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horse: drops: remove 2nd saddle, add armor
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parent
4b63ff1c2a
commit
2ba73f832c
1 changed files with 10 additions and 13 deletions
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@ -44,18 +44,6 @@ local function get_drops(self)
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max = 2,
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looting = "common",
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})
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if self._saddle then
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table.insert(self.drops,{name = "mcl_mobitems:saddle",
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chance = 1,
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min = 1,
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max = 1,})
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end
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if self._chest then
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table.insert(self.drops,{name = "mcl_chests:chest",
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chance = 1,
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min = 1,
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max = 1,})
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end
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end
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-- Helper functions to determine equipment rules
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@ -245,10 +233,18 @@ local horse = {
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on_die = function(self, pos)
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-- drop saddle when horse is killed while riding
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-- drop saddle when horse is killed
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if self._saddle then
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minetest.add_item(pos, "mcl_mobitems:saddle")
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end
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-- drop chest when mule/donkey is killed
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if self._chest then
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minetest.add_item(pos, "mcl_chests:chest")
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end
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-- drop armor when horse is killed
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if self._wearing_armor then
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minetest.add_item(pos, self._horse_armor)
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end
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-- also detach from horse properly
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if self.driver then
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mcl_mobs.detach(self.driver, {x = 1, y = 0, z = 1})
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@ -401,6 +397,7 @@ local horse = {
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-- Put on armor and take armor from player's inventory
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local armor = minetest.get_item_group(iname, "horse_armor")
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self._horse_armor = iname
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self._wearing_armor = true
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local w = clicker:get_wielded_item()
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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w:take_item()
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