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Turn villagers to zombies half the time when killed by zombies
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parent
4255143087
commit
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1 changed files with 9 additions and 1 deletions
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@ -2045,7 +2045,7 @@ mcl_mobs:register_mob("mobs_mc:villager", {
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self._id=minetest.sha1(minetest.get_gametime()..minetest.pos_to_string(self.object:get_pos())..tostring(math.random()))
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set_textures(self)
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end,
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on_die = function(self, pos)
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on_die = function(self, pos, cmi_cause)
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-- Close open trade formspecs and give input back to players
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local trading_players = self._trading_players
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if trading_players then
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@ -2070,6 +2070,14 @@ mcl_mobs:register_mob("mobs_mc:villager", {
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jobsite_meta:set_string("villager", nil)
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mcl_log("Died, so bye bye jobsite")
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end
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if cmi_cause and cmi_cause.puncher then
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local l = cmi_cause.puncher:get_luaentity()
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if l and math.random(2) == 1 and( l.name == "mobs_mc:zombie" or l.name == "mobs_mc:baby_zombie" or l.name == "mobs_mc:zombie_villager") then
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mcl_util.replace_mob(self.object,"mobs_mc:zombie")
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return true
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end
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end
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end,
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on_lightning_strike = function(self, pos, pos2, objects)
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mcl_util.replace_mob(self.object, "mobs_mc:witch")
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