Made displayed entities immortal

Added in extended placement. 
Registered the Achievement "Glow and Behold!"
This commit is contained in:
Michieal 2022-11-14 02:05:31 +00:00 committed by cora
parent e2e86ae9a8
commit 2577a70a65

View file

@ -395,7 +395,7 @@ function mcl_itemframes.create_base_item_entity()
textures = { "blank.png" },
_texture = "blank.png",
_scale = 1,
groups = { immortal =1,},
on_activate = function(self, staticdata)
if staticdata and staticdata ~= "" then
local data = staticdata:split(";")
@ -592,6 +592,23 @@ function mcl_itemframes.custom_register_lbm()
end
local function register_frame_achievements()
awards.register_achievement("mcl_itemframes:glowframe", {
title = S("Glow and Behold!"),
description = S("Craft a glow item frame."),
icon = "mcl_itemframes_glow_item_frame.png",
trigger = {
type = "craft",
item = "mcl_itemframes:glow_item_frame",
target = 1
},
type = "Advancement",
group = "Overworld",
})
end
function mcl_itemframes.create_base_definitions()
if mcl_itemframes.DEBUG then
minetest.log("action", "[mcl_itemframes] create_base_definitions.")
@ -621,7 +638,7 @@ function mcl_itemframes.create_base_definitions()
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
groups = { dig_immediate = 3, deco_block = 1, dig_by_piston = 1, container = 7 }, --, attached_node_facedir = 1 }, -- allows for more placement options.
groups = { dig_immediate = 3, deco_block = 1, dig_by_piston = 1, container = 7,}, -- attached_node_facedir = 1 }, -- allows for more placement options.
sounds = mcl_sounds.node_sound_defaults(),
node_placement_prediction = "",
@ -650,6 +667,14 @@ function mcl_itemframes.create_base_definitions()
return itemstack
end
local dir = vector.subtract(pointed_thing.under, pointed_thing.above)
local wdir = minetest.dir_to_wallmounted(dir)
-- remove bottom and top of objects.
if wdir == 0 or wdir == 1 then
return itemstack
end
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointed_thing.under)
if placer and not placer:get_player_control().sneak then
@ -818,6 +843,10 @@ function mcl_itemframes.create_base_definitions()
mcl_itemframes.glow_frame_base.inventory_image = "mcl_itemframes_glow_item_frame_item.png"
mcl_itemframes.glow_frame_base.wield_image = "mcl_itemframes_glow_item_frame.png"
mcl_itemframes.glow_frame_base.mesh = "mcl_itemframes_glow_item_frame.obj"
mcl_itemframes.glow_frame_base.glow = 1 --make the glow frames have some glow at night, but not enough to be a light source.
-- set up the achievement for glow frames.
register_frame_achievements()
end
@ -858,3 +887,4 @@ function mcl_itemframes.backwards_compatibility ()
minetest.register_entity("mcl_itemframes:glow_map", map_item_base)
end