Commit graph

8635 commits

Author SHA1 Message Date
cora
dea647129e Add missing EndBarrens biome definition 2022-11-17 06:32:38 +01:00
Johannes Fritz
d764c3eac3 Make Steve hair unlike MC 2022-11-17 05:30:55 +00:00
PrairieWind
89a342a34f Add Bee Nest Tree Schematics and generation 2022-11-17 03:16:45 +01:00
PrairieWind
b17dcf26da Make beehives transparent and not launch entities, thanks MysticTempest! 2022-11-17 03:16:45 +01:00
PrairieWind
c767c617f8 Add waxing copper blocks 2022-11-17 03:16:45 +01:00
PrairieWind
fb651a4922 Wax On and Wax Off Advancements 2022-11-17 03:16:45 +01:00
PrairieWind
16f878d3dc Make Honey Blocks Sticky
Uses slime block stickiness code.
2022-11-17 03:16:45 +01:00
PrairieWind
bbb908239b Total Beelocation Advancement 2022-11-17 03:16:45 +01:00
PrairieWind
0aaaa05164 Bee Our Guest Advancement 2022-11-17 03:16:45 +01:00
PrairieWind
8a3c1eaa6e Add harvest and digging damage, and campfire usage
Damage is temporary until bees are implemented
2022-11-17 03:16:45 +01:00
PrairieWind
a79692a68b Add harvesting functionality to bee nests
Still has temporary abm updating
2022-11-17 03:16:45 +01:00
PrairieWind
cb60338f10 Add basic functionality to beehives
Uses a temporary ABM to progress through honey levels
2022-11-17 03:16:45 +01:00
PrairieWind
89b02c126a Add basic beehives and bee nests
Still need to add functionality
2022-11-17 03:16:45 +01:00
PrairieWind
db0b44326b Add crafting recipe item replacements 2022-11-17 03:16:45 +01:00
PrairieWind
4bb824cd38 Add mcl_honey mod.conf file along with translation templates 2022-11-17 03:16:45 +01:00
PrairieWind
daf5bf90a4 Add Honey, Honeycomb, and respective blocks 2022-11-17 03:16:45 +01:00
Michieal
9dc27e535b revert 020a9510cbd7adf7419c166af5c2baba7c96cf45
revert "This has the achievement in there."

The only difference is the placement of a single comment, not worth a full on commit.
2022-11-17 02:55:14 +01:00
Michieal
439ac600fd This has the achievement in there. 2022-11-17 02:55:14 +01:00
Michieal
bee40c55ec Fix KillAura bug destroying the Displayed Item. 2022-11-17 02:55:14 +01:00
Michieal
2577a70a65 Made displayed entities immortal
Added in extended placement. 
Registered the Achievement "Glow and Behold!"
2022-11-17 02:55:14 +01:00
Michieal
e2e86ae9a8 Final commit
Add in the ability to place frames on surfaces. Has minor visual bugs. Should be modified to disallow placing on top of items to prevent visual bugging.

Signed-off-by: Michieal <michieal@noreply.git.minetest.land>
2022-11-17 02:55:14 +01:00
Michieal
577f9f7785 Change Frames to only use the timer if it's displaying an object. 2022-11-17 02:55:14 +01:00
Michieal
67296c7a37 Update Signs API to only use timer functions when there is text to display. 2022-11-17 02:55:14 +01:00
Michieal
4a1e37d9c6 fix typo that somehow propagated. 2022-11-17 02:55:14 +01:00
Michieal
e67c6e1ada fix signs to reset after /clearobjects
Additionally, added in the register_hanging_sing_craft() for future use.
2022-11-17 02:55:14 +01:00
Michieal
10a3a022b6 fix frames to reset after /clearobjects 2022-11-17 02:55:14 +01:00
cora
a28f667b20 Villagers only summon golems when monsters are near 2022-11-17 02:26:51 +01:00
ancientmarinerdev
1a670bc41b Allow villagers to resettle and not run back to job and and old bed 2022-11-17 02:26:51 +01:00
Michieal
99a7df7ce6 Fix the Pumpkin/Melon grass position.
Also, updated the license.
2022-11-17 02:16:59 +01:00
cora
eeecc52ff8 Fix crash when trying to place meshhand 2022-11-16 12:23:39 -06:00
TheOnlyJoeEnderman
9e73c2cd46 Remove spaces on line 70 (71)
Actually delete the spaces this time.
2022-11-16 08:00:35 +00:00
TheOnlyJoeEnderman
50e6dd94b2 Code cleaning
Remove outdated comment. Fix spaces on lines 40, 67, 70.
2022-11-16 07:58:07 +00:00
epCode
7ed8370eb0 localize var/fix weather not changing brightness while underwater. 2022-11-15 22:36:06 +00:00
epCode
3f8f6f8e44 deeper-darker image 2022-11-15 22:36:05 +00:00
epCode
a5eb1d240e add deeper = darker 2022-11-15 22:36:05 +00:00
epCode
ce724ee926 make sky color change when submerged 2022-11-15 22:36:05 +00:00
cora
f66a241188 turn villagers to z villagers not normal zs 2022-11-15 22:20:04 +00:00
cora
80fb648447 Turn villagers to zombies half the time when killed by zombies 2022-11-15 22:20:04 +00:00
cora
dbef60c558 Fix crash when new player rightclicks a bed 2022-11-15 22:02:37 +00:00
cora
033b051689 Fix crash when rightclicking parrot 2022-11-15 21:16:48 +01:00
erlehmann
94960b64d4 Fix creative mode inventory search crash
Before this patch it was possible for any user to to crash Minetest in
creative mode. This was possible because queries in the search field
were interpreted as search patterns for string.find().

A search for a single square bracket would reliably crash the server.
Also, a search for 6000 times the string “a?” would hang the server.

The solution to both bugs is to not interpret the query as a pattern.
2022-11-15 04:41:01 +01:00
anarquimico
507f14c317 Modified function and ABM 2022-11-15 00:01:28 -03:00
cora
63225c20e5 change schematics for gold and sponges instead of chests 2022-11-15 01:28:51 +01:00
PrairieWind
54d4a97a27 Add Ocean Temple Loot 2022-11-15 01:28:51 +01:00
cora
61b5783e73 Make temple rarer 2022-11-15 01:28:51 +01:00
cora
04cb919f2b structure-spawning: make water spawns possible 2022-11-15 01:28:51 +01:00
cora
4ceecffc8b Add ocean temple 2022-11-15 01:28:51 +01:00
cora
00541cbfb8 Fix end spike wrong vector.add usage 2022-11-15 01:26:06 +01:00
cora
36a6a353a3 Fix local construct_nodes 2022-11-15 01:26:06 +01:00
Johannes Fritz
3d6ff573e7 Fix undeclared global variable in mcl_playerplus 2022-11-14 12:40:45 -06:00
cora
489ef43458 Don't transfer whole stacks 2022-11-14 04:07:41 +01:00
ancientmarinerdev
e6d778b214 Remove WIP flag for hopper minecart 2022-11-14 04:07:41 +01:00
ancientmarinerdev
70a7fb9387 Hoppers now take from hopper minecarts 2022-11-14 04:07:41 +01:00
ancientmarinerdev
a2732b655f Code cleanup 2022-11-14 04:07:41 +01:00
ancientmarinerdev
9065170b1c Clean up hopper minecart 2022-11-14 04:07:41 +01:00
ancientmarinerdev
ce457eb351 Who doesn't love hopper minecarts? 2022-11-14 04:07:41 +01:00
epCode
c288b6ab93 make townaura more preformant 2022-11-14 02:38:02 +01:00
epCode
28f952309e add mycelium townaura particles 2022-11-14 02:38:02 +01:00
epCode
080182ab15 Fix ender and shulker nodeboxes 2022-11-13 22:18:00 +00:00
epCode
6c6e21b63e fix chests 2022-11-13 22:18:00 +00:00
3raven
d01aa36d09 Pot nether roots and fungi
Pot nether roots and fungi
2022-11-13 17:44:21 +00:00
cora
b625fba4f2 Merge branch 'master' into hoppers_w_composter 2022-11-12 12:27:49 +00:00
anarquimico
3ef8838a11 Fixed indentation. 2022-11-12 06:28:36 -03:00
ancientmarinerdev
59808c5190 Fix race condition where many villagers are fighting for same job 2022-11-12 02:35:00 +01:00
ancientmarinerdev
3000a378f3 Villagers can claim any bed. Player can steal villager bed. Villager won't take player bed 2022-11-12 02:35:00 +01:00
ancientmarinerdev
3e1a475442 Logging improvements 2022-11-12 02:35:00 +01:00
ancientmarinerdev
e5c639c779 Logging improvements 2022-11-12 02:35:00 +01:00
ancientmarinerdev
ff0fea8978 Add default logger to make logging easier 2022-11-12 02:35:00 +01:00
ancientmarinerdev
814ad39c09 Villagers can now claim any type of bed. 2022-11-12 02:35:00 +01:00
Johannes Fritz
8ff4a94889 mcl_playerplus: Fix bows 2022-11-11 17:53:13 +00:00
Johannes Fritz
c66e184373 mcl_playerplus fixes 2022-11-11 17:53:13 +00:00
cora
41055d5abe Check object on mob tranformation 2022-11-11 16:43:45 +01:00
AFCMS
7dbe6489be Change lighting rod activation time to 0.4 2022-11-11 16:39:19 +01:00
AFCMS
5f626cf1b0 Make lightning rods send redstone signal when struck by lighting (0.5s) 2022-11-11 16:39:19 +01:00
AFCMS
47e46efa6f Add french translation 2022-11-11 16:39:19 +01:00
AFCMS
a11948c5f3 Add new texture 2022-11-11 16:39:19 +01:00
AFCMS
cb7d5e3790 Make lightning rod texture look better 2022-11-11 16:39:19 +01:00
AFCMS
2c5d3861f6 Add locale template to mcl_lightning_rods 2022-11-11 16:39:19 +01:00
AFCMS
e56fa0d809 Lightning Rod Fixes
- give node a proper nodebox
- add better texture compatible with MC texture packs
- set use_texture_alpha = "opaque"
- fix invalid translator
- disable node placement prediction
- simplificate placement code
2022-11-11 16:39:19 +01:00
TheOnlyJoeEnderman
6a9387b752 Reverse axolotl model to fix the head look direction 2022-11-11 03:50:39 +00:00
TheOnlyJoeEnderman
cbb7a8edb0 Reverse axolotl model to fix the head look direction 2022-11-11 03:50:04 +00:00
anarquimico
cb721f37ce Fixed minor bug and removed TODO commentary 2022-11-10 21:11:32 -03:00
cora
c44b29925a Fix random-interval crash when not using luajit 2022-11-10 01:45:42 +01:00
MysticTempest
6a0bcf9881 Fix insta-digging crash when punching stairs. 2022-11-09 04:26:41 -06:00
anarquimico
3072d44b66 Bugs fixed. 2022-11-08 19:18:35 -03:00
anarquimico
f61b072d39 Fixed compostable item comsumption. 2022-11-07 22:10:35 -03:00
TheOnlyJoeEnderman
012fe4b37e Move axolotl_bucket to buckets mod 2022-11-07 08:20:13 +00:00
TheOnlyJoeEnderman
3110f97868 Move axolotl_bucket to buckets mod 2022-11-07 08:19:44 +00:00
TheOnlyJoeEnderman
dff028595c Remove old axolotl spawn icon 2022-11-07 08:13:26 +00:00
Michieal
dd869afea0 fixed typo error
had a list inside of an extra set of {}'s
2022-11-07 01:20:03 +00:00
Michieal
c277229c1b Changed the Item Frames' LBM method.
Moved the custom lbm function call out of create_custom_frame() into init.
Changed how the custom lbm handles frames lbm regeneration.
2022-11-06 21:00:14 +00:00
anarquimico
91ef21c55b Integrate hoppers with composter 2022-11-06 17:49:32 -03:00
MysticTempest
2be75c9628 Better fix for creative digging drops, and fix the itemframes LBM. 2022-11-06 07:08:49 -06:00
TheOnlyJoeEnderman
6e328153d4 axolotls are no longer mislabelled as passive 2022-11-06 02:18:47 +00:00
TheOnlyJoeEnderman
4695707188 Fix damage value for axolotls 2022-11-06 02:14:58 +00:00
TheOnlyJoeEnderman
432e196794 code cleaning
fixed some messy tabs/spaces, removed old comments.
2022-11-06 02:05:14 +00:00
TheOnlyJoeEnderman
a592d69990 add all current underwater creatures to list of mob to kill 2022-11-06 02:00:28 +00:00
TheOnlyJoeEnderman
310237be33 Fix axolotl hitbox, clean up some comments 2022-11-06 01:47:31 +00:00
TheOnlyJoeEnderman
cf6d04c716 fix flipped UVs on gill.right
That simple
2022-11-05 22:05:31 +00:00
TheOnlyJoeEnderman
c22997db09 Add persistence, attempt to fix breeding, add random look at player event
They look away from the player randomly for some reason. I think the rotation needs to be mirrored, but I am unsure how one would do that.
2022-11-05 21:44:51 +00:00
anarquimico
f977b1a253 Fix mason texture 2022-11-05 03:21:36 +01:00
anarquimico
ff3438f729 Add villager mason profession 2022-11-05 03:20:58 +01:00
PrairieWind
6f8d854f8a Fix texture issue and capitalization in Stripped Warped Hyphae Bark 2022-11-04 19:17:39 -06:00
PrairieWind
92723cab9f Add Crafting Recipes for the crimson and warped (trap)doors, fences, and gates 2022-11-04 19:17:39 -06:00
Nicu
8162a4af2d Add custom door and trapdoor textures for mcl_crimson 2022-11-05 01:47:35 +01:00
Nicu
30d2022b4a Optimize textures in mcl_crimson 2022-11-05 01:47:35 +01:00
cora
df216cb847 Add crimson fence and gate 2022-11-05 01:47:35 +01:00
cora
4dec3e1382 Add warped fence and gate 2022-11-05 01:47:35 +01:00
cora
43425279a3 Add crimson and warped doors and trapdoors 2022-11-05 01:47:35 +01:00
Michieal
b62f61db10 Added in the API Doc file, and adjusted the created items' names.
Added the ":" to the front of the item creation so that it can be called from an external mod.
Put in an optional inventory and wield image parameter to add in colorized inventory / wield images.
2022-11-05 01:26:15 +01:00
Michieal
c4981d894c Removed the local cached copy of the built in TGA encoder. 2022-11-05 01:26:15 +01:00
Michieal
93913ed780 Fix accidental conversion of tabs to spaces. 2022-11-05 01:26:15 +01:00
Michieal
3409c5a220 Prereview code, but with the spaces converted to tabs.
* Cleaned up all of the code, checked to make sure that there were no erraneous debug logging.
* To enable debugging, turn it on in the api by changing the following line in item_frames_api.lua:
mcl_itemframes.DEBUG = false -- set to true to see debug output.
* Made the standard Item Frame and the new Glow Frame use the frames API. 
Added in backwards compatibility mode.
* Made frames pop out items into the world on the old frames' entities when they are a hidden / broken entity. (Part of the backwards compatibility.)

* Tested locally.

* *Converted the spaces to tabs!*

Should be fully functional and ready for review.
2022-11-05 01:26:15 +01:00
Michieal
76991fcba9 Pre-review Item frames code
* Cleaned up all of the code, checked to make sure that there were no erraneous debug logging.
* To enable debugging, turn it on in the api by changing the following line in item_frames_api.lua:
mcl_itemframes.DEBUG = false -- set to true to see debug output.
* Made the standard Item Frame and the new Glow Frame use the frames API. 
Added in backwards compatibility mode.
* Made frames pop out items into the world on the old frames' entities when they are a hidden / broken entity. (Part of the backwards compatibility.)

* Tested locally.

Should be fully functional and ready for review.
2022-11-05 01:26:14 +01:00
Michieal
61df48e46e Translations for the Item Frames. 2022-11-05 01:26:14 +01:00
Michieal
18e83e5763 Added in display item rotation
Updated the Readme. Added in the ability to rotate the displayed item with a screwdriver. Made the Screwdriver mod required, due to rotating the item being fundamental behavoir.

Finalized a few bug fixes... still have to remove the all of the forced debug code, and move the item frames and glow frames over to the new api, and do a final test.
2022-11-05 01:26:14 +01:00
Michieal
8a21b9e99c Changed detection code custom frames.
todo: figure out why the standard item frame is using the wrong item entities.
todo: fix screwdriver rotating the item displayed.
2022-11-05 01:26:14 +01:00
Michieal
6d1b1b3c74 Added a return code to load_maps
Added a return code to load_maps to check for if dynamic_add_media registers a fail.
Used by mcl_itemframes when reloading a map placed into an itemframe.
2022-11-05 01:26:14 +01:00
Michieal
1f5b92f7bf code clean up. testing & debugging custom frames.
cleaned up a LOT of duplicate code. Added in the custom frames, and a couple of calls in init.lua to begin testing custom frames out.

to do: fix the freaking maps. (It looks like it's client side that is failing, to be honest.)
2022-11-05 01:26:14 +01:00
Michieal
4d74e4d9c1 update the translation template 2022-11-05 01:26:14 +01:00
Michieal
ef504e90c1 glowframe model commit 2022-11-05 01:26:14 +01:00
Michieal
09d452667b glowframe textures commit 2022-11-05 01:26:14 +01:00
Michieal
9b37ca460e Initial code comit 2022-11-05 01:26:14 +01:00
cora
e146b173b3 Replace "oning" with cages 2022-11-05 01:18:03 +01:00
cora
51d34c9f3d Add second pillager outpost schematic 2022-11-05 01:18:03 +01:00
MysticTempest
15542d4878 Fix player not getting damage from lightning 2022-11-05 01:16:27 +01:00
cora
fcba67b7e7 Make on_lightning_strike available to non-mob entities 2022-11-05 01:16:27 +01:00
cora
2c4a768685 Transform villager with on_lightning_strike 2022-11-05 01:16:27 +01:00
cora
95db6104e9 Transform pig with on_lightning_strike 2022-11-05 01:16:27 +01:00
cora
5cf2f488a8 Transform creeper with on_lightning_strike 2022-11-05 01:16:27 +01:00
cora
97468cde0c Add mcl_util to mobs_mc depends 2022-11-05 01:16:27 +01:00
cora
220b542cbf Mooshroom color change with on_lightning_strike 2022-11-05 01:16:27 +01:00
cora
21f3782439 Fix lightning on_strike api + rename to on_lightning_strike 2022-11-05 01:16:27 +01:00
cora
32e4a122a1 Comment out stray debug lines 2022-11-05 01:14:54 +01:00
TheOnlyJoeEnderman
8e74209c9b add axolotl to translation template 2022-11-04 02:32:59 +00:00
TheOnlyJoeEnderman
faa7ca1f68 Change axolotl spawn egg to palette instead of texture 2022-11-04 02:21:58 +00:00
TheOnlyJoeEnderman
7e3d5f3553 add axolotl to bucket translation template 2022-11-04 01:58:04 +00:00
ancientmarinerdev
8b0c4c17ad Slightly more frequent failed pathing attempts for villagers 2022-11-03 21:34:15 +00:00
ancientmarinerdev
2d0ea5e205 Enable concurrent pathing so pathing orders aren't queued 2022-11-03 21:34:14 +00:00
ancientmarinerdev
ad137304bc Fix bug where if it finds wrong door and can't plot route it hogs the pathing 2022-11-03 21:34:14 +00:00
ancientmarinerdev
ac45dec544 Villager should find the closest bed to claim 2022-11-03 21:34:14 +00:00
ancientmarinerdev
ea9c9e74b0 Failed check should come before last pathed check to avoid a failed check taking up a good opportunity to path 2022-11-03 21:34:14 +00:00
ancientmarinerdev
5866983bf5 Villager will try to take the job block closest to them 2022-11-03 21:34:14 +00:00
ancientmarinerdev
17e3e83f43 Villagers should not try and path if they have failed recently 2022-11-03 21:34:14 +00:00
cora
da9f253117 Add setting for mob-movement stop range 2022-11-03 14:32:50 +01:00
cora
3a37b1c8cc Add a setting to disable hunger 2022-11-03 14:31:08 +01:00
cora
48d6a2fd72 Add some ABM limits for lava ABMs 2022-11-03 14:11:03 +01:00
cora
e9e76d2c1e Optimize snow pile-up ABM 2022-11-03 14:11:03 +01:00
cora
cdd8ea1dbc Optimize dripping ABMs 2022-11-03 14:11:03 +01:00
Michieal
fb10320550 Quickfix: changed standing sign rotate replacement node.
Replaced the standing sign (90 degrees) starting replacement node for on_rotate().
Tested on all signs, testing all degrees of rotation (all 16 of them).

fixes newly found bug: non-oak standing sign becomes oak standing sign when initially rotated with a screwdriver.
2022-11-03 13:10:50 +01:00