Save exhaust/saturation as integers

This commit is contained in:
Wuzzy 2017-05-20 22:33:10 +02:00
parent ae19fd9cba
commit dfbce6836a
2 changed files with 41 additions and 36 deletions

View file

@ -132,9 +132,9 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisen, heal, sou
if hunger_change then
-- Add saturation (must be defined in item table)
local saturation = minetest.registered_items[itemname]._mcl_saturation
local saturation = math.floor(minetest.registered_items[itemname]._mcl_saturation * 10)
if not saturation then
saturation = 0.0
saturation = 0
minetest.log("warning", "[mcl_hunger] No saturation defined for item “"..itemname.."”!")
end
mcl_hunger.saturate(name, saturation, false)
@ -148,7 +148,7 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisen, heal, sou
end
hb.change_hudbar(user, "food", h)
hb.change_hudbar(user, "saturation", mcl_hunger.get_saturation(user), h)
hb.change_hudbar(user, "saturation", mcl_hunger.get_saturation(user), h*10)
end
-- Poison
if poisen then

View file

@ -10,6 +10,13 @@ if minetest.setting_getbool("enable_damage") then
mcl_hunger = {}
mcl_hunger.food = {}
--[[ Data value format notes:
Hunger values is identical to Minecraft's and ranges from 0 to 20.
Exhaustion and saturation values are stored as integers, unlike in Minecraft.
Exhaustion is Minecraft exhaustion times 1000 and ranges from 0 to 4000.
Saturation is Minecraft exhaustion times 10 and ranges from 0 to 200.
]]
-- Count number of poisonings a player has at once
mcl_hunger.poisonings = {}
@ -18,21 +25,18 @@ local hunger_hud = {}
mcl_hunger.HUD_TICK = 0.1
--Some hunger settings
mcl_hunger.exhaustion = {}
mcl_hunger.saturation = {}
-- Exhaustion increase
mcl_hunger.EXHAUST_DIG = 0.005 -- exhaustion increased this value after digged node
mcl_hunger.EXHAUST_JUMP = 0.05 -- jump
mcl_hunger.EXHAUST_SPRINT_JUMP = 0.2 -- jump while sprinting
mcl_hunger.EXHAUST_ATTACK = 0.1 -- attack
mcl_hunger.EXHAUST_SWIM = 0.01 -- player movement in water
mcl_hunger.EXHAUST_SPRINT = 0.1 -- sprint (per node)
mcl_hunger.EXHAUST_DAMAGE = 0.1 -- taking damage (protected by armor)
mcl_hunger.EXHAUST_REGEN = 6.0 -- Regenerate 1 HP
mcl_hunger.EXHAUST_LVL = 4.0 -- at what exhaustion player saturation gets lowerd
mcl_hunger.EXHAUST_DIG = 5 -- exhaustion increased this value after digged node
mcl_hunger.EXHAUST_JUMP = 50 -- jump
mcl_hunger.EXHAUST_SPRINT_JUMP = 200 -- jump while sprinting
mcl_hunger.EXHAUST_ATTACK = 100 -- attack
mcl_hunger.EXHAUST_SWIM = 10 -- player movement in water
mcl_hunger.EXHAUST_SPRINT = 100 -- sprint (per node)
mcl_hunger.EXHAUST_DAMAGE = 100 -- taking damage (protected by armor)
mcl_hunger.EXHAUST_REGEN = 6000 -- Regenerate 1 HP
mcl_hunger.EXHAUST_LVL = 4000 -- at what exhaustion player saturation gets lowered
mcl_hunger.SATURATION_INIT = 50 -- Initial saturation for new/respawning players
--load custom settings
local set = io.open(minetest.get_modpath("mcl_hunger").."/mcl_hunger.conf", "r")
@ -43,7 +47,7 @@ end
local function init_hud(player)
hb.init_hudbar(player, "food", mcl_hunger.get_hunger(player))
hb.init_hudbar(player, "saturation", mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player))
hb.init_hudbar(player, "saturation", mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player)*10)
hb.init_hudbar(player, "exhaustion", mcl_hunger.get_exhaustion(player))
end
@ -51,8 +55,8 @@ dofile(minetest.get_modpath("mcl_hunger").."/hunger.lua")
-- register saturation hudbar
hb.register_hudbar("food", 0xFFFFFF, S("Food"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 20, 20, false)
hb.register_hudbar("saturation", 0xFFFFFF, S("Saturation"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 5, 20, false, S("%s: %.1f/%d"))
hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaustion"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 0, 4, false, S("%s: %.3f/%d"))
hb.register_hudbar("saturation", 0xFFFFFF, S("Saturation"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, mcl_hunger.SATURATION_INIT, 200, false, S("%s: %d/%d"))
hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaust."), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 0, mcl_hunger.EXHAUST_LVL, false, S("%s: %d/%d"))
local RAW_VALUE_FOOD = 1
@ -83,11 +87,11 @@ mcl_hunger.get_hunger = function(player)
end
mcl_hunger.get_saturation = function(player)
return get_player_value_raw(player, RAW_VALUE_SATURATION, 50) / 10
return get_player_value_raw(player, RAW_VALUE_SATURATION, 50)
end
mcl_hunger.get_exhaustion = function(player)
return get_player_value_raw(player, RAW_VALUE_EXHAUSTION, 0) / 1000
return get_player_value_raw(player, RAW_VALUE_EXHAUSTION, 0)
end
mcl_hunger.set_hunger = function(player, hunger, update_hudbars)
@ -98,15 +102,15 @@ mcl_hunger.set_hunger = function(player, hunger, update_hudbars)
if update_hudbars ~= false then
hb.change_hudbar(player, "food", hunger)
hb.change_hudbar(player, "saturation", nil, hunger)
hb.change_hudbar(player, "saturation", nil, hunger*10)
end
return true
end
mcl_hunger.set_saturation = function(player, saturation, update_hudbar)
saturation = math.min(mcl_hunger.get_hunger(player), math.max(0, saturation))
saturation = math.min(mcl_hunger.get_hunger(player)*10, math.max(0, saturation))
local ok = set_player_value_raw(player, RAW_VALUE_SATURATION, math.floor(saturation * 10))
local ok = set_player_value_raw(player, RAW_VALUE_SATURATION, saturation)
if not ok then return false end
if update_hudbar ~= false then
@ -116,9 +120,9 @@ mcl_hunger.set_saturation = function(player, saturation, update_hudbar)
end
mcl_hunger.set_exhaustion = function(player, exhaustion, update_hudbar)
exhaustion = math.min(4.0, math.max(0.0, exhaustion))
exhaustion = math.min(mcl_hunger.EXHAUST_LVL, math.max(0.0, exhaustion))
local ok = set_player_value_raw(player, RAW_VALUE_EXHAUSTION, math.floor(exhaustion * 1000))
local ok = set_player_value_raw(player, RAW_VALUE_EXHAUSTION, exhaustion)
if not ok then return false end
if update_hudbar ~= false then
@ -145,12 +149,12 @@ end)
minetest.register_on_respawnplayer(function(player)
-- reset hunger (and save)
local name = player:get_player_name()
local h, s, e = 20, 5.0, 0.0
local h, s, e = 20, mcl_hunger.SATURATION_INIT, 0
mcl_hunger.set_hunger(player, h, false)
mcl_hunger.set_saturation(player, s, false)
mcl_hunger.set_exhaustion(player, e, false)
hb.change_hudbar(player, "food", h)
hb.change_hudbar(player, "saturation", s, h)
hb.change_hudbar(player, "saturation", s, h*10)
hb.change_hudbar(player, "exhaustion", e)
end)
@ -158,21 +162,22 @@ function mcl_hunger.exhaust(playername, increase)
local player = minetest.get_player_by_name(playername)
if not player then return false end
mcl_hunger.set_exhaustion(player, mcl_hunger.get_exhaustion(player) + increase)
if mcl_hunger.get_exhaustion(player) >= 4.0 then
if mcl_hunger.get_exhaustion(player) >= mcl_hunger.EXHAUST_LVL then
mcl_hunger.set_exhaustion(player, 0.0)
local h = nil
local satuchanged = false
local s = mcl_hunger.get_saturation(player)
if s > 0.0 then
mcl_hunger.set_saturation(player, math.max(s - 1.0, 0.0))
if s > 0 then
mcl_hunger.set_saturation(player, math.max(s - 10, 0))
satuchanged = true
elseif s < 0.0001 then
elseif s <= 0.0001 then
h = mcl_hunger.get_hunger(player)
h = math.max(h-1, 0)
mcl_hunger.set_hunger(player, h)
satuchanged = true
end
if satuchanged then
if h ~= nil then h = h*10 end
hb.change_hudbar(player, "saturation", mcl_hunger.get_saturation(player), h)
end
end
@ -182,9 +187,9 @@ end
function mcl_hunger.saturate(playername, increase, update_hudbar)
local player = minetest.get_player_by_name(playername)
mcl_hunger.set_saturation(player, math.min(mcl_hunger.get_saturation(player) + increase, mcl_hunger.get_hunger(player)))
mcl_hunger.set_saturation(player, math.min(mcl_hunger.get_saturation(player) + increase, mcl_hunger.get_hunger(player)*10))
if update_hudbar ~= false then
hb.change_hudbar(player, "saturation", mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player))
hb.change_hudbar(player, "saturation", mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player)*10)
end
end
@ -204,13 +209,13 @@ minetest.register_globalstep(function(dtime)
if timer > 0.5 then
-- Quick heal (every 0.5s)
if h >= 20 and hp > 0 and hp < 20 then
-- +1 HP, +6 exhaustion
-- +1 HP, +exhaustion
player:set_hp(hp+1)
mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_REGEN)
-- Slow heal, and hunger damage (every 4s)
elseif timerMult == 0 then
if h >= 18 and hp > 0 and hp < 20 then
-- +1 HP, +6 exhaustion
-- +1 HP, +exhaustion
player:set_hp(hp+1)
mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_REGEN)
hb.change_hudbar(player, "exhaustion", mcl_hunger.get_exhaustion(player))