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* Cleaned up all of the code, checked to make sure that there were no erraneous debug logging. * To enable debugging, turn it on in the api by changing the following line in item_frames_api.lua: mcl_itemframes.DEBUG = false -- set to true to see debug output. * Made the standard Item Frame and the new Glow Frame use the frames API. Added in backwards compatibility mode. * Made frames pop out items into the world on the old frames' entities when they are a hidden / broken entity. (Part of the backwards compatibility.) * Tested locally. Should be fully functional and ready for review. |
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CORE | ||
ENTITIES | ||
ENVIRONMENT | ||
HELP | ||
HUD | ||
ITEMS | ||
MAPGEN | ||
MISC | ||
PLAYER |