and minetest.registered_nodes[node3.name]
if not node_def or not node_def.buildable_to then
return false
end
if minetest.is_protected(newp, user:get_player_name()) then
minetest.record_protection_violation(newp, user:get_player_name())
return false
end
node.param2 = new_param2
-- do not remove_node here - it will trigger destroy_bed()
minetest.set_node(p, {name = "air"})
minetest.set_node(pos, node)
minetest.set_node(newp, {name = name .. "_top", param2 = new_param2})
return true
end,
on_rotate = rotate,
})
local node_box_top, selection_box_top, collision_box_top
@ -217,7 +258,7 @@ function mcl_beds.register_bed(name, def)
mcl_beds.on_rightclick(pos, clicker, true)
return itemstack
end,
on_rotate = false,
on_rotate = rotate,
after_destruct = destruct_bed,
})

View file

@ -4,6 +4,8 @@ local LIGHT_TORCH = 10
stairs = {}
local fire_enabled = minetest.settings:get_bool("enable_fire", true)
local fire_help, eternal_fire_help
if fire_enabled then
fire_help = S("Fire is a damaging and destructive but short-lived kind of block. It will destroy and spread towards near flammable blocks, but fire will disappear when there is nothing to burn left. It will be extinguished by nearby water and rain. Fire can be destroyed safely by punching it, but it is hurtful if you stand directly in it. If a fire is started above netherrack or a magma block, it will immediately turn into an eternal fire.")
@ -43,7 +45,7 @@ local alldirs = {{x=0,y=0,z=1}, {x=1,y=0,z=0}, {x=0,y=0,z=-1}, {x=-1,y=0,z=0}, {
minetest.register_node("mcl_blackstone:blackstone", {
description = S("Blackstone"),
tiles = {"mcl_blackstone.png"},
tiles = {"mcl_blackstone_top.png", "mcl_blackstone_top.png", "mcl_blackstone_side.png"},
sounds = mcl_sounds.node_sound_stone_defaults(),
is_ground_content = false,
groups = {cracky = 3, pickaxey=2, material_stone=1},
@ -53,7 +55,7 @@ minetest.register_node("mcl_blackstone:blackstone", {
minetest.register_node("mcl_blackstone:blackstone_gilded", {
description = S("Gilded Blackstone"),
tiles = {"mcl_blackstone.png^mcl_blackstone_gilded_side.png"},
tiles = {"mcl_blackstone_side.png^mcl_blackstone_gilded_side.png"},
sounds = mcl_sounds.node_sound_stone_defaults(),
is_ground_content = false,
groups = {cracky = 3, pickaxey=2, material_stone=1, xp=1},
@ -777,321 +779,21 @@ for s=1, #specialstones do
end
]]--
--torches
local spawn_flames_floor = function(pos)
-- Flames
mcl_particles.add_node_particlespawner(pos, {
amount = 8,
time = 0,
minpos = vector.add(pos, { x = -0.1, y = 0.05, z = -0.1 }),
maxpos = vector.add(pos, { x = 0.1, y = 0.15, z = 0.1 }),
minvel = { x = -0.01, y = 0, z = -0.01 },
maxvel = { x = 0.01, y = 0.1, z = 0.01 },
minexptime = 0.3,
maxexptime = 0.6,
minsize = 0.7,
maxsize = 2,
texture = "mcl_particles_flame.png",
glow = 10,
}, "low")
-- Smoke
mcl_particles.add_node_particlespawner(pos, {
amount = 0.5,
time = 0,
minpos = vector.add(pos, { x = -1/16, y = 0.04, z = -1/16 }),
maxpos = vector.add(pos, { x = -1/16, y = 0.06, z = -1/16 }),
minvel = { x = 0, y = 0.5, z = 0 },
maxvel = { x = 0, y = 0.6, z = 0 },
minexptime = 2.0,
maxexptime = 2.0,
minsize = 1.5,
maxsize = 1.5,
texture = "mcl_particles_smoke_anim.png",
animation = {
type = "vertical_frames",
aspect_w = 8,
aspect_h = 8,
length = 2.05,
},
}, "medium")
end
local spawn_flames_wall = function(pos, param2)
local minrelpos, maxrelpos
local dir = minetest.wallmounted_to_dir(param2)
if dir.x < 0 then
minrelpos = { x = -0.38, y = 0.04, z = -0.1 }
maxrelpos = { x = -0.2, y = 0.14, z = 0.1 }
elseif dir.x > 0 then
minrelpos = { x = 0.2, y = 0.04, z = -0.1 }
maxrelpos = { x = 0.38, y = 0.14, z = 0.1 }
elseif dir.z < 0 then
minrelpos = { x = -0.1, y = 0.04, z = -0.38 }
maxrelpos = { x = 0.1, y = 0.14, z = -0.2 }
elseif dir.z > 0 then
minrelpos = { x = -0.1, y = 0.04, z = 0.2 }
maxrelpos = { x = 0.1, y = 0.14, z = 0.38 }
else
return
end
-- Flames
mcl_particles.add_node_particlespawner(pos, {
amount = 8,
time = 0,
minpos = vector.add(pos, minrelpos),
maxpos = vector.add(pos, maxrelpos),
minvel = { x = -0.01, y = 0, z = -0.01 },
maxvel = { x = 0.01, y = 0.1, z = 0.01 },
minexptime = 0.3,
maxexptime = 0.6,
minsize = 0.7,
maxsize = 2,
texture = "mcl_particles_flame.png",
glow = 10,
}, "low")
-- Smoke
mcl_particles.add_node_particlespawner(pos, {
amount = 0.5,
time = 0,
minpos = vector.add(pos, minrelpos),
maxpos = vector.add(pos, maxrelpos),
minvel = { x = 0, y = 0.5, z = 0 },
maxvel = { x = 0, y = 0.6, z = 0 },
minexptime = 2.0,
maxexptime = 2.0,
minsize = 1.5,
maxsize = 1.5,
texture = "mcl_particles_smoke_anim.png",
animation = {
type = "vertical_frames",
aspect_w = 8,
aspect_h = 8,
length = 2.05,
},
}, "medium")
end
local remove_flames = function(pos)
mcl_particles.delete_node_particlespawners(pos)
end
--
-- 3d torch part
--
-- Check if placement at given node is allowed
local function check_placement_allowed(node, wdir)
-- Torch placement rules: Disallow placement on some nodes. General rule: Solid, opaque, full cube collision box nodes are allowed.
-- Special allowed nodes:
-- * soul sand
-- * mob spawner
-- * chorus flower
-- * glass, barrier, ice
-- * Fence, wall, end portal frame with ender eye: Only on top
-- * Slab, stairs: Only on top if upside down
-- Special forbidden nodes:
-- * Piston, sticky piston
local def = minetest.registered_nodes[node.name]
if not def then
return false
-- No ceiling torches
elseif wdir == 0 then
return false
elseif not def.buildable_to then
if node.name ~= "mcl_core:ice" and node.name ~= "mcl_nether:soul_sand" and node.name ~= "mcl_mobspawners:spawner" and node.name ~= "mcl_core:barrier" and node.name ~= "mcl_end:chorus_flower" and node.name ~= "mcl_end:chorus_flower_dead" and (not def.groups.glass) and
((not def.groups.solid) or (not def.groups.opaque)) then
-- Only allow top placement on these nodes
if node.name == "mcl_end:dragon_egg" or node.name == "mcl_portals:end_portal_frame_eye" or def.groups.fence == 1 or def.groups.wall or def.groups.slab_top == 1 or def.groups.anvil or def.groups.pane or (def.groups.stair == 1 and minetest.facedir_to_dir(node.param2).y ~= 0) then
if wdir ~= 1 then
return false
end
else
return false
end
elseif minetest.get_item_group(node.name, "piston") >= 1 then
return false
end
end
return true
end
mcl_torches = {}
mcl_torches.register_torch = function(substring, description, doc_items_longdesc, doc_items_usagehelp, icon, mesh_floor, mesh_wall, tiles, light, groups, sounds, moredef, moredef_floor, moredef_wall)
local itemstring = minetest.get_current_modname()..":"..substring
local itemstring_wall = minetest.get_current_modname()..":"..substring.."_wall"
if light == nil then light = minetest.LIGHT_MAX end
if mesh_floor == nil then mesh_floor = "mcl_torches_torch_floor.obj" end
if mesh_wall == nil then mesh_wall = "mcl_torches_torch_wall.obj" end
if groups == nil then groups = {} end
groups.attached_node = 1
groups.torch = 1
groups.dig_by_water = 1
groups.destroy_by_lava_flow = 1
groups.dig_by_piston = 1
local floordef = {
description = description,
_doc_items_longdesc = doc_items_longdesc,
_doc_items_usagehelp = doc_items_usagehelp,
drawtype = "mesh",
mesh = mesh_floor,
inventory_image = icon,
wield_image = icon,
tiles = tiles,
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
liquids_pointable = false,
light_source = light,
groups = groups,
drop = itemstring,
selection_box = {
type = "wallmounted",
wall_top = {-1/16, -1/16, -1/16, 1/16, 0.5, 1/16},
wall_bottom = {-1/16, -0.5, -1/16, 1/16, 1/16, 1/16},
},
sounds = sounds,
node_placement_prediction = "",
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
-- no interaction possible with entities, for now.
return itemstack
end
local under = pointed_thing.under
local node = minetest.get_node(under)
local def = minetest.registered_nodes[node.name]
if not def then return itemstack end
-- Call on_rightclick if the pointed node defines it
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(under, node, placer, itemstack) or itemstack
end
end
local above = pointed_thing.above
local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
if check_placement_allowed(node, wdir) == false then
return itemstack
end
local itemstring = itemstack:get_name()
local fakestack = ItemStack(itemstack)
local idef = fakestack:get_definition()
local retval
if wdir == 1 then
retval = fakestack:set_name(itemstring)
else
retval = fakestack:set_name(itemstring_wall)
end
if not retval then
return itemstack
end
local success
itemstack, success = minetest.item_place(fakestack, placer, pointed_thing, wdir)
itemstack:set_name(itemstring)
if success and idef.sounds and idef.sounds.place then
minetest.sound_play(idef.sounds.place, {pos=under, gain=1}, true)
end
return itemstack
end,
on_rotate = false,
}
if moredef ~= nil then
for k,v in pairs(moredef) do
floordef[k] = v
end
end
if moredef_floor ~= nil then
for k,v in pairs(moredef_floor) do
floordef[k] = v
end
end
minetest.register_node(itemstring, floordef)
local groups_wall = table.copy(groups)
groups_wall.torch = 2
local walldef = {
drawtype = "mesh",
mesh = mesh_wall,
tiles = tiles,
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
light_source = light,
groups = groups_wall,
drop = itemstring,
selection_box = {
type = "wallmounted",
wall_top = {-0.1, -0.1, -0.1, 0.1, 0.5, 0.1},
wall_bottom = {-0.1, -0.5, -0.1, 0.1, 0.1, 0.1},
wall_side = {-0.5, -0.5, -0.1, -0.2, 0.1, 0.1},
},
sounds = sounds,
on_rotate = false,
}
if moredef ~= nil then
for k,v in pairs(moredef) do
walldef[k] = v
end
end
if moredef_wall ~= nil then
for k,v in pairs(moredef_wall) do
walldef[k] = v
end
end
minetest.register_node(itemstring_wall, walldef)
-- Add entry alias for the Help
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", itemstring, "nodes", itemstring_wall)
end
end
mcl_torches.register_torch("soul_torch",
S("Soul Torch"),
S("Torches are light sources which can be placed at the side or on the top of most blocks."),
nil,
"soul_torch_on_floor.png",
"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
{{
mcl_torches.register_torch({
name = "soul_torch",
description = S("Soul Torch"),
doc_items_longdesc = S("Torches are light sources which can be placed at the side or on the top of most blocks."),
doc_items_hidden = false,
icon = "soul_torch_on_floor.png",
tiles = {{
name = "soul_torch_on_floor_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}},
LIGHT_TORCH,
{dig_immediate=3, torch=1, deco_block=1},
mcl_sounds.node_sound_wood_defaults(),
{_doc_items_hidden = false,
on_destruct = function(pos)
remove_flames(pos)
end},
{on_construct = function(pos)
spawn_flames_floor(pos)
end},
{on_construct = function(pos)
local node = minetest.get_node(pos)
spawn_flames_wall(pos, node.param2)
end})
light = 10,
groups = {dig_immediate = 3, deco_block = 1},
sounds = mcl_sounds.node_sound_wood_defaults(),
particles = true
})
minetest.register_craft({
output = "mcl_blackstone:soul_torch 4",
@ -1101,59 +803,44 @@ minetest.register_craft({
}
})
minetest.register_lbm({
label = "Torch flame particles",
name = "mcl_blackstone:flames",
nodenames = {"mcl_blackstone:soul_torch", "mcl_blackstone:soul_torch_wall"},
run_at_every_load = true,
action = function(pos, node)
if node.name == "mcl_blackstone:soul_torch" then
spawn_flames_floor(pos)
elseif node.name == "mcl_blackstone:soul_torch" then
spawn_flames_wall(pos, node.param2)
end
end,
})
minetest.register_node("mcl_blackstone:soul_lantern", {
tiles = {
"lantern_top.png",
"lantern_bottom.png",
"lantern.png",
"lantern.png",
"lantern.png",
"lantern.png",
},
groups = {pickaxey=3},
inventory_image = "lantern.png",
light_source = 10,
description = S("Soul Lantern"),
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
_mcl_hardness = 1,
node_box = {
type = "fixed",
fixed = {
{-0.1875, -0.5000, -0.1875, 0.1875, -0.06250, 0.1875},
{-0.1250, -0.06250, -0.1250, 0.1250, 0.06250, 0.1250},
{-0.06250, 0.1250, -0.006250, 0.06250, 0.1875, 0.006250},
{-0.06250, 0.06250, -0.006250, -0.03125, 0.1250, 0.006250},
{0.03125, 0.06250, -0.006250, 0.06250, 0.1250, 0.006250},
}
},
stack_max = 64,
minetest.register_node("mcl_blackstone:soul_lantern", {
tiles = {
"lantern_top.png",
"lantern_bottom.png",
"lantern.png",
"lantern.png",
"lantern.png",
"lantern.png",
},
groups = {pickaxey=3},
inventory_image = "lantern.png",
light_source = 10,
description = S("Soul Lantern"),
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
_mcl_hardness = 1,
node_box = {
type = "fixed",
fixed = {
{-0.1875, -0.5000, -0.1875, 0.1875, -0.06250, 0.1875},
{-0.1250, -0.06250, -0.1250, 0.1250, 0.06250, 0.1250},
{-0.06250, 0.1250, -0.006250, 0.06250, 0.1875, 0.006250},
{-0.06250, 0.06250, -0.006250, -0.03125, 0.1250, 0.006250},
{0.03125, 0.06250, -0.006250, 0.06250, 0.1250, 0.006250},
}
},
stack_max = 64,
})
minetest.register_craft({
type = "shaped",
output = "mcl_blackstone:soul_lantern",
recipe = {
{"mcl_core:iron_nugget", "mcl_core:iron_nugget","mcl_core:iron_nugget"},
{"mcl_core:iron_nugget", "mcl_blackstone:soul_torch", "mcl_core:iron_nugget"},
{"mcl_core:iron_nugget", "mcl_core:iron_nugget", "mcl_core:iron_nugget"}
}
type = "shaped",
output = "mcl_blackstone:soul_lantern",
recipe = {
{"mcl_core:iron_nugget", "mcl_core:iron_nugget","mcl_core:iron_nugget"},
{"mcl_core:iron_nugget", "mcl_blackstone:soul_torch", "mcl_core:iron_nugget"},
{"mcl_core:iron_nugget", "mcl_core:iron_nugget", "mcl_core:iron_nugget"}
}
})

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@ -147,8 +147,8 @@ minetest.register_on_player_receive_fields(function ( player, formname, fields )
local formspec = "size[8,9]"..
header..
"background[-0.5,-0.5;9,10;mcl_books_book_bg.png]"..
"field[0.75,1;7.25,1;title;"..minetest.formspec_escape(minetest.colorize(mcl_colors.BLACK, S("Enter book title:")))..";]"..
"label[0.75,1.5;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("by @1", name))).."]"..
"field[0.75,1;7.25,1;title;"..minetest.formspec_escape(minetest.colorize("#000000", S("Enter book title:")))..";]"..
"label[0.75,1.5;"..minetest.formspec_escape(minetest.colorize("#404040", S("by @1", name))).."]"..
"button_exit[0.75,7.95;3,1;sign;"..minetest.formspec_escape(S("Sign and Close")).."]"..
"tooltip[sign;"..minetest.formspec_escape(S("Note: The book will no longer be editable after signing")).."]"..
"button[4.25,7.95;3,1;cancel;"..minetest.formspec_escape(S("Cancel")).."]"

View file

@ -4,8 +4,8 @@ local function active_brewing_formspec(fuel_percent, brew_percent)
return "size[9,8.75]"..
"background[-0.19,-0.25;9.5,9.5;mcl_brewing_inventory.png]"..
"label[4,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Brewing Stand"))).."]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"label[4,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Brewing Stand"))).."]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.75;9,1;]"..
@ -35,8 +35,8 @@ end
local brewing_formspec = "size[9,8.75]"..
"background[-0.19,-0.25;9.5,9.5;mcl_brewing_inventory.png]"..
"label[4,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Brewing Stand"))).."]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"label[4,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Brewing Stand"))).."]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.75;9,1;]"..

View file

@ -1,4 +1,4 @@
name = mcl_brewing
author = bzoss
depends = mcl_init, mcl_formspec, mcl_sounds, mcl_potions, mcl_mobitems, mcl_colors
depends = mcl_init, mcl_formspec, mcl_sounds, mcl_potions, mcl_mobitems
optional_depends = mcl_core, doc, screwdriver

View file

@ -475,10 +475,10 @@ minetest.register_node(small_name, {
minetest.show_formspec(clicker:get_player_name(),
"mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
"size[9,8.75]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, name)).."]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", name)).."]"..
"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]"..
mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
@ -624,12 +624,12 @@ minetest.register_node(left_name, {
minetest.show_formspec(clicker:get_player_name(),
"mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
"size[9,11.5]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, name)).."]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", name)).."]"..
"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]"..
mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
"list[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main;0,3.5;9,3;]"..
mcl_formspec.get_itemslot_bg(0,3.5,9,3)..
"label[0,7;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"label[0,7;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,7.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,7.5,9,3)..
"list[current_player;main;0,10.75;9,1;]"..
@ -773,12 +773,12 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
"mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
"size[9,11.5]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, name)).."]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", name)).."]"..
"list[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main;0,0.5;9,3;]"..
mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,3.5;9,3;]"..
mcl_formspec.get_itemslot_bg(0,3.5,9,3)..
"label[0,7;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"label[0,7;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,7.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,7.5,9,3)..
"list[current_player;main;0,10.75;9,1;]"..
@ -986,10 +986,10 @@ minetest.register_node("mcl_chests:ender_chest", {
})
local formspec_ender_chest = "size[9,8.75]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Ender Chest"))).."]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Ender Chest"))).."]"..
"list[current_player;enderchest;0,0.5;9,3;]"..
mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
@ -1027,11 +1027,14 @@ minetest.register_node("mcl_chests:ender_chest_small", {
sounds = mcl_sounds.node_sound_stone_defaults(),
drop = "mcl_core:obsidian 8",
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", formspec_ender_chest)
create_entity(pos, "mcl_chests:ender_chest_small", {"mcl_chests_ender.png"}, minetest.get_node(pos).param2, false, "mcl_chests_enderchest", "mcl_chests_chest", "chest")
end,
on_rightclick = function(pos, node, clicker)
if minetest.registered_nodes[minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name].groups.opaque == 1 then
-- won't open if there is no space from the top
return false
end
minetest.show_formspec(clicker:get_player_name(), "mcl_chests:ender_chest_"..clicker:get_player_name(), formspec_ender_chest)
player_chest_open(clicker, pos, "mcl_chests:ender_chest_small", {"mcl_chests_ender.png"}, node.param2, false, "mcl_chests_enderchest", "mcl_chests_chest")
end,
on_receive_fields = function(pos, formname, fields, sender)
@ -1104,10 +1107,10 @@ local function formspec_shulker_box(name)
name = S("Shulker Box")
end
return "size[9,8.75]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, name)).."]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", name)).."]"..
"list[current_name;main;0,0.5;9,3;]"..
mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
@ -1406,3 +1409,13 @@ minetest.register_lbm({
meta:set_string("formspec", formspec_shulker_box)
end,
})
minetest.register_lbm({
label = "Upgrade old ender chest formspec",
name = "mcl_chests:replace_old_ender_form",
nodenames = {"mcl_chests:ender_chest_small"},
run_at_every_load = false,
action = function(pos, node)
minetest.get_meta(pos):set_string("formspec", "")
end,
})

View file

@ -1,3 +1,3 @@
name = mcl_chests
depends = mcl_init, mcl_formspec, mcl_core, mcl_sounds, mcl_end, mesecons, mcl_colors
depends = mcl_init, mcl_formspec, mcl_core, mcl_sounds, mcl_end, mesecons
optional_depends = doc, screwdriver

View file

@ -1,4 +1,4 @@
# textdomain: mcl_compass
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Kompasse sind Werkzeuge, die zum Ursprungspunkt der Welt (X@=0, Z@=0) oder den Einstiegspunkt der Welt zeigen.
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Kompasse sind Werkzeuge, die zum Ursprungspunkt der Welt (X@=0, Z@=0) oder zum Einstiegspunkt der Welt zeigen.
Compass=Kompass
Points to the world origin=Zeigt zum Startpunkt der Welt

View file

@ -46,56 +46,6 @@ minetest.register_craft({
}
})
-- Stripped Bark
minetest.register_craft({
output = "mcl_core:stripped_oak_bark 3",
recipe = {
{ "mcl_core:stripped_oak", "mcl_core:stripped_oak" },
{ "mcl_core:stripped_oak", "mcl_core:stripped_oak" },
}
})
minetest.register_craft({
output = "mcl_core:stripped_acacia_bark 3",
recipe = {
{ "mcl_core:stripped_acacia", "mcl_core:stripped_acacia" },
{ "mcl_core:stripped_acacia", "mcl_core:stripped_acacia" },
}
})
minetest.register_craft({
output = "mcl_core:stripped_dark_oak_bark 3",
recipe = {
{ "mcl_core:stripped_dark_oak", "mcl_core:stripped_dark_oak" },
{ "mcl_core:stripped_dark_oak", "mcl_core:stripped_dark_oak" },
}
})
minetest.register_craft({
output = "mcl_core:stripped_birch_bark 3",
recipe = {
{ "mcl_core:stripped_birch", "mcl_core:stripped_birch" },
{ "mcl_core:stripped_birch", "mcl_core:stripped_birch" },
}
})
minetest.register_craft({
output = "mcl_core:stripped_spruce_bark 3",
recipe = {
{ "mcl_core:stripped_spruce", "mcl_core:stripped_spruce" },
{ "mcl_core:stripped_spruce", "mcl_core:stripped_spruce" },
}
})
minetest.register_craft({
output = "mcl_core:stripped_jungle_bark 3",
recipe = {
{ "mcl_core:stripped_jungle", "mcl_core:stripped_jungle" },
{ "mcl_core:stripped_jungle", "mcl_core:stripped_jungle" },
}
})
minetest.register_craft({
type = 'shapeless',
output = 'mcl_core:mossycobble',

View file

@ -190,6 +190,22 @@ minetest.register_abm({
end,
})
-- Make cactus destroy items
minetest.register_abm({
label = "Cactus destroy items",
nodenames = {"mcl_core:cactus"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
for _,object in pairs(minetest.get_objects_inside_radius(pos, 0.9)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
object:remove()
end
end
end,
})
minetest.register_abm({
label = "Sugar canes growth",
nodenames = {"mcl_core:reeds"},

View file

@ -8,7 +8,7 @@ if mod_screwdriver then
end
-- Register tree trunk (wood) and bark
local register_tree_trunk = function(subname, description_trunk, description_bark, longdesc, tile_inner, tile_bark)
local register_tree_trunk = function(subname, description_trunk, description_bark, longdesc, tile_inner, tile_bark, stripped_varient)
minetest.register_node("mcl_core:"..subname, {
description = description_trunk,
_doc_items_longdesc = longdesc,
@ -22,6 +22,7 @@ local register_tree_trunk = function(subname, description_trunk, description_bar
on_rotate = on_rotate,
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
_mcl_stripped_varient = stripped_varient,
})
minetest.register_node("mcl_core:"..subname.."_bark", {
@ -37,6 +38,7 @@ local register_tree_trunk = function(subname, description_trunk, description_bar
on_rotate = on_rotate,
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
_mcl_stripped_varient = stripped_varient.."_bark",
})
minetest.register_craft({
@ -48,165 +50,46 @@ local register_tree_trunk = function(subname, description_trunk, description_bar
})
end
-- Register stripped trunk
minetest.register_node("mcl_core:stripped_oak", {
description = "Stripped Oak Log",
_doc_items_longdesc = "Stripped Oak Log is a log that has been stripped of it's bark.",
tiles = {"mcl_core_stripped_oak_top.png", "mcl_core_stripped_oak_top.png", "mcl_core_stripped_oak_side.png"},
is_ground_content = false,
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
groups = {handy=1,axey=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5, tree=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 10,
_mcl_hardness = 2,
})
minetest.register_node("mcl_core:stripped_acacia", {
description = "Stripped Acacia Log",
_doc_items_longdesc = "Stripped Acacia Log is a log that has been stripped of it's bark.",
tiles = {"mcl_core_stripped_acacia_top.png", "mcl_core_stripped_acacia_top.png", "mcl_core_stripped_acacia_side.png"},
is_ground_content = false,
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
groups = {handy=1,axey=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5, tree=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 10,
_mcl_hardness = 2,
})
minetest.register_node("mcl_core:stripped_dark_oak", {
description = "Stripped Dark Oak Log",
_doc_items_longdesc = "Stripped Dark Oak Log is a log that has been stripped of it's bark.",
tiles = {"mcl_core_stripped_dark_oak_top.png", "mcl_core_stripped_dark_oak_top.png", "mcl_core_stripped_dark_oak_side.png"},
is_ground_content = false,
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
groups = {handy=1,axey=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5, tree=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 10,
_mcl_hardness = 2,
})
minetest.register_node("mcl_core:stripped_birch", {
description = "Stripped Birch Log",
_doc_items_longdesc = "Stripped Birch Log is a log that has been stripped of it's bark.",
tiles = {"mcl_core_stripped_birch_top.png", "mcl_core_stripped_birch_top.png", "mcl_core_stripped_birch_side.png"},
is_ground_content = false,
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
groups = {handy=1,axey=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5, tree=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 10,
_mcl_hardness = 2,
})
minetest.register_node("mcl_core:stripped_spruce", {
description = "Stripped Spruce Log",
_doc_items_longdesc = "Stripped Spruce Log is a log that has been stripped of it's bark.",
tiles = {"mcl_core_stripped_spruce_top.png", "mcl_core_stripped_spruce_top.png", "mcl_core_stripped_spruce_side.png"},
is_ground_content = false,
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
groups = {handy=1,axey=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5, tree=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 10,
_mcl_hardness = 2,
})
minetest.register_node("mcl_core:stripped_jungle", {
description = "Stripped Jungle Log",
_doc_items_longdesc = "Stripped Jungle Log is a log that has been stripped of it's bark.",
tiles = {"mcl_core_stripped_jungle_top.png", "mcl_core_stripped_jungle_top.png", "mcl_core_stripped_jungle_side.png"},
is_ground_content = false,
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
groups = {handy=1,axey=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5, tree=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 10,
_mcl_hardness = 2,
})
-- Register stripped bark
minetest.register_node("mcl_core:stripped_oak_bark", {
description = "Stripped Oak Bark",
_doc_items_longdesc = "Stripped Oak Bark is a bark that has been stripped.",
tiles = {"mcl_core_stripped_oak_side.png"},
is_ground_content = false,
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
groups = {handy=1,axey=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 10,
_mcl_hardness = 2,
})
minetest.register_node("mcl_core:stripped_acacia_bark", {
description = "Stripped Acacia Bark",
_doc_items_longdesc = "Stripped Acacia Bark is a bark that has been stripped.",
tiles = {"mcl_core_stripped_acacia_side.png"},
is_ground_content = false,
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
groups = {handy=1,axey=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 10,
_mcl_hardness = 2,
})
minetest.register_node("mcl_core:stripped_dark_oak_bark", {
description = "Stripped Dark Oak Bark",
_doc_items_longdesc = "Stripped Dark Oak Bark is a bark that has been stripped.",
tiles = {"mcl_core_stripped_dark_oak_side.png"},
is_ground_content = false,
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
groups = {handy=1,axey=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 10,
_mcl_hardness = 2,
})
minetest.register_node("mcl_core:stripped_birch_bark", {
description = "Stripped Birch Bark",
_doc_items_longdesc = "Stripped Birch Bark is a bark that has been stripped.",
tiles = {"mcl_core_stripped_birch_side.png"},
is_ground_content = false,
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
groups = {handy=1,axey=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 10,
_mcl_hardness = 2,
})
minetest.register_node("mcl_core:stripped_spruce_bark", {
description = "Stripped Spruce Bark",
_doc_items_longdesc = "Stripped Spruce Bark is a bark that has been stripped.",
tiles = {"mcl_core_stripped_spruce_side.png"},
is_ground_content = false,
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
groups = {handy=1,axey=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 10,
_mcl_hardness = 2,
})
minetest.register_node("mcl_core:stripped_jungle_bark", {
description = "Stripped Jungle Bark",
_doc_items_longdesc = "Stripped Jungles Bark is a bark that has been stripped.",
tiles = {"mcl_core_stripped_jungle_side.png"},
is_ground_content = false,
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
groups = {handy=1,axey=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 10,
_mcl_hardness = 2,
})
-- Register stripped trunk and stripped wood
local register_stripped_trunk = function(subname, description_stripped_trunk, description_stripped_bark, longdesc, tile_stripped_inner, tile_stripped_bark)
minetest.register_node("mcl_core:"..subname, {
description = description_stripped_trunk,
_doc_items_longdesc = longdesc,
_doc_items_hidden = false,
tiles = {tile_stripped_inner, tile_stripped_inner, tile_stripped_bark},
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
stack_max = 64,
groups = {handy=1,axey=1, tree=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
sounds = mcl_sounds.node_sound_wood_defaults(),
on_rotate = on_rotate,
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
})
minetest.register_node("mcl_core:"..subname.."_bark", {
description = description_stripped_bark,
_doc_items_longdesc = S("This is a decorative block."),
tiles = {tile_stripped_bark},
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
stack_max = 64,
groups = {handy=1,axey=1, bark=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
sounds = mcl_sounds.node_sound_wood_defaults(),
is_ground_content = false,
on_rotate = on_rotate,
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
})
minetest.register_craft({
output = "mcl_core:"..subname.."_bark 3",
recipe = {
{ "mcl_core:"..subname, "mcl_core:"..subname },
{ "mcl_core:"..subname, "mcl_core:"..subname },
}
})
end
local register_wooden_planks = function(subname, description, tiles)
minetest.register_node("mcl_core:"..subname, {
@ -333,12 +216,19 @@ end
---------------------
register_tree_trunk("tree", S("Oak Wood"), S("Oak Bark"), S("The trunk of an oak tree."), "default_tree_top.png", "default_tree.png")
register_tree_trunk("darktree", S("Dark Oak Wood"), S("Dark Oak Bark"), S("The trunk of a dark oak tree."), "mcl_core_log_big_oak_top.png", "mcl_core_log_big_oak.png")
register_tree_trunk("acaciatree", S("Acacia Wood"), S("Acacia Bark"), S("The trunk of an acacia."), "default_acacia_tree_top.png", "default_acacia_tree.png")
register_tree_trunk("sprucetree", S("Spruce Wood"), S("Spruce Bark"), S("The trunk of a spruce tree."), "mcl_core_log_spruce_top.png", "mcl_core_log_spruce.png")
register_tree_trunk("birchtree", S("Birch Wood"), S("Birch Bark"), S("The trunk of a birch tree."), "mcl_core_log_birch_top.png", "mcl_core_log_birch.png")
register_tree_trunk("jungletree", S("Jungle Wood"), S("Jungle Bark"), S("The trunk of a jungle tree."), "default_jungletree_top.png", "default_jungletree.png")
register_tree_trunk("tree", S("Oak Wood"), S("Oak Bark"), S("The trunk of an oak tree."), "default_tree_top.png", "default_tree.png", "mcl_core:stripped_oak")
register_tree_trunk("darktree", S("Dark Oak Wood"), S("Dark Oak Bark"), S("The trunk of a dark oak tree."), "mcl_core_log_big_oak_top.png", "mcl_core_log_big_oak.png", "mcl_core:stripped_dark_oak")
register_tree_trunk("acaciatree", S("Acacia Wood"), S("Acacia Bark"), S("The trunk of an acacia."), "default_acacia_tree_top.png", "default_acacia_tree.png", "mcl_core:stripped_acacia")
register_tree_trunk("sprucetree", S("Spruce Wood"), S("Spruce Bark"), S("The trunk of a spruce tree."), "mcl_core_log_spruce_top.png", "mcl_core_log_spruce.png", "mcl_core:stripped_spruce")
register_tree_trunk("birchtree", S("Birch Wood"), S("Birch Bark"), S("The trunk of a birch tree."), "mcl_core_log_birch_top.png", "mcl_core_log_birch.png", "mcl_core:stripped_birch")
register_tree_trunk("jungletree", S("Jungle Wood"), S("Jungle Bark"), S("The trunk of a jungle tree."), "default_jungletree_top.png", "default_jungletree.png", "mcl_core:stripped_jungle")
register_stripped_trunk("stripped_oak", S("Stripped Oak Log"), S("Stripped Oak Wood"), S("The stripped trunk of an oak tree."), "mcl_core_stripped_oak_top.png", "mcl_core_stripped_oak_side.png")
register_stripped_trunk("stripped_acacia", S("Stripped Acacia Log"), S("Stripped Acacia Wood"), S("The stripped trunk of an acacia tree."), "mcl_core_stripped_acacia_top.png", "mcl_core_stripped_acacia_side.png")
register_stripped_trunk("stripped_dark_oak", S("Stripped Dark Oak Log"), S("Stripped Dark Oak Wood"), S("The stripped trunk of an dark oak tree."), "mcl_core_stripped_dark_oak_top.png", "mcl_core_stripped_dark_oak_side.png")
register_stripped_trunk("stripped_birch", S("Stripped Birch Log"), S("Stripped Birch Wood"), S("The stripped trunk of an birch tree."), "mcl_core_stripped_birch_top.png", "mcl_core_stripped_birch_side.png")
register_stripped_trunk("stripped_spruce", S("Stripped Spruce Log"), S("Stripped Spruce Wood"), S("The stripped trunk of an spruce tree."), "mcl_core_stripped_spruce_top.png", "mcl_core_stripped_spruce_side.png")
register_stripped_trunk("stripped_jungle", S("Stripped Jungle Log"), S("Stripped Jungle Wood"), S("The stripped trunk of an jungle tree."),"mcl_core_stripped_jungle_top.png", "mcl_core_stripped_jungle_side.png")
register_wooden_planks("wood", S("Oak Wood Planks"), {"default_wood.png"})
register_wooden_planks("darkwood", S("Dark Oak Wood Planks"), {"mcl_core_planks_big_oak.png"})

View file

@ -2,7 +2,7 @@ local S = minetest.get_translator("mcl_crafting_table")
local formspec_escape = minetest.formspec_escape
local show_formspec = minetest.show_formspec
local C = minetest.colorize
local text_color = mcl_colors.DARK_GRAY
local text_color = "#313131"
local itemslot_bg = mcl_formspec.get_itemslot_bg
mcl_crafting_table = {}

View file

@ -1,4 +1,5 @@
local S = minetest.get_translator("mcl_doors")
local minetest_get_meta = minetest.get_meta
-- This helper function calls on_place_node callbacks.
local function on_place_node(place_to, newnode,
@ -164,14 +165,14 @@ function mcl_doors:register_door(name, def)
end
if def.only_placer_can_open then
local meta = minetest.get_meta(pt)
local meta = minetest_get_meta(pt)
meta:set_string("doors_owner", "")
meta = minetest.get_meta(pt2)
meta = minetest_get_meta(pt2)
meta:set_string("doors_owner", "")
end
local meta1 = minetest.get_meta(pt)
local meta2 = minetest.get_meta(pt2)
local meta1 = minetest_get_meta(pt)
local meta2 = minetest_get_meta(pt2)
-- save mirror state for the correct door
if left_node.name:sub(1, #name) == name then
meta1:set_int("is_mirrored", 1)
@ -198,9 +199,9 @@ function mcl_doors:register_door(name, def)
local tb = def.tiles_bottom
local function on_open_close(pos, dir, check_name, replace, replace_dir)
local meta1 = minetest.get_meta(pos)
local meta1 = minetest_get_meta(pos)
pos.y = pos.y+dir
local meta2 = minetest.get_meta(pos)
local meta2 = minetest_get_meta(pos)
-- if name of other door is not the same as check_name -> return
if not minetest.get_node(pos).name == check_name then
@ -254,7 +255,7 @@ function mcl_doors:register_door(name, def)
if not def.only_placer_can_open then
return true
end
local meta = minetest.get_meta(pos)
local meta = minetest_get_meta(pos)
local pn = player:get_player_name()
return meta:get_string("doors_owner") == pn
end
@ -292,10 +293,15 @@ function mcl_doors:register_door(name, def)
sounds = def.sounds,
after_destruct = function(bottom, oldnode)
minetest.add_item(bottom, name)
local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
if minetest.get_node(bottom).name ~= name.."_b_2" and minetest.get_node(top).name == name.."_t_1" then
minetest.remove_node(top)
local meta_bottom = minetest_get_meta(bottom)
if meta_bottom:get_int("rotation") == 1 then
meta_bottom:set_int("rotation", 0)
else
minetest.add_item(bottom, name)
local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
if minetest.get_node(bottom).name ~= name.."_b_2" and minetest.get_node(top).name == name.."_t_1" then
minetest.remove_node(top)
end
end
end,
@ -305,13 +311,19 @@ function mcl_doors:register_door(name, def)
action_on = on_mesecons_signal_open,
}},
on_rotate = function(pos, node, user, mode, param2)
on_rotate = function(bottom, node, user, mode, param2)
if mode == screwdriver.ROTATE_FACE then
minetest.remove_node(pos)
node.param2 = screwdriver.rotate.facedir(pos, node, mode)
minetest.set_node(pos, node)
local meta_bottom = minetest_get_meta(bottom)
meta_bottom:set_int("rotation", 1)
node.param2 = screwdriver.rotate.facedir(bottom, node, mode)
minetest.swap_node(bottom, node)
local top = {x=bottom.x,y=bottom.y+1,z=bottom.z}
local meta_top = minetest_get_meta(top)
meta_top:set_int("rotation", 1)
node.name = name .."_t_1"
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, node)
minetest.swap_node(top, node)
return true
end
return false
@ -353,9 +365,14 @@ function mcl_doors:register_door(name, def)
sounds = def.sounds,
after_destruct = function(top, oldnode)
local bottom = { x = top.x, y = top.y - 1, z = top.z }
if minetest.get_node(top).name ~= name.."_t_2" and minetest.get_node(bottom).name == name.."_b_1" and oldnode.name == name.."_t_1" then
minetest.dig_node(bottom)
local meta_top = minetest_get_meta(top)
if meta_top:get_int("rotation") == 1 then
meta_top:set_int("rotation", 0)
else
local bottom = { x = top.x, y = top.y - 1, z = top.z }
if minetest.get_node(top).name ~= name.."_t_2" and minetest.get_node(bottom).name == name.."_b_1" and oldnode.name == name.."_t_1" then
minetest.dig_node(bottom)
end
end
end,
@ -366,13 +383,19 @@ function mcl_doors:register_door(name, def)
rules = mesecon.rules.flat,
}},
on_rotate = function(pos, node, user, mode, param2)
on_rotate = function(top, node, user, mode, param2)
if mode == screwdriver.ROTATE_FACE then
minetest.remove_node(pos)
node.param2 = screwdriver.rotate.facedir(pos, node, mode)
minetest.set_node(pos, node)
local meta_top = minetest_get_meta(top)
meta_top:set_int("rotation", 1)
node.param2 = screwdriver.rotate.facedir(top, node, mode)
minetest.swap_node(top, node)
local bottom = {x=top.x,y=top.y-1,z=top.z}
local meta_bottom = minetest_get_meta(bottom)
meta_bottom:set_int("rotation", 1)
node.name = name .."_b_1"
minetest.set_node({x=pos.x,y=pos.y-1,z=pos.z}, node)
minetest.swap_node(bottom, node)
return true
end
return false
@ -414,10 +437,15 @@ function mcl_doors:register_door(name, def)
sounds = def.sounds,
after_destruct = function(bottom, oldnode)
minetest.add_item(bottom, name)
local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
if minetest.get_node(bottom).name ~= name.."_b_1" and minetest.get_node(top).name == name.."_t_2" then
minetest.remove_node(top)
local meta_bottom = minetest_get_meta(bottom)
if meta_bottom:get_int("rotation") == 1 then
meta_bottom:set_int("rotation", 0)
else
local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
minetest.add_item(bottom, name)
if minetest.get_node(bottom).name ~= name.."_b_1" and minetest.get_node(top).name == name.."_t_2" then
minetest.remove_node(top)
end
end
end,
@ -427,13 +455,19 @@ function mcl_doors:register_door(name, def)
action_off = on_mesecons_signal_close,
}},
on_rotate = function(pos, node, user, mode, param2)
on_rotate = function(bottom, node, user, mode, param2)
if mode == screwdriver.ROTATE_FACE then
minetest.remove_node(pos)
node.param2 = screwdriver.rotate.facedir(pos, node, mode)
minetest.set_node(pos, node)
local meta_bottom = minetest_get_meta(bottom)
meta_bottom:set_int("rotation", 1)
node.param2 = screwdriver.rotate.facedir(bottom, node, mode)
minetest.swap_node(bottom, node)
local top = {x=bottom.x,y=bottom.y+1,z=bottom.z}
local meta_top = minetest_get_meta(top)
meta_top:set_int("rotation", 1)
node.name = name .."_t_2"
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, node)
minetest.swap_node(top, node)
return true
end
return false
@ -475,9 +509,14 @@ function mcl_doors:register_door(name, def)
sounds = def.sounds,
after_destruct = function(top, oldnode)
local bottom = { x = top.x, y = top.y - 1, z = top.z }
if minetest.get_node(top).name ~= name.."_t_1" and minetest.get_node(bottom).name == name.."_b_2" and oldnode.name == name.."_t_2" then
minetest.dig_node(bottom)
local meta_top = minetest_get_meta(top)
if meta_top:get_int("rotation") == 1 then
meta_top:set_int("rotation", 0)
else
local bottom = { x = top.x, y = top.y - 1, z = top.z }
if minetest.get_node(top).name ~= name.."_t_1" and minetest.get_node(bottom).name == name.."_b_2" and oldnode.name == name.."_t_2" then
minetest.dig_node(bottom)
end
end
end,
@ -488,13 +527,19 @@ function mcl_doors:register_door(name, def)
rules = mesecon.rules.flat,
}},
on_rotate = function(pos, node, user, mode, param2)
on_rotate = function(top, node, user, mode, param2)
if mode == screwdriver.ROTATE_FACE then
minetest.remove_node(pos)
node.param2 = screwdriver.rotate.facedir(pos, node, mode)
minetest.set_node(pos, node)
local meta_top = minetest_get_meta(top)
meta_top:set_int("rotation", 1)
node.param2 = screwdriver.rotate.facedir(top, node, mode)
minetest.swap_node(top, node)
local bottom = {x=top.x,y=top.y-1,z=top.z}
local meta_bottom = minetest_get_meta(bottom)
meta_bottom:set_int("rotation", 1)
node.name = name .."_b_2"
minetest.set_node({x=pos.x,y=pos.y-1,z=pos.z}, node)
minetest.swap_node(bottom, node)
return true
end
return false

View file

@ -16,9 +16,9 @@ Birch Trapdoor=Birkenfalltür
Spruce Trapdoor=Fichtenfalltür
Dark Oak Trapdoor=Schwarzeichenfalltür
Jungle Trapdoor=Dschungelfalltür
Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.=Holzfalltüren sind horizontale Barrieren, die von Hand oder mit einem Redstone-Signal geöffnet oder geschlossen werden können. Sie belegen den oberen oder unteren Teil eines Blocks, je nach dem, wie sie platziert wurden. Wenn geöffnet, können sie wie eine Leiter erklommen werden.
Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.=Holzfalltüren sind horizontale Barrieren, die von Hand oder mit einem Redstone-Signal geöffnet oder geschlossen werden können. Sie belegen den oberen oder unteren Teil eines Blocks, je nachdem, wie sie platziert wurden. Wenn geöffnet, können sie wie eine Leiter erklommen werden.
To open or close the trapdoor, rightclick it or send a redstone signal to it.=Um die Falltür zu öffnen oder zu schließen, rechtsklicken Sie sie oder schicken Sie ein Redstone-Signal zu ihr.
Iron Trapdoor=Eisenfalltür
Iron trapdoors are horizontal barriers which can only be opened and closed by redstone signals, but not by hand. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.=Eisenfalltüren sind horizontale Barrieren, die nur mit einem Redstone-Signal geöffnet oder geschlossen werden können, nicht von Hand. Sie belegen den oberen oder unteren Teil eines Blocks, je nach dem, wie sie platziert wurden. Wenn geöffnet, können sie wie eine Leiter erklommen werden.
Iron trapdoors are horizontal barriers which can only be opened and closed by redstone signals, but not by hand. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.=Eisenfalltüren sind horizontale Barrieren, die nur mit einem Redstone-Signal geöffnet oder geschlossen werden können, nicht von Hand. Sie belegen den oberen oder unteren Teil eines Blocks, je nachdem, wie sie platziert wurden. Wenn geöffnet, können sie wie eine Leiter erklommen werden.
Openable by players and redstone power=Zu öffnen von Spielern und Redstoneenergie
Openable by redstone power=Zu öffnen von Redstoneenergie

View file

@ -770,12 +770,17 @@ mcl_enchanting.enchantments.unbreaking = {
description = S("Increases item durability."),
curse = false,
on_enchant = function(itemstack, level)
local tool_capabilities = itemstack:get_tool_capabilities()
for group, capability in pairs(tool_capabilities.groupcaps) do
capability.uses = capability.uses * (1 + level)
local name = itemstack:get_name()
if not minetest.registered_tools[name].tool_capabilities then
return
end
local tool_capabilities = itemstack:get_tool_capabilities()
tool_capabilities.punch_attack_uses = tool_capabilities.punch_attack_uses * (1 + level)
itemstack:get_meta():set_tool_capabilities(tool_capabilities)
-- Unbreaking for groupcaps is handled in this function.
mcl_enchanting.update_groupcaps(itemstack)
end,
requires_tool = true,
treasure = false,

View file

@ -12,11 +12,12 @@ end
function mcl_enchanting.unload_enchantments(itemstack)
local itemdef = itemstack:get_definition()
if itemdef.tool_capabilities then
itemstack:get_meta():set_tool_capabilities(itemdef.tool_capabilities)
itemstack:get_meta():set_tool_capabilities(nil)
end
local meta = itemstack:get_meta()
if meta:get_string("name") == "" then
meta:set_string("description", "")
meta:set_string("groupcaps_hash", "")
end
end
@ -468,13 +469,13 @@ function mcl_enchanting.show_enchanting_formspec(player)
local formspec = ""
.. "size[9.07,8.6;]"
.. "formspec_version[3]"
.. "label[0,0;" .. C(mcl_colors.DARK_GRAY) .. F(table_name) .. "]"
.. "label[0,0;" .. C("#313131") .. F(table_name) .. "]"
.. mcl_formspec.get_itemslot_bg(0.2, 2.4, 1, 1)
.. "list[current_player;enchanting_item;0.2,2.4;1,1]"
.. mcl_formspec.get_itemslot_bg(1.1, 2.4, 1, 1)
.. "image[1.1,2.4;1,1;mcl_enchanting_lapis_background.png]"
.. "list[current_player;enchanting_lapis;1.1,2.4;1,1]"
.. "label[0,4;" .. C(mcl_colors.DARK_GRAY) .. F(S("Inventory")).."]"
.. "label[0,4;" .. C("#313131") .. F(S("Inventory")).."]"
.. mcl_formspec.get_itemslot_bg(0, 4.5, 9, 3)
.. mcl_formspec.get_itemslot_bg(0, 7.74, 9, 1)
.. "list[current_player;main;0,4.5;9,3;9]"
@ -501,11 +502,11 @@ function mcl_enchanting.show_enchanting_formspec(player)
local hover_ending = (can_enchant and "_hovered" or "_off")
formspec = formspec
.. "container[3.2," .. y .. "]"
.. (slot and "tooltip[button_" .. i .. ";" .. C(mcl_colors.GRAY) .. F(slot.description) .. " " .. C(mcl_colors.WHITE) .. " . . . ?\n\n" .. (enough_levels and C(enough_lapis and mcl_colors.GRAY or mcl_colors.RED) .. F(S("@1 Lapis Lazuli", i)) .. "\n" .. C(mcl_colors.GRAY) .. F(S("@1 Enchantment Levels", i)) or C(mcl_colors.RED) .. F(S("Level requirement: @1", slot.level_requirement))) .. "]" or "")
.. (slot and "tooltip[button_" .. i .. ";" .. C("#818181") .. ((slot.description and F(slot.description)) or "") .. " " .. C("#FFFFFF") .. " . . . ?\n\n" .. (enough_levels and C(enough_lapis and "#818181" or "#FC5454") .. F(S("@1 Lapis Lazuli", i)) .. "\n" .. C("#818181") .. F(S("@1 Enchantment Levels", i)) or C("#FC5454") .. F(S("Level requirement: @1", slot.level_requirement))) .. "]" or "")
.. "style[button_" .. i .. ";bgimg=mcl_enchanting_button" .. ending .. ".png;bgimg_hovered=mcl_enchanting_button" .. hover_ending .. ".png;bgimg_pressed=mcl_enchanting_button" .. hover_ending .. ".png]"
.. "button[0,0;7.5,1.3;button_" .. i .. ";]"
.. (slot and "image[0,0;1.3,1.3;mcl_enchanting_number_" .. i .. ending .. ".png]" or "")
.. (slot and "label[7.2,1.1;" .. C(can_enchant and mcl_colors.GREEN or mcl_colors.DARK_GREEN) .. slot.level_requirement .. "]" or "")
.. (slot and "label[7.2,1.1;" .. C(can_enchant and "#80FF20" or "#407F10") .. slot.level_requirement .. "]" or "")
.. (slot and slot.glyphs or "")
.. "container_end[]"
y = y + 1.35

View file

@ -45,18 +45,30 @@ end
-- To make it more efficient it will first check a hash value to determine if
-- the tool needs to be updated.
function mcl_enchanting.update_groupcaps(itemstack)
if not itemstack:get_meta():get("tool_capabilities") then
local name = itemstack:get_name()
if not minetest.registered_tools[name].tool_capabilities then
return
end
local name = itemstack:get_name()
local level = mcl_enchanting.get_enchantment(itemstack, "efficiency")
local groupcaps = get_efficiency_groupcaps(name, level)
local efficiency = mcl_enchanting.get_enchantment(itemstack, "efficiency")
local unbreaking = mcl_enchanting.get_enchantment(itemstack, "unbreaking")
if unbreaking == 0 and efficiency == 0 then
return
end
local groupcaps = get_efficiency_groupcaps(name, efficiency)
local hash = itemstack:get_meta():get_string("groupcaps_hash")
if not hash or hash ~= groupcaps.hash then
local tool_capabilities = itemstack:get_tool_capabilities()
tool_capabilities.groupcaps = groupcaps.values
-- Increase the number of uses depending on the unbreaking level
-- of the tool.
for group, capability in pairs(tool_capabilities.groupcaps) do
capability.uses = capability.uses * (1 + unbreaking)
end
itemstack:get_meta():set_tool_capabilities(tool_capabilities)
itemstack:get_meta():set_string("groupcaps_hash", groupcaps.hash)
end

View file

@ -17,8 +17,8 @@ Efficiency=Effizienz
Increases mining speed.=Erhöht Grabegeschwindigkeit.
Feather Falling=Federfall
Reduces fall damage.=Reduziert Fallschaden.
Fire Aspect=Feieraspekt
Sets target on fire.=Zündes das Ziel an.
Fire Aspect=Feueraspekt
Sets target on fire.=Zündet das Ziel an.
Fire Protection=Feuerschutz
Reduces fire damage.=Reduziert Feuerschaden
Flame=Flamme
@ -31,7 +31,7 @@ Impaling=Aufspießen
Trident deals additional damage to ocean mobs.=Dreizack richtet Zusatzschaden an Ozeanmobs an.
Infinity=Unendlichkeit
Shooting consumes no regular arrows.=Schüsse verbrauchen keine regulären Pfeile.
Knockback=Rückschlag.
Knockback=Rückschlag
Increases knockback.=Verstärkt Rückschlag.
Looting=Plünderer
Increases mob loot.=Erhöht Abwürfe von Mobs.
@ -43,7 +43,7 @@ Lure=Köder
Decreases time until rod catches something.=Reduziert die Zeit, bis die Angel etwas fängt.
Mending=Ausbessern
Repair the item while gaining XP orbs.=Gegenstand reparieren, während man Erfahrungskugeln erhält.
Multishot=Mehrschuss
Multishot=Mehrfachschuss
Shoot 3 arrows at the cost of one.=3 Pfeile zum Preis von 1 schießen.
Piercing=Durchbohren
Arrows passes through multiple objects.=Pfeile durchdringen mehrere Objekte.
@ -74,7 +74,7 @@ Increases sweeping attack damage.=Erhöht Schwungangriffsschaden.
Thorns=Dornen
Reflects some of the damage taken when hit, at the cost of reducing durability with each proc.=Reflektiert etwas des Schadens beim Erleiden eines Treffers, auf Kosten der Haltbarkeit.
Unbreaking=Haltbarkeit
Increases item durability.=Erhöht Haldbarkeit des Gegenstands.
Increases item durability.=Erhöht Haltbarkeit des Gegenstands.
Inventory=Inventar
@1 Lapis Lazuli=@1 Lapislazuli
@1 Enchantment Levels=@1 Verzauberungsstufen

View file

@ -99,7 +99,7 @@ minetest.register_abm({
-- No decay near unloaded areas since these might include water.
if not check_surroundings(pos, "ignore") then
if wet <= 0 then
local n_def = minetest.registered_nodes[node.name] or nil
--local n_def = minetest.registered_nodes[node.name] or nil
local nn = minetest.get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z})
if not nn or not nn.name then
return

View file

@ -5,7 +5,10 @@ minetest.register_craftitem("mcl_farming:wheat_seeds", {
description = S("Wheat Seeds"),
_tt_help = S("Grows on farmland"),
_doc_items_longdesc = S("Grows into a wheat plant. Chickens like wheat seeds."),
_doc_items_usagehelp = S("Place the wheat seeds on farmland (which can be created with a hoe) to plant a wheat plant. They grow in sunlight and grow faster on hydrated farmland. Rightclick an animal to feed it wheat seeds."),
_doc_items_usagehelp = S([[
Place the wheat seeds on farmland (which can be created with a hoe) to plant a wheat plant.
They grow in sunlight and grow faster on hydrated farmland. Rightclick an animal to feed it wheat seeds.
]]),
groups = { craftitem=1 },
inventory_image = "mcl_farming_wheat_seeds.png",
on_place = function(itemstack, placer, pointed_thing)
@ -28,7 +31,10 @@ for i=1,7 do
if i == 1 then
create = true
name = S("Premature Wheat Plant")
longdesc = S("Premature wheat plants grow on farmland under sunlight in 8 stages. On hydrated farmland, they grow faster. They can be harvested at any time but will only yield a profit when mature.")
longdesc = S([[
Premature wheat plants grow on farmland under sunlight in 8 stages.
On hydrated farmland, they grow faster. They can be harvested at any time but will only yield a profit when mature.
]])
else
create = false
end
@ -54,7 +60,8 @@ for i=1,7 do
{-0.5, -0.5, -0.5, 0.5, sel_heights[i], 0.5}
},
},
groups = {dig_immediate=3, not_in_creative_inventory=1, plant=1,attached_node=1, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1},
groups = {dig_immediate=3, not_in_creative_inventory=1, plant=1,attached_node=1,
dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1},
sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 0,
})
@ -62,7 +69,10 @@ end
minetest.register_node("mcl_farming:wheat", {
description = S("Mature Wheat Plant"),
_doc_items_longdesc = S("Mature wheat plants are ready to be harvested for wheat and wheat seeds. They won't grow any further."),
_doc_items_longdesc = S([[
Mature wheat plants are ready to be harvested for wheat and wheat seeds.
They won't grow any further.
]]),
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "meshoptions",
@ -81,7 +91,8 @@ minetest.register_node("mcl_farming:wheat", {
{ items = {'mcl_farming:wheat_item'} }
}
},
groups = {dig_immediate=3, not_in_creative_inventory=1, plant=1,attached_node=1, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1},
groups = {dig_immediate=3, not_in_creative_inventory=1, plant=1, attached_node=1,
dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1},
sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 0,
})
@ -144,9 +155,9 @@ minetest.register_node("mcl_farming:hay_block", {
is_ground_content = false,
stack_max = 64,
paramtype2 = "facedir",
is_ground_content = false,
on_place = mcl_util.rotate_axis,
groups = {handy=1, hoey=1, flammable=2, fire_encouragement=60, fire_flammability=20, building_block=1, fall_damage_add_percent=-80},
groups = {handy=1, hoey=1, flammable=2, fire_encouragement=60,
fire_flammability=20, building_block=1, fall_damage_add_percent=-80},
sounds = mcl_sounds.node_sound_leaves_defaults(),
on_rotate = on_rotate,
_mcl_blast_resistance = 0.5,

View file

@ -76,7 +76,7 @@ mcl_fences.register_fence_gate = function(id, fence_gate_name, texture, groups,
local meta2
local state2 = 0
local function update_gate(pos, node)
local function update_gate(pos, node)
minetest.set_node(pos, node)
end

View file

@ -1,6 +1,6 @@
# textdomain: mcl_fences
Fences are structures which block the way. Fences will connect to each other and solid blocks. They cannot be jumped over with a simple jump.=Zäune sind Gebäude, die den Weg blockieren. Sie verbinden sich gegenseitig und anderen festen Blöcken. Man kann sie nicht mit normalen Sprüngen überspringen.
Fence gates can be opened or closed and can't be jumped over. Fences will connect nicely to fence gates.=Zauntore können geöffnet und geschlossen werden und können nicht übersprungen werden. Zäune werden sich gut mit Zauntoren verbinden.
Fence gates can be opened or closed and can't be jumped over. Fences will connect nicely to fence gates.=Zauntore können geöffnet und geschlossen werden und können nicht übersprungen werden. Zäune lassen sich gut mit Zauntoren verbinden.
Right-click the fence gate to open or close it.=Rechtsklicken Sie auf ein Zauntor, um es zu öffnen oder zu schließen.
Oak Fence=Eichenzaun
Oak Fence Gate=Eichenzauntor

View file

@ -6,7 +6,7 @@ local add_entity = minetest.add_entity
-- Fire Charge
minetest.register_craftitem("mcl_fire:fire_charge", {
description = S("Fire Charge"),
_tt_help = S("Dispenser projectile").."\n"..S("Starts fires and ignites blocks"),
_tt_help = S("Dispenser projectile").."\n"..S("Starts fires and ignites blocks"),
_doc_items_longdesc = S("Fire charges are primarily projectiles which can be launched from dispensers, they will fly in a straight line and burst into a fire on impact. Alternatively, they can be used to ignite fires directly."),
_doc_items_usagehelp = S("Put the fire charge into a dispenser and supply it with redstone power to launch it. To ignite a fire directly, simply place the fire charge on the ground, which uses it up."),
inventory_image = "mcl_fire_fire_charge.png",

View file

@ -5,7 +5,7 @@ local add_node = minetest.add_node
-- Flint and Steel
minetest.register_tool("mcl_fire:flint_and_steel", {
description = S("Flint and Steel"),
_tt_help = S("Starts fires and ignites blocks"),
_tt_help = S("Starts fires and ignites blocks"),
_doc_items_longdesc = S("Flint and steel is a tool to start fires and ignite blocks."),
_doc_items_usagehelp = S("Rightclick the surface of a block to attempt to light a fire in front of it or ignite the block. A few blocks have an unique reaction when ignited."),
inventory_image = "mcl_fire_flint_and_steel.png",

View file

@ -47,94 +47,16 @@ local alldirs=
{ x = 0, y = 0, z = 1}
}
-- 3 exptime variants because the animation is not tied to particle expiration time.
-- 3 colorized variants to imitate minecraft's
local smoke_pdef_base = {
amount = 0.001,
time = 0,
-- minpos = vector.add(pos, { x = -0.45, y = -0.45, z = -0.45 }),
-- maxpos = vector.add(pos, { x = 0.45, y = 0.45, z = 0.45 }),
local smoke_pdef = {
amount = 0.009,
maxexptime = 4.0,
minvel = { x = -0.1, y = 0.3, z = -0.1 },
maxvel = { x = 0.1, y = 1.6, z = 0.1 },
-- minexptime = 3 exptime variants,
-- maxexptime = 3 exptime variants
minsize = 4.0,
maxsize = 4.5,
-- texture = "mcl_particles_smoke_anim.png^[colorize:#000000:(3 colourize variants)",
animation = {
type = "vertical_frames",
aspect_w = 8,
aspect_h = 8,
-- length = 3 exptime variants
},
collisiondetection = true,
minrelpos = { x = -0.45, y = -0.45, z = -0.45 },
maxrelpos = { x = 0.45, y = 0.45, z = 0.45 },
}
local smoke_pdef_cached = {}
local spawn_smoke = function(pos)
local min = math.min
local new_minpos = vector.add(pos, { x = -0.45, y = -0.45, z = -0.45 })
local new_maxpos = vector.add(pos, { x = 0.45, y = 0.45, z = 0.45 })
-- populate the cache
if not next(smoke_pdef_cached) then
-- the last frame plays for 1/8 * N seconds, so we can take advantage of it
-- to have varying exptime for each variant.
local exptimes = { 0.75, 1.5, 4.0 }
local colorizes = { "199", "209", "243" } -- round(78%, 82%, 90% of 256) - 1
local id = 1
for _,exptime in ipairs(exptimes) do
for _,colorize in ipairs(colorizes) do
smoke_pdef_base.minpos = new_minpos
smoke_pdef_base.maxpos = new_maxpos
smoke_pdef_base.maxexptime = exptime
smoke_pdef_base.animation.length = exptime + 0.1
-- minexptime must be set such that the last frame is actully rendered,
-- even if its very short. Larger exptime -> larger range
smoke_pdef_base.minexptime = min(exptime, (7.0/8.0 * (exptime + 0.1) + 0.1))
smoke_pdef_base.texture = "mcl_particles_smoke_anim.png^[colorize:#000000:" ..colorize
smoke_pdef_cached[id] = table.copy(smoke_pdef_base)
mcl_particles.add_node_particlespawner(pos, smoke_pdef_cached[id], "high")
id = id + 1
end
end
-- cache already populated
else
for i, smoke_pdef in ipairs(smoke_pdef_cached) do
smoke_pdef.minpos = new_minpos
smoke_pdef.maxpos = new_maxpos
mcl_particles.add_node_particlespawner(pos, smoke_pdef, "high")
end
end
--[[ Old smoke pdef
local spawn_smoke = function(pos)
mcl_particles.add_node_particlespawner(pos, {
amount = 0.1,
time = 0,
minpos = vector.add(pos, { x = -0.45, y = -0.45, z = -0.45 }),
maxpos = vector.add(pos, { x = 0.45, y = 0.45, z = 0.45 }),
minvel = { x = 0, y = 0.5, z = 0 },
maxvel = { x = 0, y = 0.6, z = 0 },
minexptime = 2.0,
maxexptime = 2.0,
minsize = 3.0,
maxsize = 4.0,
texture = "mcl_particles_smoke_anim.png^[colorize:#000000:127",
animation = {
type = "vertical_frames",
aspect_w = 8,
aspect_h = 8,
length = 2.1,
},
}, "high")
-- ]]
end
--
-- Items
@ -303,7 +225,7 @@ minetest.register_node("mcl_fire:fire", {
end
fire_timer(pos)
spawn_smoke(pos)
mcl_particles.spawn_smoke(pos, "fire", smoke_pdef)
end,
on_destruct = function(pos)
mcl_particles.delete_node_particlespawners(pos)
@ -367,7 +289,7 @@ minetest.register_node("mcl_fire:eternal_fire", {
if has_mcl_portals then --Calling directly minetest.get_modpath consumes 4x more compute time
mcl_portals.light_nether_portal(pos)
end
spawn_smoke(pos)
mcl_particles.spawn_smoke(pos, "fire", smoke_pdef)
end,
on_destruct = function(pos)
mcl_particles.delete_node_particlespawners(pos)
@ -627,7 +549,7 @@ minetest.register_lbm({
nodenames = {"group:fire"},
run_at_every_load = true,
action = function(pos, node)
spawn_smoke(pos)
mcl_particles.spawn_smoke(pos, "fire", smoke_pdef)
end,
})

View file

@ -0,0 +1,7 @@
Firework mod for Mineclone 2
by NO11 and and some parts by j45
Sound credits:
* mcl_firework_rocket.ogg (tnt_ignite.ogg): Own derivate work of sound by Ned Bouhalassa (CC0) created in 2005, source: <https://freesound.org/people/Ned Bouhalassa/sounds/8320/>

View file

@ -0,0 +1,17 @@
minetest.register_craft({
type = "shapeless",
output = "mcl_fireworks:rocket_1 3",
recipe = {"mcl_core:paper", "mcl_mobitems:gunpowder"},
})
minetest.register_craft({
type = "shapeless",
output = "mcl_fireworks:rocket_2 3",
recipe = {"mcl_core:paper", "mcl_mobitems:gunpowder", "mcl_mobitems:gunpowder"},
})
minetest.register_craft({
type = "shapeless",
output = "mcl_fireworks:rocket_3 3",
recipe = {"mcl_core:paper", "mcl_mobitems:gunpowder", "mcl_mobitems:gunpowder", "mcl_mobitems:gunpowder"},
})

View file

@ -0,0 +1,4 @@
local path = minetest.get_modpath("mcl_fireworks")
dofile(path .. "/register.lua")
dofile(path .. "/crafting.lua")

View file

@ -0,0 +1,3 @@
# textdomain: mcl_fireworks
Firework Rocket=Feuerwerksrakete
Flight Duration:=Flugdauer:

View file

@ -0,0 +1,2 @@
name = mcl_fireworks
description = Adds fun fireworks to the game which players can use.

View file

@ -0,0 +1,28 @@
local S = minetest.get_translator("mcl_fireworks")
local player_rocketing = {}
local tt_help = S("Flight Duration:")
local description = S("Firework Rocket")
local function register_rocket(n, duration, force)
minetest.register_craftitem("mcl_fireworks:rocket_" .. n, {
description = description,
_tt_help = tt_help .. " " .. duration,
inventory_image = "mcl_fireworks_rocket.png",
stack_max = 64,
on_use = function(itemstack, user, pointed_thing)
local elytra = mcl_playerplus.elytra[user]
if elytra.active and elytra.rocketing <= 0 then
elytra.rocketing = duration
itemstack:take_item()
minetest.sound_play("mcl_fireworks_rocket", {pos = user:get_pos()})
end
return itemstack
end,
})
end
register_rocket(1, 2.2, 10)
register_rocket(2, 4.5, 20)
register_rocket(3, 6, 30)

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After

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View file

@ -1,11 +1,6 @@
--Fishing Rod, Bobber, and Flying Bobber mechanics and Bobber artwork by Rootyjr.
local S = minetest.get_translator("mcl_fishing")
local mod_throwing = minetest.get_modpath("mcl_throwing")
local entity_mapping = {
["mcl_fishing:bobber"] = "mcl_fishing:bobber_entity",
}
local bobber_ENTITY={
physical = false,
@ -42,8 +37,7 @@ local fish = function(itemstack, player, pointed_thing)
local num = 0
local ent = nil
local noent = true
local durability = 65
local unbreaking = mcl_enchanting.get_enchantment(itemstack, "unbreaking")
if unbreaking > 0 then
@ -61,7 +55,6 @@ local fish = function(itemstack, player, pointed_thing)
local itemname
local items
local itemcount = 1
local itemwear = 0
local pr = PseudoRandom(os.time() * math.random(1, 100))
local r = pr:next(1, 100)
local fish_values = {85, 84.8, 84.7, 84.5}
@ -173,7 +166,7 @@ local fish = function(itemstack, player, pointed_thing)
if noent == true then
local playerpos = player:get_pos()
local dir = player:get_look_dir()
local obj = mcl_throwing.throw("mcl_fishing:flying_bobber", {x=playerpos.x, y=playerpos.y+1.5, z=playerpos.z}, dir, 15, player:get_player_name())
mcl_throwing.throw("mcl_fishing:flying_bobber", {x=playerpos.x, y=playerpos.y+1.5, z=playerpos.z}, dir, 15, player:get_player_name())
end
end
@ -344,10 +337,8 @@ mcl_throwing.register_throwable_object("mcl_fishing:flying_bobber", "mcl_fishing
-- If player leaves area, remove bobber.
minetest.register_on_leaveplayer(function(player)
local objs = minetest.get_objects_inside_radius(player:get_pos(), 250)
local num = 0
local ent = nil
local noent = true
for n = 1, #objs do
ent = objs[n]:get_luaentity()
if ent then

View file

@ -7,12 +7,12 @@ Raw fish is obtained by fishing and is a food item which can be eaten safely. Co
Cooked Fish=Gekochter Fisch
Mmh, fish! This is a healthy food item.=Mhh, Fisch! Ein gesundes Lebensmittel.
Raw Salmon=Roher Lachs
Raw salmon is obtained by fishing and is a food item which can be eaten safely. Cooking it improves its nutritional value.=Lohen Lachs erhält man beim Angeln. Er ist ein Lebensmittel, der sicher verzehrt werden kann.
Raw salmon is obtained by fishing and is a food item which can be eaten safely. Cooking it improves its nutritional value.=Rohen Lachs erhält man beim Angeln. Er ist ein Lebensmittel, das sicher verzehrt werden kann.
Cooked Salmon=Gekochter Lachs
This is a healthy food item which can be eaten.=Ein gesundes essbares Lebensmittel.
Clownfish=Clownfisch
Clownfish may be obtained by fishing (and luck) and is a food item which can be eaten safely.=Einen Clownfisch kann man beim Angeln mit etwas Glück fangen. Er ist ein Lebensmittel, der sicher verzehrt werden kann.
Clownfish may be obtained by fishing (and luck) and is a food item which can be eaten safely.=Einen Clownfisch kann man beim Angeln mit etwas Glück fangen. Er ist ein Lebensmittel, das sicher verzehrt werden kann.
Pufferfish=Kugelfisch
Pufferfish are a common species of fish and can be obtained by fishing. They can technically be eaten, but they are very bad for humans. Eating a pufferfish only restores 1 hunger point and will poison you very badly (which drains your health non-fatally) and causes serious food poisoning (which increases your hunger).=Kugelfische sind eine verbreitete Fischart, die geangelt werden können. Sie können theoretisch gegessen werden, aber sie sind sehr schlecht für Menschen. Es gibt nur 1 Hungerpunkt und es wird Sie schwer vergiften (was Ihre Gesundheit verringert, aber nicht bis zum Tod) und Ihr Hungerpegel wird aufgrund der schweren Lebensmittelvergiftung stark ansteigen.
Pufferfish are a common species of fish and can be obtained by fishing. They can technically be eaten, but they are very bad for humans. Eating a pufferfish only restores 1 hunger point and will poison you very badly (which drains your health non-fatally) and causes serious food poisoning (which increases your hunger).=Kugelfische sind eine verbreitete Fischart, die geangelt werden kann. Sie können theoretisch gegessen werden, aber sie sind sehr schlecht für Menschen. Es gibt nur 1 Hungerpunkt und es wird Sie schwer vergiften (was Ihre Gesundheit verringert, aber nicht bis zum Tod) und Ihr Hungerpegel wird aufgrund der schweren Lebensmittelvergiftung stark ansteigen.
Catches fish in water=Fängt Fische im Wasser
Very poisonous=Sehr giftig

View file

@ -180,7 +180,7 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
if not inv_img then
inv_img = top_img
end
local usagehelp, noncreative, create_entry, paramtype2, palette
local noncreative, create_entry, paramtype2, palette
if is_flower == nil then
is_flower = true
end
@ -475,9 +475,6 @@ local fix_doubleplants = minetest.settings:get_bool("fix_doubleplants", true)
if mod_mcimport and mg_name == "singlenode" and fix_doubleplants == true then
local flowernames = { "peony", "rose_bush", "lilac", "sunflower", "double_fern", "double_grass" }
for c=1, 6 do
local flowername = flowernames[c]
end
minetest.register_lbm({
label = "Add double plant tops.",

View file

@ -12,9 +12,9 @@ Allium=Sternlauch
Azure Bluet=Porzellansternchen
Blue Orchid=Blaue Orchidee
Tall Grass=Hohes Gras
Tall grass is a small plant which often occurs on the surface of grasslands. It can be harvested for wheat seeds. By using bone meal, tall grass can be turned into double tallgrass which is two blocks high.=Hohes Gras ist eine kleine Pflanze, die oft auf Wiesenflächen wächst. Es kann für Weizensamen abgeerntet werden. Mit Knochenmehl wird sich hohes Gras zu doppelhohem Gras verwandeln.
Tall grass is a small plant which often occurs on the surface of grasslands. It can be harvested for wheat seeds. By using bone meal, tall grass can be turned into double tallgrass which is two blocks high.=Hohes Gras ist eine kleine Pflanze, die oft auf Wiesenflächen wächst. Es kann für Weizensamen abgeerntet werden. Mit Knochenmehl lässt sich hohes Gras zu doppelhohem Gras verwandeln.
Fern=Farn
Ferns are small plants which occur naturally in jungles and taigas. They can be harvested for wheat seeds. By using bone meal, a fern can be turned into a large fern which is two blocks high.=Farne sind kleine Pflanzen, die oft in Dschungeln und Taigas vorkommen. Sie können für Weizensamen abgeerntet werden. Mit Knochenmehl wird sich ein Farn zu einem großen Farn, der zwei Blöcke hoch ist, verwandeln.
Ferns are small plants which occur naturally in jungles and taigas. They can be harvested for wheat seeds. By using bone meal, a fern can be turned into a large fern which is two blocks high.=Farne sind kleine Pflanzen, die oft in Dschungeln und Taigas vorkommen. Sie können für Weizensamen abgeerntet werden. Mit Knochenmehl lässt sich ein Farn zu einem großen Farn, der zwei Blöcke hoch ist, verwandeln.
(Top Part)=(Oberseite)
Peony=Pfingstrose
A peony is a large plant which occupies two blocks. It is mainly used in dye production.=Eine Pfingstrose ist eine große Pflanze, die zwei Blöcke hoch ist. Sie wird hauptsächlich für die Farbenproduktion gebraucht.

View file

@ -9,12 +9,12 @@ local LIGHT_ACTIVE_FURNACE = 13
local function active_formspec(fuel_percent, item_percent)
return "size[9,8.75]"..
"label[0,4;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"label[0,4;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
"label[2.75,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Furnace"))).."]"..
"label[2.75,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Furnace"))).."]"..
"list[current_name;src;2.75,0.5;1,1;]"..
mcl_formspec.get_itemslot_bg(2.75,0.5,1,1)..
"list[current_name;fuel;2.75,2.5;1,1;]"..
@ -38,12 +38,12 @@ local function active_formspec(fuel_percent, item_percent)
end
local inactive_formspec = "size[9,8.75]"..
"label[0,4;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"label[0,4;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
"label[2.75,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Furnace"))).."]"..
"label[2.75,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Furnace"))).."]"..
"list[current_name;src;2.75,0.5;1,1;]"..
mcl_formspec.get_itemslot_bg(2.75,0.5,1,1)..
"list[current_name;fuel;2.75,2.5;1,1;]"..
@ -384,7 +384,6 @@ local function furnace_node_timer(pos, elapsed)
-- Update formspec and node
--
local formspec = inactive_formspec
local item_state
local item_percent = 0
if cookable then
item_percent = math.floor(src_time / cooked.time * 100)
@ -414,7 +413,7 @@ local function furnace_node_timer(pos, elapsed)
meta:set_float("fuel_time", fuel_time)
meta:set_float("src_time", src_time)
if srclist then
meta:set_string("src_item", srclist[1]:get_name())
meta:set_string("src_item", src_item)
else
meta:set_string("src_item", "")
end
@ -441,7 +440,12 @@ minetest.register_node("mcl_furnaces:furnace", {
_tt_help = S("Uses fuel to smelt or cook items"),
_doc_items_longdesc = S("Furnaces cook or smelt several items, using a furnace fuel, into something else."),
_doc_items_usagehelp =
S("Use the furnace to open the furnace menu. Place a furnace fuel in the lower slot and the source material in the upper slot. The furnace will slowly use its fuel to smelt the item. The result will be placed into the output slot at the right side.").."\n"..
S([[
Use the furnace to open the furnace menu.
Place a furnace fuel in the lower slot and the source material in the upper slot.
The furnace will slowly use its fuel to smelt the item.
The result will be placed into the output slot at the right side.
]]).."\n"..
S("Use the recipe book to see what you can smelt, what you can use as fuel and how long it will burn."),
_doc_items_hidden = false,
tiles = {

View file

@ -1,3 +1,3 @@
name = mcl_furnaces
depends = mcl_init, mcl_formspec, mcl_core, mcl_sounds, mcl_craftguide, mcl_achievements, mcl_particles, mcl_colors
depends = mcl_init, mcl_formspec, mcl_core, mcl_sounds, mcl_craftguide, mcl_achievements, mcl_particles
optional_depends = doc, screwdriver

View file

@ -90,7 +90,7 @@ local function addhead(name, texture, desc, longdesc, rangemob, rangefactor)
local wdir = minetest.dir_to_wallmounted(diff)
local itemstring = itemstack:get_name()
local fakestack = ItemStack(itemstack)
--local fakestack = ItemStack(itemstack)
local idef = fakestack:get_definition()
local retval
if wdir == 0 or wdir == 1 then
@ -101,9 +101,7 @@ local function addhead(name, texture, desc, longdesc, rangemob, rangefactor)
if not retval then
return itemstack
end
local success
itemstack, success = minetest.item_place(fakestack, placer, pointed_thing, wdir)
itemstack,_ = minetest.item_place(fakestack, placer, pointed_thing, wdir)
itemstack:set_name(itemstring)
return itemstack
end,

View file

@ -4,10 +4,10 @@ local S = minetest.get_translator("mcl_hoppers")
local mcl_hoppers_formspec =
"size[9,7]"..
"label[2,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Hopper"))).."]"..
"label[2,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Hopper"))).."]"..
"list[current_name;main;2,0.5;5,1;]"..
mcl_formspec.get_itemslot_bg(2,0.5,5,1)..
"label[0,2;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"label[0,2;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,2.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,2.5,9,3)..
"list[current_player;main;0,5.74;9,1;]"..
@ -152,7 +152,7 @@ def_hopper_enabled.on_place = function(itemstack, placer, pointed_thing)
local z = upos.z - apos.z
local fake_itemstack = ItemStack(itemstack)
local newnode, param2
local param2
if x == -1 then
fake_itemstack:set_name("mcl_hoppers:hopper_side")
param2 = 0
@ -166,7 +166,7 @@ def_hopper_enabled.on_place = function(itemstack, placer, pointed_thing)
fake_itemstack:set_name("mcl_hoppers:hopper_side")
param2 = 1
end
local itemstack, success = minetest.item_place_node(fake_itemstack, placer, pointed_thing, param2)
local itemstack,_ = minetest.item_place_node(fake_itemstack, placer, pointed_thing, param2)
itemstack:set_name("mcl_hoppers:hopper")
return itemstack
end
@ -411,7 +411,6 @@ minetest.register_abm({
-- Move an item from the hopper into container below
local downnode = minetest.get_node(downpos)
if not minetest.registered_nodes[downnode.name] then return end
g = minetest.registered_nodes[downnode.name].groups.container
mcl_util.move_item_container(pos, downpos)
end,
})
@ -462,7 +461,7 @@ minetest.register_abm({
-- Put fuel into fuel slot
local sinv = minetest.get_inventory({type="node", pos = pos})
local dinv = minetest.get_inventory({type="node", pos = front})
local slot_id, stack = mcl_util.get_eligible_transfer_item_slot(sinv, "main", dinv, "fuel", is_transferrable_fuel)
local slot_id,_ = mcl_util.get_eligible_transfer_item_slot(sinv, "main", dinv, "fuel", is_transferrable_fuel)
if slot_id then
mcl_util.move_item_container(pos, front, nil, slot_id, "fuel")
end

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