Add mcl_hunger.is_eating(name) API

This commit is contained in:
Eliy21 2024-01-18 14:15:43 +00:00
parent be711ea727
commit 93dff87a5e
1 changed files with 18 additions and 0 deletions

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@ -43,6 +43,18 @@ mcl_hunger.debug = false
-- Cooldown timers for each player, to force a short delay between consuming 2 food items
mcl_hunger.last_eat = {}
-- Is player eating API
function mcl_hunger.is_eating(name)
local result
if name then
if type(name) ~= "string" then
name = name:get_player_name()
end
result = mcl_hunger.eat_internal[name].is_eating_no_padding
end
return result
end
-- Variables for each player, to handle delayed eating
mcl_hunger.eat_internal = {}
@ -52,6 +64,7 @@ minetest.register_on_joinplayer(function(player)
mcl_hunger.eat_internal[name] = {
is_eating = false,
is_eating_no_padding = false,
itemname = nil,
item_definition = nil,
hp_change = nil,
@ -184,6 +197,7 @@ local function clear_eat_internal_and_timers(player, player_name)
playerphysics.remove_physics_factor(player, "speed", "mcl_hunger:eating_speed")
mcl_hunger.eat_internal[player_name] = {
is_eating = false,
is_eating_no_padding = false,
itemname = nil,
item_definition = nil,
hp_change = nil,
@ -253,6 +267,9 @@ minetest.register_globalstep(function(dtime)
-- Eating delay code
if mcl_hunger.eat_internal[player_name].is_eating or mcl_hunger.eat_internal[player_name]._custom_do_delayed then
mcl_hunger.eat_internal[player_name].is_eating = true
mcl_hunger.eat_internal[player_name].is_eating_no_padding = true
local control = player:get_player_control()
local inv = player:get_inventory()
local current_itemstack = player:get_wielded_item()
@ -340,6 +357,7 @@ minetest.register_globalstep(function(dtime)
elseif eat_start_timers[player] and eat_start_timers[player] > 0.2 then
playerphysics.remove_physics_factor(player, "speed", "mcl_hunger:eating_speed")
mcl_hunger.eat_internal[player_name].is_eating_no_padding = false
elseif eat_start_timers[player] and eat_start_timers[player] > mcl_hunger.EATING_TOUCHSCREEN_DELAY_PADDING then
clear_eat_internal_and_timers(player, player_name)