bakawun
7f823f0155
mobs:hoglin:add licence information
2023-12-18 10:38:23 +01:00
bakawun
f5ba0b7981
mobs:zoglin: use hoglin sound .2
2023-12-18 10:31:08 +01:00
bakawun
e202f20869
mobs:hoglin: use sound .1 for random and
...
reuse hurt sound for death
2023-12-18 09:58:37 +01:00
bakawun
692b101212
mobs:hoglin: add missing sounds
...
these were made by epCode and lincenced under
LGPL-3.0.
downloaded from
49a838e733
2023-12-18 09:51:58 +01:00
the-real-herowl
07147e9d5b
Make slime+magmacube collision boxes rotate properly
2023-12-18 02:56:43 +01:00
the-real-herowl
d44b00a20e
Merge pull request 'Shulker improvements and homing mob projectiles' ( #4000 ) from Bakawun/MineClone2:Shulker_shot_speed into master
...
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4000
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-12-18 00:54:04 +00:00
Eliy21
ae169b2814
Add fix to crash when moving bought villager trade item to empty sell slot bug by JoseDouglas26 ( #4079 )
...
Add fix to #4062 by JoseDouglas26 https://git.minetest.land/MineClone2/MineClone2/issues/4062#issuecomment-74045
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4079
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land>
Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
2023-12-15 03:09:48 +00:00
bakawun
cee5bbc206
mobs:fix typo in homing function
2023-12-14 16:50:23 +01:00
Eliy21
ed507d8509
Remove unnecessary space in the attack reach limit on mobs code
2023-12-14 08:15:55 +00:00
the-real-herowl
a2c8d13f04
Nerfed vexes and evokers
2023-12-13 04:51:56 +01:00
the-real-herowl
ed205190e4
Nerfed slime and magma cube attack range
2023-12-13 04:10:01 +01:00
bakawun
bc101314df
mobs:shulker:use on_attack to set shoot interval
...
to between 1 and 6 seconds
2023-12-13 02:42:08 +01:00
the-real-herowl
69903aa4ec
Fixed crashes
2023-12-13 02:42:08 +01:00
bakawun
686646b86d
Shulker: align armor value with mc and set it to 0 when opened
2023-12-13 02:42:08 +01:00
bakawun
789c9a9a6d
Shulker: make bullet speed match mc
...
speed is 5 according to https://www.gmbinder.com/share/-MelLRYIg8yCfuAqQ82g#:~:text=After%20doing%20some%20experimentation%20I,~5%20blocks%2Fsecond ).
2023-12-13 02:42:08 +01:00
cora
cf51c60527
Fix shulker bullets ignoring armor
2023-12-13 02:42:08 +01:00
cora
55fe71d73b
Add a get_arrow_hit_func function to mcl_mobs
...
reason for this is that player:punch used by most mobs ignores armor
worn by player
2023-12-13 02:42:08 +01:00
cora
58bb26a7ef
Make shulker bullets homing
2023-12-13 02:42:08 +01:00
cora
f5079f1568
Add an option for mob arrows to be "homing"
2023-12-13 02:42:08 +01:00
Bakawun
b4511fb8c7
Shulker, add missing false statement
2023-12-13 02:42:08 +01:00
Bakawun
b02a3deec7
Shulker; fix attack open animation, improve peek
2023-12-13 02:42:08 +01:00
Bakawun
26cfdf0b7c
Shulker: randomize shoot interval
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Randomize shoot interval to between 1 and 5.5 seconds and set default shoot interval to 5.5
2023-12-13 02:42:08 +01:00
Bakawun
8d34ff2a9a
Shulker: Make shulker peek periodically
...
Adjust walk and animation settings so the shulker peeks out randomly.
2023-12-13 02:42:08 +01:00
Bakawun
e6ddc03d3c
Shulker: lower shoot interval to 1 second
...
In this video we can see the shulkers are shooting at a rate of once per second.
https://youtube.com/shorts/8tUFaSZ4b7I?si=sszp4cnyXR4dXg9B
The wiki confirms this but mentions a range of 1 to 5.5 seconds.
I think this range is caused by the shulker closing and stopping shots for a few seconds but no longer than the max interval of 5.5
https://minecraft.fandom.com/wiki/Shulker#:~:text=The%20shulker%20continues%20firing%20every,unaffected%20by%20Levitation%20when%20hit
2023-12-13 02:42:08 +01:00
Bakawun
5f3c901f11
Ghast: align attributes with mc
...
Ghast should spawn much more rarely than they currently do
I set the value to 1/4th of the original value before 72000 was set as an attempt to lower spawn rates, it actually increased them.
Align View distance, sound distance and shot interval with mc wiki.
https://minecraft.fandom.com/wiki/Ghast
Align fireball velocity with mc issue tracker
https://bugs.mojang.com/browse/MC-238286
2023-12-11 09:58:41 +01:00
the-real-herowl
8b00fff4cb
Remove dangling else
2023-12-11 00:54:30 +01:00
the-real-herowl
cf70de0ecc
Add an on_attack callback for mobs ( #4064 )
...
Added an on_attack callback that allows to execute additional custom logic after each attack.
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4064
Co-authored-by: the-real-herowl <wiktor_t-i@proton.me>
Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>
2023-12-10 16:10:33 +00:00
the-real-herowl
bb66f81999
Merge pull request 'Combat rebalancing' ( #4036 ) from combat_rebalancing into master
...
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4036
2023-12-08 22:06:06 +00:00
the-real-herowl
46d9c66000
Fixed mobs executing custom on_punch with punch fail
2023-12-05 00:58:10 +00:00
the-real-herowl
24ffd64cad
Knockback fixes
2023-12-05 00:58:10 +00:00
bakawun
2ba73f832c
horse: drops: remove 2nd saddle, add armor
2023-12-04 20:17:39 +01:00
codiac
4cf865a36c
Fix passive threshold in nether and end ( #4030 )
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Fix light check for passive mobs in other dimensions. It is apparently the same in all dimensions. If a mob has it's own spawn_check function then that should be used regardless of it's type.
Fixes #4029
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4030
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: codiac <codiac@inbox.lv>
Co-committed-by: codiac <codiac@inbox.lv>
2023-11-28 02:45:18 +00:00
bakawun
25fa21ddbd
Set all mob spawn chance weights according to mc now that weights are actually taken into account
2023-11-27 10:47:55 +01:00
3raven
86da47b922
French translation update ( #4006 )
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Update french translation, add missing chain, fix typo
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4006
Reviewed-by: AFCMS <afcm.contact@gmail.com>
Co-authored-by: 3raven <3raven@noreply.git.minetest.land>
Co-committed-by: 3raven <3raven@noreply.git.minetest.land>
2023-11-25 01:08:06 +00:00
Eliy21
7cbba73d50
Combat (mostly PvE) rebalancing ( #4005 )
...
-Added short mob invulnerability time after being hit
-Added separate shorter range for hitting mobs (as opposed to node interaction)
-Reworked mob knockback
-Slowed down natural health regeneration from saturation
-Added a setting for the saturation health regen speed
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4005
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land>
Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
2023-11-23 00:32:23 +00:00
the-real-herowl
e53d9ec8d7
Added comments
2023-11-18 02:31:07 +01:00
the-real-herowl
378b8f8f6c
Fix item not dropping at tool last use
2023-11-13 13:35:12 +01:00
codiac
89c97690c8
Add a setting to enable mod nav hacks
2023-11-06 22:01:31 +01:00
codiac
06f9486e4d
Do not go home if attacking
2023-11-06 21:59:40 +01:00
codiac
ae5564e658
Make golem go home. Fixes #3288
2023-11-06 21:59:40 +01:00
Eliy21
69dc013799
Prevent multiple chestboat drivers ( #3992 )
...
Fixes #3872
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3992
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land>
Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
2023-11-03 22:09:49 +00:00
Freeman
83d6e2a5d2
polar bear fix typo ( #3846 )
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horrizonatal -> horizontal
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3846
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Freeman <project@gnuhacker.org>
Co-committed-by: Freeman <project@gnuhacker.org>
2023-11-03 00:06:06 +00:00
FossFanatic
ce403b9245
Rename Liquid Textures ( #3758 )
...
This pull request renames the textures of water and lava to more closely follow the MineClone 2 naming convention.
The code has also been changed to now reflect these new names.
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3758
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: FossFanatic <fossfanatic@noreply.git.minetest.land>
Co-committed-by: FossFanatic <fossfanatic@noreply.git.minetest.land>
2023-11-02 23:47:26 +00:00
Eliy21
da911bd4d4
Turn non-player boat passenger sideways ( #3986 )
...
Some low hanging simple boat fixes.
Fixes #3259
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3986
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land>
Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
2023-11-02 19:24:52 +00:00
codiac
4fcd1ae541
Fix slime spawn crash ( #3977 )
...
Declare global variables before using them!
Fixes #3975
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3977
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: codiac <codiac@inbox.lv>
Co-committed-by: codiac <codiac@inbox.lv>
2023-10-23 05:32:18 +00:00
the-real-herowl
59f3b53a51
Merge pull request 'Use MC 1.18+ light levels to control mob spawning' ( #3946 ) from spawn_lighting into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3946
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-10-22 01:35:00 +00:00
ancientmarinerdev
3564f6ebde
Fixed a crash in minetest vector code that isn't propogated to lua. Create util for ease of use.
2023-10-15 22:03:48 +01:00
the-real-herowl
c874e01cf9
Wither falling when no target found and small fixes
2023-10-11 00:54:31 +00:00
the-real-herowl
7ce82b9dcb
Peaceful crash fixed
2023-10-11 00:54:31 +00:00
the-real-herowl
645072507f
Wither melee attack and bug fixes
2023-10-11 00:54:31 +00:00
the-real-herowl
924a6c1c47
Settings-related fixes
...
-moved to the cleaner way of obtaining settings values
-disabled the anti-troll measures by default
-made the wither per-dimension limit dependent on the settings
-(anti-troll measures enabled required for wither counting and limit)
2023-10-11 00:54:31 +00:00
the-real-herowl
20b0f0748d
Added some comments to the code
2023-10-11 00:54:31 +00:00
the-real-herowl
d7c76e33d8
Tiny adjustments
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- wither initial explosion radius moved from a magic value into a local variable
- wither initial explosion radius reduced
- wither attack_exception improved to better handle unlikely edge cases
2023-10-11 00:54:31 +00:00
the-real-herowl
966712f4ff
Optimisation and cleanup
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-optimised and cleaned up wither rose withering effect code
-removed unused code
2023-10-11 00:54:31 +00:00
the-real-herowl
e4102e6124
Implemented wither defensive measures
...
Added block breaking when hit, or a safe_boom when hit and mobs_griefing
is disabled. Removed dubious anti-troll measures.
2023-10-11 00:54:31 +00:00
the-real-herowl
17c8f220e6
A few more wither fixes
2023-10-11 00:54:31 +00:00
the-real-herowl
df17688b7d
Great batch of improvements
2023-10-11 00:54:31 +00:00
the-real-herowl
729d8ec9e0
Another batch of wither adjustments
2023-10-11 00:54:31 +00:00
the-real-herowl
c9dc12b081
Further wither adjustments
2023-10-11 00:54:31 +00:00
Nauta Turbidus
a1b6819756
Withering effect and effect immunities
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Added withering effect and immunities to effects.
Signed-off-by: Nauta Turbidus <88062389+nauta-turbidus@users.noreply.github.com>
2023-10-11 00:54:31 +00:00
ThePython10110
d7fa24ebf8
Keep axolotls from attacking sheep
2023-10-10 23:50:46 +00:00
Nicu
6d3e55ce12
Reduced the creeper explosion timer reset radius from 6 to 3
...
This gives the player just enough time to get out of the creeper's range, to reset their explosion timer and avoid unnecessary destruction.
2023-09-29 18:35:21 +00:00
codiac
95db118361
Add rules for blaze, wither skeleton, silverfish
2023-09-22 09:09:35 +10:00
codiac
d2d7887e0f
Handle bat and slime light checks
2023-09-21 14:53:32 +10:00
codiac
bf4c7e1913
Allow non monsters spawns too
2023-09-20 09:24:51 +10:00
codiac
11e3674926
Use MC 1.18 light levels to control mob spawning
2023-09-19 11:18:40 +10:00
ancientmarinerdev
969a08b7be
Clean up
2023-09-03 22:02:34 +00:00
ancientmarinerdev
1749712318
Change creepers line of sight check to raycast and do it from eyes to targets feet and head
2023-09-03 22:02:34 +00:00
ancientmarinerdev
a648e53699
Merge pull request 'Import villager trade changes by Alessandra_Lozoya' ( #3854 ) from Codiac/MineClone2:trades into master
...
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3854
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-09-02 15:44:13 +00:00
Sab Pyrope
8b7a71f93e
Update Russian translation. Fix 1.
2023-09-02 15:51:49 +08:00
Codiac
98e7cd6e8e
Merge branch 'master' into trades
2023-09-02 04:15:42 +00:00
Sab Pyrope
5b4a79a26d
Update russian translation
2023-08-31 14:16:42 +08:00
ancientmarinerdev
3c266f5cfd
Merge pull request 'Enable enchanting on sheers & allow enchanted shears to shear.' ( #3884 ) from Codiac/MineClone2:shears_fix into master
...
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3884
Reviewed-by: AFCMS <afcm.contact@gmail.com>
2023-08-27 23:42:53 +00:00
ancientmarinerdev
5f0944062c
Merge pull request 'Improve mob floating' ( #3883 ) from Codiac/MineClone2:mob_float_fix into master
...
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3883
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-08-27 23:30:16 +00:00
codiac
85c1c57e95
Fix formatting. Remove plain terracotta.
2023-08-19 11:36:04 +10:00
Sebastian Riedel
d7ea628270
Revert reversion of 822071c66b
2023-08-14 11:27:36 +02:00
codiac
0d16acdd42
Use a vector and fix the merge fail >_<
2023-08-14 10:48:27 +10:00
codiac
246a95f973
Fix typo
2023-08-14 10:39:31 +10:00
codiac
8c64fdfa5d
Enable enchanting on sheers & allow enchanted shears to shear.
2023-08-13 14:02:15 +10:00
codiac
034382c883
Fix float check :(
2023-08-13 12:14:52 +10:00
cora
898a183ccd
Prevent floating mobs from drowning all the time
...
Less dieing for mobs in deep water.
2023-08-13 12:12:03 +10:00
codiac
6ae597c97f
This changes mob floating so they stay inside the top water node instead of
...
standing on it. The head of the mod should still be above water.
Changes drowning so that mobs will not drown in one block of water. They will
drown in 2 or more blocks of water.
Does not appear to affect them getting out of deep water :( But they do seem to
die somewhat faster when they stay in deep water.
2023-08-12 14:01:26 +10:00
codiac
4f2cb955b8
Use minetest.get_item_group for more flexibility
2023-08-05 15:09:53 +10:00
codiac
a3bbb3694c
Allow villager to claim filled cauldrons.
...
Fixes #3733
2023-08-05 15:09:53 +10:00
codiac
2cf5183638
Import villager trade changes by Alessandra_Lozoya
2023-07-25 13:44:28 +10:00
ancientmarinerdev
fe501e8021
Change bug fix so that loop carries on processing other items if first one is the issue.
2023-06-28 20:19:49 +00:00
ancientmarinerdev
b05fa5562c
Fix crash in hopper minecarts through missing ent
2023-06-28 20:19:49 +00:00
Kristian
9c77cbc011
TOM Mobs
2023-06-27 21:09:03 +00:00
Kristian
cc21b74125
Three fully translated
2023-06-27 21:09:03 +00:00
José Muñoz
c61df75370
Add spanish translations
2023-06-27 20:39:27 +00:00
PrairieWind
67078ba3b1
Fix most of the feedback issues in cherry blossoms
2023-06-25 16:37:02 +00:00
PrairieWind
da71e7b521
Add cherry boat
2023-06-25 16:37:02 +00:00
ancientmarinerdev
dd5d1dad29
Nerf skeleton attack
2023-06-25 11:52:02 +00:00
ancientmarinerdev
7d51519f4d
Fix wool farm crash
2023-06-21 20:47:54 +00:00
ancientmarinerdev
658f244ae4
Creeper should not walk to player if it does not have line of sight. Mob shouldn't look at player it does not have line of sight to.
2023-06-21 20:17:49 +00:00
Temak
f7f8a72d08
Update russian translation ( #3519 )
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Update russian translation by Temak
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3519
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
Co-authored-by: Temak <artemkotlubai@yandex.ru>
Co-committed-by: Temak <artemkotlubai@yandex.ru>
2023-06-19 21:54:51 +00:00
ancientmarinerdev
cc5a0971ac
Object reference check before setting velocity
2023-06-05 15:03:45 +01:00
epCode
df8592df41
Revert add punch node
2023-06-04 21:53:39 -07:00
epCode
5e4fa30aae
Punch node after change
2023-06-04 20:19:18 -07:00
epCode
e49eac6d85
Fix sheep not regrowing wool after eating
2023-06-04 16:24:37 -07:00
epCode
e53b6c124c
Make sheep always drop 1 wool (MC continuity)
2023-06-04 22:41:35 +00:00
epCode
92887f5501
fix sheep replace rate
2023-06-04 22:41:35 +00:00
epCode
86cd5711ca
Rearange on replace code to be more general purpous
2023-06-04 22:41:35 +00:00
epCode
908ba9fba6
Put on_replace call in correct place (wool regrow on grass to dirt)
2023-06-04 22:41:35 +00:00
epCode
91d94800d7
Adjust grass replace timer
2023-06-04 22:41:35 +00:00
epCode
74e55ca361
Fix eat replace timer for sheep
2023-06-04 22:41:35 +00:00
epCode
c049113f26
Fix sheep sliding, make eating timed, fix animation repeat
2023-06-04 22:41:35 +00:00
epCode
1f5247df06
Make mobs slide less, and fix ageold jump dilema
2023-06-04 22:41:35 +00:00
epCode
2e2f56122d
Incorperate sheep eating animation. #3734
2023-06-04 22:41:35 +00:00
ancientmarinerdev
4287a261c8
Change order of numbers passed into random that crash on some Lua versions
2023-06-02 21:14:52 +01:00
ancientmarinerdev
c65f8c9e51
Improved early game spawn balance
2023-06-01 20:05:25 +00:00
ancientmarinerdev
812269264b
Add in caps for underground water and axolotl
2023-06-01 20:05:25 +00:00
ancientmarinerdev
afb4540408
Clean up
2023-06-01 20:05:25 +00:00
ancientmarinerdev
4d3e8e25e5
Add water_ambient cap
2023-06-01 20:05:25 +00:00
ancientmarinerdev
ae32ce4a0a
Split hostile and non-hostile mob caps
2023-06-01 20:05:25 +00:00
megustanlosfrijoles
06077d1633
Spanish translations ( #3753 )
...
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### Testing
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Co-authored-by: José Muñoz <dr.cabra@disroot.org>
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3753
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
Co-authored-by: megustanlosfrijoles <dr.cabra@disroot.org>
Co-committed-by: megustanlosfrijoles <dr.cabra@disroot.org>
2023-05-31 21:22:49 +00:00
PrairieWind
5ed92a2695
Make pigs mountable without carrot on a stick, but require the carrot on a stick to actually control the pig
2023-05-22 21:40:23 +00:00
ancientmarinerdev
10a3d06360
Fix global variable references and exit mob_step if missing pos
2023-05-22 21:05:12 +00:00
PrairieWind
873297d2cf
Make Piglin Brutes drop golden axes
...
Instead of dropping crossbows
2023-05-17 20:55:09 +00:00
ancientmarinerdev
5a059379b2
Group damage logic. Remove physics falling logic out of suspend with duplicate falling call
2023-05-15 13:54:23 +00:00
ancientmarinerdev
952a90bfde
Re-organise mob_step for better clarity
2023-05-15 13:54:23 +00:00
ancientmarinerdev
f326fa620f
Optimise do states and env danger check
2023-05-15 13:54:23 +00:00
ancientmarinerdev
3d1fb8cf4a
Clean up and optimise falling
2023-05-15 13:54:23 +00:00
ancientmarinerdev
519b237ba8
Jumping check only called once per mob_step and refactor duplicate water danger, cliff fall logic
2023-05-15 13:54:23 +00:00
ancientmarinerdev
72c3f87925
Reduce excessive mob overhead
2023-05-15 13:54:23 +00:00
ancientmarinerdev
818052dc6c
Fix mob textures getting reset on shutdown/startup
2023-05-15 13:54:23 +00:00
ancientmarinerdev
53637bbc19
Group attack configured so that sword piglins and piglins will also respond to aggression on other piglins.
2023-05-14 15:56:26 +00:00
ancientmarinerdev
92a8f23d22
Fix creeper name
2023-05-14 15:56:26 +00:00
ancientmarinerdev
2d89440972
Fix Piglin naming and add localisation entries
2023-05-14 15:56:26 +00:00
ancientmarinerdev
92c0809dbe
Remove zombie pigman file as no longer needed
2023-05-14 15:56:26 +00:00
ancientmarinerdev
530c8ec0da
Remove zombie pigmen and ensure zombie piglin named correctly. Add Piglin description names.
2023-05-14 15:56:26 +00:00
PrairieWind
be32ffde6b
Remove Flower Forest Beaches from Wolf biome spawn list
2023-05-12 22:50:33 +00:00
ancientmarinerdev
3aed71fb85
Piglins no longer aggro for enchanted gold armour
2023-05-12 22:21:56 +00:00
3raven
9518d47662
(french) translation enhancements ( #3643 )
...
- Add missing translation
- Fix broken translations
- Fix unacurate description
- Correct/improve/change for cohesion french translation
Translations templates have been updated,other translations must be updated.
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### Testing
Tell us how to test your changes!
Co-authored-by: 3raven <elise_declerck@laposte.net>
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3643
Reviewed-by: AFCMS <afcm.contact@gmail.com>
Co-authored-by: 3raven <3raven@noreply.git.minetest.land>
Co-committed-by: 3raven <3raven@noreply.git.minetest.land>
2023-05-11 22:39:49 +00:00
ancientmarinerdev
09619a62ee
Clean up is_as_cliff code and convert to new style vector part 2
2023-05-11 20:22:49 +01:00
ancientmarinerdev
31e6e38013
Clean up is_as_cliff code and convert to new style vector
2023-05-11 20:22:49 +01:00
ancientmarinerdev
8092fd573c
Cleanup self.acc code and convert to new style vectors
2023-05-11 20:22:19 +01:00
ancientmarinerdev
39872f8ef6
Fix hoglin reach and view_range
2023-05-11 16:33:55 +00:00
ancientmarinerdev
0787d7a988
Remove duplicate code that has been moved.
2023-05-11 16:33:55 +00:00
ancientmarinerdev
8a771ebfce
Allow adjustment of attack frequency. Reduce attack frequency of Hoglins. Move on_step and do_states functionality off of the attack timer on to their own timer.
2023-05-11 16:33:55 +00:00
megustanlosfrijoles
d14c074d6c
Add spanish translations ( #3678 )
...
I'm working on adding more translations. I made this pull request to let everyone now I'm working on this.
So far I've completed 1 file/mod
Co-authored-by: José Muñoz <dr.cabra@disroot.org>
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3678
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
Co-authored-by: megustanlosfrijoles <dr.cabra@disroot.org>
Co-committed-by: megustanlosfrijoles <dr.cabra@disroot.org>
2023-05-10 23:12:37 +00:00
ancientmarinerdev
ea4ea3f05e
Standardise despawn logic and add asserts. Add persistent flag for mobs that have been interacted with.
2023-05-09 22:24:40 +00:00
ancientmarinerdev
6f75932a4b
Fix crash when parrot sits on shoulder
2023-05-09 21:43:54 +00:00
ancientmarinerdev
8b45cb2672
Remove slimes from mushroom islands
2023-05-09 14:56:51 +01:00
ancientmarinerdev
be8d9122ee
Fix crash when creeper explodes in minecart
2023-05-07 21:11:48 +01:00
ancientmarinerdev
fb9a630a5b
Hostile mobs should lose aggro if they cannot see their target
2023-05-06 21:51:47 +00:00
ancientmarinerdev
938ee7a832
Pick highest y and kick it up a little for visual spice and to fix occassional drop falling into floor
2023-05-01 16:53:00 -05:00
ancientmarinerdev
c48510244e
Before merging same stacks, move to middle to show merging occurs.
2023-05-01 16:53:00 -05:00
ancientmarinerdev
52e64a6f75
Fix issue with drops turning black due to clipping into walls and floors
2023-05-01 16:53:00 -05:00
cora
13df9ec46c
Fix crash when using a named spawn egg
2023-04-27 21:16:19 +00:00
megustanlosfrijoles
7dc09e3ebd
Add spanish translations ( #3659 )
...
I just added some translations to Spanish that were missing
Co-authored-by: José Muñoz <dr.cabra@disroot.org>
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3659
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
Co-authored-by: megustanlosfrijoles <dr.cabra@disroot.org>
Co-committed-by: megustanlosfrijoles <dr.cabra@disroot.org>
2023-04-27 19:50:10 +00:00
ancientmarinerdev
7fe1be2c18
Add error handling to sunlight checking to prevent crashing and improve diagnosis.
2023-04-06 13:35:38 +00:00
ancientmarinerdev
6817a8535b
Get item name correctly.
2023-04-03 17:50:48 +01:00
ancientmarinerdev
c83574802f
Ensure enchanted netherite armour is fire immune to lava etc.
2023-04-03 02:06:58 +01:00
ancientmarinerdev
53923dd5fa
Move on_step code to functions to help see profiling impact
2023-03-31 13:40:36 -05:00
ancientmarinerdev
59f4a62fd6
Move hopper minecarts off item entity. Do not run every on_step. Use more accurate object search location. Cut down object search distance.
2023-03-31 13:40:36 -05:00
ancientmarinerdev
3bdc77a1aa
Hoglins should only spawn in crimson forest
2023-03-26 13:03:46 +00:00
ancientmarinerdev
7f3734b6cb
Ensure hoglins and piglins aren't faster than player.
2023-03-26 13:03:46 +00:00
ancientmarinerdev
b7079e8b19
Fix slime and some nether mob speeds
2023-03-26 13:03:46 +00:00
ancientmarinerdev
049406162e
Fix crash when skeleton tries to jock when there is no pos, maybe because pos is unloaded.
2023-03-25 01:55:52 +00:00
ancientmarinerdev
41882e9e1f
Adjust speeds to make it less ridiculous
2023-03-23 00:38:18 +00:00
ancientmarinerdev
2440b73e67
Bundled lua with 5.7 crashes when you right click a farmer villager. math.random needs correct order
2023-03-22 03:55:27 +00:00
ancientmarinerdev
ecf72db684
Fix ooops
2023-03-20 13:37:26 +00:00
ancientmarinerdev
bcd7f38fa7
Use new style vectors
2023-03-20 13:37:25 +00:00
ancientmarinerdev
3eab946889
Make death check less frequent. Load passenger in minecart at shutdown.
2023-03-20 13:37:25 +00:00
anarquimico
f817fe7f72
Fix performance issues and better check for mobs death
2023-03-20 13:37:25 +00:00
anarquimico
d5f01e88c4
Make mobs ride minecarts
2023-03-20 13:37:25 +00:00
ancientmarinerdev
81a258d33b
Clean up and reorder code
2023-03-19 02:44:35 +00:00
ancientmarinerdev
bd579314ba
Remove logging and clean up
2023-03-19 02:44:35 +00:00
ancientmarinerdev
e7449a65d8
Fix check_position and change spawn check to stages
2023-03-19 02:44:35 +00:00
ancientmarinerdev
b8b47e55e1
Add in slime chunks
2023-03-19 02:44:35 +00:00
ancientmarinerdev
ef633ce617
Do not throw XP if in creative
2023-03-17 20:36:53 +00:00
ancientmarinerdev
c6db032674
Rework sculk to be off the xp_step and triggered by events
2023-03-17 20:36:53 +00:00
ancientmarinerdev
ff1b941d19
Clean and improve profiler info
2023-03-17 15:20:51 +00:00
ancientmarinerdev
be269b2034
Make error handling safe in case pos is missing
2023-03-17 15:20:51 +00:00
ancientmarinerdev
97091de67f
Log pos info only prior to crash
2023-03-17 15:20:51 +00:00
ancientmarinerdev
ae7cfdff69
Ensure conditional doesn't mask bug crash issue
2023-03-17 15:20:50 +00:00
ancientmarinerdev
0dee7792f4
Log where map unloaded before light damage code. #3430 debugging
2023-03-17 15:20:50 +00:00
Johannes Fritz
150222583a
clearmobs command: nametagged/tamed is exclusive
2023-03-15 13:22:35 -05:00
Johannes Fritz
a3e6f90b09
clearmobs command improvement
2023-03-15 16:25:28 +00:00
ancientmarinerdev
270820125d
Add in a default for improved clearmobs command.
2023-03-14 02:45:33 +00:00
ancientmarinerdev
fc7eb135e6
Comment out leftover logging
2023-03-14 02:45:33 +00:00
ancientmarinerdev
c97fef03b9
Comment out logging, and add in the destruction
2023-03-14 02:45:33 +00:00
ancientmarinerdev
37ca0efe05
New, improved, safe clearmobs command
2023-03-14 02:45:33 +00:00
ancientmarinerdev
0f7efcf9c1
Fix error handling compatibility with Minetest bundled Lua
2023-03-12 21:52:35 +00:00
ancientmarinerdev
547973877a
Fix old burning storage crash and log any relevent info.
2023-03-12 21:08:24 +00:00
ancientmarinerdev
994f720385
Merge pull request 'Improve French translation' ( #3531 ) from syl/MineClone2:master into master
...
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3531
Reviewed-by: AFCMS <afcm.contact@gmail.com>
2023-03-12 20:55:36 +00:00
ancientmarinerdev
038d9ec014
Do not need to create new vector each time
2023-03-11 00:05:53 +00:00
ancientmarinerdev
6097dacbab
Only check herd if in range
2023-03-11 00:05:53 +00:00
ancientmarinerdev
5b7132ac5e
Fix duplicate call for jump check
2023-03-11 00:05:53 +00:00
ancientmarinerdev
5fc78bf6b0
Use unique name for function. Add development flag to enable crashing locally
2023-03-11 00:05:53 +00:00
ancientmarinerdev
b47ef9275b
Fix whoops
2023-03-11 00:05:53 +00:00
ancientmarinerdev
ce6d9d561f
When mob out of range, avoid processing expensive or unneccessary things
2023-03-11 00:05:53 +00:00
syl
96b2f6a01d
Improve French translation
2023-03-10 22:48:46 +01:00
ancientmarinerdev
655c130956
Remove aggro for iron golem when out of range
2023-03-10 03:03:53 +00:00
ancientmarinerdev
e15d0cd5a0
Merge pull request 'Make enderman hostile towards endermites and fix it's behavior on other dimensions' ( #3501 ) from anarquimico/MineClone2:enderman_hostile_endermite into master
...
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3501
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-03-08 21:47:40 +00:00
ancientmarinerdev
a25cced40e
Remove comment now resolved
2023-03-04 02:18:36 +00:00
ancientmarinerdev
86a85bb487
Fix spawn egg crashes in different dimensions
2023-03-04 01:38:51 +00:00
anarquimico
8c4f2fdd7b
TP to dark spots only on the overworld
2023-03-03 21:55:56 -03:00
ancientmarinerdev
48fa2608ed
Merge pull request 'spawn-egg-crash-fix' ( #3492 ) from GuyLiner/MineClone2:spawn-egg-crash-fix into master
...
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3492
2023-03-04 00:34:45 +00:00
anarquimico
a3ab67cb55
Better fix for enderman behavior
2023-03-03 10:03:26 -03:00
anarquimico
7cbeae00cc
Fix enderman behaviour for other dimesions
2023-03-02 10:22:08 -03:00
anarquimico
16a4448c5f
Performance improvement 2
2023-03-02 09:57:33 -03:00
anarquimico
5093f31f28
Performance improvement
2023-03-02 09:20:00 -03:00
anarquimico
8825fb9860
Removes unnecessary commentary
2023-03-02 08:32:52 -03:00
anarquimico
d0022db2a5
Make enderman hostile towards endermites
2023-03-02 08:28:06 -03:00
epCode
dc9407701e
fix crash skeleton jockey code
2023-02-28 17:46:21 +00:00
epCode
e48dabc8be
Create the Jockey api and use it on Skel/Spid
2023-02-28 17:46:21 +00:00
GuyLiner
cafc16c41c
Fix #3484
...
If a mob was not found in the spawn_dictionary or the non_spawn
dictionary and you tried to use a spawn egg to spawn that mob, the game
would crash. This commit prevents that from happening by adding a check
for mobs that don't exist, and minetest.log throws an error.
2023-02-26 11:22:21 -05:00
GuyLiner
14039290a9
Added mobs that were missing from non_spawn_specific()
2023-02-26 11:06:38 -05:00
GuyLiner
f39cec2442
Added slime_big to non_spawn_specific instead of creating an exception for them in spawning.lua
2023-02-16 20:48:30 -05:00
GuyLiner
cd1c8bd92e
Refactored logic for getting light levels for mobs
...
Removed mob_light_table, simplied loop, changed return values and
fixed dimension priority error in loop. Slimes also don't have a
hardcoded exception for their light levels anymore, and instead
are apart of spawn specific.
2023-02-16 20:48:28 -05:00
GuyLiner
3830171347
Adjusted mob_light_lvl for changed return value
2023-02-16 19:43:50 -05:00
GuyLiner
0a9be4b79c
Added light level parameters to the mobs_mcl.setup_spawner() function, fixing #221
...
There is now a call to mcl_mobs:mob_light_lvl that returns a table for the name of the mob that you pass to it that contains
the light levels for that mob.
2023-02-16 19:43:50 -05:00
GuyLiner
540319d948
Added non_spawn_dictionary and function for getting mob light levels
...
The non_spawn_dictionary will cover all mobs that don't spawn naturally, and holds the the minimum and maximum light values for each of them.
A function has also been created that will go through both the spawn_dictionary and the non_spawn_dictionary and determine which one
a mob exists in, with the execption of slimes which cannot spawn from a custom spawner at the moment.
Mobs who don't have light levels for the world that you are currently trying to set your custom spawner in will default to their overworld values
2023-02-16 19:43:50 -05:00
GuyLiner
fbb2923a0b
Added mcl_mobs:non_spawn_specific function for mobs that don't naturally spawn and for mobs that don't spawn in the overworld
2023-02-16 19:43:50 -05:00
ancientmarinerdev
4d61e32021
Clean up error handling
2023-02-16 23:15:55 +00:00
ancientmarinerdev
7c602ce82c
Tidy up error handling.
2023-02-16 23:15:55 +00:00
ancientmarinerdev
ae92c51155
Adding error handling to the mob step function
2023-02-16 23:15:55 +00:00
Michieal
f05e976d18
changed comment.
2023-02-14 01:50:05 +00:00
Michieal
5533ec7bac
fix mobs losing their textures.
2023-02-14 01:50:05 +00:00
Michieal
8bfa55fa7a
Changed Salmon, Glow Squid, Cod, Cartography Table, Awards_Axolotl, Armor_Stand_Item. Glow-Ink_sac.
2023-02-14 01:43:16 +00:00
ancientmarinerdev
9445e10834
Pathfinding optimisations and villager has earlier bed time
2023-02-11 10:36:56 +00:00
ancientmarinerdev
2fd7f8c69f
Fix hungry sheep and hyrdophobic passive mobs
2023-02-11 00:37:16 +00:00
ancientmarinerdev
d4c2802afb
Implement review/testing feedback
2023-02-10 19:01:29 +00:00
ancientmarinerdev
bf50a17f2e
Limit spawning of mobs outside y axis as well
2023-02-10 19:01:29 +00:00
ancientmarinerdev
b817c079ba
Improve balancing for early game
2023-02-10 19:01:29 +00:00
ancientmarinerdev
cfa276f722
Add settings for percentage of hostile and peaceful groups spawned
2023-02-10 19:01:29 +00:00
ancientmarinerdev
86b1d8bc3e
Add world gen limits to spawning to avoid things spawning past the world gen limits
2023-02-10 19:01:29 +00:00
ancientmarinerdev
9c2f43a242
Limit peaceful spawning and add configurable option
2023-02-10 19:01:29 +00:00
ancientmarinerdev
044a91e831
Change spawn cap groups to spawn_type to give water it's own spawn cap.
2023-02-10 19:01:29 +00:00
ancientmarinerdev
106979e64a
Clean up
2023-02-10 19:01:29 +00:00
ancientmarinerdev
4482068211
Nerf group spawning until group spawn is based on pack size, not per spawn attempt
2023-02-10 19:01:29 +00:00
ancientmarinerdev
1dc7cab6be
Add logging
2023-02-10 19:01:29 +00:00
ancientmarinerdev
634379dfe9
Retry if failing to find spawn position
2023-02-10 19:01:29 +00:00
ancientmarinerdev
c2ac33ac61
Mobs now can spawn in multiple positions around you per spawning cycle
2023-02-10 19:01:29 +00:00
ancientmarinerdev
b5c0830060
Restructure code and tidy
2023-02-10 19:01:29 +00:00
ancientmarinerdev
c43c723e08
Clean logging etc.
2023-02-10 19:01:29 +00:00
ancientmarinerdev
bd3a4ff0df
Clean up
2023-02-10 19:01:28 +00:00
ancientmarinerdev
0267ad2f31
Decrease change of groups spawning for peacefuls. Refresh total mobs check on spawn.
2023-02-10 19:01:28 +00:00
ancientmarinerdev
a2f9ea81cc
Fix mobs debug crash
2023-02-10 19:01:28 +00:00
ancientmarinerdev
7c7f4b930c
Move cap check out of spawn checks and reimplement close cap check
2023-02-10 19:01:28 +00:00
ancientmarinerdev
60529d3d5d
Add in constants for spawn zones
2023-02-10 19:01:28 +00:00
ancientmarinerdev
6ea4b43249
Limit group spawn to available cap space. Total mobs check once per spawn cycle.
2023-02-10 19:01:28 +00:00
SmokeyDope
71671f8b5f
Make minecart rails unable to be broken with lava
2023-02-09 01:53:52 +00:00
SmokeyDope
c4d60e50cc
Make minecart rails unable to be broken with water
2023-02-09 01:53:52 +00:00
ancientmarinerdev
b834e790a7
Fix game crashes
2023-02-08 19:34:04 +00:00
ancientmarinerdev
39d4434df1
Reorder on_step calls
2023-02-08 19:34:04 +00:00
ancientmarinerdev
4b9482cb09
Mobs should not drop XP when dying by fire from sunlight
2023-02-08 19:34:04 +00:00
GuyLiner
4d922d9edf
Added conditional based on existing fire damage conditional that will apply fire damage to a
...
mob standing on top of a magma node that belongs to the "fire" group. The magma node
has also been added to the fire group, making it so that standing on the node will
do damage to the mob.
In official Minecraft, magma blocks just do fire damage without the fire animation.
Source: https://minecraft.fandom.com/wiki/Magma_Block
2023-02-06 00:10:52 +00:00