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Add in caps for underground water and axolotl
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parent
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4 changed files with 13 additions and 2 deletions
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@ -65,6 +65,8 @@ local mob_cap = {
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ambient = tonumber(minetest.settings:get("mcl_mob_cap_ambient")) or 15,
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water = tonumber(minetest.settings:get("mcl_mob_cap_water")) or 8,
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water_ambient = tonumber(minetest.settings:get("mcl_mob_cap_water_ambient")) or 20,
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water_underground = tonumber(minetest.settings:get("mcl_mob_cap_water_underground")) or 5,
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axolotl = tonumber(minetest.settings:get("mcl_mob_cap_axolotl")) or 2, -- TODO should be 5 when lush caves added
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player = tonumber(minetest.settings:get("mcl_mob_cap_player")) or 75,
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global_hostile = tonumber(minetest.settings:get("mcl_mob_cap_hostile")) or 300,
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global_non_hostile = tonumber(minetest.settings:get("mcl_mob_cap_non_hostile")) or 300,
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@ -2,7 +2,7 @@ local S = minetest.get_translator(minetest.get_current_modname())
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local axolotl = {
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type = "animal",
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spawn_class = "water",
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spawn_class = "axolotl",
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can_despawn = true,
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passive = false,
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hp_min = 14,
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@ -31,7 +31,7 @@ end
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mcl_mobs.register_mob("mobs_mc:glow_squid", {
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type = "animal",
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spawn_class = "water",
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spawn_class = "water_underground",
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can_despawn = true,
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passive = true,
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hp_min = 10,
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@ -151,6 +151,15 @@ mcl_mob_cap_animal (Mob cap animals) int 13 0 1024
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#Maximum amount of water mobs that will spawn near a player (default:8)
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mcl_mob_cap_water (Mob cap water) int 8 0 1024
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#Maximum amount of ambient water mobs that will spawn near a player (default:20)
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mcl_mob_cap_water_ambient (Mob cap ambient water) int 20 0 1024
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#Maximum amount of underground water mobs that will spawn near a player (default:5)
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mcl_mob_cap_water_underground (Mob cap underground water) int 5 0 1024
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#Maximum amount of axolotl mobs that will spawn near a player (default:5)
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mcl_mob_cap_axolotl (Mob cap axolotl) int 5 0 1024
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#Maximum amount of ambient mobs that will spawn near a player (default:15)
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mcl_mob_cap_ambient (Mob cap ambient mobs) int 15 0 1024
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