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Fix race condition where many villagers are fighting for same job
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parent
3000a378f3
commit
59808c5190
1 changed files with 14 additions and 1 deletions
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@ -843,14 +843,24 @@ local function take_bed (entity)
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mcl_log("Can we path to bed: "..minetest.pos_to_string(closest_block) )
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local distance_to_block = vector.distance(p, closest_block)
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mcl_log("Distance: " .. distance_to_block)
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if distance_to_block < 2 then
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local m = minetest.get_meta(closest_block)
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local owner = m:get_string("villager")
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mcl_log("owner: ".. owner)
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if owner and owner ~= "" and owner ~= entity._id then
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mcl_log("Already taken")
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if entity.order == "stand" then entity.order = nil end
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return
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end
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if entity.order ~= SLEEP then
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mcl_log("Sleepy time" )
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entity.order = SLEEP
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local m = minetest.get_meta(closest_block)
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m:set_string("villager", entity._id)
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entity._bed = closest_block
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else
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--entity.order = nil
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mcl_log("Set as sleep already..." )
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end
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else
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@ -861,6 +871,9 @@ local function take_bed (entity)
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mcl_log("Awww. I can't find my bed.")
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end
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end
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else
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mcl_log("Cannot find a bed to claim.")
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if entity.order == "stand" then entity.order = nil end
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end
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end
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