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local modname = minetest.get_current_modname ( )
local modpath = minetest.get_modpath ( modname )
local S = minetest.get_translator ( modname )
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mcl_hunger = { }
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--[[ This variable tells you if the hunger gameplay mechanic is active.
The state of the hunger mechanic will be determined at game start .
Hunger is enabled when damage is enabled .
If the damage setting is changed within the game , this does NOT
update the hunger mechanic , so the game must be restarted for this
to take effect . ] ]
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mcl_hunger.active = false
if minetest.settings : get_bool ( " enable_damage " ) == true and minetest.settings : get_bool ( " mcl_enable_hunger " ) ~= false then
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mcl_hunger.active = true
end
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mcl_hunger.HUD_TICK = 0.1
-- Exhaustion increase
mcl_hunger.EXHAUST_DIG = 5 -- after digging node
mcl_hunger.EXHAUST_JUMP = 50 -- jump
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mcl_hunger.EXHAUST_SPRINT_JUMP = 200 -- jump while sprinting
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mcl_hunger.EXHAUST_ATTACK = 100 -- hit an enemy
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mcl_hunger.EXHAUST_SWIM = 10 -- player movement in water
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mcl_hunger.EXHAUST_SPRINT = 100 -- sprint (per node)
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mcl_hunger.EXHAUST_DAMAGE = 100 -- taking damage (protected by armor)
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mcl_hunger.EXHAUST_REGEN = 6000 -- Regenerate 1 HP
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mcl_hunger.EXHAUST_HUNGER = 5 -- Hunger status effect at base level.
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mcl_hunger.EXHAUST_LVL = 4000 -- at what exhaustion player saturation gets lowered
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mcl_hunger.EATING_DELAY = tonumber ( minetest.settings : get ( " mcl_eating_delay " ) ) or 1.61
mcl_hunger.EATING_WALK_SPEED = tonumber ( minetest.settings : get ( " movement_speed_crouch " ) ) / tonumber ( minetest.settings : get ( " movement_speed_walk " ) )
mcl_hunger.EATING_TOUCHSCREEN_DELAY_PADDING = 0.75
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mcl_hunger.SATURATION_INIT = 5 -- Initial saturation for new/respawning players
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-- Debug Mode. If enabled, saturation and exhaustion are shown as well.
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-- NOTE: Only updated when settings are loaded.
mcl_hunger.debug = false
-- Cooldown timers for each player, to force a short delay between consuming 2 food items
mcl_hunger.last_eat = { }
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-- Is player eating API
function mcl_hunger . is_eating ( name )
local result
if name then
if type ( name ) ~= " string " then
name = name : get_player_name ( )
end
result = mcl_hunger.eat_internal [ name ] . is_eating_no_padding
end
return result
end
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-- Variables for each player, to handle delayed eating
mcl_hunger.eat_internal = { }
-- Set per player internal variables for delayed eating
minetest.register_on_joinplayer ( function ( player )
local name = player : get_player_name ( )
mcl_hunger.eat_internal [ name ] = {
is_eating = false ,
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is_eating_no_padding = false ,
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itemname = nil ,
item_definition = nil ,
hp_change = nil ,
replace_with_item = nil ,
itemstack = nil ,
user = nil ,
pointed_thing = nil ,
pitch = nil ,
do_item_eat = false ,
_custom_itemstack = nil , -- Used as comparison to make sure _custom_wrapper only executes when the same item is eaten
_custom_var = { } , -- Variables that can be used by _custom_var and _custom_wrapper
_custom_func = nil , -- Can be executed by _custom_wrapper
_custom_wrapper = nil , -- Will execute alongside minetest.do_item_eat if not empty and _custom_itemstack is equal to current player itemstack
_custom_do_delayed = false , -- If true, then will execute only _custom_wrapper after holding RMB or LMB within a delay specified by mcl_hunger.EATING_DELAY (Use to bypass minetest.do_item_eat entirely)
}
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playerphysics.remove_physics_factor ( player , " speed " , " mcl_hunger:eating_speed " )
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end )
-- Clear when player leaves
minetest.register_on_leaveplayer ( function ( player )
local name = player : get_player_name ( )
mcl_hunger.eat_internal [ name ] = nil
end )
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dofile ( modpath .. " /api.lua " )
dofile ( modpath .. " /hunger.lua " )
dofile ( modpath .. " /register_foods.lua " )
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--[[ IF HUNGER IS ENABLED ]]
if mcl_hunger.active == true then
-- Read debug mode setting
-- The setting should only be read at the beginning, this mod is not
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-- prepared to change this setting later.
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mcl_hunger.debug = minetest.settings : get_bool ( " mcl_hunger_debug " )
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if mcl_hunger.debug == nil then
mcl_hunger.debug = false
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end
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--[[ Data value format notes:
Hunger values is identical to Minecraft ' s and ranges from 0 to 20.
Exhaustion and saturation values are stored as integers , unlike in Minecraft .
Exhaustion is Minecraft exhaustion times 1000 and ranges from 0 to 4000.
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Saturation is Minecraft saturation and ranges from 0 to 20.
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Food saturation is stored in the custom item definition field _mcl_saturation .
This field uses the original Minecraft value .
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] ]
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-- Count number of poisonings a player has at once
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mcl_hunger.poison_hunger = { } -- food poisoning, increasing hunger
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-- HUD
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local function init_hud ( player )
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hb.init_hudbar ( player , " hunger " , mcl_hunger.get_hunger ( player ) )
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if mcl_hunger.debug then
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hb.init_hudbar ( player , " saturation " , mcl_hunger.get_saturation ( player ) , mcl_hunger.get_hunger ( player ) )
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hb.init_hudbar ( player , " exhaustion " , mcl_hunger.get_exhaustion ( player ) )
end
end
-- HUD updating functions for Debug Mode. No-op if not in Debug Mode
function mcl_hunger . update_saturation_hud ( player , saturation , hunger )
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if mcl_hunger.debug then
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hb.change_hudbar ( player , " saturation " , saturation , hunger )
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end
end
function mcl_hunger . update_exhaustion_hud ( player , exhaustion )
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if mcl_hunger.debug then
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if not exhaustion then
exhaustion = mcl_hunger.get_exhaustion ( player )
end
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hb.change_hudbar ( player , " exhaustion " , exhaustion )
end
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end
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-- register saturation hudbar
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hb.register_hudbar ( " hunger " , 0xFFFFFF , S ( " Food " ) , { icon = " hbhunger_icon.png " , bgicon = " hbhunger_bgicon.png " , bar = " hbhunger_bar.png " } , 1 , 20 , 20 , false )
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if mcl_hunger.debug then
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hb.register_hudbar ( " saturation " , 0xFFFFFF , S ( " Saturation " ) , { icon = " mcl_hunger_icon_saturation.png " , bgicon = " mcl_hunger_bgicon_saturation.png " , bar = " mcl_hunger_bar_saturation.png " } , 1 , mcl_hunger.SATURATION_INIT , 200 , false )
hb.register_hudbar ( " exhaustion " , 0xFFFFFF , S ( " Exhaust. " ) , { icon = " mcl_hunger_icon_exhaustion.png " , bgicon = " mcl_hunger_bgicon_exhaustion.png " , bar = " mcl_hunger_bar_exhaustion.png " } , 1 , 0 , mcl_hunger.EXHAUST_LVL , false )
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end
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minetest.register_on_joinplayer ( function ( player )
local name = player : get_player_name ( )
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mcl_hunger.init_player ( player )
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init_hud ( player )
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mcl_hunger.poison_hunger [ name ] = 0
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mcl_hunger.last_eat [ name ] = - 1
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end )
minetest.register_on_respawnplayer ( function ( player )
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-- reset hunger, related values and poison
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local name = player : get_player_name ( )
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mcl_hunger.stop_poison ( player )
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mcl_hunger.last_eat [ name ] = - 1
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local h , s , e = 20 , mcl_hunger.SATURATION_INIT , 0
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mcl_hunger.set_hunger ( player , h , false )
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mcl_hunger.set_saturation ( player , s , false )
mcl_hunger.set_exhaustion ( player , e , false )
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hb.change_hudbar ( player , " hunger " , h )
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mcl_hunger.update_saturation_hud ( player , s , h )
mcl_hunger.update_exhaustion_hud ( player , e )
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end )
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-- PvP combat exhaustion
minetest.register_on_punchplayer ( function ( victim , puncher , time_from_last_punch , tool_capabilities , dir , damage )
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if puncher : is_player ( ) then
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mcl_hunger.exhaust ( puncher : get_player_name ( ) , mcl_hunger.EXHAUST_ATTACK )
end
end )
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-- Exhaust on taking damage
minetest.register_on_player_hpchange ( function ( player , hp_change )
if hp_change < 0 then
local name = player : get_player_name ( )
mcl_hunger.exhaust ( name , mcl_hunger.EXHAUST_DAMAGE )
end
end )
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local food_tick_timers = { } -- one food_tick_timer per player, keys are the player-objects
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local eat_start_timers = { }
local eat_tick_timers = { }
local eat_effects_cooldown = { }
local function clear_eat_internal_and_timers ( player , player_name )
playerphysics.remove_physics_factor ( player , " speed " , " mcl_hunger:eating_speed " )
mcl_hunger.eat_internal [ player_name ] = {
is_eating = false ,
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is_eating_no_padding = false ,
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itemname = nil ,
item_definition = nil ,
hp_change = nil ,
replace_with_item = nil ,
itemstack = nil ,
user = nil ,
pointed_thing = nil ,
pitch = nil ,
do_item_eat = false ,
_custom_itemstack = nil ,
_custom_var = { } ,
_custom_func = nil ,
_custom_wrapper = nil ,
_custom_do_delayed = false ,
}
eat_start_timers [ player ] = 0
eat_tick_timers [ player ] = 0
eat_effects_cooldown [ player ] = 0
end
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minetest.register_globalstep ( function ( dtime )
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for _ , player in pairs ( minetest.get_connected_players ( ) ) do
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local food_tick_timer = food_tick_timers [ player ] and food_tick_timers [ player ] + dtime or 0
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local player_name = player : get_player_name ( )
local food_level = mcl_hunger.get_hunger ( player )
local food_saturation_level = mcl_hunger.get_saturation ( player )
local player_health = player : get_hp ( )
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local max_tick_timer = tonumber ( minetest.settings : get ( " mcl_health_regen_delay " ) ) or 0.5
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if food_tick_timer > 4 then
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food_tick_timer = 0
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-- let hunger work always
if player_health > 0 and player_health <= 20 then
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--mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_HUNGER) -- later for hunger status effect
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mcl_hunger.update_exhaustion_hud ( player )
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end
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if food_level >= 18 then -- slow regeneration
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if player_health > 0 and player_health < 20 then
player : set_hp ( player_health + 1 )
mcl_hunger.exhaust ( player_name , mcl_hunger.EXHAUST_REGEN )
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mcl_hunger.update_exhaustion_hud ( player )
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end
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elseif food_level == 0 then -- starvation
-- the amount of health at which a player will stop to get
-- harmed by starvation (10 for Easy, 1 for Normal, 0 for Hard)
local maximum_starvation = 1
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-- TODO: implement Minecraft-like difficulty modes and the update maximumStarvation here
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if player_health > maximum_starvation then
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mcl_util.deal_damage ( player , 1 , { type = " starve " } )
end
end
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elseif food_tick_timer > max_tick_timer and food_level == 20 and food_saturation_level > 0 then -- fast regeneration
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if player_health > 0 and player_health < 20 then
food_tick_timer = 0
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player : set_hp ( player_health + 1 )
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mcl_hunger.exhaust ( player_name , mcl_hunger.EXHAUST_REGEN )
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mcl_hunger.update_exhaustion_hud ( player )
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end
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end
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food_tick_timers [ player ] = food_tick_timer -- update food_tick_timer table
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-- Eating delay code
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if mcl_hunger.eat_internal [ player_name ] and mcl_hunger.eat_internal [ player_name ] . is_eating or mcl_hunger.eat_internal [ player_name ] . _custom_do_delayed then
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mcl_hunger.eat_internal [ player_name ] . is_eating = true
mcl_hunger.eat_internal [ player_name ] . is_eating_no_padding = true
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local control = player : get_player_control ( )
local inv = player : get_inventory ( )
local current_itemstack = player : get_wielded_item ( )
if not eat_start_timers [ player ] then
eat_start_timers [ player ] = 0
end
eat_start_timers [ player ] = eat_start_timers [ player ] + dtime
if not eat_tick_timers [ player ] then
eat_tick_timers [ player ] = 0
end
if not eat_effects_cooldown [ player ] then
eat_effects_cooldown [ player ] = 0
end
if not mcl_hunger.eat_internal [ player_name ] . pitch then
mcl_hunger.eat_internal [ player_name ] . pitch = 1 + math.random ( - 10 , 10 ) * 0.005
end
-- check if holding RMB (or LMB as workaround for touchscreen)
if ( current_itemstack == mcl_hunger.eat_internal [ player_name ] . itemstack or current_itemstack == mcl_hunger.eat_internal [ player_name ] . _custom_itemstack ) and ( control.RMB or control.LMB ) then
eat_tick_timers [ player ] = eat_tick_timers [ player ] + dtime
eat_effects_cooldown [ player ] = eat_effects_cooldown [ player ] + dtime
playerphysics.add_physics_factor ( player , " speed " , " mcl_hunger:eating_speed " , mcl_hunger.EATING_WALK_SPEED )
if eat_effects_cooldown [ player ] > 0.2 then
eat_effects_cooldown [ player ] = 0
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if not mcl_hunger.eat_internal [ player_name ] . user then
mcl_hunger.eat_internal [ player_name ] . user = player
end
if not mcl_hunger.eat_internal [ player_name ] . itemname then
mcl_hunger.eat_internal [ player_name ] . itemname = current_itemstack : get_name ( )
end
if not mcl_hunger.eat_internal [ player_name ] . hp_change then
mcl_hunger.eat_internal [ player_name ] . hp_change = 0
end
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local pos = player : get_pos ( )
local itemname = mcl_hunger.eat_internal [ player_name ] . itemname
local def = minetest.registered_items [ itemname ]
mcl_hunger.eat_effects (
mcl_hunger.eat_internal [ player_name ] . user ,
mcl_hunger.eat_internal [ player_name ] . itemname ,
pos ,
mcl_hunger.eat_internal [ player_name ] . hp_change ,
def ,
mcl_hunger.eat_internal [ player_name ] . pitch
)
end
-- check if eating delay is over
if eat_tick_timers [ player ] >= mcl_hunger.EATING_DELAY then
if not mcl_hunger.eat_internal [ player_name ] . _custom_do_delayed then
mcl_hunger.eat_internal [ player_name ] . do_item_eat = true
minetest.do_item_eat (
mcl_hunger.eat_internal [ player_name ] . hp_change ,
mcl_hunger.eat_internal [ player_name ] . replace_with_item ,
mcl_hunger.eat_internal [ player_name ] . itemstack ,
mcl_hunger.eat_internal [ player_name ] . user ,
mcl_hunger.eat_internal [ player_name ] . pointed_thing
)
-- bypass minetest.do_item_eat and only execute _custom_wrapper
elseif mcl_hunger.eat_internal [ player_name ] . _custom_itemstack and
mcl_hunger.eat_internal [ player_name ] . _custom_wrapper and
mcl_hunger.eat_internal [ player_name ] . _custom_itemstack == current_itemstack then
mcl_hunger.eat_internal [ player_name ] . _custom_wrapper ( player_name )
player : get_inventory ( ) : set_stack ( " main " , player : get_wield_index ( ) , itemstack )
end
clear_eat_internal_and_timers ( player , player_name )
end
elseif eat_start_timers [ player ] and eat_start_timers [ player ] > 0.2 then
playerphysics.remove_physics_factor ( player , " speed " , " mcl_hunger:eating_speed " )
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mcl_hunger.eat_internal [ player_name ] . is_eating_no_padding = false
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elseif eat_start_timers [ player ] and eat_start_timers [ player ] > mcl_hunger.EATING_TOUCHSCREEN_DELAY_PADDING then
clear_eat_internal_and_timers ( player , player_name )
end
end
if eat_start_timers [ player ] and eat_start_timers [ player ] > mcl_hunger.EATING_DELAY + mcl_hunger.EATING_TOUCHSCREEN_DELAY_PADDING then
clear_eat_internal_and_timers ( player , player_name )
end
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end
end )
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--[[ IF HUNGER IS NOT ENABLED ]]
else
minetest.register_on_joinplayer ( function ( player )
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mcl_hunger.init_player ( player )
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mcl_hunger.last_eat [ player : get_player_name ( ) ] = - 1
end )
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end