mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-12-23 08:29:34 +01:00
Great batch of improvements
This commit is contained in:
parent
729d8ec9e0
commit
df17688b7d
4 changed files with 232 additions and 36 deletions
|
@ -1216,6 +1216,9 @@ function mob_class:do_states_attack (dtime)
|
|||
end
|
||||
end
|
||||
end
|
||||
|
||||
elseif self.attack_type == "custom" and self.attack_state then
|
||||
self.attack_state(self, dtime)
|
||||
else
|
||||
|
||||
end
|
||||
|
|
|
@ -312,6 +312,7 @@ function mcl_mobs.register_mob(name, def)
|
|||
|
||||
return self:mob_activate(staticdata, def, dtime)
|
||||
end,
|
||||
attack_state = def.attack_state,
|
||||
harmed_by_heal = def.harmed_by_heal,
|
||||
is_boss = def.is_boss,
|
||||
dealt_effect = def.dealt_effect,
|
||||
|
@ -348,6 +349,7 @@ function mcl_mobs.register_arrow(name, def)
|
|||
collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows
|
||||
timer = 0,
|
||||
switch = 0,
|
||||
_lifetime = def._lifetime or 150,
|
||||
owner_id = def.owner_id,
|
||||
rotate = def.rotate,
|
||||
on_punch = function(self)
|
||||
|
@ -367,7 +369,7 @@ function mcl_mobs.register_arrow(name, def)
|
|||
local pos = self.object:get_pos()
|
||||
|
||||
if self.switch == 0
|
||||
or self.timer > 150
|
||||
or self.timer > self._lifetime
|
||||
or not within_limits(pos, 0) then
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove();
|
||||
|
|
|
@ -59,11 +59,8 @@ local function wither_spawn(pos, player)
|
|||
if check_schem(p, schem) and check_limit(pos) then
|
||||
remove_schem(p, schem)
|
||||
local wither = minetest.add_entity(vector.add(p, {x = 0, y = 1, z = 0, [d] = 1}), "mobs_mc:wither")
|
||||
local witherer = wither:get_luaentity()
|
||||
witherer._spawner = player:get_player_name()
|
||||
witherer._custom_timer = 0.0
|
||||
witherer._death_timer = 0.0
|
||||
witherer._health_old = witherer.hp_max
|
||||
local wither_ent = wither:get_luaentity()
|
||||
wither_ent._spawner = player:get_player_name()
|
||||
local dim = mcl_worlds.pos_to_dimension(pos)
|
||||
if dim == "overworld" then
|
||||
wboss_overworld = wboss_overworld + 1
|
||||
|
|
|
@ -4,6 +4,15 @@
|
|||
--License for code WTFPL and otherwise stated in readmes
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
|
||||
|
||||
local function atan(x)
|
||||
if not x or x ~= x then
|
||||
return 0
|
||||
else
|
||||
return math.atan(x)
|
||||
end
|
||||
end
|
||||
|
||||
--###################
|
||||
--################### WITHER
|
||||
|
@ -31,10 +40,11 @@ mcl_mobs.register_mob("mobs_mc:wither", {
|
|||
},
|
||||
visual_size = {x=4, y=4},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 16,
|
||||
view_range = 50,
|
||||
fear_height = 4,
|
||||
walk_velocity = 2,
|
||||
run_velocity = 4,
|
||||
strafes = true,
|
||||
sounds = {
|
||||
shoot_attack = "mobs_mc_ender_dragon_shoot",
|
||||
attack = "mobs_mc_ender_dragon_attack",
|
||||
|
@ -57,7 +67,7 @@ mcl_mobs.register_mob("mobs_mc:wither", {
|
|||
},
|
||||
lava_damage = 0,
|
||||
fire_damage = 0,
|
||||
attack_type = "shoot",
|
||||
attack_type = "custom",
|
||||
explosion_strength = 8,
|
||||
dogshoot_stop = true,
|
||||
arrow = "mobs_mc:wither_skull",
|
||||
|
@ -73,33 +83,71 @@ mcl_mobs.register_mob("mobs_mc:wither", {
|
|||
harmed_by_heal = true,
|
||||
is_boss = true,
|
||||
do_custom = function(self, dtime)
|
||||
if self._spawning then
|
||||
if not self._spw_max then self._spw_max = self._spawning end
|
||||
self._spawning = self._spawning - dtime
|
||||
local bardef = {
|
||||
color = "dark_purple",
|
||||
text = "Wither spawning",
|
||||
percentage = math.floor((self._spw_max - self._spawning) / self._spw_max * 100),
|
||||
}
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
local d = vector.distance(pos, player:get_pos())
|
||||
if d <= 80 then
|
||||
mcl_bossbars.add_bar(player, bardef, true, d)
|
||||
end
|
||||
end
|
||||
self.object:set_yaw(self._spawning*10)
|
||||
|
||||
local factor = math.floor((math.sin(self._spawning*10)+1.5) * 85)
|
||||
local str = minetest.colorspec_to_colorstring({r=factor, g=factor, b=factor})
|
||||
self.object:set_texture_mod("^[brighten^[multiply:"..str)
|
||||
|
||||
if self._spawning <= 0 then
|
||||
if mobs_griefing and not minetest.is_protected(pos, "") then
|
||||
mcl_explosions.explode(pos, 10, { drop_chance = 1.0 }, self.object)
|
||||
else
|
||||
mcl_mobs.mob_class.safe_boom(self, pos, 10)
|
||||
end
|
||||
self.object:set_texture_mod("")
|
||||
self._spawning = nil
|
||||
self._spw_max = nil
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
self._custom_timer = self._custom_timer + dtime
|
||||
if self._custom_timer > 1 then
|
||||
self.health = math.min(self.health + 1, self.hp_max)
|
||||
self._custom_timer = self._custom_timer - 1
|
||||
end
|
||||
|
||||
local spawner = minetest.get_player_by_name(self._spawner)
|
||||
if spawner then
|
||||
self._death_timer = 0
|
||||
local pos = self.object:get_pos()
|
||||
local spw = spawner:get_pos()
|
||||
local dist = vector.distance(pos, spw)
|
||||
if dist > 60 then -- teleport to the player who spawned the wither
|
||||
local R = 10
|
||||
pos.x = spw.x + math.random(-R, R)
|
||||
pos.y = spw.y + math.random(-R, R)
|
||||
pos.z = spw.z + math.random(-R, R)
|
||||
self.object:set_pos(pos)
|
||||
if self._spawner then
|
||||
local spawner = minetest.get_player_by_name(self._spawner)
|
||||
if spawner then
|
||||
self._death_timer = 0
|
||||
local pos = self.object:get_pos()
|
||||
local spw = spawner:get_pos()
|
||||
local dist = vector.distance(pos, spw)
|
||||
if dist > 60 then -- teleport to the player who spawned the wither TODO add a setting to disable this
|
||||
local R = 10
|
||||
pos.x = spw.x + math.random(-R, R)
|
||||
pos.y = spw.y + math.random(-R, R)
|
||||
pos.z = spw.z + math.random(-R, R)
|
||||
self.object:set_pos(pos)
|
||||
end
|
||||
else
|
||||
self._death_timer = self._death_timer + self.health - self._health_old
|
||||
if self.health == self._health_old then self._death_timer = self._death_timer + dtime end
|
||||
if self._death_timer > 100 then
|
||||
self.object:remove()
|
||||
return false
|
||||
end
|
||||
self._health_old = self.health
|
||||
end
|
||||
else
|
||||
self._death_timer = self._death_timer + self.health - self._health_old
|
||||
if self.health == self._health_old then self._death_timer = self._death_timer + dtime end
|
||||
if self._death_timer > 100 then
|
||||
self.object:remove()
|
||||
return false
|
||||
end
|
||||
self._health_old = self.health
|
||||
end
|
||||
|
||||
local dim = mcl_worlds.pos_to_dimension(self.object:get_pos())
|
||||
|
@ -127,22 +175,162 @@ mcl_mobs.register_mob("mobs_mc:wither", {
|
|||
self.arrow = "mobs_mc:wither_skull"
|
||||
end
|
||||
end,
|
||||
|
||||
attack_state = function(self, dtime)
|
||||
local s = self.object:get_pos()
|
||||
local p = self.attack:get_pos() or s
|
||||
|
||||
p.y = p.y - .5
|
||||
s.y = s.y + .5
|
||||
|
||||
local dist = vector.distance(p, s)
|
||||
local vec = {
|
||||
x = p.x - s.x,
|
||||
y = p.y - s.y,
|
||||
z = p.z - s.z
|
||||
}
|
||||
|
||||
local yaw = (atan(vec.z / vec.x) +math.pi/ 2) - self.rotate
|
||||
if p.x > s.x then yaw = yaw +math.pi end
|
||||
yaw = self:set_yaw( yaw, 0, dtime)
|
||||
|
||||
local stay_away_from_player = vector.zero()
|
||||
|
||||
--strafe back and fourth
|
||||
|
||||
--stay away from player so as to shoot them
|
||||
if dist < self.avoid_distance and self.shooter_avoid_enemy then
|
||||
self:set_animation( "shoot")
|
||||
stay_away_from_player=vector.multiply(vector.direction(p, s), 0.33)
|
||||
end
|
||||
|
||||
if self.fly then
|
||||
local vel = self.object:get_velocity()
|
||||
local diff = s.y - p.y
|
||||
local FLY_FACTOR = self.walk_velocity
|
||||
if diff < 10 then
|
||||
self.object:set_velocity({x=vel.x, y= FLY_FACTOR, z=vel.z})
|
||||
elseif diff > 15 then
|
||||
self.object:set_velocity({x=vel.x, y=-FLY_FACTOR, z=vel.z})
|
||||
end
|
||||
for i=1, 15 do
|
||||
if minetest.get_node(vector.offset(s, 0, -i, 0)).name ~= "air" then
|
||||
self.object:set_velocity({x=vel.x, y= FLY_FACTOR, z=vel.z})
|
||||
break
|
||||
elseif minetest.get_node(vector.offset(s, 0, i, 0)).name ~= "air" then
|
||||
self.object:set_velocity({x=vel.x, y=-FLY_FACTOR/i, z=vel.z})
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.strafes then
|
||||
if not self.strafe_direction then
|
||||
self.strafe_direction = 1.57
|
||||
end
|
||||
if math.random(40) == 1 then
|
||||
self.strafe_direction = self.strafe_direction*-1
|
||||
end
|
||||
|
||||
local dir = vector.rotate_around_axis(vector.direction(s, p), vector.new(0,1,0), self.strafe_direction)
|
||||
local dir2 = vector.multiply(dir, 0.3 * self.walk_velocity)
|
||||
|
||||
if dir2 and stay_away_from_player then
|
||||
self.acc = vector.add(dir2, stay_away_from_player)
|
||||
end
|
||||
else
|
||||
self:set_velocity( 0)
|
||||
end
|
||||
|
||||
if dist > 30 then self.acc = vector.add(self.acc, vector.direction(s, p)*0.01) end
|
||||
|
||||
local side_cor = vector.new(0.7*math.cos(yaw), 0, 0.7*math.sin(yaw))
|
||||
local m = self.object:get_pos() -- position of the middle head
|
||||
local sr = self.object:get_pos() + side_cor -- position of side right head
|
||||
local sl = self.object:get_pos() - side_cor -- position of side left head
|
||||
-- height corrections
|
||||
m.y = m.y + self.collisionbox[5]
|
||||
sr.y = sr.y + self.collisionbox[5] - 0.3
|
||||
sl.y = sl.y + self.collisionbox[5] - 0.3
|
||||
local rand_pos = math.random(1,3)
|
||||
if rand_pos == 1 then m = sr
|
||||
elseif rand_pos == 2 then m = sl end
|
||||
-- TODO multiple targets at once?
|
||||
-- TODO targeting most mobs when no players can be seen/in addition to players
|
||||
|
||||
if self.shoot_interval
|
||||
and self.timer > self.shoot_interval
|
||||
and not minetest.raycast(vector.add(m, vector.new(0,self.shoot_offset,0)), vector.add(self.attack:get_pos(), vector.new(0,1.5,0)), false, false):next()
|
||||
and math.random(1, 100) <= 60 then
|
||||
|
||||
self.timer = 0
|
||||
self:set_animation( "shoot")
|
||||
|
||||
-- play shoot attack sound
|
||||
self:mob_sound("shoot_attack")
|
||||
|
||||
-- Shoot arrow
|
||||
if minetest.registered_entities[self.arrow] then
|
||||
|
||||
local arrow, ent
|
||||
local v = 1
|
||||
if not self.shoot_arrow then
|
||||
self.firing = true
|
||||
minetest.after(1, function()
|
||||
self.firing = false
|
||||
end)
|
||||
arrow = minetest.add_entity(m, self.arrow)
|
||||
ent = arrow:get_luaentity()
|
||||
if ent.velocity then
|
||||
v = ent.velocity
|
||||
end
|
||||
ent.switch = 1
|
||||
ent.owner_id = tostring(self.object) -- add unique owner id to arrow
|
||||
|
||||
-- important for mcl_shields
|
||||
ent._shooter = self.object
|
||||
ent._saved_shooter_pos = self.object:get_pos()
|
||||
end
|
||||
|
||||
local amount = (vec.x * vec.x + vec.y * vec.y + vec.z * vec.z) ^ 0.5
|
||||
-- offset makes shoot aim accurate
|
||||
vec.y = vec.y + self.shoot_offset
|
||||
vec.x = vec.x * (v / amount)
|
||||
vec.y = vec.y * (v / amount)
|
||||
vec.z = vec.z * (v / amount)
|
||||
if self.shoot_arrow then
|
||||
vec = vector.normalize(vec)
|
||||
self:shoot_arrow(m, vec)
|
||||
else
|
||||
arrow:set_velocity(vec)
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
do_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
||||
if self._spawning then return false end
|
||||
local ent = hitter:get_luaentity()
|
||||
if ent and self._arrow_resistant and (string.find(ent.name, "arrow") or string.find(ent.name, "rocket")) then return false end
|
||||
return true
|
||||
end,
|
||||
deal_damage = function(self, damage, mcl_reason)
|
||||
if self._spawning then return end
|
||||
if self._arrow_resistant and mcl_reason.type == "magic" then return end
|
||||
self.health = self.health - damage
|
||||
end,
|
||||
|
||||
on_spawn = function(self)
|
||||
minetest.sound_play("mobs_mc_wither_spawn", {object=self.object, gain=1.0, max_hear_distance=64})
|
||||
self._custom_timer = 0.0
|
||||
self._death_timer = 0.0
|
||||
self._health_old = self.hp_max
|
||||
self._spawning = 10
|
||||
return true
|
||||
end,
|
||||
|
||||
})
|
||||
|
||||
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
|
||||
local wither_rose_soil = { "group:grass_block", "mcl_core:dirt", "mcl_core:coarse_dirt", "mcl_nether:netherrack", "group:soul_block", "mcl_mud:mud", "mcl_moss:moss" }
|
||||
|
||||
mcl_mobs.register_arrow("mobs_mc:wither_skull", {
|
||||
|
@ -156,8 +344,9 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull", {
|
|||
"mobs_mc_wither_projectile.png^[verticalframe:6:4", -- back
|
||||
"mobs_mc_wither_projectile.png^[verticalframe:6:5", -- front
|
||||
},
|
||||
velocity = 6,
|
||||
velocity = 7,
|
||||
rotate = 90,
|
||||
_lifetime = 350,
|
||||
|
||||
-- direct hit
|
||||
hit_player = function(self, player)
|
||||
|
@ -167,8 +356,9 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull", {
|
|||
}, nil)
|
||||
mcl_mobs.effect_functions["withering"](player, 0.5, 10)
|
||||
mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1)
|
||||
if player:get_hp() <= 0 then
|
||||
self._shooter:get_luaentity().health = self._shooter:get_luaentity().health + 5
|
||||
local shooter = self._shooter:get_luaentity()
|
||||
if player:get_hp() <= 0 and shooter then
|
||||
shooter.health = shooter.health + 5
|
||||
end
|
||||
end,
|
||||
|
||||
|
@ -181,7 +371,8 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull", {
|
|||
mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1)
|
||||
local l = mob:get_luaentity()
|
||||
if l and l.health - 8 <= 0 then
|
||||
self._shooter:get_luaentity().health = self._shooter:get_luaentity().health + 5
|
||||
local shooter = self._shooter:get_luaentity()
|
||||
if shooter then shooter.health = shooter.health + 5 end
|
||||
local n = minetest.find_node_near(mob:get_pos(),2,wither_rose_soil)
|
||||
if n then
|
||||
local p = vector.offset(n,0,1,0)
|
||||
|
@ -212,6 +403,7 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull_strong", {
|
|||
},
|
||||
velocity = 4,
|
||||
rotate = 90,
|
||||
_lifetime = 500,
|
||||
|
||||
-- direct hit
|
||||
hit_player = function(self, player)
|
||||
|
@ -226,8 +418,9 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull_strong", {
|
|||
else
|
||||
mcl_mobs.mob_class.safe_boom(self, pos, 1) --need to call it this way bc self is the "arrow" object here
|
||||
end
|
||||
if player:get_hp() <= 0 then
|
||||
self._shooter:get_luaentity().health = self._shooter:get_luaentity().health + 5
|
||||
local shooter = self._shooter:get_luaentity()
|
||||
if player:get_hp() <= 0 and shooter then
|
||||
shooter.health = shooter.health + 5
|
||||
end
|
||||
end,
|
||||
|
||||
|
@ -245,7 +438,8 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull_strong", {
|
|||
end
|
||||
local l = mob:get_luaentity()
|
||||
if l and l.health - 8 <= 0 then
|
||||
self._shooter:get_luaentity().health = self._shooter:get_luaentity().health + 5
|
||||
local shooter = self._shooter:get_luaentity()
|
||||
if shooter then shooter.health = shooter.health + 5 end
|
||||
local n = minetest.find_node_near(mob:get_pos(),2,wither_rose_soil)
|
||||
if n then
|
||||
local p = vector.offset(n,0,1,0)
|
||||
|
|
Loading…
Reference in a new issue