Fix growth logic, clean up mcl_farming/shared_functions (#4640)

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4640
Reviewed-by: teknomunk <teknomunk@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
This commit is contained in:
kno10 2024-09-20 14:00:49 +02:00 committed by the-real-herowl
parent 513413afc7
commit d264ba70d8
2 changed files with 201 additions and 283 deletions

View file

@ -283,7 +283,7 @@ local function apply_bone_meal(pointed_thing, user)
if n.name == "mcl_farming:sweet_berry_bush_3" then
return minetest.add_item(vector.offset(pos,math.random()-0.5,math.random()-0.5,math.random()-0.5),"mcl_farming:sweet_berry")
else
return mcl_farming:grow_plant("plant_sweet_berry_bush", pos, n, 0, true)
return mcl_farming:grow_plant("plant_sweet_berry_bush", pos, n, 1, true)
end
elseif n.name == "mcl_cocoas:cocoa_1" or n.name == "mcl_cocoas:cocoa_2" then
mcl_dye.add_bone_meal_particle(pos)

View file

@ -1,81 +1,79 @@
-- Possible future improvements:
-- * rewrite to use node timers instead of ABMs, but needs benchmarking
-- * redesign the catch-up logic
-- * switch to exponentially-weighted moving average for light instead using a single variable to conserve IO
--
local math = math
local tostring = tostring
mcl_farming.plant_lists = {}
local vector = vector
local plant_lists = {}
mcl_farming.plant_lists = plant_lists -- export
local plant_nodename_to_id_list = {}
local function get_intervals_counter(pos, interval, chance)
local meta = minetest.get_meta(pos)
local time_speed = tonumber(minetest.settings:get("time_speed") or 72)
local current_game_time
if time_speed == nil then
return 1
end
if (time_speed < 0.1) then
return 1
end
local time_multiplier = 86400 / time_speed
current_game_time = .0 + ((minetest.get_day_count() + minetest.get_timeofday()) * time_multiplier)
local time_speed = tonumber(minetest.settings:get("time_speed")) or 72
local time_multiplier = time_speed > 0 and (86400 / time_speed) or 0
local function get_intervals_counter(pos, interval, chance)
if time_multiplier == 0 then return 0 end
-- "wall clock time", so plants continue to grow while sleeping
local current_game_time = (minetest.get_day_count() + minetest.get_timeofday()) * time_multiplier
local approx_interval = math.max(interval, 1) * math.max(chance, 1)
local last_game_time = meta:get_string("last_gametime")
if last_game_time then
last_game_time = tonumber(last_game_time)
end
if not last_game_time or last_game_time < 1 then
last_game_time = current_game_time - approx_interval / 10
local meta = minetest.get_meta(pos)
local last_game_time = meta:get_float("last_gametime")
if last_game_time < 1 then
last_game_time = current_game_time - approx_interval * 0.5
elseif last_game_time == current_game_time then
current_game_time = current_game_time + approx_interval
end
local elapsed_game_time = .0 + current_game_time - last_game_time
meta:set_string("last_gametime", tostring(current_game_time))
return elapsed_game_time / approx_interval
meta:set_float("last_gametime", current_game_time)
return (current_game_time - last_game_time) / approx_interval
end
local function get_avg_light_level(pos)
local node_light = tonumber(minetest.get_node_light(pos) or 0)
local meta = minetest.get_meta(pos)
local counter = meta:get_int("avg_light_count")
-- EWMA would use a single variable:
-- local avg = meta:get_float("avg_light")
-- avg = avg + (node_light - avg) * 0.985
-- meta.set_float("avg_light", avg)
local summary = meta:get_int("avg_light_summary")
local counter = meta:get_int("avg_light_count")
if counter > 99 then
counter = 51
summary = math.ceil((summary + 0.0) / 2.0)
else
counter = counter + 1
summary, counter = math.ceil(summary * 0.5), 50
end
summary = summary + node_light
meta:set_int("avg_light_count", counter)
meta:set_int("avg_light_summary", summary)
return math.ceil((summary + 0.0) / counter)
local node_light = minetest.get_node_light(pos)
if node_light ~= nil then
summary, counter = summary + node_light, counter + 1
meta:set_int("avg_light_summary", summary)
meta:set_int("avg_light_count", counter)
end
return math.ceil(summary / counter)
end
function mcl_farming:add_plant(identifier, full_grown, names, interval, chance)
mcl_farming.plant_lists[identifier] = {}
mcl_farming.plant_lists[identifier].full_grown = full_grown
mcl_farming.plant_lists[identifier].names = names
mcl_farming.plant_lists[identifier].interval = interval
mcl_farming.plant_lists[identifier].chance = chance
plant_lists = mcl_farming.plant_lists --provide local copy of plant lists (performances)
local plant_info = {}
plant_info.full_grown = full_grown
plant_info.names = names
plant_info.interval = interval
plant_info.chance = chance
for _, nodename in pairs(names) do
plant_nodename_to_id_list[nodename] = identifier
end
plant_info.step_from_name = {}
for i, name in ipairs(names) do
plant_info.step_from_name[name] = i
end
plant_lists[identifier] = plant_info
minetest.register_abm({
label = string.format("Farming plant growth (%s)", identifier),
nodenames = names,
interval = interval,
chance = chance,
action = function(pos, node)
local low_speed = minetest.get_node({ x = pos.x, y = pos.y - 1, z = pos.z }).name ~= "mcl_farming:soil_wet"
mcl_farming:grow_plant(identifier, pos, node, false, false, low_speed)
local low_speed = minetest.get_node(vector.offset(pos, 0, -1, 0)).name ~= "mcl_farming:soil_wet"
mcl_farming:grow_plant(identifier, pos, node, 1, false, low_speed)
end,
})
for _, nodename in pairs(names) do
plant_nodename_to_id_list[nodename] = identifier
end
end
-- Attempts to advance a plant at pos by one or more growth stages (if possible)
@ -84,56 +82,36 @@ end
-- node: Node table
-- stages: Number of stages to advance (optional, defaults to 1)
-- ignore_light: if true, ignore light requirements for growing
-- low_speed: grow more slowly (not wet), default false
-- Returns true if plant has been grown by 1 or more stages.
-- Returns false if nothing changed.
function mcl_farming:grow_plant(identifier, pos, node, stages, ignore_light, low_speed)
local average_light_level = get_avg_light_level(pos)
stages = stages or 1
local plant_info = plant_lists[identifier]
local intervals_counter = get_intervals_counter(pos, plant_info.interval, plant_info.chance)
local low_speed = low_speed or false
if low_speed then
if intervals_counter < 1.01 and math.random(0, 9) > 0 then
return
else
intervals_counter = intervals_counter / 10
end
if stages > 0 then intervals_counters = intervals_counter - 1 end
if low_speed then -- 10% speed approximately
if intervals_counter < 1.01 and math.random(0, 9) > 0 then return false end
intervals_counter = intervals_counter / 10
end
if not minetest.get_node_light(pos) and not ignore_light and intervals_counter < 1.5 then
return false
end
if minetest.get_node_light(pos) < 10 and not ignore_light and intervals_counter < 1.5 then
return false
if not ignore_light and intervals_counter < 1.5 then
local light = minetest.get_node_light(pos)
if not light or light < 10 then return false end
end
if intervals_counter >= 1.5 then
if average_light_level < 0.1 then
return false
end
local average_light_level = get_avg_light_level(pos)
if average_light_level < 0.1 then return false end
if average_light_level < 10 then
intervals_counter = intervals_counter * average_light_level / 10
end
end
local step = nil
for i, name in ipairs(plant_info.names) do
if name == node.name then
step = i
break
end
end
if step == nil then
return false
end
if not stages then
stages = 1
end
stages = stages + math.ceil(intervals_counter)
local new_node = { name = plant_info.names[step + stages] }
if new_node.name == nil then
new_node.name = plant_info.full_grown
end
local step = plant_info.step_from_name[node.name]
if step == nil then return false end
stages = stages + math.floor(intervals_counter)
if stages == 0 then return false end
local new_node = { name = plant_info.names[step + stages] or plant_info.full_grown }
new_node.param = node.param
new_node.param2 = node.param2
minetest.set_node(pos, new_node)
@ -142,12 +120,7 @@ end
function mcl_farming:place_seed(itemstack, placer, pointed_thing, plantname)
local pt = pointed_thing
if not pt then
return
end
if pt.type ~= "node" then
return
end
if not pt or pt.type ~= "node" then return end
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pt.under)
@ -157,22 +130,13 @@ function mcl_farming:place_seed(itemstack, placer, pointed_thing, plantname)
end
end
local pos = { x = pt.above.x, y = pt.above.y - 1, z = pt.above.z }
local farmland = minetest.get_node(pos)
pos = { x = pt.above.x, y = pt.above.y, z = pt.above.z }
local place_s = minetest.get_node(pos)
if minetest.get_node(pt.above).name ~= "air" then return end
local farmland = minetest.registered_nodes[minetest.get_node(vector.offset(pt.above, 0, -1, 0)).name]
if not farmland or (farmland.groups.soil or 0) < 2 then return end
minetest.sound_play(minetest.registered_nodes[plantname].sounds.place, { pos = pt.above }, true)
minetest.add_node(pt.above, { name = plantname, param2 = minetest.registered_nodes[plantname].place_param2 })
if string.find(farmland.name, "mcl_farming:soil") and string.find(place_s.name, "air") then
minetest.sound_play(minetest.registered_nodes[plantname].sounds.place, { pos = pos }, true)
minetest.add_node(pos, { name = plantname, param2 = minetest.registered_nodes[plantname].place_param2 })
--local intervals_counter = get_intervals_counter(pos, 1, 1)
else
return
end
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item()
end
if not minetest.is_creative_enabled(placer:get_player_name()) then itemstack:take_item() end
return itemstack
end
@ -189,48 +153,41 @@ end
- grow_interval: Will attempt to grow a gourd periodically at this interval in seconds
- grow_chance: Chance of 1/grow_chance to grow a gourd next to the full unconnected stem after grow_interval has passed. Must be a natural number
- connected_stem_texture: Texture of the connected stem
- gourd_on_construct_extra: Custom on_construct extra function for the gourd. Will be called after the stem check code
]]
function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, stem_itemstring, stem_def, stem_drop, gourd_itemstring, gourd_def, grow_interval, grow_chance, connected_stem_texture, gourd_on_construct_extra)
function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, stem_itemstring, stem_def, stem_drop, gourd_itemstring, gourd_def, grow_interval, grow_chance, connected_stem_texture)
local connected_stem_names = {
connected_stem_basename .. "_r",
connected_stem_basename .. "_l",
connected_stem_basename .. "_t",
connected_stem_basename .. "_b",
}
local neighbors = {
{ x = -1, y = 0, z = 0 },
{ x = 1, y = 0, z = 0 },
{ x = 0, y = 0, z = -1 },
{ x = 0, y = 0, z = 1 },
}
connected_stem_basename .. "_b" }
-- Connect the stem at stempos to the first neighboring gourd block.
-- No-op if not a stem or no gourd block found
local function try_connect_stem(stempos)
local stem = minetest.get_node(stempos)
if stem.name ~= full_unconnected_stem then
return false
if stem.name ~= full_unconnected_stem then return false end
-- four directions, but avoid table allocation
local neighbor = vector.offset(stempos, 1, 0, 0)
if minetest.get_node(neighbor).name == gourd_itemstring then
minetest.swap_node(stempos, { name = connected_stem_names[1] })
return true
end
for n = 1, #neighbors do
local offset = neighbors[n]
local blockpos = vector.add(stempos, offset)
local block = minetest.get_node(blockpos)
if block.name == gourd_itemstring then
if offset.x == 1 then
minetest.set_node(stempos, { name = connected_stem_names[1] })
elseif offset.x == -1 then
minetest.set_node(stempos, { name = connected_stem_names[2] })
elseif offset.z == 1 then
minetest.set_node(stempos, { name = connected_stem_names[3] })
elseif offset.z == -1 then
minetest.set_node(stempos, { name = connected_stem_names[4] })
end
return true
end
local neighbor = vector.offset(stempos, -1, 0, 0)
if minetest.get_node(neighbor).name == gourd_itemstring then
minetest.swap_node(stempos, { name = connected_stem_names[2] })
return true
end
local neighbor = vector.offset(stempos, 0, 0, 1)
if minetest.get_node(neighbor).name == gourd_itemstring then
minetest.swap_node(stempos, { name = connected_stem_names[3] })
return true
end
local neighbor = vector.offset(stempos, 0, 0, -1)
if minetest.get_node(neighbor).name == gourd_itemstring then
minetest.swap_node(stempos, { name = connected_stem_names[4] })
return true
end
end
@ -238,29 +195,37 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
if not gourd_def.after_destruct then
gourd_def.after_destruct = function(blockpos, oldnode)
-- Disconnect any connected stems, turning them back to normal stems
for n = 1, #neighbors do
local offset = neighbors[n]
local expected_stem = connected_stem_names[n]
local stempos = vector.add(blockpos, offset)
local stem = minetest.get_node(stempos)
if stem.name == expected_stem then
minetest.add_node(stempos, { name = full_unconnected_stem })
try_connect_stem(stempos)
end
-- four directions, but avoid using a table
-- opposite directions to above, as we go from groud to stem now!
local stempos = vector.offset(blockpos, -1, 0, 0)
if minetest.get_node(stempos).name == connected_stem_names[1] then
minetest.swap_node(stempos, { name = full_unconnected_stem })
try_connect_stem(stempos)
end
local stempos = vector.offset(blockpos, 1, 0, 0)
if minetest.get_node(stempos).name == connected_stem_names[2] then
minetest.swap_node(stempos, { name = full_unconnected_stem })
try_connect_stem(stempos)
end
local stempos = vector.offset(blockpos, 0, 0, -1)
if minetest.get_node(stempos).name == connected_stem_names[3] then
minetest.swap_node(stempos, { name = full_unconnected_stem })
try_connect_stem(stempos)
end
local stempos = vector.offset(blockpos, 0, 0, 1)
if minetest.get_node(stempos).name == connected_stem_names[4] then
minetest.swap_node(stempos, { name = full_unconnected_stem })
try_connect_stem(stempos)
end
end
end
if not gourd_def.on_construct then
function gourd_def.on_construct(blockpos)
-- Connect all unconnected stems at full size
for n = 1, #neighbors do
local stempos = vector.add(blockpos, neighbors[n])
try_connect_stem(stempos)
end
-- Call custom on_construct
if gourd_on_construct_extra then
gourd_on_construct_extra(blockpos)
end
try_connect_stem(vector.offset(blockpos, 1, 0, 0))
try_connect_stem(vector.offset(blockpos, -1, 0, 0))
try_connect_stem(vector.offset(blockpos, 0, 0, 1))
try_connect_stem(vector.offset(blockpos, 0, 0, -1))
end
end
minetest.register_node(gourd_itemstring, gourd_def)
@ -269,72 +234,47 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
-- Default values for the stem definition
if not stem_def.selection_box then
stem_def.selection_box = {
type = "fixed",
fixed = {
{ -0.15, -0.5, -0.15, 0.15, 0.5, 0.15 }
},
}
end
if not stem_def.paramtype then
stem_def.paramtype = "light"
end
if not stem_def.drawtype then
stem_def.drawtype = "plantlike"
end
if stem_def.walkable == nil then
stem_def.walkable = false
end
if stem_def.sunlight_propagates == nil then
stem_def.sunlight_propagates = true
end
if stem_def.drop == nil then
stem_def.drop = stem_drop
end
if stem_def.groups == nil then
stem_def.groups = { dig_immediate = 3, not_in_creative_inventory = 1, plant = 1, attached_node = 1, dig_by_water = 1, destroy_by_lava_flow = 1, }
end
if stem_def.sounds == nil then
stem_def.sounds = mcl_sounds.node_sound_leaves_defaults()
end
if not stem_def.on_construct then
function stem_def.on_construct(stempos)
-- Connect stem to gourd (if possible)
try_connect_stem(stempos)
end
stem_def.selection_box = { type = "fixed", fixed = { { -0.15, -0.5, -0.15, 0.15, 0.5, 0.15 } } }
end
stem_def.paramtype = stem_def.paramtype or "light"
stem_def.drawtype = stem_def.drawtype or "plantlike"
stem_def.walkable = stem_def.walkable or false
stem_def.sunlight_propagates = stem_def.sunlight_propagates == nil or stem_def.sunlight_propagates
stem_def.drop = stem_def.drop or stem_drop
stem_def.groups = stem_def.groups or { dig_immediate = 3, not_in_creative_inventory = 1, plant = 1, attached_node = 1, dig_by_water = 1, destroy_by_lava_flow = 1 }
stem_def.sounds = stem_def.sounds or mcl_sounds.node_sound_leaves_defaults()
stem_def.on_construct = stem_def.on_construct or try_connect_stem
minetest.register_node(stem_itemstring, stem_def)
-- Register connected stems
local connected_stem_tiles = {
{ "blank.png", --top
{ "blank.png", -- top
"blank.png", -- bottom
"blank.png", -- right
"blank.png", -- left
connected_stem_texture, -- back
connected_stem_texture .. "^[transformFX" --front
connected_stem_texture .. "^[transformFX" -- front
},
{ "blank.png", --top
{ "blank.png", -- top
"blank.png", -- bottom
"blank.png", -- right
"blank.png", -- left
connected_stem_texture .. "^[transformFX", --back
connected_stem_texture .. "^[transformFX", -- back
connected_stem_texture, -- front
},
{ "blank.png", --top
{ "blank.png", -- top
"blank.png", -- bottom
connected_stem_texture .. "^[transformFX", -- right
connected_stem_texture, -- left
"blank.png", --back
"blank.png", -- back
"blank.png", -- front
},
{ "blank.png", --top
{ "blank.png", -- top
"blank.png", -- bottom
connected_stem_texture, -- right
connected_stem_texture .. "^[transformFX", -- left
"blank.png", --back
"blank.png", -- back
"blank.png", -- front
}
}
@ -359,17 +299,11 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
walkable = false,
drop = stem_drop,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = connected_stem_nodebox[i]
},
selection_box = {
type = "fixed",
fixed = connected_stem_selectionbox[i]
},
node_box = { type = "fixed", fixed = connected_stem_nodebox[i] },
selection_box = { type = "fixed", fixed = connected_stem_selectionbox[i] },
tiles = connected_stem_tiles[i],
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
groups = { dig_immediate = 3, not_in_creative_inventory = 1, plant = 1, attached_node = 1, dig_by_water = 1, destroy_by_lava_flow = 1, },
groups = { dig_immediate = 3, not_in_creative_inventory = 1, plant = 1, attached_node = 1, dig_by_water = 1, destroy_by_lava_flow = 1 },
sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 0,
})
@ -379,6 +313,16 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
end
end
-- Check for a suitable spot to grow
local function check_neighbor_soil(blockpos)
if minetest.get_node(blockpos).name ~= "air" then return false end
local floorpos = vector.offset(blockpos, 0, -1, 0)
local floorname = minetest.get_node(floorpos).name
if floorname == "mcl_core:dirt" then return true end
local floordef = minetest.registered_nodes[floorname]
return floordef.groups.grass_block or floordef.groups.dirt or (floordef.groups.soil or 0) >= 2
end
minetest.register_abm({
label = "Grow gourd stem to gourd (" .. full_unconnected_stem .. "" .. gourd_itemstring .. ")",
nodenames = { full_unconnected_stem },
@ -387,67 +331,50 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
chance = grow_chance,
action = function(stempos)
local light = minetest.get_node_light(stempos)
if light and light > 10 then
-- Check the four neighbors and filter out neighbors where gourds can't grow
local neighbors = {
{ x = -1, y = 0, z = 0 },
{ x = 1, y = 0, z = 0 },
{ x = 0, y = 0, z = -1 },
{ x = 0, y = 0, z = 1 },
}
local floorpos, floor
for n = #neighbors, 1, -1 do
local offset = neighbors[n]
local blockpos = vector.add(stempos, offset)
floorpos = vector.offset (blockpos, 0, -1,0) -- replaces { x = blockpos.x, y = blockpos.y - 1, z = blockpos.z }
floor = minetest.get_node(floorpos)
local block = minetest.get_node(blockpos)
local soilgroup = minetest.get_item_group(floor.name, "soil")
if not ((minetest.get_item_group(floor.name, "grass_block") == 1 or floor.name == "mcl_core:dirt" or soilgroup == 2 or soilgroup == 3) and block.name == "air") then
table.remove(neighbors, n)
end
if not light or light <= 10 then return end
-- Check the four neighbors and filter out neighbors where gourds can't grow
local neighbor, dir, nchance = nil, -1, 1 -- reservoir sampling
if nchance == 1 or math.random(1, nchance) == 1 then
local blockpos = vector.offset(stempos, 1, 0, 0)
if check_neighbor_soil(blockpos) then
neighbor, dir, nchance = blockpos, 1, nchance + 1
end
-- Gourd needs at least 1 free neighbor to grow
if #neighbors > 0 then
-- From the remaining neighbors, grow randomly
local r = math.random(1, #neighbors)
local offset = neighbors[r]
local blockpos = vector.add(stempos, offset)
local p2
if offset.x == 1 then
minetest.set_node(stempos, { name = connected_stem_names[1] })
p2 = 3
elseif offset.x == -1 then
minetest.set_node(stempos, { name = connected_stem_names[2] })
p2 = 1
elseif offset.z == 1 then
minetest.set_node(stempos, { name = connected_stem_names[3] })
p2 = 2
elseif offset.z == -1 then
minetest.set_node(stempos, { name = connected_stem_names[4] })
p2 = 0
end
-- Place the gourd
if gourd_def.paramtype2 == "facedir" then
minetest.add_node(blockpos, { name = gourd_itemstring, param2 = p2 })
else
minetest.add_node(blockpos, { name = gourd_itemstring })
end
-- Reset farmland, etc. to dirt when the gourd grows on top
-- FIXED: The following 2 lines were missing, and wasn't being set (outside of the above loop that
-- finds the neighbors.)
-- FYI - don't factor this out thinking that the loop above is setting the positions correctly.
floorpos = vector.offset (blockpos, 0, -1,0) -- replaces { x = blockpos.x, y = blockpos.y - 1, z = blockpos.z }
floor = minetest.get_node(floorpos)
-- END OF FIX -------------------------------------
if minetest.get_item_group(floor.name, "dirtifies_below_solid") == 1 then
minetest.set_node(floorpos, { name = "mcl_core:dirt" })
end
end
if nchance == 1 or math.random(1, nchance) == 1 then
local blockpos = vector.offset(stempos, -1, 0, 0)
if check_neighbor_soil(blockpos) then
neighbor, dir, nchance = blockpos, 2, nchance + 1
end
end
if nchance == 1 or math.random(1, nchance) == 1 then
local blockpos = vector.offset(stempos, 0, 0, 1)
if check_neighbor_soil(blockpos) then
neighbor, dir, nchance = blockpos, 3, nchance + 1
end
end
if nchance == 1 or math.random(1, nchance) == 1 then
local blockpos = vector.offset(stempos, 0, 0, -1)
if check_neighbor_soil(blockpos) then
neighbor, dir, nchance = blockpos, 4, nchance + 1
end
end
-- Gourd needs at least 1 free neighbor to grow
if not neighbor then return end
minetest.swap_node(stempos, { name = connected_stem_names[dir] })
-- Place the gourd
if gourd_def.paramtype2 == "facedir" then
local p2 = (dir == 1 and 3) or (dir == 2 and 1) or (dir == 3 and 2) or 0
minetest.add_node(neighbor, { name = gourd_itemstring, param2 = p2 })
else
minetest.add_node(neighbor, { name = gourd_itemstring })
end
-- Reset farmland, etc. to dirt when the gourd grows on top
local floorpos = vector.offset(neighbor, 0, -1, 0)
if minetest.get_item_group(minetest.get_node(floorpos).name, "dirtifies_below_solid") == 1 then
minetest.set_node(floorpos, { name = "mcl_core:dirt" })
end
end,
})
end
@ -458,15 +385,11 @@ end
-- * step: The nth growth step. Counting starts at 1
-- * step_count: The number of total growth steps
function mcl_farming:stem_color(startcolor, endcolor, step, step_count)
local color = {}
local function get_component(startt, endd, step, step_count)
return math.floor(math.max(0, math.min(255, (startt + (((step - 1) / step_count) * endd)))))
end
color.r = get_component(startcolor.r, endcolor.r, step, step_count)
color.g = get_component(startcolor.g, endcolor.g, step, step_count)
color.b = get_component(startcolor.b, endcolor.b, step, step_count)
local colorstring = string.format("#%02X%02X%02X", color.r, color.g, color.b)
return colorstring
local mix = (step - 1) / (step_count - 1)
return string.format("#%02X%02X%02X",
math.max(0, math.min(255, math.round((1 - mix) * startcolor.r + mix * endcolor.r))),
math.max(0, math.min(255, math.round((1 - mix) * startcolor.g + mix * endcolor.g))),
math.max(0, math.min(255, math.round((1 - mix) * startcolor.b + mix * endcolor.b))))
end
--[[Get a callback that either eats the item or plants it.
@ -475,12 +398,8 @@ Used for on_place callbacks for craft items which are seeds that can also be con
]]
function mcl_farming:get_seed_or_eat_callback(plantname, hp_change)
return function(itemstack, placer, pointed_thing)
local new = mcl_farming:place_seed(itemstack, placer, pointed_thing, plantname)
if new then
return new
else
return minetest.do_item_eat(hp_change, nil, itemstack, placer, pointed_thing)
end
return mcl_farming:place_seed(itemstack, placer, pointed_thing, plantname)
or minetest.do_item_eat(hp_change, nil, itemstack, placer, pointed_thing)
end
end
@ -489,12 +408,11 @@ minetest.register_lbm({
name = "mcl_farming:growth",
nodenames = { "group:plant" },
run_at_every_load = true,
action = function(pos, node)
action = function(pos, node, dtime_s)
local identifier = plant_nodename_to_id_list[node.name]
if not identifier then
return
end
local low_speed = minetest.get_node({ x = pos.x, y = pos.y - 1, z = pos.z }).name ~= "mcl_farming:soil_wet"
mcl_farming:grow_plant(identifier, pos, node, false, false, low_speed)
if not identifier then return end
local low_speed = minetest.get_node(vector.offset(pos, 0, -1, 0)).name ~= "mcl_farming:soil_wet"
mcl_farming:grow_plant(identifier, pos, node, 0, false, low_speed)
end,
})