VoxeLibre/mods
kno10 f219e5f4ae Fix structure spawns under water + peaceful spawns (#4607)
- peaceful structure spawns would not run in peaceful mode (e.g., parrots)
- water structure spawns (e.g., guardians) would not run because the code required air above
- small code improvements

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4607
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-09-15 23:15:30 +02:00
..
CORE autogroup: Do node overwrites after all mods have loaded 2024-09-15 22:25:44 +02:00
ENTITIES Make zombies and skeletons not float (#4512) 2024-09-15 23:14:10 +02:00
ENVIRONMENT Fix missing dependencies for random_mod_load_order 2024-09-15 22:25:44 +02:00
HELP Add crash guards against unknown items (#4623) 2024-08-31 23:41:06 +02:00
HUD Fix missing dependencies for random_mod_load_order 2024-09-15 22:25:44 +02:00
ITEMS Remove mobs_mc name check from mcl_mobspawners warning (#4501) 2024-09-15 23:08:37 +02:00
MAPGEN Fix structure spawns under water + peaceful spawns (#4607) 2024-09-15 23:15:30 +02:00
MISC Fix some typos in the API documentation (#4630) 2024-09-12 18:13:52 +02:00
PLAYER Cactus damage cleanup, drop redundant conditions (#4625) 2024-09-08 05:21:42 +02:00