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Make beehives transparent and not launch entities, thanks MysticTempest!
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2 changed files with 15 additions and 7 deletions
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@ -364,7 +364,7 @@ function mesecon.mvps_move_objects(pos, dir, nodestack)
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for _, r in ipairs(mesecon.rules.alldirs) do
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local adjpos = vector.add(np, r)
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local adjnode = minetest.get_node(adjpos)
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if minetest.registered_nodes[adjnode.name] and minetest.registered_nodes[adjnode.name].mvps_sticky then
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if minetest.registered_nodes[adjnode.name] and minetest.registered_nodes[adjnode.name].mvps_sticky and adjnode.name == "mcl_core:slimeblock" then
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local np = vector.add(obj:get_pos(), dir)
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-- Reset acceleration of all objects before launching.
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@ -42,13 +42,21 @@ minetest.register_craftitem("mcl_honey:honey_bottle", {
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minetest.register_node("mcl_honey:honey_block", {
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description = S("Honey Block"),
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_doc_items_longdesc = S("Honey Block. Used as a decoration and in redstone. Is sticky on some sides."),
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tiles = {
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"mcl_honey_block_top.png", "mcl_honey_block_bottom.png",
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"mcl_honey_block_side.png", "mcl_honey_block_side.png",
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"mcl_honey_block_side.png", "mcl_honey_block_side.png",
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tiles = {"mcl_honey_block_side.png"},
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "blend" or true,
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groups = { handy = 1, deco_block = 1, fall_damage_add_percent = -80 },
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paramtype = "light",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.4, -0.4, -0.4, 0.4, 0.4, 0.4},
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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}
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},
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selection_box = {
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type = "regular",
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},
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groups = { handy = 1, deco_block = 1 },
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paramtype2 = "facedir",
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_mcl_blast_resistance = 0,
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_mcl_hardness = 0,
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mvps_sticky = function(pos, node, piston_pos)
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