Include hudbars mods, dump old hud mod
Before Width: | Height: | Size: 115 B After Width: | Height: | Size: 115 B |
43
mods/hbarmor/README.md
Normal file
|
@ -0,0 +1,43 @@
|
|||
# HUD bar for `3d_armor` [`hbarmor`]
|
||||
|
||||
* Version: 0.2.0
|
||||
|
||||
## Description
|
||||
This mod adds a simple HUD bar which displays the current damage
|
||||
of the player's armor (from the 3D Armor [`3d_armor`] mod) as a percentage (rounded).
|
||||
|
||||
100% armor means the armor is in perfect shape. 0% means the armor is almost destroyed
|
||||
or non-existant. Note that to reach 100%, the player must wear at least 4 different
|
||||
pieces of armor in perfect shape.
|
||||
|
||||
The armor bar also does not tell anything about the armor's strength,
|
||||
only how worn out it already is.
|
||||
|
||||
By default, the armor bar is hidden if the player wears no armor.
|
||||
|
||||
## Dependencies
|
||||
* HUD bars [`hudbars`], major version 1
|
||||
* 3D Armor [`3d_armor`] (tested with Minetest 0.4.14)
|
||||
|
||||
## Licensing
|
||||
This mod is entirly free softare.
|
||||
|
||||
### Source code
|
||||
|
||||
* License: WTFPL (see below)
|
||||
* Authors: Wuzzy, forked from the mod “Better HUD (and hunger)” [`hud`] by BlockMen (2013-2014)
|
||||
|
||||
### Textures
|
||||
|
||||
* `hbarmor_icon.png`—Stu ([CC BY-SA 3.0](https://creativecommons.org/licenses/by-sa/3.0/)), modified by BlockMen
|
||||
* `hbarmor_bgicon.png`—Stu (CC BY-SA 3.0), modified by BlockMen
|
||||
* `hbarmor_bar.png`—Wuzzy (WTFPL)
|
||||
|
||||
Everything else is WTFPL:
|
||||
© Copyright BlockMen (2013-2014)
|
||||
|
||||
This program is free software. It comes without any warranty, to
|
||||
the extent permitted by applicable law. You can redistribute it
|
||||
and/or modify it under the terms of the Do What The Fuck You Want
|
||||
To Public License, Version 2, as published by Sam Hocevar. See
|
||||
http://sam.zoy.org/wtfpl/COPYING for more details.
|
3
mods/hbarmor/depends.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
hudbars
|
||||
3d_armor
|
||||
intllib?
|
1
mods/hbarmor/description.txt
Normal file
|
@ -0,0 +1 @@
|
|||
Adds a HUD bar displaying the current damage of the player's armor.
|
154
mods/hbarmor/init.lua
Normal file
|
@ -0,0 +1,154 @@
|
|||
local S
|
||||
if (minetest.get_modpath("intllib")) then
|
||||
S = intllib.Getter()
|
||||
else
|
||||
S = function ( s ) return s end
|
||||
end
|
||||
|
||||
if (not armor) or (not armor.def) then
|
||||
minetest.log("error", "[hbarmor] Outdated 3d_armor version. Please update your version of 3d_armor!")
|
||||
end
|
||||
|
||||
local hbarmor = {}
|
||||
|
||||
-- HUD statbar values
|
||||
hbarmor.armor = {}
|
||||
|
||||
-- Stores if player's HUD bar has been initialized so far.
|
||||
hbarmor.player_active = {}
|
||||
|
||||
-- Time difference in seconds between updates to the HUD armor bar.
|
||||
-- Increase this number for slow servers.
|
||||
hbarmor.tick = 0.1
|
||||
|
||||
-- If true, the armor bar is hidden when the player does not wear any armor
|
||||
hbarmor.autohide = true
|
||||
|
||||
--load custom settings
|
||||
local set = minetest.setting_getbool("hbarmor_autohide")
|
||||
if set ~= nil then
|
||||
hbarmor.autohide = set
|
||||
end
|
||||
|
||||
set = minetest.setting_get("hbarmor_tick")
|
||||
if tonumber(set) ~= nil then
|
||||
hbarmor.tick = tonumber(set)
|
||||
end
|
||||
|
||||
|
||||
local must_hide = function(playername, arm)
|
||||
return ((not armor.def[playername].count or armor.def[playername].count == 0) and arm == 0)
|
||||
end
|
||||
|
||||
local arm_printable = function(arm)
|
||||
return math.ceil(math.floor(arm+0.5))
|
||||
end
|
||||
|
||||
local function custom_hud(player)
|
||||
local name = player:get_player_name()
|
||||
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
local ret = hbarmor.get_armor(player)
|
||||
if ret == false then
|
||||
minetest.log("error", "[hbarmor] Call to hbarmor.get_armor in custom_hud returned with false!")
|
||||
end
|
||||
local arm = tonumber(hbarmor.armor[name])
|
||||
if not arm then arm = 0 end
|
||||
local hide
|
||||
if hbarmor.autohide then
|
||||
hide = must_hide(name, arm)
|
||||
else
|
||||
hide = false
|
||||
end
|
||||
hb.init_hudbar(player, "armor", arm_printable(arm), nil, hide)
|
||||
end
|
||||
end
|
||||
|
||||
--register and define armor HUD bar
|
||||
hb.register_hudbar("armor", 0xFFFFFF, S("Armor"), { icon = "hbarmor_icon.png", bgicon = "hbarmor_bgicon.png", bar = "hbarmor_bar.png" }, 0, 100, hbarmor.autohide, S("%s: %d%%"))
|
||||
|
||||
function hbarmor.get_armor(player)
|
||||
if not player or not armor.def then
|
||||
return false
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
local def = armor.def[name] or nil
|
||||
if def and def.state and def.count then
|
||||
hbarmor.set_armor(name, def.state, def.count)
|
||||
else
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function hbarmor.set_armor(player_name, ges_state, items)
|
||||
local max_items = 4
|
||||
if items == 5 then
|
||||
max_items = items
|
||||
end
|
||||
local max = max_items * 65535
|
||||
local lvl = max - ges_state
|
||||
lvl = lvl/max
|
||||
if ges_state == 0 and items == 0 then
|
||||
lvl = 0
|
||||
end
|
||||
|
||||
hbarmor.armor[player_name] = math.min(lvl* (items * (100 / max_items)), 100)
|
||||
end
|
||||
|
||||
-- update hud elemtens if value has changed
|
||||
local function update_hud(player)
|
||||
local name = player:get_player_name()
|
||||
--armor
|
||||
local arm = tonumber(hbarmor.armor[name])
|
||||
if not arm then
|
||||
arm = 0
|
||||
hbarmor.armor[name] = 0
|
||||
end
|
||||
if hbarmor.autohide then
|
||||
-- hide armor bar completely when there is none
|
||||
if must_hide(name, arm) then
|
||||
hb.hide_hudbar(player, "armor")
|
||||
else
|
||||
hb.change_hudbar(player, "armor", arm_printable(arm))
|
||||
hb.unhide_hudbar(player, "armor")
|
||||
end
|
||||
else
|
||||
hb.change_hudbar(player, "armor", arm_printable(arm))
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
custom_hud(player)
|
||||
hbarmor.player_active[name] = true
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
hbarmor.player_active[name] = false
|
||||
end)
|
||||
|
||||
local main_timer = 0
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
main_timer = main_timer + dtime
|
||||
timer = timer + dtime
|
||||
if main_timer > hbarmor.tick or timer > 4 then
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
if main_timer > hbarmor.tick then main_timer = 0 end
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
if hbarmor.player_active[name] == true then
|
||||
local ret = hbarmor.get_armor(player)
|
||||
if ret == false then
|
||||
minetest.log("error", "[hbarmor] Call to hbarmor.get_armor in globalstep returned with false!")
|
||||
end
|
||||
-- update all hud elements
|
||||
update_hud(player)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if timer > 4 then timer = 0 end
|
||||
end)
|
2
mods/hbarmor/locale/de.txt
Normal file
|
@ -0,0 +1,2 @@
|
|||
Armor = Panzerung
|
||||
%s: %d%% = %s: %d%%
|
4
mods/hbarmor/locale/template.txt
Normal file
|
@ -0,0 +1,4 @@
|
|||
Armor =
|
||||
|
||||
# Format string for displaying the armor. E.g. "Armor: 100%"
|
||||
%s: %d%% =
|
1
mods/hbarmor/mod.conf
Normal file
|
@ -0,0 +1 @@
|
|||
name = hbarmor
|
BIN
mods/hbarmor/screenshot.png
Normal file
After Width: | Height: | Size: 11 KiB |
7
mods/hbarmor/settingtypes.txt
Normal file
|
@ -0,0 +1,7 @@
|
|||
#If true, automatically hides the armor HUD bar when the player wears no
|
||||
#armor. Otherwise, the armor bar shows “0%”.
|
||||
hbarmor_autohide (Automatically hide armor HUD bar) bool true
|
||||
|
||||
#Time difference in seconds between updates to the armor HUD bar.
|
||||
#Increase this number for slow servers.
|
||||
hbarmor_tick (Armor HUD bar update frequency) float 0.1 0.0 4.0
|
BIN
mods/hbarmor/textures/hbarmor_bar.png
Normal file
After Width: | Height: | Size: 2.7 KiB |
Before Width: | Height: | Size: 196 B After Width: | Height: | Size: 196 B |
Before Width: | Height: | Size: 180 B After Width: | Height: | Size: 180 B |
97
mods/hbhunger/README.md
Normal file
|
@ -0,0 +1,97 @@
|
|||
# Hunger with HUD bar [`hbhunger`]
|
||||
|
||||
* Version: 0.5.2
|
||||
|
||||
## Using the mod
|
||||
|
||||
This mod adds a mechanic for hunger.
|
||||
This mod depends on the HUD bars mod [`hudbars`], version 1.4.1 or any later version
|
||||
starting with “1.”.
|
||||
|
||||
## About hunger
|
||||
This mod adds a hunger mechanic to the game. Players get a new attribute called “satiation”:
|
||||
|
||||
* A new player starts with 20 satiation points out of 30
|
||||
* Actions like digging, placing and walking cause exhaustion, which lower the satiation
|
||||
* Every 800 seconds you lose 1 satiation point without doing anything
|
||||
* At 1 or 0 satiation you will suffer damage and die in case you don't eat something
|
||||
* If your satiation is 16 or higher, you will slowly regenerate health points
|
||||
* Eating food will increase your satiation (Duh!)
|
||||
|
||||
Important: Eating food will not directly increase your health anymore, as long as the food
|
||||
item is supported by this mod (see below).
|
||||
|
||||
Careful! Some foods may be poisoned. If you eat a poisoned item, you may still get a satiation
|
||||
boost, but for a brief period you lose health points because of food poisoning. However,
|
||||
food poisoning can never kill you.
|
||||
|
||||
## Statbar mode
|
||||
If you use the statbar mode of the HUD Bars mod, these things are important to know:
|
||||
As with all mods using HUD Bars, the bread statbar symbols represent the rough percentage
|
||||
out of 30 satiation points, in steps of 5%, so the symbols give you an estimate of your
|
||||
satiation. This is different from the hunger mod by BlockMen.
|
||||
|
||||
You gain health at 5.5 symbols or more, as 5.5 symbols correspond to 16 satiation points.
|
||||
You *may* lose health at exactly 0.5 symbols, as 0.5 symbols correspond to 1-2 satiation points.
|
||||
|
||||
## Supported food
|
||||
All mods which add food through standard measures (`minetest.item_eat`) are already
|
||||
supported automatically. Poisoned food needs special support.
|
||||
|
||||
### Known supported food mods
|
||||
* Apple from Minetest Game [`default`]
|
||||
* Red and brown mushroom from Minetest Game [`flowers`]
|
||||
* Bread from Minetest Game [`farming`]
|
||||
* [`animalmaterials`] (Mob Framework (`mobf` modpack))
|
||||
* Bushes [`bushes`]
|
||||
* [`bushes_classic`]
|
||||
* Creatures [`creatures`]
|
||||
* [`dwarves`] (beer and such)
|
||||
* Docfarming [`docfarming`]
|
||||
* Ethereal / Ethereal NG [`ethereal`]
|
||||
* Farming Redo [`farming`] by TenPlus1
|
||||
* Farming plus [`farming_plus`]
|
||||
* Ferns [`ferns`]
|
||||
* Fishing [`fishing`]
|
||||
* [`fruit`]
|
||||
* Glooptest [`glooptest`]
|
||||
* JKMod ([`jkanimals`], [`jkfarming`], [`jkwine`])
|
||||
* [`kpgmobs`]
|
||||
* [`mobfcooking`]
|
||||
* [`mooretrees`]
|
||||
* [`mtfoods`]
|
||||
* [`mushroom`]
|
||||
* [`mush45`]
|
||||
* Seaplants [`sea`]
|
||||
* Simple mobs [`mobs`]
|
||||
* Pizza [`pizza`]
|
||||
* Not So Simple Mobs [`nssm`]
|
||||
|
||||
### Supported mods without optional dependency (mods provide their own support)
|
||||
|
||||
* Food ([`food`], [`food_basic`])
|
||||
* Sweet Foods [`food_sweet`]
|
||||
|
||||
### Examples
|
||||
|
||||
* Eating an apple (from Minetest Game) increases your satiation by 2;
|
||||
* eating a bread (from Minetest Game) increases your satiation by 4.
|
||||
|
||||
## Licensing
|
||||
This mod is free software.
|
||||
|
||||
### Source code
|
||||
|
||||
* License: [LGPL v2.1](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
|
||||
* Author: by Wuzzy (2015-2016)
|
||||
* Forked from the “Better HUD (and hunger)” mod by BlockMen (2013-2015),
|
||||
most code comes from this mod.
|
||||
|
||||
### Textures
|
||||
|
||||
* `hbhunger_icon.png`—PilzAdam ([WTFPL](http://www.wtfpl.net/txt/copying/)), modified by BlockMen
|
||||
* `hbhunger_bgicon.png`—PilzAdam (WTFPL), modified by BlockMen
|
||||
* `hbhunger_bar.png—Wuzzy` (WTFPL)
|
||||
* `hbhunger_icon_health_poison.png`—celeron55 ([CC BY-SA 3.0](https://creativecommons.org/licenses/by-sa/3.0/)), modified by BlockMen, modified again by Wuzzy
|
||||
* Everything else: WTFPL, by BlockMen and Wuzzy
|
||||
|
51
mods/hbhunger/changelog.txt
Normal file
|
@ -0,0 +1,51 @@
|
|||
0.1.0
|
||||
-----
|
||||
Initial release
|
||||
|
||||
0.2.0
|
||||
-----
|
||||
- Change “saturation” to “satiation”
|
||||
- Rename global table to “hbhunger” to avoid collisions
|
||||
- General cleanup
|
||||
|
||||
0.3.0
|
||||
-----
|
||||
- Play simple eating sound when something is eaten
|
||||
|
||||
0.3.1
|
||||
-----
|
||||
- Add Ethereal orange
|
||||
- Fix exhaus variable
|
||||
|
||||
0.3.2
|
||||
-----
|
||||
- Fix another crash
|
||||
|
||||
0.4.0
|
||||
-----
|
||||
- Generic eating functionality, items using the minetest.item_eat are automatically supported
|
||||
- Change health bar and icon when poisoned
|
||||
- Special support for red and brown mushroom from Minetest Game [flowers]
|
||||
- Special support for [pizza]
|
||||
- Special support for beans from Farming Redo [farming]
|
||||
- Fix crash when poisoned player leaves server
|
||||
- Changed license to LGPL v2.1
|
||||
|
||||
0.4.1
|
||||
-----
|
||||
- Add foods from Not So Simple Mobs [nssm]
|
||||
|
||||
0.5.0
|
||||
-----
|
||||
- Fix custom sound not working
|
||||
- Add Portuguese translation
|
||||
|
||||
0.5.1
|
||||
-----
|
||||
- Fix incompability problem with pipeworks mod
|
||||
|
||||
0.5.2
|
||||
-----
|
||||
- Fix mod not working with both intllib and mod security enabled
|
||||
- Add missing screenshot
|
||||
- Rewrite README and use Markdown format
|
32
mods/hbhunger/depends.txt
Normal file
|
@ -0,0 +1,32 @@
|
|||
hudbars
|
||||
intllib?
|
||||
default?
|
||||
flowers?
|
||||
animalmaterials?
|
||||
bucket?
|
||||
bushes?
|
||||
bushes_classic?
|
||||
cooking?
|
||||
creatures?
|
||||
docfarming?
|
||||
dwarves?
|
||||
ethereal?
|
||||
farming?
|
||||
farming_plus?
|
||||
ferns?
|
||||
fishing?
|
||||
fruit?
|
||||
glooptest?
|
||||
jkanimals?
|
||||
jkfarming?
|
||||
jkwine?
|
||||
kpgmobs?
|
||||
mobfcooking?
|
||||
mobs?
|
||||
moretrees?
|
||||
mtfoods?
|
||||
mush45?
|
||||
mushroom?
|
||||
seaplants?
|
||||
pizza?
|
||||
nssm?
|
1
mods/hbhunger/description.txt
Normal file
|
@ -0,0 +1 @@
|
|||
Adds a simple hunger meachanic with satiation, food poisoning and different healing.
|
470
mods/hbhunger/hunger.lua
Normal file
|
@ -0,0 +1,470 @@
|
|||
-- Keep these for backwards compatibility
|
||||
function hbhunger.save_hunger(player)
|
||||
hbhunger.set_hunger_raw(player)
|
||||
end
|
||||
function hbhunger.load_hunger(player)
|
||||
hbhunger.get_hunger_raw(player)
|
||||
end
|
||||
|
||||
-- wrapper for minetest.item_eat (this way we make sure other mods can't break this one)
|
||||
local org_eat = core.do_item_eat
|
||||
core.do_item_eat = function(hp_change, replace_with_item, itemstack, user, pointed_thing)
|
||||
local old_itemstack = itemstack
|
||||
itemstack = hbhunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
|
||||
for _, callback in pairs(core.registered_on_item_eats) do
|
||||
local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing, old_itemstack)
|
||||
if result then
|
||||
return result
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- food functions
|
||||
local food = hbhunger.food
|
||||
|
||||
function hbhunger.register_food(name, hunger_change, replace_with_item, poisen, heal, sound)
|
||||
food[name] = {}
|
||||
food[name].saturation = hunger_change -- hunger points added
|
||||
food[name].replace = replace_with_item -- what item is given back after eating
|
||||
food[name].poisen = poisen -- time its poisening
|
||||
food[name].healing = heal -- amount of HP
|
||||
food[name].sound = sound -- special sound that is played when eating
|
||||
end
|
||||
|
||||
function hbhunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
|
||||
local item = itemstack:get_name()
|
||||
local def = food[item]
|
||||
if not def then
|
||||
def = {}
|
||||
if type(hp_change) ~= "number" then
|
||||
hp_change = 1
|
||||
core.log("error", "Wrong on_use() definition for item '" .. item .. "'")
|
||||
end
|
||||
def.saturation = hp_change * 1.3
|
||||
def.replace = replace_with_item
|
||||
end
|
||||
local func = hbhunger.item_eat(def.saturation, def.replace, def.poisen, def.healing, def.sound)
|
||||
return func(itemstack, user, pointed_thing)
|
||||
end
|
||||
|
||||
-- Poison player
|
||||
local function poisenp(tick, time, time_left, player)
|
||||
-- First check if player is still there
|
||||
if not player:is_player() then
|
||||
return
|
||||
end
|
||||
time_left = time_left + tick
|
||||
if time_left < time then
|
||||
minetest.after(tick, poisenp, tick, time, time_left, player)
|
||||
else
|
||||
hbhunger.poisonings[player:get_player_name()] = hbhunger.poisonings[player:get_player_name()] - 1
|
||||
if hbhunger.poisonings[player:get_player_name()] <= 0 then
|
||||
-- Reset HUD bar color
|
||||
hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png")
|
||||
end
|
||||
end
|
||||
if player:get_hp()-1 > 0 then
|
||||
player:set_hp(player:get_hp()-1)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function hbhunger.item_eat(hunger_change, replace_with_item, poisen, heal, sound)
|
||||
return function(itemstack, user, pointed_thing)
|
||||
if itemstack:take_item() ~= nil and user ~= nil then
|
||||
local name = user:get_player_name()
|
||||
local h = tonumber(hbhunger.hunger[name])
|
||||
local hp = user:get_hp()
|
||||
minetest.sound_play({name = sound or "hbhunger_eat_generic", gain = 1}, {pos=user:getpos(), max_hear_distance = 16})
|
||||
|
||||
-- Saturation
|
||||
if h < 30 and hunger_change then
|
||||
h = h + hunger_change
|
||||
if h > 30 then h = 30 end
|
||||
hbhunger.hunger[name] = h
|
||||
hbhunger.set_hunger_raw(user)
|
||||
end
|
||||
-- Healing
|
||||
if hp < 20 and heal then
|
||||
hp = hp + heal
|
||||
if hp > 20 then hp = 20 end
|
||||
user:set_hp(hp)
|
||||
end
|
||||
-- Poison
|
||||
if poisen then
|
||||
-- Set poison bar
|
||||
hb.change_hudbar(user, "health", nil, nil, "hbhunger_icon_health_poison.png", nil, "hbhunger_bar_health_poison.png")
|
||||
hbhunger.poisonings[name] = hbhunger.poisonings[name] + 1
|
||||
poisenp(1, poisen, 0, user)
|
||||
end
|
||||
|
||||
--sound:eat
|
||||
itemstack:add_item(replace_with_item)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("default") ~= nil then
|
||||
hbhunger.register_food("default:apple", 2)
|
||||
end
|
||||
if minetest.get_modpath("flowers") ~= nil then
|
||||
hbhunger.register_food("flowers:mushroom_brown", 1)
|
||||
hbhunger.register_food("flowers:mushroom_red", 1, "", 3)
|
||||
end
|
||||
if minetest.get_modpath("farming") ~= nil then
|
||||
hbhunger.register_food("farming:bread", 4)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mobs") ~= nil then
|
||||
if mobs.mod ~= nil and mobs.mod == "redo" then
|
||||
hbhunger.register_food("mobs:cheese", 4)
|
||||
hbhunger.register_food("mobs:meat", 8)
|
||||
hbhunger.register_food("mobs:meat_raw", 4)
|
||||
hbhunger.register_food("mobs:rat_cooked", 4)
|
||||
hbhunger.register_food("mobs:honey", 2)
|
||||
hbhunger.register_food("mobs:pork_raw", 3, "", 3)
|
||||
hbhunger.register_food("mobs:pork_cooked", 8)
|
||||
hbhunger.register_food("mobs:chicken_cooked", 6)
|
||||
hbhunger.register_food("mobs:chicken_raw", 2, "", 3)
|
||||
hbhunger.register_food("mobs:chicken_egg_fried", 2)
|
||||
if minetest.get_modpath("bucket") then
|
||||
hbhunger.register_food("mobs:bucket_milk", 3, "bucket:bucket_empty")
|
||||
end
|
||||
else
|
||||
hbhunger.register_food("mobs:meat", 6)
|
||||
hbhunger.register_food("mobs:meat_raw", 3)
|
||||
hbhunger.register_food("mobs:rat_cooked", 5)
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("moretrees") ~= nil then
|
||||
hbhunger.register_food("moretrees:coconut_milk", 1)
|
||||
hbhunger.register_food("moretrees:raw_coconut", 2)
|
||||
hbhunger.register_food("moretrees:acorn_muffin", 3)
|
||||
hbhunger.register_food("moretrees:spruce_nuts", 1)
|
||||
hbhunger.register_food("moretrees:pine_nuts", 1)
|
||||
hbhunger.register_food("moretrees:fir_nuts", 1)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("dwarves") ~= nil then
|
||||
hbhunger.register_food("dwarves:beer", 2)
|
||||
hbhunger.register_food("dwarves:apple_cider", 1)
|
||||
hbhunger.register_food("dwarves:midus", 2)
|
||||
hbhunger.register_food("dwarves:tequila", 2)
|
||||
hbhunger.register_food("dwarves:tequila_with_lime", 2)
|
||||
hbhunger.register_food("dwarves:sake", 2)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("animalmaterials") ~= nil then
|
||||
hbhunger.register_food("animalmaterials:milk", 2)
|
||||
hbhunger.register_food("animalmaterials:meat_raw", 3)
|
||||
hbhunger.register_food("animalmaterials:meat_pork", 3)
|
||||
hbhunger.register_food("animalmaterials:meat_beef", 3)
|
||||
hbhunger.register_food("animalmaterials:meat_chicken", 3)
|
||||
hbhunger.register_food("animalmaterials:meat_lamb", 3)
|
||||
hbhunger.register_food("animalmaterials:meat_venison", 3)
|
||||
hbhunger.register_food("animalmaterials:meat_undead", 3, "", 3)
|
||||
hbhunger.register_food("animalmaterials:meat_toxic", 3, "", 5)
|
||||
hbhunger.register_food("animalmaterials:meat_ostrich", 3)
|
||||
hbhunger.register_food("animalmaterials:fish_bluewhite", 2)
|
||||
hbhunger.register_food("animalmaterials:fish_clownfish", 2)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("fishing") ~= nil then
|
||||
hbhunger.register_food("fishing:fish_raw", 2)
|
||||
hbhunger.register_food("fishing:fish_cooked", 5)
|
||||
hbhunger.register_food("fishing:sushi", 6)
|
||||
hbhunger.register_food("fishing:shark", 4)
|
||||
hbhunger.register_food("fishing:shark_cooked", 8)
|
||||
hbhunger.register_food("fishing:pike", 4)
|
||||
hbhunger.register_food("fishing:pike_cooked", 8)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("glooptest") ~= nil then
|
||||
hbhunger.register_food("glooptest:kalite_lump", 1)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("bushes") ~= nil then
|
||||
hbhunger.register_food("bushes:sugar", 1)
|
||||
hbhunger.register_food("bushes:strawberry", 2)
|
||||
hbhunger.register_food("bushes:berry_pie_raw", 3)
|
||||
hbhunger.register_food("bushes:berry_pie_cooked", 4)
|
||||
hbhunger.register_food("bushes:basket_pies", 15)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("bushes_classic") then
|
||||
-- bushes_classic mod, as found in the plantlife modpack
|
||||
local berries = {
|
||||
"strawberry",
|
||||
"blackberry",
|
||||
"blueberry",
|
||||
"raspberry",
|
||||
"gooseberry",
|
||||
"mixed_berry"}
|
||||
for _, berry in ipairs(berries) do
|
||||
if berry ~= "mixed_berry" then
|
||||
hbhunger.register_food("bushes:"..berry, 1)
|
||||
end
|
||||
hbhunger.register_food("bushes:"..berry.."_pie_raw", 2)
|
||||
hbhunger.register_food("bushes:"..berry.."_pie_cooked", 5)
|
||||
hbhunger.register_food("bushes:basket_"..berry, 15)
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mushroom") ~= nil then
|
||||
hbhunger.register_food("mushroom:brown", 1)
|
||||
hbhunger.register_food("mushroom:red", 1, "", 3)
|
||||
-- mushroom potions: red = strong poison, brown = light restorative
|
||||
if minetest.get_modpath("vessels") then
|
||||
hbhunger.register_food("mushroom:brown_essence", 1, "vessels:glass_bottle", nil, 4)
|
||||
hbhunger.register_food("mushroom:poison", 1, "vessels:glass_bottle", 10)
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("docfarming") ~= nil then
|
||||
hbhunger.register_food("docfarming:carrot", 3)
|
||||
hbhunger.register_food("docfarming:cucumber", 2)
|
||||
hbhunger.register_food("docfarming:corn", 3)
|
||||
hbhunger.register_food("docfarming:potato", 4)
|
||||
hbhunger.register_food("docfarming:bakedpotato", 5)
|
||||
hbhunger.register_food("docfarming:raspberry", 3)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("farming_plus") ~= nil then
|
||||
hbhunger.register_food("farming_plus:carrot_item", 3)
|
||||
hbhunger.register_food("farming_plus:banana", 2)
|
||||
hbhunger.register_food("farming_plus:orange_item", 2)
|
||||
hbhunger.register_food("farming:pumpkin_bread", 4)
|
||||
hbhunger.register_food("farming_plus:strawberry_item", 2)
|
||||
hbhunger.register_food("farming_plus:tomato_item", 2)
|
||||
hbhunger.register_food("farming_plus:potato_item", 4)
|
||||
hbhunger.register_food("farming_plus:rhubarb_item", 2)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mtfoods") ~= nil then
|
||||
hbhunger.register_food("mtfoods:dandelion_milk", 1)
|
||||
hbhunger.register_food("mtfoods:sugar", 1)
|
||||
hbhunger.register_food("mtfoods:short_bread", 4)
|
||||
hbhunger.register_food("mtfoods:cream", 1)
|
||||
hbhunger.register_food("mtfoods:chocolate", 2)
|
||||
hbhunger.register_food("mtfoods:cupcake", 2)
|
||||
hbhunger.register_food("mtfoods:strawberry_shortcake", 2)
|
||||
hbhunger.register_food("mtfoods:cake", 3)
|
||||
hbhunger.register_food("mtfoods:chocolate_cake", 3)
|
||||
hbhunger.register_food("mtfoods:carrot_cake", 3)
|
||||
hbhunger.register_food("mtfoods:pie_crust", 3)
|
||||
hbhunger.register_food("mtfoods:apple_pie", 3)
|
||||
hbhunger.register_food("mtfoods:rhubarb_pie", 2)
|
||||
hbhunger.register_food("mtfoods:banana_pie", 3)
|
||||
hbhunger.register_food("mtfoods:pumpkin_pie", 3)
|
||||
hbhunger.register_food("mtfoods:cookies", 2)
|
||||
hbhunger.register_food("mtfoods:mlt_burger", 5)
|
||||
hbhunger.register_food("mtfoods:potato_slices", 2)
|
||||
hbhunger.register_food("mtfoods:potato_chips", 3)
|
||||
--mtfoods:medicine
|
||||
hbhunger.register_food("mtfoods:casserole", 3)
|
||||
hbhunger.register_food("mtfoods:glass_flute", 2)
|
||||
hbhunger.register_food("mtfoods:orange_juice", 2)
|
||||
hbhunger.register_food("mtfoods:apple_juice", 2)
|
||||
hbhunger.register_food("mtfoods:apple_cider", 2)
|
||||
hbhunger.register_food("mtfoods:cider_rack", 2)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("fruit") ~= nil then
|
||||
hbhunger.register_food("fruit:apple", 2)
|
||||
hbhunger.register_food("fruit:pear", 2)
|
||||
hbhunger.register_food("fruit:bananna", 3)
|
||||
hbhunger.register_food("fruit:orange", 2)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mush45") ~= nil then
|
||||
hbhunger.register_food("mush45:meal", 4)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("seaplants") ~= nil then
|
||||
hbhunger.register_food("seaplants:kelpgreen", 1)
|
||||
hbhunger.register_food("seaplants:kelpbrown", 1)
|
||||
hbhunger.register_food("seaplants:seagrassgreen", 1)
|
||||
hbhunger.register_food("seaplants:seagrassred", 1)
|
||||
hbhunger.register_food("seaplants:seasaladmix", 6)
|
||||
hbhunger.register_food("seaplants:kelpgreensalad", 1)
|
||||
hbhunger.register_food("seaplants:kelpbrownsalad", 1)
|
||||
hbhunger.register_food("seaplants:seagrassgreensalad", 1)
|
||||
hbhunger.register_food("seaplants:seagrassgreensalad", 1)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mobfcooking") ~= nil then
|
||||
hbhunger.register_food("mobfcooking:cooked_pork", 6)
|
||||
hbhunger.register_food("mobfcooking:cooked_ostrich", 6)
|
||||
hbhunger.register_food("mobfcooking:cooked_beef", 6)
|
||||
hbhunger.register_food("mobfcooking:cooked_chicken", 6)
|
||||
hbhunger.register_food("mobfcooking:cooked_lamb", 6)
|
||||
hbhunger.register_food("mobfcooking:cooked_venison", 6)
|
||||
hbhunger.register_food("mobfcooking:cooked_fish", 6)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("creatures") ~= nil then
|
||||
hbhunger.register_food("creatures:meat", 6)
|
||||
hbhunger.register_food("creatures:flesh", 3)
|
||||
hbhunger.register_food("creatures:rotten_flesh", 3, "", 3)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("ethereal") then
|
||||
hbhunger.register_food("ethereal:strawberry", 1)
|
||||
hbhunger.register_food("ethereal:banana", 4)
|
||||
hbhunger.register_food("ethereal:pine_nuts", 1)
|
||||
hbhunger.register_food("ethereal:bamboo_sprout", 0, "", 3)
|
||||
hbhunger.register_food("ethereal:fern_tubers", 1)
|
||||
hbhunger.register_food("ethereal:banana_bread", 7)
|
||||
hbhunger.register_food("ethereal:mushroom_plant", 2)
|
||||
hbhunger.register_food("ethereal:coconut_slice", 2)
|
||||
hbhunger.register_food("ethereal:golden_apple", 4, "", nil, 10)
|
||||
hbhunger.register_food("ethereal:wild_onion_plant", 2)
|
||||
hbhunger.register_food("ethereal:mushroom_soup", 4, "ethereal:bowl")
|
||||
hbhunger.register_food("ethereal:mushroom_soup_cooked", 6, "ethereal:bowl")
|
||||
hbhunger.register_food("ethereal:hearty_stew", 6, "ethereal:bowl", 3)
|
||||
hbhunger.register_food("ethereal:hearty_stew_cooked", 10, "ethereal:bowl")
|
||||
if minetest.get_modpath("bucket") then
|
||||
hbhunger.register_food("ethereal:bucket_cactus", 2, "bucket:bucket_empty")
|
||||
end
|
||||
hbhunger.register_food("ethereal:fish_raw", 2)
|
||||
hbhunger.register_food("ethereal:fish_cooked", 5)
|
||||
hbhunger.register_food("ethereal:seaweed", 1)
|
||||
hbhunger.register_food("ethereal:yellowleaves", 1, "", nil, 1)
|
||||
hbhunger.register_food("ethereal:sashimi", 4)
|
||||
hbhunger.register_food("ethereal:orange", 2)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("farming") and farming.mod == "redo" then
|
||||
hbhunger.register_food("farming:bread", 6)
|
||||
hbhunger.register_food("farming:potato", 1)
|
||||
hbhunger.register_food("farming:baked_potato", 6)
|
||||
hbhunger.register_food("farming:cucumber", 4)
|
||||
hbhunger.register_food("farming:tomato", 4)
|
||||
hbhunger.register_food("farming:carrot", 3)
|
||||
hbhunger.register_food("farming:carrot_gold", 6, "", nil, 8)
|
||||
hbhunger.register_food("farming:corn", 3)
|
||||
hbhunger.register_food("farming:corn_cob", 5)
|
||||
hbhunger.register_food("farming:melon_slice", 2)
|
||||
hbhunger.register_food("farming:pumpkin_slice", 1)
|
||||
hbhunger.register_food("farming:pumpkin_bread", 9)
|
||||
hbhunger.register_food("farming:coffee_cup", 2, "farming:drinking_cup")
|
||||
hbhunger.register_food("farming:coffee_cup_hot", 3, "farming:drinking_cup", nil, 2)
|
||||
hbhunger.register_food("farming:cookie", 2)
|
||||
hbhunger.register_food("farming:chocolate_dark", 3)
|
||||
hbhunger.register_food("farming:donut", 4)
|
||||
hbhunger.register_food("farming:donut_chocolate", 6)
|
||||
hbhunger.register_food("farming:donut_apple", 6)
|
||||
hbhunger.register_food("farming:raspberries", 1)
|
||||
hbhunger.register_food("farming:blueberries", 1)
|
||||
hbhunger.register_food("farming:muffin_blueberry", 4)
|
||||
if minetest.get_modpath("vessels") then
|
||||
hbhunger.register_food("farming:smoothie_raspberry", 2, "vessels:drinking_glass")
|
||||
end
|
||||
hbhunger.register_food("farming:rhubarb", 1)
|
||||
hbhunger.register_food("farming:rhubarb_pie", 6)
|
||||
hbhunger.register_food("farming:beans", 1)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("kpgmobs") ~= nil then
|
||||
hbhunger.register_food("kpgmobs:uley", 3)
|
||||
hbhunger.register_food("kpgmobs:meat", 6)
|
||||
hbhunger.register_food("kpgmobs:rat_cooked", 5)
|
||||
hbhunger.register_food("kpgmobs:med_cooked", 4)
|
||||
if minetest.get_modpath("bucket") then
|
||||
hbhunger.register_food("kpgmobs:bucket_milk", 4, "bucket:bucket_empty")
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("jkfarming") ~= nil then
|
||||
hbhunger.register_food("jkfarming:carrot", 3)
|
||||
hbhunger.register_food("jkfarming:corn", 3)
|
||||
hbhunger.register_food("jkfarming:melon_part", 2)
|
||||
hbhunger.register_food("jkfarming:cake", 3)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("jkanimals") ~= nil then
|
||||
hbhunger.register_food("jkanimals:meat", 6)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("jkwine") ~= nil then
|
||||
hbhunger.register_food("jkwine:grapes", 2)
|
||||
hbhunger.register_food("jkwine:winebottle", 1)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("cooking") ~= nil then
|
||||
hbhunger.register_food("cooking:meat_beef_cooked", 4)
|
||||
hbhunger.register_food("cooking:fish_bluewhite_cooked", 3)
|
||||
hbhunger.register_food("cooking:fish_clownfish_cooked", 1)
|
||||
hbhunger.register_food("cooking:meat_chicken_cooked", 2)
|
||||
hbhunger.register_food("cooking:meat_cooked", 2)
|
||||
hbhunger.register_food("cooking:meat_pork_cooked", 3)
|
||||
hbhunger.register_food("cooking:meat_toxic_cooked", -3)
|
||||
hbhunger.register_food("cooking:meat_venison_cooked", 3)
|
||||
hbhunger.register_food("cooking:meat_undead_cooked", 1)
|
||||
end
|
||||
|
||||
-- ferns mod of plantlife_modpack
|
||||
if minetest.get_modpath("ferns") ~= nil then
|
||||
hbhunger.register_food("ferns:fiddlehead", 1, "", 1)
|
||||
hbhunger.register_food("ferns:fiddlehead_roasted", 3)
|
||||
hbhunger.register_food("ferns:ferntuber_roasted", 3)
|
||||
hbhunger.register_food("ferns:horsetail_01", 1)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("pizza") ~= nil then
|
||||
hbhunger.register_food("pizza:pizza", 30, "", nil, 30)
|
||||
hbhunger.register_food("pizza:pizzaslice", 5, "", nil, 5)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("nssm") then
|
||||
hbhunger.register_food("nssm:werewolf_leg", 3)
|
||||
hbhunger.register_food("nssm:heron_leg", 2)
|
||||
hbhunger.register_food("nssm:chichibios_heron_leg", 4)
|
||||
hbhunger.register_food("nssm:crocodile_tail", 3)
|
||||
hbhunger.register_food("nssm:duck_legs", 1)
|
||||
hbhunger.register_food("nssm:ant_leg", 1)
|
||||
hbhunger.register_food("nssm:spider_leg", 1)
|
||||
hbhunger.register_food("nssm:tentacle", 2)
|
||||
hbhunger.register_food("nssm:worm_flesh", 2, "", 2) -- poisonous
|
||||
hbhunger.register_food("nssm:amphibian_heart", 1)
|
||||
hbhunger.register_food("nssm:raw_scrausics_wing", 1)
|
||||
-- superfoods
|
||||
hbhunger.register_food("nssm:phoenix_nuggets", 20, "", nil, 20)
|
||||
hbhunger.register_food("nssm:phoenix_tear", 20, "", nil, 20)
|
||||
end
|
||||
|
||||
-- player-action based hunger changes
|
||||
function hbhunger.handle_node_actions(pos, oldnode, player, ext)
|
||||
-- is_fake_player comes from the pipeworks, we are not interested in those
|
||||
if not player or not player:is_player() or player.is_fake_player == true then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
local exhaus = hbhunger.exhaustion[name]
|
||||
if exhaus == nil then return end
|
||||
local new = hbhunger.EXHAUST_PLACE
|
||||
-- placenode event
|
||||
if not ext then
|
||||
new = hbhunger.EXHAUST_DIG
|
||||
end
|
||||
-- assume its send by main timer when movement detected
|
||||
if not pos and not oldnode then
|
||||
new = hbhunger.EXHAUST_MOVE
|
||||
end
|
||||
exhaus = exhaus + new
|
||||
if exhaus > hbhunger.EXHAUST_LVL then
|
||||
exhaus = 0
|
||||
local h = tonumber(hbhunger.hunger[name])
|
||||
h = h - 1
|
||||
if h < 0 then h = 0 end
|
||||
hbhunger.hunger[name] = h
|
||||
hbhunger.set_hunger_raw(player)
|
||||
end
|
||||
hbhunger.exhaustion[name] = exhaus
|
||||
end
|
||||
|
||||
minetest.register_on_placenode(hbhunger.handle_node_actions)
|
||||
minetest.register_on_dignode(hbhunger.handle_node_actions)
|
155
mods/hbhunger/init.lua
Normal file
|
@ -0,0 +1,155 @@
|
|||
local S
|
||||
if (minetest.get_modpath("intllib")) then
|
||||
S = intllib.Getter()
|
||||
else
|
||||
S = function ( s ) return s end
|
||||
end
|
||||
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
|
||||
hbhunger = {}
|
||||
hbhunger.food = {}
|
||||
|
||||
-- HUD statbar values
|
||||
hbhunger.hunger = {}
|
||||
hbhunger.hunger_out = {}
|
||||
|
||||
-- Count number of poisonings a player has at once
|
||||
hbhunger.poisonings = {}
|
||||
|
||||
-- HUD item ids
|
||||
local hunger_hud = {}
|
||||
|
||||
hbhunger.HUD_TICK = 0.1
|
||||
|
||||
--Some hunger settings
|
||||
hbhunger.exhaustion = {} -- Exhaustion is experimental!
|
||||
|
||||
hbhunger.HUNGER_TICK = 800 -- time in seconds after that 1 hunger point is taken
|
||||
hbhunger.EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
|
||||
hbhunger.EXHAUST_PLACE = 1 -- exhaustion increased this value after placed
|
||||
hbhunger.EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movement detected
|
||||
hbhunger.EXHAUST_LVL = 160 -- at what exhaustion player satiation gets lowerd
|
||||
|
||||
|
||||
--load custom settings
|
||||
local set = io.open(minetest.get_modpath("hbhunger").."/hbhunger.conf", "r")
|
||||
if set then
|
||||
dofile(minetest.get_modpath("hbhunger").."/hbhunger.conf")
|
||||
set:close()
|
||||
end
|
||||
|
||||
local function custom_hud(player)
|
||||
hb.init_hudbar(player, "satiation", hbhunger.get_hunger_raw(player))
|
||||
end
|
||||
|
||||
dofile(minetest.get_modpath("hbhunger").."/hunger.lua")
|
||||
|
||||
-- register satiation hudbar
|
||||
hb.register_hudbar("satiation", 0xFFFFFF, S("Satiation"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 20, 30, false)
|
||||
|
||||
-- update hud elemtens if value has changed
|
||||
local function update_hud(player)
|
||||
local name = player:get_player_name()
|
||||
--hunger
|
||||
local h_out = tonumber(hbhunger.hunger_out[name])
|
||||
local h = tonumber(hbhunger.hunger[name])
|
||||
if h_out ~= h then
|
||||
hbhunger.hunger_out[name] = h
|
||||
hb.change_hudbar(player, "satiation", h)
|
||||
end
|
||||
end
|
||||
|
||||
hbhunger.get_hunger_raw = function(player)
|
||||
local inv = player:get_inventory()
|
||||
if not inv then return nil end
|
||||
local hgp = inv:get_stack("hunger", 1):get_count()
|
||||
if hgp == 0 then
|
||||
hgp = 21
|
||||
inv:set_stack("hunger", 1, ItemStack({name=":", count=hgp}))
|
||||
else
|
||||
hgp = hgp
|
||||
end
|
||||
return hgp-1
|
||||
end
|
||||
|
||||
hbhunger.set_hunger_raw = function(player)
|
||||
local inv = player:get_inventory()
|
||||
local name = player:get_player_name()
|
||||
local value = hbhunger.hunger[name]
|
||||
if not inv or not value then return nil end
|
||||
if value > 30 then value = 30 end
|
||||
if value < 0 then value = 0 end
|
||||
|
||||
inv:set_stack("hunger", 1, ItemStack({name=":", count=value+1}))
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local inv = player:get_inventory()
|
||||
inv:set_size("hunger",1)
|
||||
hbhunger.hunger[name] = hbhunger.get_hunger_raw(player)
|
||||
hbhunger.hunger_out[name] = hbhunger.hunger[name]
|
||||
hbhunger.exhaustion[name] = 0
|
||||
hbhunger.poisonings[name] = 0
|
||||
custom_hud(player)
|
||||
hbhunger.set_hunger_raw(player)
|
||||
end)
|
||||
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
-- reset hunger (and save)
|
||||
local name = player:get_player_name()
|
||||
hbhunger.hunger[name] = 20
|
||||
hbhunger.set_hunger_raw(player)
|
||||
hbhunger.exhaustion[name] = 0
|
||||
end)
|
||||
|
||||
local main_timer = 0
|
||||
local timer = 0
|
||||
local timer2 = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
main_timer = main_timer + dtime
|
||||
timer = timer + dtime
|
||||
timer2 = timer2 + dtime
|
||||
if main_timer > hbhunger.HUD_TICK or timer > 4 or timer2 > hbhunger.HUNGER_TICK then
|
||||
if main_timer > hbhunger.HUD_TICK then main_timer = 0 end
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
|
||||
local h = tonumber(hbhunger.hunger[name])
|
||||
local hp = player:get_hp()
|
||||
if timer > 4 then
|
||||
-- heal player by 1 hp if not dead and satiation is > 15 (of 30)
|
||||
if h > 15 and hp > 0 and player:get_breath() > 0 then
|
||||
player:set_hp(hp+1)
|
||||
-- or damage player by 1 hp if satiation is < 2 (of 30)
|
||||
elseif h <= 1 then
|
||||
if hp-1 >= 0 then player:set_hp(hp-1) end
|
||||
end
|
||||
end
|
||||
-- lower satiation by 1 point after xx seconds
|
||||
if timer2 > hbhunger.HUNGER_TICK then
|
||||
if h > 0 then
|
||||
h = h-1
|
||||
hbhunger.hunger[name] = h
|
||||
hbhunger.set_hunger_raw(player)
|
||||
end
|
||||
end
|
||||
|
||||
-- update all hud elements
|
||||
update_hud(player)
|
||||
|
||||
local controls = player:get_player_control()
|
||||
-- Determine if the player is walking
|
||||
if controls.up or controls.down or controls.left or controls.right then
|
||||
hbhunger.handle_node_actions(nil, nil, player)
|
||||
end
|
||||
end
|
||||
end
|
||||
if timer > 4 then timer = 0 end
|
||||
if timer2 > hbhunger.HUNGER_TICK then timer2 = 0 end
|
||||
end)
|
||||
|
||||
end
|
1
mods/hbhunger/locale/de.txt
Normal file
|
@ -0,0 +1 @@
|
|||
Satiation = Sättigung
|
1
mods/hbhunger/locale/pt.txt
Normal file
|
@ -0,0 +1 @@
|
|||
Satiation = Saciedade
|
1
mods/hbhunger/locale/template.txt
Normal file
|
@ -0,0 +1 @@
|
|||
Satiation
|
1
mods/hbhunger/mod.conf
Normal file
|
@ -0,0 +1 @@
|
|||
name = hbhunger
|
BIN
mods/hbhunger/screenshot.png
Normal file
After Width: | Height: | Size: 8.3 KiB |
BIN
mods/hbhunger/sounds/hbhunger_eat_generic.ogg
Normal file
BIN
mods/hbhunger/textures/hbhunger_bar.png
Normal file
After Width: | Height: | Size: 80 B |
BIN
mods/hbhunger/textures/hbhunger_bar_health_poison.png
Normal file
After Width: | Height: | Size: 151 B |
Before Width: | Height: | Size: 267 B After Width: | Height: | Size: 267 B |
Before Width: | Height: | Size: 409 B After Width: | Height: | Size: 409 B |
BIN
mods/hbhunger/textures/hbhunger_icon_health_poison.png
Normal file
After Width: | Height: | Size: 526 B |
|
@ -1,49 +0,0 @@
|
|||
Minetest mod "Better HUD"
|
||||
=========================
|
||||
version: 1.1
|
||||
|
||||
License of source code: WTFPL
|
||||
-----------------------------
|
||||
(c) Copyright BlockMen (2013)
|
||||
|
||||
|
||||
This program is free software. It comes without any warranty, to
|
||||
the extent permitted by applicable law. You can redistribute it
|
||||
and/or modify it under the terms of the Do What The Fuck You Want
|
||||
To Public License, Version 2, as published by Sam Hocevar. See
|
||||
http://sam.zoy.org/wtfpl/COPYING for more details.
|
||||
|
||||
|
||||
Using the mod:
|
||||
--------------
|
||||
|
||||
This mod changes the HUD of Minetest.
|
||||
It improves the apperance of the health and breath bar and adds a more fancy hotbar. Furthermore it adds a
|
||||
costum crosshair, an armor bar (only for 3darmor mod) and a hunger bar. It includes also a mechanic for hunger.
|
||||
|
||||
|
||||
You can create a "hud.conf" to costumize the positions of health, hunger, armor and breath bar. Take a look at "hud.conf.example" to get more infos.
|
||||
|
||||
!!NOTICE: Keep in mind if running a server with this mod, that the costum position should be displayed correct on every screen size!!
|
||||
|
||||
|
||||
Hunger:
|
||||
This mod adds hunger to the game. You can disable this by setting "HUD_HUNGER_ENABLE = false" in "hud.conf", or "hud_hunger_enable = false" in minetest.conf. In case of conflict hud.conf configuration is dominant.
|
||||
|
||||
Currently supported food:
|
||||
- Apples (default)
|
||||
- Bread (default)
|
||||
- Drawves (beer and such)
|
||||
- Mooretrees
|
||||
- Simple mobs
|
||||
- Animalmaterials (mobf modpack)
|
||||
- Fishing
|
||||
- Glooptest
|
||||
- Bushes
|
||||
- Docfarming
|
||||
- Farming plus
|
||||
- Mtfoods
|
||||
|
||||
Example: 1 apple fills up the hunger bar by 1 bread, 1 bread (from farming) 2 breads in bar.
|
||||
|
||||
Altough it show 20 hunger points (10 breads) in hunger bar you can fill it up to 30 points. (5 breads not shown then)
|
|
@ -1,31 +0,0 @@
|
|||
minetest.after(0, function()
|
||||
if not armor.def then
|
||||
minetest.after(2,minetest.chat_send_all,"#Better HUD: Please update your version of 3darmor")
|
||||
HUD_SHOW_ARMOR = false
|
||||
end
|
||||
end)
|
||||
|
||||
function hud.get_armor(player)
|
||||
if not player or not armor.def then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
hud.set_armor(player, armor.def[name].state, armor.def[name].count)
|
||||
end
|
||||
|
||||
function hud.set_armor(player, ges_state, items)
|
||||
if not player then return end
|
||||
|
||||
local max_items = 4
|
||||
if items == 5 then max_items = items end
|
||||
local max = max_items*65535
|
||||
local lvl = max - ges_state
|
||||
lvl = lvl/max
|
||||
if ges_state == 0 and items == 0 then
|
||||
lvl = 0
|
||||
end
|
||||
|
||||
hud.armor[player:get_player_name()] = lvl*(items*(20/max_items))
|
||||
|
||||
|
||||
end
|
|
@ -1,47 +0,0 @@
|
|||
0.2 Beta
|
||||
--------
|
||||
- added support of costum config files
|
||||
- you can eat max. 50% more than before (although it isnt shown in hunger bar)
|
||||
- you get healed with 8 breads and more (in hunger bar) now
|
||||
- a bread (from farming) == 2 breads in hunger bar
|
||||
|
||||
0.2.1 Beta
|
||||
----------
|
||||
- tweaked override of food
|
||||
- added support for food of dwares, moretrees and simple mobs
|
||||
|
||||
0.2.2 Beta
|
||||
----------
|
||||
- added support for food of animalmaterials (mobf modpack),fishing
|
||||
|
||||
0.2.3 Beta
|
||||
----------
|
||||
- added support for food of glooptest and bushes (commit by CheeseKeg)
|
||||
|
||||
0.3 Beta
|
||||
----------
|
||||
- added fancy borders of hud inventory bar (only for screenheight <= 800)
|
||||
|
||||
0.4 Beta
|
||||
----------
|
||||
- enabled drowning
|
||||
|
||||
0.5 Beta
|
||||
----------
|
||||
- removed the fancy borders of hud inventory bar and moved to new native support
|
||||
- moved crosshair to native support too
|
||||
|
||||
1.0
|
||||
---
|
||||
- hunger is reset after death
|
||||
- health and hunger bar is shown correct on all screen resolutions now
|
||||
- switched to changed native hotbar image support
|
||||
- fixed revival of player when drown
|
||||
- hunger bar is not shown anymore if hunger is disabled
|
||||
- hunger can be disabled by minetest.conf ("hud_hunger_enable = false")
|
||||
|
||||
1.1
|
||||
---
|
||||
- added support for stu's 3darmor mod
|
||||
- restructured and cleaned up code
|
||||
- added support for poisen food (damages player, but does not kill)
|
|
@ -1 +0,0 @@
|
|||
default
|
|
@ -1,33 +0,0 @@
|
|||
--##Better HUD example config file##
|
||||
------------------------------------
|
||||
-- This example moves the health bar in the top left corner and the hunger bar in the top right corner
|
||||
|
||||
|
||||
--
|
||||
-- general settings
|
||||
--
|
||||
HUD_ENABLE_HUNGER = true --enables/disables hunger
|
||||
HUD_HUNGER_TICK = 300 --sets time for loosing 1/2 bread (of 10) (in seconds)
|
||||
|
||||
|
||||
--!NOTICE!--
|
||||
-- >>if damage is disabled neither health bar nor hunger bar or breath bar is shown
|
||||
|
||||
--
|
||||
-- health bar
|
||||
--
|
||||
HUD_HEALTH_POS = {x=0,y=0} --min 0, max 1
|
||||
HUD_HEALTH_OFFSET = {x=5,y=30} --offset in pixel
|
||||
|
||||
--
|
||||
-- hunger bar
|
||||
--
|
||||
HUD_HUNGER_POS = {x=1,y=0} --min 0, max 1
|
||||
HUD_HUNGER_OFFSET = {x=-175,y=30} --offset in pixel
|
||||
|
||||
--
|
||||
-- breath bar
|
||||
--
|
||||
HUD_AIR_POS = {x=0.5,y=1} --min 0, max 1
|
||||
HUD_AIR_OFFSET = {x=15,y=-75} --offset in pixel
|
||||
|
|
@ -1,68 +0,0 @@
|
|||
function hud.save_hunger(player)
|
||||
local file = io.open(minetest.get_worldpath().."/hud_"..player:get_player_name().."_hunger", "w+")
|
||||
if file then
|
||||
file:write(hud.hunger[player:get_player_name()])
|
||||
file:close()
|
||||
end
|
||||
end
|
||||
|
||||
function hud.load_hunger(player)
|
||||
local file = io.open(minetest.get_worldpath().."/hud_"..player:get_player_name().."_hunger", "r")
|
||||
if file then
|
||||
hud.hunger[player:get_player_name()] = file:read("*all")
|
||||
file:close()
|
||||
return hud.hunger[player:get_player_name()]
|
||||
else
|
||||
return
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
local function poisenp(tick, time, time_left, player)
|
||||
time_left = time_left + tick
|
||||
if time_left < time then
|
||||
minetest.after(tick, poisenp, tick, time, time_left, player)
|
||||
end
|
||||
if player:get_hp()-1 > 0 then
|
||||
player:set_hp(player:get_hp()-1)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function hud.item_eat(hunger_change, replace_with_item, poisen)
|
||||
return function(itemstack, user, pointed_thing)
|
||||
if itemstack:take_item() ~= nil then
|
||||
local h = tonumber(hud.hunger[user:get_player_name()])
|
||||
h=h+hunger_change
|
||||
if h>30 then h=30 end
|
||||
hud.hunger[user:get_player_name()]=h
|
||||
hud.save_hunger(user)
|
||||
itemstack:add_item(replace_with_item) -- note: replace_with_item is optional
|
||||
--sound:eat
|
||||
if poisen then
|
||||
poisenp(1.0, poisen, 0, user)
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
local function overwrite(name, hunger_change, replace_with_item, poisen)
|
||||
local tab = minetest.registered_items[name]
|
||||
if tab == nil then return end
|
||||
tab.on_use = hud.item_eat(hunger_change, replace_with_item, poisen)
|
||||
minetest.registered_items[name] = tab
|
||||
end
|
||||
|
||||
minetest.after(0.5, function()--ensure all other mods get loaded
|
||||
overwrite("default:fish_raw", 2)
|
||||
overwrite("default:fish", 4)
|
||||
overwrite("default:apple", 4)
|
||||
overwrite("default:apple_gold", 8)
|
||||
overwrite("farming:carrot_item", 1)
|
||||
overwrite("farming:carrot_item_gold", 3)
|
||||
overwrite("farming:potatoe_item", 2)
|
||||
overwrite("farming:potatoe_item_baked", 2)
|
||||
overwrite("farming:potatoe_item_poison", 2, nil, 1)
|
||||
overwrite("farming:bread", 6)
|
||||
end)
|
|
@ -1,215 +0,0 @@
|
|||
hud = {}
|
||||
|
||||
local health_hud = {}
|
||||
hud.hunger = {}
|
||||
local hunger_hud = {}
|
||||
local air_hud = {}
|
||||
hud.armor = {}
|
||||
local armor_hud = {}
|
||||
|
||||
local SAVE_INTERVAL = 0.5*60--currently useless
|
||||
|
||||
--default settings
|
||||
HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable")
|
||||
HUD_SHOW_ARMOR = false
|
||||
if minetest.get_modpath("3d_armor") ~= nil then HUD_SHOW_ARMOR = true end
|
||||
if HUD_ENABLE_HUNGER == nil then HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage") end
|
||||
HUD_HUNGER_TICK = 300
|
||||
HUD_HEALTH_POS = {x=0.5,y=0.89}
|
||||
HUD_HEALTH_OFFSET = {x=-175, y=2}
|
||||
HUD_HUNGER_POS = {x=0.5,y=0.89}
|
||||
HUD_HUNGER_OFFSET = {x=15, y=2}
|
||||
HUD_AIR_POS = {x=0.5,y=0.88}
|
||||
HUD_AIR_OFFSET = {x=15,y=-15}
|
||||
HUD_ARMOR_POS = {x=0.5,y=.88}
|
||||
HUD_ARMOR_OFFSET = {x=-175, y=-15}
|
||||
|
||||
--load costum settings
|
||||
local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r")
|
||||
if set then
|
||||
dofile(minetest.get_modpath("hud").."/hud.conf")
|
||||
set:close()
|
||||
else
|
||||
if not HUD_ENABLE_HUNGER then
|
||||
HUD_AIR_OFFSET = {x=15,y=0}
|
||||
end
|
||||
end
|
||||
|
||||
--minetest.after(SAVE_INTERVAL, timer, SAVE_INTERVAL)
|
||||
|
||||
local function hide_builtin(player)
|
||||
player:hud_set_flags({crosshair = true, hotbar = true, healthbar = false, wielditem = true, breathbar = false})
|
||||
end
|
||||
|
||||
|
||||
local function costum_hud(player)
|
||||
|
||||
--fancy hotbar
|
||||
--player:hud_set_hotbar_image("hud_hotbar.png")
|
||||
--player:hud_set_hotbar_selected_image("hud_hotbar_selected.png")
|
||||
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
--hunger
|
||||
if HUD_ENABLE_HUNGER then
|
||||
player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_HUNGER_POS,
|
||||
scale = {x=1, y=1},
|
||||
text = "hud_hunger_bg.png",
|
||||
number = 20,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_HUNGER_OFFSET,
|
||||
})
|
||||
|
||||
hunger_hud[player:get_player_name()] = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_HUNGER_POS,
|
||||
scale = {x=1, y=1},
|
||||
text = "hud_hunger_fg.png",
|
||||
number = 20,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_HUNGER_OFFSET,
|
||||
})
|
||||
end
|
||||
--health
|
||||
player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_HEALTH_POS,
|
||||
scale = {x=1, y=1},
|
||||
text = "hud_heart_bg.png",
|
||||
number = 20,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_HEALTH_OFFSET,
|
||||
})
|
||||
|
||||
health_hud[player:get_player_name()] = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_HEALTH_POS,
|
||||
scale = {x=1, y=1},
|
||||
text = "hud_heart_fg.png",
|
||||
number = player:get_hp(),
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_HEALTH_OFFSET,
|
||||
})
|
||||
|
||||
--air
|
||||
air_hud[player:get_player_name()] = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_AIR_POS,
|
||||
scale = {x=1, y=1},
|
||||
text = "hud_air_fg.png",
|
||||
number = 0,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_AIR_OFFSET,
|
||||
})
|
||||
|
||||
--armor
|
||||
if HUD_SHOW_ARMOR then
|
||||
player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_ARMOR_POS,
|
||||
scale = {x=1, y=1},
|
||||
text = "hud_armor_bg.png",
|
||||
number = 20,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_ARMOR_OFFSET,
|
||||
})
|
||||
|
||||
armor_hud[player:get_player_name()] = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_ARMOR_POS,
|
||||
scale = {x=1, y=1},
|
||||
text = "hud_armor_fg.png",
|
||||
number = 0,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_ARMOR_OFFSET,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--needs to be set always(for 3darmor)
|
||||
function hud.set_armor()
|
||||
end
|
||||
|
||||
|
||||
if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end
|
||||
if HUD_SHOW_ARMOR then dofile(minetest.get_modpath("hud").."/armor.lua") end
|
||||
|
||||
|
||||
local function update_hud(player)
|
||||
--air
|
||||
local air = player:get_breath()*2
|
||||
if player:get_breath() > 10 then air = 0 end
|
||||
player:hud_change(air_hud[player:get_player_name()], "number", air)
|
||||
--health
|
||||
player:hud_change(health_hud[player:get_player_name()], "number", player:get_hp())
|
||||
--armor
|
||||
local arm = tonumber(hud.armor[player:get_player_name()])
|
||||
if not arm then arm = 0 end
|
||||
player:hud_change(armor_hud[player:get_player_name()], "number", arm)
|
||||
--hunger
|
||||
local h = tonumber(hud.hunger[player:get_player_name()])
|
||||
if h>20 then h=20 end
|
||||
player:hud_change(hunger_hud[player:get_player_name()], "number", h)
|
||||
end
|
||||
|
||||
local function timer(interval, player)
|
||||
if interval > 0 then
|
||||
hud.save_hunger(player)
|
||||
minetest.after(interval, timer, interval, player)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
hud.armor[player:get_player_name()] = 0
|
||||
if HUD_ENABLE_HUNGER then hud.hunger[player:get_player_name()] = hud.load_hunger(player) end
|
||||
if not hud.hunger[player:get_player_name()] then
|
||||
hud.hunger[player:get_player_name()] = 20
|
||||
end
|
||||
minetest.after(0.5, function()
|
||||
hide_builtin(player)
|
||||
costum_hud(player)
|
||||
if HUD_ENABLE_HUNGER then hud.save_hunger(player) end
|
||||
end)
|
||||
end)
|
||||
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
hud.hunger[player:get_player_name()] = 20
|
||||
minetest.after(0.5, function()
|
||||
if HUD_ENABLE_HUNGER then hud.save_hunger(player) end
|
||||
end)
|
||||
end)
|
||||
|
||||
local timer = 0
|
||||
local timer2 = 0
|
||||
minetest.after(2.5, function()
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer + dtime
|
||||
timer2 = timer2 + dtime
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
local h = tonumber(hud.hunger[player:get_player_name()])
|
||||
if HUD_ENABLE_HUNGER and timer > 4 then
|
||||
if h>=16 and player:get_hp() > 0 then
|
||||
player:set_hp(player:get_hp()+1)
|
||||
elseif h<=1 and minetest.setting_getbool("enable_damage") then
|
||||
if player:get_hp()-1 >= 1 then player:set_hp(player:get_hp()-1) end
|
||||
end
|
||||
end
|
||||
if HUD_ENABLE_HUNGER and timer2>HUD_HUNGER_TICK then
|
||||
if h>0 then
|
||||
h=h-1
|
||||
hud.hunger[player:get_player_name()]=h
|
||||
hud.save_hunger(player)
|
||||
end
|
||||
end
|
||||
if HUD_SHOW_ARMOR then hud.get_armor(player) end
|
||||
update_hud(player)
|
||||
end
|
||||
end
|
||||
if timer>4 then timer=0 end
|
||||
if timer2>HUD_HUNGER_TICK then timer2=0 end
|
||||
end)
|
||||
end)
|
193
mods/hudbars/API.md
Normal file
|
@ -0,0 +1,193 @@
|
|||
API documentation for the HUD bars mod 1.7.0
|
||||
============================================
|
||||
|
||||
## Introduction
|
||||
This API allows you to add, change, hide and unhide custom HUD bars for this mod.
|
||||
|
||||
## Overview
|
||||
To give you a *very* brief overview over this API, here is the basic workflow on how to add your own custom HUD bar:
|
||||
|
||||
* Create images for your HUD bar
|
||||
* Call `hb.register_hudbar` to make the definition of the HUD bar known to this mod
|
||||
* Call `hb.init_hudbar` for each player for which you want to use previously defined HUD bar
|
||||
* Use `hb.change_hudbar` whenever you need to change the values of a HUD bar of a certain player
|
||||
* If you need it: Use `hb.hide_hudbar` and `hb.unhide_hudbar` to hide or unhide HUD bars of a certain player
|
||||
|
||||
## The basic rules
|
||||
In order to use this API, you should be aware of a few basic rules in order to understand it:
|
||||
|
||||
* A HUD bar is an approximate graphical representation of the ratio of a current value and a maximum value, i.e. current health of 15 and maximum health of 20. A full HUD bar represents 100%, an empty HUD bar represents 0%.
|
||||
* The current value must always be equal to or smaller then the maximum
|
||||
* Both current value and maximum must not be smaller than 0
|
||||
* Both current value and maximum must be real numbers. So no NaN, infinity, etc.
|
||||
* The HUD bar will be hidden if the maximum equals 0. This is intentional.
|
||||
* The health and breath HUD bars are hardcoded.
|
||||
|
||||
These are soft rules, the HUD bars mod will not enforce all of these.
|
||||
But this mod has been programmed under the assumption that these rules are followed, for integrity.
|
||||
|
||||
## Adding a HUD bar
|
||||
To make a new HUD bar known to this mod, you need …
|
||||
|
||||
* … an image of size 2×16 for the bar
|
||||
* … an icon of size 16×16 (optional)
|
||||
* … to register it with `hb.register_hudbar`
|
||||
|
||||
### Bar image
|
||||
The image for the bar will be repeated horizontally to denote the “value” of the HUD bar.
|
||||
It **must** be of size 2×16.
|
||||
If neccessary, the image will be split vertically in half, and only the left half of the image
|
||||
is displayed. So the final HUD bar will always be displayed on a per-pixel basis.
|
||||
|
||||
The default bar images are single-colored, but you can use other styles as well, for instance,
|
||||
a vertical gradient.
|
||||
|
||||
### Icon
|
||||
A 16×16 image shown left of the HUD bar. This is optional.
|
||||
|
||||
### `hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string)`
|
||||
This function registers a new custom HUD bar definition to the HUD bars mod, so it can be later used to be displayed, changed, hidden
|
||||
and unhidden on a per-player basis.
|
||||
Note this does not yet display the HUD bar.
|
||||
|
||||
The HUD bars will be displayed in a “first come, first serve” order. This API does not allow fow a custom order or a way to set it
|
||||
manually in a reliable way. However, you can use the setting `hudbars_sorting` for this. See the advanced setting menu in Minetest
|
||||
for more information.
|
||||
|
||||
|
||||
#### Parameters
|
||||
* `identifier`: A globally unique internal name for the HUD bar, will be used later to refer to it. Please only rely on alphanumeric characters for now. The identifiers “`health`” and “`breath`” are used internally for the built-in health and breath bar, respectively. Please do not use these names.
|
||||
* `text_color`: A 3-octet number defining the color of the text. The octets denote, in this order red, green and blue and range from `0x00` (complete lack of this component) to `0xFF` (full intensity of this component). Example: `0xFFFFFF` for white.
|
||||
* `label`: A string which is displayed on the HUD bar itself to describe the HUD bar. Try to keep this string short.
|
||||
* `textures`: A table with the following fields:
|
||||
* `bar`: The file name of the bar image (as string). This is only used for the `progress_bar` bar type (see `README.txt`, settings section).
|
||||
* `icon`: The file name of the icon, as string. For the `progress_bar` type, it is shown as single image left of the bar, for the two statbar bar types, it is used as the statbar icon and will be repeated. This field can be `nil`, in which case no icon will be used, but this is not recommended, because the HUD bar will be invisible if the one of the statbar bar types is used.
|
||||
* `bgicon`: The file name of the background icon, it is used as the background for the modern statbar mode only. This field can be `nil`, in which case no background icon will be displayed in this mode.
|
||||
* `default_start_value`: If this HUD bar is added to a player, and no initial value is specified, this value will be used as initial current value
|
||||
* `default_max_value`: If this HUD bar is added to a player, and no initial maximum value is specified, this value will be used as initial maximum value
|
||||
* `default_start_hidden`: The HUD bar will be initially start hidden by default when added to a player. Use `hb.unhide_hudbar` to unhide it.
|
||||
* `format_string`: This is optional; You can specify an alternative format string display the final text on the HUD bar. The default format string is “`%s: %d/%d`” (in this order: Label, current value, maximum value). See also the Lua documentation of `string.format`.
|
||||
|
||||
#### Return value
|
||||
Always `nil`.
|
||||
|
||||
|
||||
## Displaying a HUD bar
|
||||
After a HUD bar has been registered, they are not yet displayed yet for any player. HUD bars must be
|
||||
explicitly initialized on a per-player basis.
|
||||
|
||||
You probably want to do this in the `minetest.register_on_joinplayer`.
|
||||
|
||||
### `hb.init_hudbar(player, identifier, start_value, start_max, start_hidden)`
|
||||
This function initialzes and activates a previously registered HUD bar and assigns it to a
|
||||
certain client/player. This has only to be done once per player and after that, you can change
|
||||
the values using `hb.change_hudbar`.
|
||||
|
||||
However, if `start_hidden` was set to `true` for the HUD bar (in `hb.register_hudbar`), the HUD bar
|
||||
will initially be hidden, but the HUD elements are still sent to the client. Otherwise,
|
||||
the HUD bar will be initially be shown to the player.
|
||||
|
||||
#### Parameters
|
||||
* `player`: `ObjectRef` of the player to which the new HUD bar should be displayed to.
|
||||
* `identifier`: The identifier of the HUD bar type, as specified in `hb.register_hudbar`.
|
||||
* `start_value`: The initial current value of the HUD bar. This is optional, `default_start_value` of the registration function will be used, if this is `nil`.
|
||||
* `start_max`: The initial maximum value of the HUD bar. This is optional, `default_start_max` of the registration function will be used, if this is `nil`
|
||||
* `start_hidden`: Whether the HUD bar is initially hidden. This is optional, `default_start_hidden` of the registration function will be used as default
|
||||
|
||||
#### Return value
|
||||
`true` on success, `false` otherwise.
|
||||
|
||||
|
||||
## Modifying a HUD bar
|
||||
After a HUD bar has been added, you can change the current and maximum value and other attributes on a per-player basis.
|
||||
You use the function `hb.change_hudbar` for this.
|
||||
|
||||
### `hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon, new_bgicon, new_bar, new_label, new_text_color)`
|
||||
Changes the values and the appearance of an initialized HUD bar for a certain player. `new_value`
|
||||
and `new_max_value` are the most important parameters as they specify the new current and maximum new values, you do not need
|
||||
to worry too much about the other parameters.
|
||||
|
||||
The following parameters are less important and provided for styling the HUD bar after registration (if
|
||||
this is desired). The “styling” parameters parallel the parameters of `hb.register_hudbar`. It is
|
||||
recommended to not change the style of a HUD bar too often as this can be distracting or confusing
|
||||
for players.
|
||||
|
||||
`new_value`, `new_max_value` `new_icon`, `new_bgicon`, `new_bar`, `new_label` and `new_text_color` can be
|
||||
`nil`; if one of them is `nil`, that means the value is unchanged. If all those values are `nil`, this
|
||||
function is a no-op.
|
||||
|
||||
This function tries to minimize the amount of calls to `hud_change` of the Minetest Lua API
|
||||
(and thus, network traffic), when you only change the value and/or maximum value. In this case,
|
||||
`hud_change` is only called if it is actually needed, e.g. when the actual length of the bar
|
||||
or the displayed string changed, so you do not have to worry about it. There is, however, no
|
||||
such network optimization for the “styling” parameters, so keep this in mind.
|
||||
|
||||
#### Parameters
|
||||
* `player`: `ObjectRef` of the player to which the HUD bar belongs to
|
||||
* `identifier`: The identifier of the HUD bar type to change, as specified in `hb.register_hudbar`.
|
||||
* `new_value`: The new current value of the HUD bar
|
||||
* `new_max_value`: The new maximum value of the HUD bar
|
||||
* `new_icon`: File name of the new icon
|
||||
* `new_bgicon`: File name of the new background icon for the modern-style statbar
|
||||
* `new_bar`: File name of the new bar segment image
|
||||
* `new_label`: A new text label of the HUD bar. Note the format string still applies
|
||||
* `new_text_color`: A 3-octet number defining the new color of the text.
|
||||
|
||||
#### Return value
|
||||
`true` on success, `false` otherwise.
|
||||
|
||||
|
||||
## Hiding and unhiding a HUD bar
|
||||
You can also hide custom HUD bars, meaning they will not be displayed for a certain player. You can still
|
||||
use `hb.change_hudbar` on a hidden HUD bar, the new values will be correctly displayed after the HUD bar
|
||||
has been unhidden. Both functions will only call `hud_change` if there has been an actual change to avoid
|
||||
unneccessary traffic.
|
||||
|
||||
Note that the hidden state of a HUD bar will *not* be saved by this mod on server shutdown, so you may need
|
||||
to write your own routines for this or by setting the correct value for `start_hidden` when calling
|
||||
`hb.init_hudbar`.
|
||||
|
||||
### `hb.hide_hudbar(player, identifier)`
|
||||
Hides the specified HUD bar from the screen of the specified player.
|
||||
|
||||
#### Parameters
|
||||
* `player`: `ObjectRef` of the player to which the HUD bar belongs to
|
||||
* `identifier`: The identifier of the HUD bar type to hide, as specified in `hb.register_hudbar`.
|
||||
|
||||
#### Return value
|
||||
`true` on success, `false` otherwise.
|
||||
|
||||
|
||||
### `hb.unhide_hudbar(player, identifier)`
|
||||
Makes a previously hidden HUD bar visible again to a player.
|
||||
|
||||
#### Parameters
|
||||
* `player`: `ObjectRef` of the player to which the HUD bar belongs to
|
||||
* `identifier`: The identifier of the HUD bar type to unhide, as specified in `hb.register_hudbar`.
|
||||
|
||||
#### Return value
|
||||
`true` on success, `false` otherwise.
|
||||
|
||||
|
||||
## Reading HUD bar information
|
||||
It is also possible to read information about an active HUD bar.
|
||||
|
||||
### `hb.get_hudbar_state(player, identifier)`
|
||||
Returns the current state of the active player's HUD bar.
|
||||
|
||||
#### Parameters
|
||||
* `player`: `ObjectRef` of the player to which the HUD bar belongs to
|
||||
* `identifier`: The identifier of the HUD bar type to hide, as specified in `hb.register_hudbar`.
|
||||
|
||||
#### Return value
|
||||
On success, returns a table which holds information on the current state of the HUD bar. Note
|
||||
the table is a deep copy of the internal HUD bar state, it is *not* a reference; the information
|
||||
hold by the table is only true for the moment you called this function. The fields of this table are:
|
||||
|
||||
* `value`: Current value of HUD bar.
|
||||
* `max`: Current maximum value of HUD bar.
|
||||
* `hidden`: Boolean denoting whether the HUD bar is hidden.
|
||||
* `barlength`: The length of the HUD bar in pixels. This field is meaningless if the HUD bar is currently hidden.
|
||||
* `text`: The text shown on the HUD bar. This fiels is meaningless if the HUD bar is currently hidden.
|
||||
|
||||
If the player does not exist, returns `nil` instead.
|
56
mods/hudbars/README.md
Normal file
|
@ -0,0 +1,56 @@
|
|||
# HUD bars
|
||||
|
||||
## Description
|
||||
This mod changes the HUD of Minetest. It replaces the default health and breath
|
||||
symbols by horizontal colored bars with text showing the number.
|
||||
|
||||
Furthermore, it enables other mods to add their own custom bars to the HUD,
|
||||
this mod will place them accordingly.
|
||||
|
||||
**Important**: Keep in mind if running a server with this mod, that the custom
|
||||
position should be displayed correctly on every screen size.
|
||||
|
||||
## Current version
|
||||
The current version is 1.7.0.
|
||||
|
||||
This software uses [semantic versioning](http://semver.org), as defined by version 2.0.0 of the SemVer
|
||||
standard.
|
||||
|
||||
## Settings
|
||||
This mod can be configured quite a bit. You can change HUD bar appearance, offsets, ordering, and more.
|
||||
Use the advanced settings menu in Minetest for detailed configuration.
|
||||
|
||||
## API
|
||||
The API is used to add your own custom HUD bars.
|
||||
Documentation for the API of this mod can be found in `API.md`.
|
||||
|
||||
## Legal
|
||||
### License of source code
|
||||
Author: Wuzzy (2015)
|
||||
|
||||
Also: This mod was forked from the “Better HUD” [hud] mod by BlockMen.
|
||||
|
||||
Translations:
|
||||
|
||||
* German: Wuzzy
|
||||
* Portuguese: BrunoMine
|
||||
|
||||
This program is free software. It comes without any warranty, to
|
||||
the extent permitted by applicable law. You can redistribute it
|
||||
and/or modify it under the terms of the Do What The Fuck You Want
|
||||
To Public License (WTFPL), version 2, as published by Sam Hocevar.
|
||||
|
||||
### Licenses of textures
|
||||
|
||||
* `hudbars_icon_health.png`—celeron55 (CC BY-SA 3.0), modified by BlockMen
|
||||
* `hudbars_bgicon_health.png`—celeron55 (CC BY-SA 3.0), modified by BlockMen
|
||||
* `hudbars_icon_breath.png`—kaeza (WTFPL), modified by BlockMen, modified again by Wuzzy
|
||||
* `hudbars_bgicon_breath.png`—based on previous image, edited by Wuzzy (WTFPL)
|
||||
* `hudbars_bar_health.png`—Wuzzy (WTFPL)
|
||||
* `hudbars_bar_breath.png`—Wuzzy (WTFPL)
|
||||
* `hudbars_bar_background.png`—Wuzzy (WTFPL)
|
||||
|
||||
### License references
|
||||
|
||||
* [CC-BY-SA 3.0](https://creativecommons.org/licenses/by-sa/3.0/)
|
||||
* [WTFPL](http://sam.zoy.org/wtfpl/COPYING)
|
92
mods/hudbars/changelog.txt
Normal file
|
@ -0,0 +1,92 @@
|
|||
Note: This software uses semantic versioning,
|
||||
as of version 2.0.0 of the standard <http://semver.org/>.
|
||||
|
||||
0.1.0
|
||||
-----
|
||||
- Initial release, forked from mod “Better HUD” [hud].
|
||||
|
||||
0.2.0
|
||||
-----
|
||||
- Add API documentation
|
||||
|
||||
0.3.0
|
||||
-----
|
||||
- Rename main table from “hud” to “hb” (affects function names!)
|
||||
- Arguments 3-4 of hb.change_hudbar can be nil for values which should not change
|
||||
- Add proper function hb.init_hudbar, replaces odd call to hud.hudtables[identifier].add_all
|
||||
- Update API documentation and fix mistakes
|
||||
- Use “hudbars.conf” instead of “hud.conf”
|
||||
|
||||
0.4.0
|
||||
-----
|
||||
- New function: hb.get_hudbar_state to get information about the state of an active HUD bar, such as values, whether it is hidden, etc.
|
||||
- hb.change_hudbar has been optimized to call hud_change fewer times, which is hopefully good for networking
|
||||
- Rename hb.register_hudbar parameter “start_hide” to “start_hidden”
|
||||
- start_hidden parameter now finally works
|
||||
- Do not affect other HUD flags (crosshair, wielditem, etc.) when starting mod
|
||||
- Show error message when trying to call hb.init_hudbar or hb.change_hudbar with bad values
|
||||
- Update documentation
|
||||
- Lots of refactoring
|
||||
- Health and breath bar now use API
|
||||
|
||||
1.0.0
|
||||
-----
|
||||
- Add new parameter start_hidden to hb.init_hudbar, specified whether HUD bar is hidden on start
|
||||
- Copy-editing of API.md and README.txt
|
||||
- Internal: Fix add_all weirdness
|
||||
|
||||
1.0.1
|
||||
-----
|
||||
- Fix race condition causing crash at start of server
|
||||
|
||||
1.0.2
|
||||
-----
|
||||
- Fix other HUD elements disappearing for rejoining players
|
||||
- Remove pointless delays for initializing the HUD for new or rejoining players
|
||||
|
||||
1.0.3
|
||||
-----
|
||||
- Adjust default HUD bars position for Minetest 0.4.12
|
||||
|
||||
1.1.0
|
||||
-----
|
||||
- Add boolean minetest.conf setting support (hudbars_autohide_breathbar) to control whether the breath bar is automatically hidden when full (default: yes)
|
||||
|
||||
1.2.0
|
||||
-----
|
||||
- New setting: hudbars_sorting. You can now manually sort all the HUD bars. Useful if you don't like automatic order
|
||||
- New setting: hudbars_bar_type. You now can change the appearance of the HUD bars.
|
||||
- New HUD bar types, slightly experimental: Classic statbars and modern [hud]-style statbars
|
||||
- New experimental/unfinished setting: hudbars_alignment_pattern: You can now make the HUD bars stack vertically instead of the current zig-zag pattern. Note you probably need to change source code to productively use this feature
|
||||
- Various position-related HUD bar settings (see README.txt)
|
||||
- Remove hudbars.conf support and hudbars.conf.example (was never officially supported anyways)
|
||||
|
||||
1.2.1
|
||||
-----
|
||||
- Fix crash when enable_damage is changed in mid-game
|
||||
|
||||
1.3.0
|
||||
-----
|
||||
- Make all settings avaialbe in Minetest's advanced settings menu
|
||||
- Fix HUD bars overlap when both hudbars_tick and hudbars_vmargin were set
|
||||
- Use Markdown syntax in readme file
|
||||
- Fix some factual mistakes in readme file
|
||||
- Add metadata: mod.conf, description.txt, screenshot.png
|
||||
|
||||
1.4.0
|
||||
-----
|
||||
- Allow to change HUD bar images and label after it has been registered
|
||||
- Minor API.md correction
|
||||
|
||||
1.4.1
|
||||
-----
|
||||
- Fix bug in hb.change_hudbar being a no-op if new_value and new_max value are nil
|
||||
|
||||
1.5.0
|
||||
-----
|
||||
- Portuguese translation by BrunoMine
|
||||
|
||||
1.5.1
|
||||
-----
|
||||
- Fix critical bug: Mod does not work with both intllib and mod security enabled
|
||||
- Update screenshot to use new 3:2 aspect ratio
|
1
mods/hudbars/depends.txt
Normal file
|
@ -0,0 +1 @@
|
|||
intllib?
|
1
mods/hudbars/description.txt
Normal file
|
@ -0,0 +1 @@
|
|||
Replaces the health and breath symbols in the HUD by “progress bars” and shows exact values. Other mods can add more progress bars for custom player stats.
|
559
mods/hudbars/init.lua
Normal file
|
@ -0,0 +1,559 @@
|
|||
local S
|
||||
if (minetest.get_modpath("intllib")) then
|
||||
S = intllib.Getter()
|
||||
else
|
||||
S = function ( s ) return s end
|
||||
end
|
||||
|
||||
hb = {}
|
||||
|
||||
hb.hudtables = {}
|
||||
|
||||
-- number of registered HUD bars
|
||||
hb.hudbars_count = 0
|
||||
|
||||
-- table which records which HUD bar slots have been “registered” so far; used for automatic positioning
|
||||
hb.registered_slots = {}
|
||||
|
||||
hb.settings = {}
|
||||
|
||||
function hb.load_setting(sname, stype, defaultval, valid_values)
|
||||
local sval
|
||||
if stype == "string" then
|
||||
sval = minetest.setting_get(sname)
|
||||
elseif stype == "bool" then
|
||||
sval = minetest.setting_getbool(sname)
|
||||
elseif stype == "number" then
|
||||
sval = tonumber(minetest.setting_get(sname))
|
||||
end
|
||||
if sval ~= nil then
|
||||
if valid_values ~= nil then
|
||||
local valid = false
|
||||
for i=1,#valid_values do
|
||||
if sval == valid_values[i] then
|
||||
valid = true
|
||||
end
|
||||
end
|
||||
if not valid then
|
||||
minetest.log("error", "[hudbars] Invalid value for "..sname.."! Using default value ("..tostring(defaultval)..").")
|
||||
return defaultval
|
||||
else
|
||||
return sval
|
||||
end
|
||||
else
|
||||
return sval
|
||||
end
|
||||
else
|
||||
return defaultval
|
||||
end
|
||||
end
|
||||
|
||||
-- (hardcoded) default settings
|
||||
hb.settings.max_bar_length = 160
|
||||
hb.settings.statbar_length = 20
|
||||
|
||||
-- statbar positions
|
||||
hb.settings.pos_left = {}
|
||||
hb.settings.pos_right = {}
|
||||
hb.settings.start_offset_left = {}
|
||||
hb.settings.start_offset_right= {}
|
||||
hb.settings.pos_left.x = hb.load_setting("hudbars_pos_left_x", "number", 0.5)
|
||||
hb.settings.pos_left.y = hb.load_setting("hudbars_pos_left_y", "number", 1)
|
||||
hb.settings.pos_right.x = hb.load_setting("hudbars_pos_right_x", "number", 0.5)
|
||||
hb.settings.pos_right.y = hb.load_setting("hudbars_pos_right_y", "number", 1)
|
||||
hb.settings.bar_type = hb.load_setting("hudbars_bar_type", "string", "statbar_modern", {"progress_bar", "statbar_classic", "statbar_modern"})
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_offset_left_x", "number", -175)
|
||||
hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_offset_left_y", "number", -86)
|
||||
hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_offset_right_x", "number", 15)
|
||||
hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_offset_right_y", "number", -86)
|
||||
else
|
||||
hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_statbar_offset_left_x", "number", -265)
|
||||
hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_statbar_offset_left_y", "number", -90)
|
||||
hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_statbar_offset_right_x", "number", 25)
|
||||
hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_statbar_offset_right_y", "number", -90)
|
||||
end
|
||||
hb.settings.vmargin = hb.load_setting("hudbars_vmargin", "number", 32)
|
||||
hb.settings.tick = hb.load_setting("hudbars_tick", "number", 0.1)
|
||||
|
||||
-- experimental setting: Changing this setting is not officially supported, do NOT rely on it!
|
||||
hb.settings.forceload_default_hudbars = hb.load_setting("hudbars_forceload_default_hudbars", "bool", true)
|
||||
|
||||
-- Misc. settings
|
||||
hb.settings.alignment_pattern = hb.load_setting("hudbars_alignment_pattern", "string", "zigzag", {"zigzag", "stack_up", "stack_down"})
|
||||
hb.settings.autohide_breath = hb.load_setting("hudbars_autohide_breath", "bool", true)
|
||||
|
||||
local sorting = minetest.setting_get("hudbars_sorting")
|
||||
if sorting ~= nil then
|
||||
hb.settings.sorting = {}
|
||||
for k,v in string.gmatch(sorting, "(%w+)=(%w+)") do
|
||||
hb.settings.sorting[k] = tonumber(v)
|
||||
end
|
||||
else
|
||||
sorting = ""
|
||||
hb.settings.sorting = { ["health"] = 0, ["hunger"] = 1, ["armor"] = 2, ["breath"] = 3 }
|
||||
end
|
||||
hb.settings.sorting_reverse = {}
|
||||
for k,v in string.gmatch(sorting, "(%w+)=(%w+)") do
|
||||
hb.settings.sorting_reverse[tonumber(v)] = k
|
||||
end
|
||||
|
||||
local function player_exists(player)
|
||||
return player ~= nil and player:is_player()
|
||||
end
|
||||
|
||||
-- Table which contains all players with active default HUD bars (only for internal use)
|
||||
hb.players = {}
|
||||
|
||||
function hb.value_to_barlength(value, max)
|
||||
if max == 0 then
|
||||
return 0
|
||||
else
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
local x
|
||||
if value < 0 then x=-0.5 else x = 0.5 end
|
||||
local ret = math.modf((value/max) * hb.settings.max_bar_length + x)
|
||||
return ret
|
||||
else
|
||||
local x
|
||||
if value < 0 then x=-0.5 else x = 0.5 end
|
||||
local ret = math.modf((value/max) * hb.settings.statbar_length + x)
|
||||
return ret
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function hb.get_hudtable(identifier)
|
||||
return hb.hudtables[identifier]
|
||||
end
|
||||
|
||||
function hb.get_hudbar_position_index(identifier)
|
||||
if hb.settings.sorting[identifier] ~= nil then
|
||||
return hb.settings.sorting[identifier]
|
||||
else
|
||||
local i = 0
|
||||
while true do
|
||||
if hb.registered_slots[i] ~= true and hb.settings.sorting_reverse[i] == nil then
|
||||
return i
|
||||
end
|
||||
i = i + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string)
|
||||
minetest.log("action", "hb.register_hudbar: "..tostring(identifier))
|
||||
local hudtable = {}
|
||||
local pos, offset
|
||||
local index = math.floor(hb.get_hudbar_position_index(identifier))
|
||||
hb.registered_slots[index] = true
|
||||
if hb.settings.alignment_pattern == "stack_up" then
|
||||
pos = hb.settings.pos_left
|
||||
offset = {
|
||||
x = hb.settings.start_offset_left.x,
|
||||
y = hb.settings.start_offset_left.y - hb.settings.vmargin * index
|
||||
}
|
||||
elseif hb.settings.alignment_pattern == "stack_down" then
|
||||
pos = hb.settings.pos_left
|
||||
offset = {
|
||||
x = hb.settings.start_offset_left.x,
|
||||
y = hb.settings.start_offset_left.y + hb.settings.vmargin * index
|
||||
}
|
||||
else
|
||||
if index % 2 == 0 then
|
||||
pos = hb.settings.pos_left
|
||||
offset = {
|
||||
x = hb.settings.start_offset_left.x,
|
||||
y = hb.settings.start_offset_left.y - hb.settings.vmargin * (index/2)
|
||||
}
|
||||
else
|
||||
pos = hb.settings.pos_right
|
||||
offset = {
|
||||
x = hb.settings.start_offset_right.x,
|
||||
y = hb.settings.start_offset_right.y - hb.settings.vmargin * ((index-1)/2)
|
||||
}
|
||||
end
|
||||
end
|
||||
if format_string == nil then
|
||||
format_string = S("%s: %d/%d")
|
||||
end
|
||||
|
||||
hudtable.add_all = function(player, hudtable, start_value, start_max, start_hidden)
|
||||
if start_value == nil then start_value = hudtable.default_start_value end
|
||||
if start_max == nil then start_max = hudtable.default_start_max end
|
||||
if start_hidden == nil then start_hidden = hudtable.default_start_hidden end
|
||||
local ids = {}
|
||||
local state = {}
|
||||
local name = player:get_player_name()
|
||||
local bgscale, iconscale, text, barnumber, bgiconnumber
|
||||
if start_max == 0 or start_hidden then
|
||||
bgscale = { x=0, y=0 }
|
||||
else
|
||||
bgscale = { x=1, y=1 }
|
||||
end
|
||||
if start_hidden then
|
||||
iconscale = { x=0, y=0 }
|
||||
barnumber = 0
|
||||
bgiconnumber = 0
|
||||
text = ""
|
||||
else
|
||||
iconscale = { x=1, y=1 }
|
||||
barnumber = hb.value_to_barlength(start_value, start_max)
|
||||
bgiconnumber = hb.settings.statbar_length
|
||||
text = string.format(format_string, label, start_value, start_max)
|
||||
end
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
ids.bg = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
position = pos,
|
||||
scale = bgscale,
|
||||
text = "hudbars_bar_background.png",
|
||||
alignment = {x=1,y=1},
|
||||
offset = { x = offset.x - 1, y = offset.y - 1 },
|
||||
})
|
||||
if textures.icon ~= nil then
|
||||
ids.icon = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
position = pos,
|
||||
scale = iconscale,
|
||||
text = textures.icon,
|
||||
alignment = {x=-1,y=1},
|
||||
offset = { x = offset.x - 3, y = offset.y },
|
||||
})
|
||||
end
|
||||
elseif hb.settings.bar_type == "statbar_modern" then
|
||||
if textures.bgicon ~= nil then
|
||||
ids.bg = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = pos,
|
||||
text = textures.bgicon,
|
||||
number = bgiconnumber,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = { x = offset.x, y = offset.y },
|
||||
direction = 0,
|
||||
size = {x=24, y=24},
|
||||
})
|
||||
end
|
||||
end
|
||||
local bar_image, bar_size
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
bar_image = textures.bar
|
||||
bar_size = nil
|
||||
elseif hb.settings.bar_type == "statbar_classic" or hb.settings.bar_type == "statbar_modern" then
|
||||
bar_image = textures.icon
|
||||
bar_size = {x=24, y=24}
|
||||
end
|
||||
ids.bar = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = pos,
|
||||
text = bar_image,
|
||||
number = barnumber,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = offset,
|
||||
direction = 0,
|
||||
size = bar_size,
|
||||
})
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
ids.text = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
position = pos,
|
||||
text = text,
|
||||
alignment = {x=1,y=1},
|
||||
number = text_color,
|
||||
direction = 0,
|
||||
offset = { x = offset.x + 2, y = offset.y - 1},
|
||||
})
|
||||
end
|
||||
-- Do not forget to update hb.get_hudbar_state if you add new fields to the state table
|
||||
state.hidden = start_hidden
|
||||
state.value = start_value
|
||||
state.max = start_max
|
||||
state.text = text
|
||||
state.barlength = hb.value_to_barlength(start_value, start_max)
|
||||
|
||||
local main_error_text =
|
||||
"[hudbars] Bad initial values of HUD bar identifier “"..tostring(identifier).."” for player "..name..". "
|
||||
|
||||
if start_max < start_value then
|
||||
minetest.log("error", main_error_text.."start_max ("..start_max..") is smaller than start_value ("..start_value..")!")
|
||||
end
|
||||
if start_max < 0 then
|
||||
minetest.log("error", main_error_text.."start_max ("..start_max..") is smaller than 0!")
|
||||
end
|
||||
if start_value < 0 then
|
||||
minetest.log("error", main_error_text.."start_value ("..start_value..") is smaller than 0!")
|
||||
end
|
||||
|
||||
hb.hudtables[identifier].hudids[name] = ids
|
||||
hb.hudtables[identifier].hudstate[name] = state
|
||||
end
|
||||
|
||||
hudtable.identifier = identifier
|
||||
hudtable.format_string = format_string
|
||||
hudtable.label = label
|
||||
hudtable.hudids = {}
|
||||
hudtable.hudstate = {}
|
||||
hudtable.default_start_hidden = default_start_hidden
|
||||
hudtable.default_start_value = default_start_value
|
||||
hudtable.default_start_max = default_start_max
|
||||
|
||||
hb.hudbars_count= hb.hudbars_count + 1
|
||||
|
||||
hb.hudtables[identifier] = hudtable
|
||||
end
|
||||
|
||||
function hb.init_hudbar(player, identifier, start_value, start_max, start_hidden)
|
||||
if not player_exists(player) then return false end
|
||||
local hudtable = hb.get_hudtable(identifier)
|
||||
hb.hudtables[identifier].add_all(player, hudtable, start_value, start_max, start_hidden)
|
||||
return true
|
||||
end
|
||||
|
||||
function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon, new_bgicon, new_bar, new_label, new_text_color)
|
||||
if new_value == nil and new_max_value == nil and new_icon == nil and new_bgicon == nil and new_bar == nil and new_label == nil and new_text_color == nil then
|
||||
return true
|
||||
end
|
||||
if not player_exists(player) then
|
||||
return false
|
||||
end
|
||||
|
||||
local name = player:get_player_name()
|
||||
local hudtable = hb.get_hudtable(identifier)
|
||||
local value_changed, max_changed = false, false
|
||||
|
||||
if new_value ~= nil then
|
||||
if new_value ~= hudtable.hudstate[name].value then
|
||||
hudtable.hudstate[name].value = new_value
|
||||
value_changed = true
|
||||
end
|
||||
else
|
||||
new_value = hudtable.hudstate[name].value
|
||||
end
|
||||
if new_max_value ~= nil then
|
||||
if new_max_value ~= hudtable.hudstate[name].max then
|
||||
hudtable.hudstate[name].max = new_max_value
|
||||
max_changed = true
|
||||
end
|
||||
else
|
||||
new_max_value = hudtable.hudstate[name].max
|
||||
end
|
||||
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
if new_icon ~= nil and hudtable.hudids[name].icon ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].icon, "text", new_icon)
|
||||
end
|
||||
if new_bgicon ~= nil and hudtable.hudids[name].bgicon ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].bgicon, "text", new_bgicon)
|
||||
end
|
||||
if new_bar ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].bar , "text", new_bar)
|
||||
end
|
||||
if new_label ~= nil then
|
||||
hudtable.label = new_label
|
||||
local new_text = string.format(hudtable.format_string, new_label, hudtable.hudstate[name].value, hudtable.hudstate[name].max)
|
||||
player:hud_change(hudtable.hudids[name].text, "text", new_text)
|
||||
end
|
||||
if new_text_color ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].text, "number", new_text_color)
|
||||
end
|
||||
else
|
||||
if new_icon ~= nil and hudtable.hudids[name].bar ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].bar, "text", new_icon)
|
||||
end
|
||||
if new_bgicon ~= nil and hudtable.hudids[name].bg ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].bg, "text", new_bgicon)
|
||||
end
|
||||
end
|
||||
|
||||
local main_error_text =
|
||||
"[hudbars] Bad call to hb.change_hudbar, identifier: “"..tostring(identifier).."”, player name: “"..name.."”. "
|
||||
if new_max_value < new_value then
|
||||
minetest.log("error", main_error_text.."new_max_value ("..new_max_value..") is smaller than new_value ("..new_value..")!")
|
||||
end
|
||||
if new_max_value < 0 then
|
||||
minetest.log("error", main_error_text.."new_max_value ("..new_max_value..") is smaller than 0!")
|
||||
end
|
||||
if new_value < 0 then
|
||||
minetest.log("error", main_error_text.."new_value ("..new_value..") is smaller than 0!")
|
||||
end
|
||||
|
||||
if hudtable.hudstate[name].hidden == false then
|
||||
if max_changed and hb.settings.bar_type == "progress_bar" then
|
||||
if hudtable.hudstate[name].max == 0 then
|
||||
player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
|
||||
else
|
||||
player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1})
|
||||
end
|
||||
end
|
||||
|
||||
if value_changed or max_changed then
|
||||
local new_barlength = hb.value_to_barlength(new_value, new_max_value)
|
||||
if new_barlength ~= hudtable.hudstate[name].barlength then
|
||||
player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(new_value, new_max_value))
|
||||
hudtable.hudstate[name].barlength = new_barlength
|
||||
end
|
||||
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
local new_text = string.format(hudtable.format_string, hudtable.label, new_value, new_max_value)
|
||||
if new_text ~= hudtable.hudstate[name].text then
|
||||
player:hud_change(hudtable.hudids[name].text, "text", new_text)
|
||||
hudtable.hudstate[name].text = new_text
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function hb.hide_hudbar(player, identifier)
|
||||
if not player_exists(player) then return false end
|
||||
local name = player:get_player_name()
|
||||
local hudtable = hb.get_hudtable(identifier)
|
||||
if hudtable == nil then return false end
|
||||
if(hudtable.hudstate[name].hidden == false) then
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
if hudtable.hudids[name].icon ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].icon, "scale", {x=0,y=0})
|
||||
end
|
||||
player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
|
||||
player:hud_change(hudtable.hudids[name].text, "text", "")
|
||||
elseif hb.settings.bar_type == "statbar_modern" then
|
||||
player:hud_change(hudtable.hudids[name].bg, "number", 0)
|
||||
end
|
||||
player:hud_change(hudtable.hudids[name].bar, "number", 0)
|
||||
hudtable.hudstate[name].hidden = true
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function hb.unhide_hudbar(player, identifier)
|
||||
if not player_exists(player) then return false end
|
||||
local name = player:get_player_name()
|
||||
local hudtable = hb.get_hudtable(identifier)
|
||||
if hudtable == nil then return false end
|
||||
if(hudtable.hudstate[name].hidden) then
|
||||
local value = hudtable.hudstate[name].value
|
||||
local max = hudtable.hudstate[name].max
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
if hudtable.hudids[name].icon ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].icon, "scale", {x=1,y=1})
|
||||
end
|
||||
if hudtable.hudstate[name].max ~= 0 then
|
||||
player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1})
|
||||
end
|
||||
player:hud_change(hudtable.hudids[name].text, "text", tostring(string.format(hudtable.format_string, hudtable.label, value, max)))
|
||||
elseif hb.settings.bar_type == "statbar_modern" then
|
||||
player:hud_change(hudtable.hudids[name].bg, "number", hb.settings.statbar_length)
|
||||
end
|
||||
player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max))
|
||||
hudtable.hudstate[name].hidden = false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function hb.get_hudbar_state(player, identifier)
|
||||
if not player_exists(player) then return nil end
|
||||
local ref = hb.get_hudtable(identifier).hudstate[player:get_player_name()]
|
||||
-- Do not forget to update this chunk of code in case the state changes
|
||||
local copy = {
|
||||
hidden = ref.hidden,
|
||||
value = ref.value,
|
||||
max = ref.max,
|
||||
text = ref.text,
|
||||
barlength = ref.barlength,
|
||||
}
|
||||
return copy
|
||||
end
|
||||
|
||||
--register built-in HUD bars
|
||||
if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||
hb.register_hudbar("health", 0xFFFFFF, S("Health"), { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png", bgicon = "hudbars_bgicon_health.png" }, 20, 20, false)
|
||||
hb.register_hudbar("breath", 0xFFFFFF, S("Breath"), { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png", bgicon = "hudbars_bgicon_breath.png" }, 10, 10, true)
|
||||
end
|
||||
|
||||
local function hide_builtin(player)
|
||||
local flags = player:hud_get_flags()
|
||||
flags.healthbar = false
|
||||
flags.breathbar = false
|
||||
player:hud_set_flags(flags)
|
||||
end
|
||||
|
||||
|
||||
local function custom_hud(player)
|
||||
if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||
local hide
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
hide = false
|
||||
else
|
||||
hide = true
|
||||
end
|
||||
hb.init_hudbar(player, "health", player:get_hp(), nil, hide)
|
||||
local breath = player:get_breath()
|
||||
local hide_breath
|
||||
if breath == 11 and hb.settings.autohide_breath == true then hide_breath = true else hide_breath = false end
|
||||
hb.init_hudbar(player, "breath", math.min(breath, 10), nil, hide_breath or hide)
|
||||
end
|
||||
end
|
||||
|
||||
local function update_health(player)
|
||||
hb.change_hudbar(player, "health", player:get_hp())
|
||||
end
|
||||
|
||||
-- update built-in HUD bars
|
||||
local function update_hud(player)
|
||||
if not player_exists(player) then return end
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
if hb.settings.forceload_default_hudbars then
|
||||
hb.unhide_hudbar(player, "health")
|
||||
end
|
||||
--air
|
||||
local breath = player:get_breath()
|
||||
|
||||
if breath == 11 and hb.settings.autohide_breath == true then
|
||||
hb.hide_hudbar(player, "breath")
|
||||
else
|
||||
hb.unhide_hudbar(player, "breath")
|
||||
hb.change_hudbar(player, "breath", math.min(breath, 10))
|
||||
end
|
||||
--health
|
||||
update_health(player)
|
||||
elseif hb.settings.forceload_default_hudbars then
|
||||
hb.hide_hudbar(player, "health")
|
||||
hb.hide_hudbar(player, "breath")
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_player_hpchange(update_health)
|
||||
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
update_health(player)
|
||||
hb.hide_hudbar(player, "breath")
|
||||
end)
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
hide_builtin(player)
|
||||
custom_hud(player)
|
||||
hb.players[player:get_player_name()] = player
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
hb.players[player:get_player_name()] = nil
|
||||
end)
|
||||
|
||||
local main_timer = 0
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
main_timer = main_timer + dtime
|
||||
timer = timer + dtime
|
||||
if main_timer > hb.settings.tick or timer > 4 then
|
||||
if main_timer > hb.settings.tick then main_timer = 0 end
|
||||
-- only proceed if damage is enabled
|
||||
if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||
for _, player in pairs(hb.players) do
|
||||
-- update all hud elements
|
||||
update_hud(player)
|
||||
end
|
||||
end
|
||||
end
|
||||
if timer > 4 then timer = 0 end
|
||||
end)
|
3
mods/hudbars/locale/de.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
Health = Leben
|
||||
Breath = Atem
|
||||
%s: %d/%d = %s: %d/%d
|
5
mods/hudbars/locale/pt.txt
Normal file
|
@ -0,0 +1,5 @@
|
|||
Health = Saude
|
||||
Breath = Folego
|
||||
|
||||
# Formato de string padrão para progresso bar-style de barras do HUD, por exemplo “Saude 5/20”
|
||||
%s: %d/%d
|
5
mods/hudbars/locale/template.txt
Normal file
|
@ -0,0 +1,5 @@
|
|||
Health
|
||||
Breath
|
||||
|
||||
# Default format string for progress bar-style HUD bars, e.g. “Health 5/20”
|
||||
%s: %d/%d
|
1
mods/hudbars/mod.conf
Normal file
|
@ -0,0 +1 @@
|
|||
name = hudbars
|
BIN
mods/hudbars/screenshot.png
Normal file
After Width: | Height: | Size: 9.3 KiB |
119
mods/hudbars/settingtypes.txt
Normal file
|
@ -0,0 +1,119 @@
|
|||
[Appearance]
|
||||
# Specifies how the value indicators (i.e. health, breah, etc.) look. There are 3 styles
|
||||
# available. You can choose between the default progress-bar-like bars and the good
|
||||
# old statbars like you know from vanilla Minetest.
|
||||
# These values are possible:
|
||||
# - progress_bar: A horizontal progress-bar-like bar with a label, showing numerical value
|
||||
# (current, maximum), and an icon. These bars usually convey the most
|
||||
# information. This is the default and recommended value.
|
||||
# - statbar_classic: Classic statbar, like in vanilla Minetest. Made out of up to 20
|
||||
# half-symbols. Those bars represent the vague ratio between
|
||||
# the current value and the maximum value. 1 half-symbol stands for
|
||||
# approximately 5% of the maximum value.
|
||||
# - statbar_modern: Like the classic statbar, but also supports background images, this
|
||||
# kind of statbar may be considered to be more user-friendly than the
|
||||
# classic statbar. This bar type closely resembles the mod
|
||||
# “Better HUD” [hud] by BlockMen.
|
||||
hudbars_bar_type (HUD bars style) enum progress_bar progress_bar,statbar_classic,statbar_modern
|
||||
|
||||
|
||||
# If enabled (default), the breath indicators in the HUD will be automatically hidden shortly
|
||||
# after the breath has been filled up. Otherwise, the breath will always be displayed.
|
||||
hudbars_autohide_breath (Automatically hide breath indicators) bool true
|
||||
|
||||
# This setting changes the way the HUD bars are ordered on the display. You can choose
|
||||
# between a zig-zag pattern (default) or a vertically stacked pattern.
|
||||
# The following values are allowed:
|
||||
# - zigzag: Starting from the left bottom, the next is right from the first,
|
||||
# the next is above the first, the next is right of the third, etc.
|
||||
# - stack_up: The HUD bars are stacked vertically, going upwards.
|
||||
# - stack_down: The HUD bars are stacked vertically, going downwards.
|
||||
hudbars_alignment_pattern (HUD bars alignment pattern) enum zigzag zigzag,stack_up,stack_down
|
||||
|
||||
# This setting allows you to specify the order of the HUD bars explicitly. If left empty
|
||||
# (the default), the health and breath indicators come first, additional indicators
|
||||
# may appear in any order. This setting is quite technical and normal users probably do not
|
||||
# need to worry about it.
|
||||
#
|
||||
# Syntax:
|
||||
# The setting has to be specified as a comma-seperated list of key=value pairs, where a key
|
||||
# refers to the identifier of a HUD bar and the value refers to the slot number of where the
|
||||
# HUD bar should be placed. The slot number must be an integer greater of equal to 0. Where
|
||||
# the HUD bars will be displayed exactly depends on the alignment pattern being used.
|
||||
# All HUD bars to which no order value has been applied will fill in all slots which have
|
||||
# not been occupied by the HUD bars specified in this setting, the slots will be filled in
|
||||
# from the lowest slot number.
|
||||
# Note that the order of those remaining HUD bars is not fixed, it basically just boils
|
||||
# down on which mod “came” first. Don't worry, the mod will still work perfectly fine, this
|
||||
# setting is entirely optional.
|
||||
# The identifier for the health bar is “health” and the identifier for the breath bar is
|
||||
# “breath”. For other HUD bars, you have to learn it from the mod which is supplying them.
|
||||
#
|
||||
# Be careful not to use slot indices twice, or else different HUD bars will be drawn over
|
||||
# each other!
|
||||
#
|
||||
# Example: “breath=0, health=1”
|
||||
# This makes the breath bar first and the health bar second, which is the opposite order
|
||||
# of the default one.
|
||||
hudbars_sorting (HUD bars order) string
|
||||
|
||||
[Positions and offsets]
|
||||
# Horizontal (x) main position of the HUD bars over the entire screen.
|
||||
# 0.0 is left-most, 1.0 is right-most.
|
||||
# For the zig-zag alignment pattern, this is for the left HUD bars.
|
||||
hudbars_pos_left_x (Left HUD bar screen x position) float 0.5 0.0 1.0
|
||||
# Vertical (y) main position of the HUD bars over the entire screen.
|
||||
# 0.0 is top, 1.0 is bottom.
|
||||
# For the zig-zag alignment pattern, this is for the left HUD bars.
|
||||
hudbars_pos_left_y (Left HUD bar screen y position) float 1.0 0.0 1.0
|
||||
# Horizontal (x) main position of the right HUD bars over the entire screen.
|
||||
# 0.0 is left-most, 1.0 is right-most.
|
||||
# Only used for the zig-zag alignment pattern.
|
||||
hudbars_pos_right_x (Right HUD bar screen x position) float 0.5 0.0 1.0
|
||||
# Vertical main position (y) of the right HUD bars over the entire screen.
|
||||
# 0.0 is top, 1.0 is bottom.
|
||||
# Only used for the zig-zag alignment pattern.
|
||||
hudbars_pos_right_y (Right HUD bar screen y position) float 1.0 0.0 1.0
|
||||
|
||||
# Precise x offset in pixels from the basic screen x position of the HUD bars.
|
||||
# For the zig-zag alignment pattern, this is for the left HUD bars.
|
||||
# This setting is used for the progress bar HUD bar style.
|
||||
hudbars_start_offset_left_x (Left HUD bar x offset) int -175
|
||||
# Precise y offset in pixels from the basic screen y position of the HUD bars.
|
||||
# For the zig-zag alignment pattern, this is for the left HUD bars.
|
||||
# This setting is used for the progress bar HUD bar style.
|
||||
hudbars_start_offset_left_y (Left HUD bar y offset) int -86
|
||||
# Precise x offset in pixels from the basic screen x position of the right HUD bars.
|
||||
# Only used for the zig-zag alignment pattern.
|
||||
# This setting is used for the progress bar HUD bar style.
|
||||
hudbars_start_offset_right_x (Right HUD bar x offset) int 15
|
||||
# Precise y offset in pixels from the basic screen y position of the right HUD bars.
|
||||
# Only used for the zig-zag alignment pattern.
|
||||
# This setting is used for the progress bar HUD bar style.
|
||||
hudbars_start_offset_right_y (Right HUD bar y offset) int -86
|
||||
|
||||
# Precise x offset in pixels from the basic screen x position of the HUD statbars.
|
||||
# For the zig-zag alignment pattern, this is for the left HUD statbars.
|
||||
# This setting is used for the classic and modern statbar styles.
|
||||
hudbars_start_statbar_offset_left_x (Left HUD statbar x offset) int -265
|
||||
# Precise y offset in pixels from the basic screen y position of the HUD statbars.
|
||||
# For the zig-zag alignment pattern, this is for the left HUD statbars.
|
||||
# This setting is used for the classic and modern statbar styles.
|
||||
hudbars_start_statbar_offset_left_y (Left HUD statbar y offset) int -90
|
||||
# Precise x offset in pixels from the basic screen x position of the right HUD statbars.
|
||||
# Only used for the zig-zag alignment pattern.
|
||||
# This setting is used for the classic and modern statbar styles.
|
||||
hudbars_start_statbar_offset_right_x (Right HUD statbar x offset) int 25
|
||||
# Precise y offset in pixels from the basic screen y position of the right HUD statbars.
|
||||
# Only used for the zig-zag alignment pattern.
|
||||
# This setting is used for the classic and modern statbar styles.
|
||||
hudbars_start_statbar_offset_right_y (Right HUD statbar y offset) int -90
|
||||
|
||||
# The vertical distance between two HUD bars, in pixels.
|
||||
hudbars_vmargin (Vertical distance between HUD bars) int 24 0
|
||||
|
||||
[Performance]
|
||||
# The of seconds which need to pass before the server updates the default HUD bars
|
||||
# (health and breath). Increase this number if you have a slow server or a slow network
|
||||
# connection and experience performance problems.
|
||||
hudbars_tick (Default HUD bars update interval) float 0.1 0.0 4.0
|
BIN
mods/hudbars/textures/hudbars_bar_background.png
Normal file
After Width: | Height: | Size: 140 B |
BIN
mods/hudbars/textures/hudbars_bar_breath.png
Normal file
After Width: | Height: | Size: 80 B |
BIN
mods/hudbars/textures/hudbars_bar_health.png
Normal file
After Width: | Height: | Size: 80 B |
BIN
mods/hudbars/textures/hudbars_bgicon_breath.png
Normal file
After Width: | Height: | Size: 237 B |
Before Width: | Height: | Size: 179 B After Width: | Height: | Size: 179 B |
Before Width: | Height: | Size: 175 B After Width: | Height: | Size: 175 B |
Before Width: | Height: | Size: 180 B After Width: | Height: | Size: 180 B |