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Add hunger debug mode
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commit
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2 changed files with 37 additions and 18 deletions
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@ -148,7 +148,7 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisen, heal, sou
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end
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hb.change_hudbar(user, "food", h)
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hb.change_hudbar(user, "saturation", mcl_hunger.get_saturation(user), h*10)
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mcl_hunger.update_saturation_hud(user, mcl_hunger.get_saturation(user), h)
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end
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-- Poison
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if poisen then
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@ -10,6 +10,8 @@ if minetest.setting_getbool("enable_damage") then
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mcl_hunger = {}
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mcl_hunger.food = {}
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local debug = true -- Debug Mode. If enabled, saturation and exhaustion are shown as well
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--[[ Data value format notes:
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Hunger values is identical to Minecraft's and ranges from 0 to 20.
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Exhaustion and saturation values are stored as integers, unlike in Minecraft.
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@ -41,6 +43,7 @@ mcl_hunger.EXHAUST_LVL = 4000 -- at what exhaustion player saturation gets lower
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mcl_hunger.SATURATION_INIT = 50 -- Initial saturation for new/respawning players
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--load custom settings
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local set = io.open(minetest.get_modpath("mcl_hunger").."/mcl_hunger.conf", "r")
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if set then
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@ -50,17 +53,36 @@ end
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local function init_hud(player)
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hb.init_hudbar(player, "food", mcl_hunger.get_hunger(player))
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hb.init_hudbar(player, "saturation", mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player)*10)
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hb.init_hudbar(player, "exhaustion", mcl_hunger.get_exhaustion(player))
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if debug then
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hb.init_hudbar(player, "saturation", mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player)*10)
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hb.init_hudbar(player, "exhaustion", mcl_hunger.get_exhaustion(player))
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end
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end
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-- HUD updating functions for Debug Mode. No-op if not in Debug Mode
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function mcl_hunger.update_saturation_hud(player, saturation, hunger)
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if debug then
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local satulimit
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if hunger then
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satulimit = hunger * 10
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end
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hb.change_hudbar(player, "saturation", saturation, satulimit)
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end
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end
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function mcl_hunger.update_exhaustion_hud(player, exhaustion)
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if debug then
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hb.change_hudbar(player, "exhaustion", exhaustion)
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end
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end
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dofile(minetest.get_modpath("mcl_hunger").."/hunger.lua")
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-- register saturation hudbar
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hb.register_hudbar("food", 0xFFFFFF, S("Food"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 20, 20, false)
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hb.register_hudbar("saturation", 0xFFFFFF, S("Saturation"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, mcl_hunger.SATURATION_INIT, 200, false, S("%s: %d/%d"))
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hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaust."), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 0, mcl_hunger.EXHAUST_LVL, false, S("%s: %d/%d"))
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if debug then
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hb.register_hudbar("saturation", 0xFFFFFF, S("Saturation"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, mcl_hunger.SATURATION_INIT, 200, false, S("%s: %d/%d"))
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hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaust."), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 0, mcl_hunger.EXHAUST_LVL, false, S("%s: %d/%d"))
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end
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local RAW_VALUE_FOOD = 1
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local RAW_VALUE_SATURATION = 2
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@ -105,7 +127,7 @@ mcl_hunger.set_hunger = function(player, hunger, update_hudbars)
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if update_hudbars ~= false then
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hb.change_hudbar(player, "food", hunger)
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hb.change_hudbar(player, "saturation", nil, hunger*10)
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mcl_hunger.update_saturation_hud(player, nil, hunger)
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end
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return true
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end
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@ -117,7 +139,7 @@ mcl_hunger.set_saturation = function(player, saturation, update_hudbar)
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if not ok then return false end
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if update_hudbar ~= false then
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hb.change_hudbar(player, "saturation", saturation)
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mcl_hunger.update_saturation_hud(player, saturation)
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end
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return true
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end
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@ -129,7 +151,7 @@ mcl_hunger.set_exhaustion = function(player, exhaustion, update_hudbar)
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if not ok then return false end
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if update_hudbar ~= false then
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hb.change_hudbar(player, "exhaustion", exhaustion)
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mcl_hunger.update_exhaustion_hud(player, exhaustion)
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end
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return true
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end
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@ -143,9 +165,6 @@ minetest.register_on_joinplayer(function(player)
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local inv = player:get_inventory()
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inv:set_size("hunger", 3)
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mcl_hunger.poisonings[name] = 0
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local h = mcl_hunger.get_hunger(player)
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local s = mcl_hunger.get_saturation(player)
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local e = mcl_hunger.get_exhaustion(player)
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init_hud(player)
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end)
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@ -157,8 +176,8 @@ minetest.register_on_respawnplayer(function(player)
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mcl_hunger.set_saturation(player, s, false)
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mcl_hunger.set_exhaustion(player, e, false)
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hb.change_hudbar(player, "food", h)
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hb.change_hudbar(player, "saturation", s, h*10)
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hb.change_hudbar(player, "exhaustion", e)
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mcl_hunger.update_saturation_hud(player, s, h)
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mcl_hunger.update_exhaustion_hud(player, e)
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end)
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function mcl_hunger.exhaust(playername, increase)
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@ -181,10 +200,10 @@ function mcl_hunger.exhaust(playername, increase)
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end
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if satuchanged then
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if h ~= nil then h = h*10 end
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hb.change_hudbar(player, "saturation", mcl_hunger.get_saturation(player), h)
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mcl_hunger.update_saturation_hud(player, mcl_hunger.get_saturation(player), h)
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end
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end
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hb.change_hudbar(player, "exhaustion", mcl_hunger.get_exhaustion(player))
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mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player))
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return true
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end
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@ -192,7 +211,7 @@ function mcl_hunger.saturate(playername, increase, update_hudbar)
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local player = minetest.get_player_by_name(playername)
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mcl_hunger.set_saturation(player, math.min(mcl_hunger.get_saturation(player) + increase, mcl_hunger.get_hunger(player)*10))
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if update_hudbar ~= false then
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hb.change_hudbar(player, "saturation", mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player)*10)
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mcl_hunger.update_saturation_hud(player, mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player))
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end
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end
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@ -221,7 +240,7 @@ minetest.register_globalstep(function(dtime)
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-- +1 HP, +exhaustion
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player:set_hp(hp+1)
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mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_REGEN)
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hb.change_hudbar(player, "exhaustion", mcl_hunger.get_exhaustion(player))
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mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player))
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elseif h == 0 then
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-- Damage hungry player down to 1 HP
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if hp-1 >= 0 then
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