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Make pigs mountable without carrot on a stick, but require the carrot on a stick to actually control the pig
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parent
8f60fb08d3
commit
5ed92a2695
1 changed files with 34 additions and 13 deletions
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@ -82,7 +82,7 @@ mcl_mobs.register_mob("mobs_mc:pig", {
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end
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-- if driver present allow control of horse
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if self.driver then
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if self.driver and self.driver:get_wielded_item():get_name() == "mcl_mobitems:carrot_on_a_stick" then
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mcl_mobs.drive(self, "walk", "stand", false, dtime)
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@ -149,18 +149,14 @@ mcl_mobs.register_mob("mobs_mc:pig", {
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return
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end
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-- Mount or detach player
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local name = clicker:get_player_name()
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if self.driver and clicker == self.driver then
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-- Detach if already attached
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mcl_mobs.detach(clicker, {x=1, y=0, z=0})
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return
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elseif not self.driver and self.saddle == "yes" and wielditem:get_name() == "mcl_mobitems:carrot_on_a_stick" then
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-- Ride pig if it has a saddle and player uses a carrot on a stick
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mcl_mobs.attach(self, clicker)
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-- Should make pig go faster when right clicked with carrot on a stick.
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-- FIXME: needs work on the going faster part.
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--[[if self.driver and clicker == self.driver and self.driver:get_wielded_item():get_name() == "mcl_mobitems:carrot_on_a_stick" then
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if not self.v3 then
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self.v3 = 0
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self.max_speed_forward = 100
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self.accel = 10
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end
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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local inv = self.driver:get_inventory()
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@ -177,6 +173,19 @@ mcl_mobs.register_mob("mobs_mc:pig", {
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end
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inv:set_stack("main",self.driver:get_wield_index(), wielditem)
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end
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end]]
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-- Mount or detach player
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local name = clicker:get_player_name()
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if self.driver and clicker == self.driver then -- and self.driver:get_wielded_item():get_name() ~= "mcl_mobitems:carrot_on_a_stick" then -- Note: This is for when the ability to make the pig go faster is implemented
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-- Detach if already attached
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mcl_mobs.detach(clicker, {x=1, y=0, z=0})
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return
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elseif not self.driver and self.saddle == "yes" then
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-- Ride pig if it has a saddle
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mcl_mobs.attach(self, clicker)
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return
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-- Capture pig
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@ -195,6 +204,18 @@ mcl_mobs.register_mob("mobs_mc:pig", {
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return false
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end
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end,
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after_activate = function(self, staticdata, def, dtime)
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if self.saddle == "yes" then -- Make saddle load upon rejoin
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self.base_texture = {
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"mobs_mc_pig.png", -- base
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"mobs_mc_pig_saddle.png", -- saddle
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}
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self.object:set_properties({
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textures = self.base_texture
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})
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end
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end,
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})
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mcl_mobs:spawn_specific(
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