* Add new file mcl_flowers/bonemeal.lua, containing the bonemealing
callback for "mcl_core:dirt_with_grass".
* Override "mcl_core:dirt_with_grass" with a _mcl_on_bonemealing handler
calling a function defined in mcl_flowers. This sidesteps the problem
that bonemealing a node from mcl_core needs knowledge of mcl_flowers,
which would create a circular dependency. H/t to cora for suggesting
this solution. H/t to wsor for suggesting a solution that also works.
* Abstract unripe beetroot plant node registrations into a single
indexed definition and do the registration in a loop.
* Adds a _mcl_on_bonemealing callback to the unripe melon plants.
* Utilize the minetest 5.9.0 API that uses radians not degree.
* Simplify computations to make this more efficient, in particular by querying and updating the bone position less frequently.
* Resolves minetest warning `Deprecated call to set_bone_position, use set_bone_override instead` in this location, but other uses remain.
* `mcl_util.set_bone_position` not modified, because it redundantly compares to the previous rotation once more.
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4622
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
Cleanup of mods/ITEMS/mcl_core/functions.lua
This improves several further ABMs such as vine growing, and uses the `vector` API instead of tables.
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4592
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
Also avoid jumping out of the water closes#4644
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4675
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <kno10@noreply.git.minetest.land>
Co-committed-by: kno10 <kno10@noreply.git.minetest.land>
If you spawn a mob clicking on a wall, two mobs will be spawned.
To reproduce: face a stack of stones, with a spawn egg click on the side of a stone. It does not happen when you click the top of a node, because spawning below fails and only the second one succeeds.
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4657
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <kno10@noreply.git.minetest.land>
Co-committed-by: kno10 <kno10@noreply.git.minetest.land>
This modifies the behavior of kelp and bamboo so that neither breaks when an unloaded node is encountered.
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4551
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
The mycelium ABM has been left untouched because of the potential destructiveness. If we ever find that to be an issue, it can be fixed as part of a bigger PR.
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4629
Reviewed-by: teknomunk <teknomunk@protonmail.com>
Co-authored-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-committed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Fixes#4647 Rain makes the sky black until restart. This also fixes a memory leak caused by rain adding a color layer every time step.
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4648
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
- peaceful structure spawns would not run in peaceful mode (e.g., parrots)
- water structure spawns (e.g., guardians) would not run because the code required air above
- small code improvements
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4607
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
Fixes a warning.
Mobs spawners really only need to check the entity `.is_mob` as all mobs should have this set.
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4501
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: WillConker <willconker@noreply.git.minetest.land>
Co-committed-by: WillConker <willconker@noreply.git.minetest.land>
- local functions, as they are not called by anywhere else
- delay water check of reed, first check height
- reduce number of get_node calls (for height 1,2,3 the old code used 4,5,4 calls, the new only 2,3,3)
- cane growth rate is also reduced
This will make the ABM cheaper.
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4590
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
No functional changes, just more vector API, which supposedly is faster?
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4567
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
Use a classic pseudo-random hashing approach, by multiplication of chunk numbers
with large primes that should be more random.
- make slime density (as 1 in N) and maximum light level (default: no limit) configurable
- Allow using a 3d chunking system where y is also used for hashing
This does *not* modify spawn frequency, only the chunk logic.
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4466
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
Sometimes, pools would spawn deep underground and then produce deep holes.
I noticed that such pools would be at +48, at the block boundary.
IMHO this may be an error in minetest surface detection.
Nevertheless, here is a workaround: require air above pool spawns.
Also clean up the pool code
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4571
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
Placing the texture at -16 with width 16 means it is not used. At most -14 may be used (0 indexed, I believe) if you want to retain 2x2 pixels.
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4624
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <kno10@noreply.git.minetest.land>
Co-committed-by: kno10 <kno10@noreply.git.minetest.land>